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Updated Graphics Driver Issues (markdown)
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@ -6,7 +6,7 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
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- GLSL compiler is broken. There are likely other issues as well. This driver is unsupported by RPCS3.
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- GLSL compiler is broken. There are likely other issues as well. This driver is unsupported by RPCS3.
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**Vulkan.**
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**Vulkan.**
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- Raster pattern requires 'Strict Mode' to be enabled to deal with framebuffer feedback loops, otherwise a diagonal line may be observed on screen between triangle edges.
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- No known problems at this time.
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### AMD (proprietary)
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### AMD (proprietary)
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**OpenGL.**
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**OpenGL.**
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@ -14,7 +14,6 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
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- ~~glGetTexImage/glGetTextureImage/glGetTextureImageEXT do not work with immutable textures if pack/unpack byteswap is requested. Workaround implemented.~~ Fixed in driver version 19.4.3
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- ~~glGetTexImage/glGetTextureImage/glGetTextureImageEXT do not work with immutable textures if pack/unpack byteswap is requested. Workaround implemented.~~ Fixed in driver version 19.4.3
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**Vulkan.**
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**Vulkan.**
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- Raster pattern requires 'Strict Mode' to be enabled to deal with framebuffer feedback loops, otherwise a diagonal line may be observed on screen between triangle edges.
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- Primitive restart is 'broken'. This seems to be a GCN hardware bug as it also affects mesa drivers to some extent. Workaround implemented. (confirmed - see [this commit](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d))
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- Primitive restart is 'broken'. This seems to be a GCN hardware bug as it also affects mesa drivers to some extent. Workaround implemented. (confirmed - see [this commit](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d))
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### NVIDIA (proprietary)
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### NVIDIA (proprietary)
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@ -31,5 +30,4 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
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- The debug overlay is not visible
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- The debug overlay is not visible
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**Vulkan.**
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**Vulkan.**
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- RADV: Raster pattern requires 'Strict Mode' to be enabled to deal with framebuffer feedback loops, otherwise a diagonal line may be observed on screen between triangle edges.
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- Primitive restart is 'broken'. This seems to be a GCN hardware bug as it also affects proprietary drivers. Workaround implemented. (confirmed - see [this commit](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d))
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- Primitive restart is 'broken'. This seems to be a GCN hardware bug as it also affects proprietary drivers. Workaround implemented. (confirmed - see [this commit](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d))
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