Updated Graphics Driver Issues (markdown)

kd-11 2019-05-17 16:43:24 +03:00
parent 9ddfc2392b
commit 58f3bb1c07

@ -6,7 +6,7 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
- GLSL compiler is broken. There are likely other issues as well. This driver is unsupported by RPCS3. - GLSL compiler is broken. There are likely other issues as well. This driver is unsupported by RPCS3.
**Vulkan.** **Vulkan.**
- Raster pattern requires 'Strict Mode' to be enabled to deal with framebuffer feedback loops, otherwise a diagonal line may be observed on screen between triangle edges. - No known problems at this time.
### AMD (proprietary) ### AMD (proprietary)
**OpenGL.** **OpenGL.**
@ -14,7 +14,6 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
- ~~glGetTexImage/glGetTextureImage/glGetTextureImageEXT do not work with immutable textures if pack/unpack byteswap is requested. Workaround implemented.~~ Fixed in driver version 19.4.3 - ~~glGetTexImage/glGetTextureImage/glGetTextureImageEXT do not work with immutable textures if pack/unpack byteswap is requested. Workaround implemented.~~ Fixed in driver version 19.4.3
**Vulkan.** **Vulkan.**
- Raster pattern requires 'Strict Mode' to be enabled to deal with framebuffer feedback loops, otherwise a diagonal line may be observed on screen between triangle edges.
- Primitive restart is 'broken'. This seems to be a GCN hardware bug as it also affects mesa drivers to some extent. Workaround implemented. (confirmed - see [this commit](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d)) - Primitive restart is 'broken'. This seems to be a GCN hardware bug as it also affects mesa drivers to some extent. Workaround implemented. (confirmed - see [this commit](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d))
### NVIDIA (proprietary) ### NVIDIA (proprietary)
@ -31,5 +30,4 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
- The debug overlay is not visible - The debug overlay is not visible
**Vulkan.** **Vulkan.**
- RADV: Raster pattern requires 'Strict Mode' to be enabled to deal with framebuffer feedback loops, otherwise a diagonal line may be observed on screen between triangle edges.
- Primitive restart is 'broken'. This seems to be a GCN hardware bug as it also affects proprietary drivers. Workaround implemented. (confirmed - see [this commit](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d)) - Primitive restart is 'broken'. This seems to be a GCN hardware bug as it also affects proprietary drivers. Workaround implemented. (confirmed - see [this commit](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d))