From 7b19f228b0a07322547449fc0de8761f8ab5b1b3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Alexandro=20S=C3=A1nchez=20Bach?= Date: Fri, 3 Jan 2014 02:13:24 -0800 Subject: [PATCH] Updated FAQ (markdown) --- FAQ.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/FAQ.md b/FAQ.md index de477bc..f99f17d 100644 --- a/FAQ.md +++ b/FAQ.md @@ -11,4 +11,4 @@ > RPCS3 cannot run commercial games yet because it's on an early stage of development. A lot of features required to run commercial games still have not been implemented. Commercial games will be supported when the hardware emulation is accurate enough to run them. **How can I decrypt SELF files? Why do I get the `scetool: Cound not load keys` error?** -> All the commercial games and the signed homebrew have their main executable encrypted (SELF) and it's usually named: *EBOOT.BIN*. In order to run these games, RPCS3 needs a key to decrypt them. Due to copyright reasons, you have to obtain a **legal** copy of the SELF decryption keys and place them in a folder named "*data*" next to the RPCS3 executable in a format that is readable for *scetool*. \ No newline at end of file +> All the commercial games and the signed homebrew have their main executable encrypted (SELF) and it's usually named: *EBOOT.BIN*. In order to run these games, RPCS3 needs a key to decrypt them. Due to copyright reasons, you have to obtain a **legal** copy of the SELF decryption keys and place them in a folder named "*data*" next to the RPCS3 executable in a format that is readable for *scetool*. In the end, you should have three files inside this folder named: "*keys*", "*ldr_curves*" and "*vsh_curves*". \ No newline at end of file