rpcs3/rpcs3/Input
2024-05-25 00:51:05 +02:00
..
basic_keyboard_handler.cpp input: use keyboard consumers to seperate cell and overlay logic 2024-04-27 01:03:23 +02:00
basic_keyboard_handler.h input: use keyboard consumers to seperate cell and overlay logic 2024-04-27 01:03:23 +02:00
basic_mouse_handler.cpp input: add horizontal mouse scroll/tilt to mouse handlers 2024-05-21 23:35:35 +02:00
basic_mouse_handler.h Qt: use mouse input to map basic mouse buttons 2024-05-21 23:35:35 +02:00
ds3_pad_handler.cpp gui/input: let pad handlers know whether they are part of emulation 2024-02-22 19:31:00 +01:00
ds3_pad_handler.h gui/input: let pad handlers know whether they are part of emulation 2024-02-22 19:31:00 +01:00
ds4_pad_handler.cpp gui/input: let pad handlers know whether they are part of emulation 2024-02-22 19:31:00 +01:00
ds4_pad_handler.h gui/input: let pad handlers know whether they are part of emulation 2024-02-22 19:31:00 +01:00
dualsense_pad_handler.cpp gui/input: let pad handlers know whether they are part of emulation 2024-02-22 19:31:00 +01:00
dualsense_pad_handler.h gui/input: let pad handlers know whether they are part of emulation 2024-02-22 19:31:00 +01:00
evdev_gun_handler.cpp - fix analog_t required for some games 2023-02-04 16:10:40 +01:00
evdev_gun_handler.h - fix analog_t required for some games 2023-02-04 16:10:40 +01:00
evdev_joystick_handler.cpp gui/input: let pad handlers know whether they are part of emulation 2024-02-22 19:31:00 +01:00
evdev_joystick_handler.h gui/input: let pad handlers know whether they are part of emulation 2024-02-22 19:31:00 +01:00
gui_pad_thread.cpp Fix include on linux 2024-04-20 19:46:05 +02:00
gui_pad_thread.h gui/input: implement pad navigation for maxOs 2024-02-22 19:31:00 +01:00
hid_pad_handler.cpp gui/input: let pad handlers know whether they are part of emulation 2024-02-22 19:31:00 +01:00
hid_pad_handler.h gui/input: let pad handlers know whether they are part of emulation 2024-02-22 19:31:00 +01:00
keyboard_pad_handler.cpp Qt: use mouse input to map basic mouse buttons 2024-05-21 23:35:35 +02:00
keyboard_pad_handler.h Qt: use mouse input to map basic mouse buttons 2024-05-21 23:35:35 +02:00
mm_joystick_handler.cpp gui/input: let pad handlers know whether they are part of emulation 2024-02-22 19:31:00 +01:00
mm_joystick_handler.h gui/input: let pad handlers know whether they are part of emulation 2024-02-22 19:31:00 +01:00
pad_thread.cpp overlays/input: allow ldd pad input 2024-05-18 14:34:08 +02:00
pad_thread.h overlays/osk: keep dialog open in continuous mode 2023-01-28 21:51:36 +01:00
product_info.cpp Consolidate input products in a single place 2024-05-17 08:58:14 +02:00
product_info.h Consolidate input products in a single place 2024-05-17 08:58:14 +02:00
raw_mouse_config.cpp input/qt: allow to map mouse buttons in the guncon config 2024-05-21 23:35:35 +02:00
raw_mouse_config.h input: remove No Button string from raw mouse config 2024-05-21 23:35:35 +02:00
raw_mouse_handler.cpp input/qt: enumerate raw mouse devices once a seconds in the config dialog 2024-05-25 00:51:05 +02:00
raw_mouse_handler.h input/qt: enumerate raw mouse devices once a seconds in the config dialog 2024-05-25 00:51:05 +02:00
sdl_pad_handler.cpp gui/input: only init and quit SDL once for all instances 2024-02-22 19:31:00 +01:00
sdl_pad_handler.h gui/input: let pad handlers know whether they are part of emulation 2024-02-22 19:31:00 +01:00
skateboard_pad_handler.cpp gui/input: let pad handlers know whether they are part of emulation 2024-02-22 19:31:00 +01:00
skateboard_pad_handler.h gui/input: let pad handlers know whether they are part of emulation 2024-02-22 19:31:00 +01:00
xinput_pad_handler.cpp gui/input: let pad handlers know whether they are part of emulation 2024-02-22 19:31:00 +01:00
xinput_pad_handler.h gui/input: let pad handlers know whether they are part of emulation 2024-02-22 19:31:00 +01:00