From 99e5b7120d063906a2f20244e706ef1acafe6d7f Mon Sep 17 00:00:00 2001 From: Ani Date: Tue, 7 Mar 2017 13:13:00 +0000 Subject: [PATCH] Completed goal --- Roadmap.md | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/Roadmap.md b/Roadmap.md index b0a14c0..3aba8e0 100644 --- a/Roadmap.md +++ b/Roadmap.md @@ -1,10 +1,7 @@ This is a non-exhaustive list of current goals made possible with the support of our generous [patrons](https://www.patreon.com/Nekotekina). ## Short term goals -* Implement MSELF support without intermediate files. Currently it doesn't work at all. Depends on "decryption on the fly" task. **(WIP by [jarveson](https://github.com/jarveson))** * Enable hardware acceleration for decryption (AES-NI). **(WIP by [cornytrace](https://github.com/cornytrace), [#2457](https://github.com/RPCS3/rpcs3/pull/2457))** -* Implement decryption on the fly. No more temporary files and additional steps. This affects, for example, EBOOT, SELF, EDAT, and MSELF embedded files. -* Implement SDAT decryption. No need to decrypt them manually. Currently some games may silently fail to boot. * Parse .eh_frame section in PPU analyser and use this information in LLVM recompiler. * Configure Travis to automatically upload Linux binaries on GitHub. * Investigate Linux specific bugs. Avoid using executable dir completely. @@ -50,7 +47,8 @@ This is a non-exhaustive list of current goals made possible with the support of ## Completed goals * Implemented priority-based scheduler for PPU threads. This is an important core change, fixing various crashes and freezes. **([#2349](https://github.com/RPCS3/rpcs3/pull/2349))** * Implemented PS3 firmware installer. Users only need to provide correct PS3UPDAT.PUP file and it is automatically unpacked into /dev_flash. **([#2386](https://github.com/RPCS3/rpcs3/pull/2386), [#2398](https://github.com/RPCS3/rpcs3/pull/2398))** -* Implemented SPRX decryption on the fly ([#2367](https://github.com/RPCS3/rpcs3/pull/2367)). +* Implemented SPRX decryption on the fly **([#2367](https://github.com/RPCS3/rpcs3/pull/2367))**. * Fixed early crashes on Linux. Now also creates dev_hdd0 and other dirs. **([#2423](https://github.com/RPCS3/rpcs3/pull/2423))** * Cache compiled LLVM modules. You shouldn't recompile the same executable twice. **([#2432](https://github.com/RPCS3/rpcs3/pull/2432))** -* Implemented "Automatic LLE configuration" option (enabled by default). This picks the most appropriate system modules (SPRX files). It may be hard to pick them manually. **([#2459](https://github.com/RPCS3/rpcs3/pull/2459))** \ No newline at end of file +* Implemented "Automatic LLE configuration" option (enabled by default). This picks the most appropriate system modules (SPRX files). It may be hard to pick them manually. **([#2459](https://github.com/RPCS3/rpcs3/pull/2459))** +* Implemented MSELF and SDAT decryption on the fly. No more temporary files and additional steps. Before some games silently failed to boot due to the presence of encrypted SDAT files. **([#2468](https://github.com/RPCS3/rpcs3/pull/2468))** \ No newline at end of file