diff --git a/Graphics-Driver-Issues.md b/Graphics-Driver-Issues.md
index 1f79b4f..018cf9c 100644
--- a/Graphics-Driver-Issues.md
+++ b/Graphics-Driver-Issues.md
@@ -10,8 +10,11 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
## Intel (Proprietary)
-**OpenGL** _(This driver is unsupported by RPCS3)_
-- GLSL compiler is broken
+**OpenGL**
+- [GLSL compiler is very broken](https://github.com/RPCS3/rpcs3/issues/6199)
+» **Workaround** implemented: No
+» **Reported**: No
+» **Note**: Intel proprietary OpenGL drivers are unsupported by RPCS3 due to their poor state.
- _There are likely other issues as well..._
**Vulkan**
@@ -20,8 +23,10 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
## AMD (Proprietary)
**OpenGL**
-- glMultiDrawArrays is broken. Workaround implemented and problem reported to AMD. No replies yet. See [this report.](https://community.amd.com/message/2858799)
- [NOTE] This seems to be undefined behavior in the spec. The gl_VertexID propagation behavior across MultiDrawArrays is not defined, i.e whether it should continue incrementing of reset to 0 on a new instance. However, due to the comparison with a loop of [first, count] and implied functional equivalence, this may be interpreted as a bug. Either way, RPCS3 provides a workaround using index lookups.
+- [glMultiDrawArrays is broken](https://community.amd.com/message/2858799)
+» **Workaround** implemented: **Yes**
+» **Reported**: **Yes**, on 2018-04-25. No replies.
+» **Note**: This seems to be undefined behavior in the spec. The gl_VertexID propagation behavior across MultiDrawArrays is not defined, i.e whether it should continue incrementing of reset to 0 on a new instance. However, due to the comparison with a loop of [first, count] and implied functional equivalence, this may be interpreted as a bug. Either way, RPCS3 provides a workaround using index lookups.
**Vulkan**
- Primitive restart is 'broken'. This seems to be a GCN hardware bug as it also affects mesa drivers to some extent. Workaround implemented. (confirmed - see [this commit](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d))
@@ -29,12 +34,14 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
## NVIDIA (Proprietary)
**OpenGL**
-- FP precision issues with Nan/Inf values. Workaround implemented.
- NOTE: This is not a driver bug as it can be considered implementation-defined behavior.
+- Floating point precision issues with Nan/Inf values
+» **Workaround** implemented: **Yes** (automatic)
+» **Note**: This is not a driver bug as it can be considered implementation-defined behavior.
**Vulkan**
-- FP precision issues with Nan/Inf values. Workaround implemented.
- NOTE: This is not a driver bug as it can be considered implementation-defined behavior.
+- Floating point precision issues with Nan/Inf values
+» **Workaround** implemented: **Yes** (automatic)
+» **Note**: This is not a driver bug as it can be considered implementation-defined behavior.
## AMD (Mesa)
@@ -44,7 +51,7 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
**Vulkan**
- Primitive restart is 'broken'. This seems to be a GCN hardware bug as it also affects proprietary drivers. Workaround implemented. (confirmed - see [this commit](https://github.com/mesa3d/mesa/commit/eae8f49fc65e6e625f5e05d38c3bf1b61b84bd3d))
- ~~LLVM8 codegen is broken. Use mesa with LLVM9 codegen to avoid this issue. Padoka PPA has the updated LLVM9 drivers for ubuntu users. See [this bug report.](https://bugs.freedesktop.org/show_bug.cgi?id=110970)~~ Fixed in newer versions of mesa based on later LLVM versions.
-- If using the experimental Southern Islands amdgpu support, enabling MSAA may cause the emulator to crash. This is a limitation of the driver, disable MSAA to work around this issue.
+- If using the experimental Southern Islands amdgpu support, enabling MSAA may cause the emulator to crash due to missing Vulkan Feature. This is a limitation of the driver, disable MSAA to work around this issue.
- [Vertex explosion when using ACO shader compiler](https://gitlab.freedesktop.org/mesa/mesa/-/issues/2848). Use LLVM instead until the issue is fixed.
@@ -53,8 +60,9 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
- _No known problems at this time_
**Vulkan**
-- [Diagonal corruption line](https://gitlab.freedesktop.org/mesa/mesa/issues/2671). Enable Strict Rendering Mode in RPCS3.
-
+- [Diagonal corruption line](https://gitlab.freedesktop.org/mesa/mesa/issues/2671)
+» **Workaround** implemented: **Yes**, use Strict Rendering Mode
+» **Reported**: **Yes**, on 2020-03-22. Quickly replied.
---