From a11fc2c6fa7654f717d8480c71d51e73c33782f1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Alexandro=20S=C3=A1nchez=20Bach?= Date: Fri, 7 Feb 2014 09:44:45 -0800 Subject: [PATCH] Updated FAQ (markdown) --- FAQ.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/FAQ.md b/FAQ.md index b7baa51..43fab52 100644 --- a/FAQ.md +++ b/FAQ.md @@ -13,7 +13,7 @@ **How can I decrypt SELF files? Why do I get the `scetool: Cound not load keys` error?** > All the commercial games and the signed homebrew have their main executable encrypted (SELF) and it's usually named: *EBOOT.BIN*. In order to run these games, RPCS3 needs a key to decrypt them. Due to copyright reasons, you have to obtain a **legal** copy of the SELF decryption keys and place them in a folder named "*data*" next to the RPCS3 executable in a format that is readable for *scetool*. In the end, you should have three files inside this folder named: "*keys*", "*ldr_curves*" and "*vsh_curves*". -**Will RPCS3 be ported to platform X? +**Will RPCS3 be ported to platform X?** > As long as this platform is powerful enough to emulate the PlayStation 3, yes, there is a high chance that RPCS3 will be ported there. However, at the moment we only target Windows and Linux. **Will RPCS3 include feature X?**