mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-12 17:58:37 +12:00
110 lines
3.7 KiB
C++
110 lines
3.7 KiB
C++
#include "vfs_dialog.h"
|
|
#include "vfs_dialog_tab.h"
|
|
#include "vfs_dialog_usb_tab.h"
|
|
#include "gui_settings.h"
|
|
|
|
#include <QTabWidget>
|
|
#include <QDialogButtonBox>
|
|
#include <QPushButton>
|
|
#include <QMessageBox>
|
|
#include <QVBoxLayout>
|
|
|
|
#include "Emu/System.h"
|
|
#include "Emu/vfs_config.h"
|
|
|
|
inline std::string sstr(const QString& _in) { return _in.toStdString(); }
|
|
|
|
vfs_dialog::vfs_dialog(std::shared_ptr<gui_settings> _gui_settings, QWidget* parent)
|
|
: QDialog(parent), m_gui_settings(std::move(_gui_settings))
|
|
{
|
|
setWindowTitle(tr("Virtual File System"));
|
|
setObjectName("vfs_dialog");
|
|
|
|
QTabWidget* tabs = new QTabWidget();
|
|
tabs->setUsesScrollButtons(false);
|
|
|
|
g_cfg_vfs.load();
|
|
|
|
// Create tabs
|
|
vfs_dialog_tab* emulator_tab = new vfs_dialog_tab("$(EmulatorDir)", gui::fs_emulator_dir_list, &g_cfg_vfs.emulator_dir, m_gui_settings, this);
|
|
vfs_dialog_tab* dev_hdd0_tab = new vfs_dialog_tab("dev_hdd0", gui::fs_dev_hdd0_list, &g_cfg_vfs.dev_hdd0, m_gui_settings, this);
|
|
vfs_dialog_tab* dev_hdd1_tab = new vfs_dialog_tab("dev_hdd1", gui::fs_dev_hdd1_list, &g_cfg_vfs.dev_hdd1, m_gui_settings, this);
|
|
vfs_dialog_tab* dev_flash_tab = new vfs_dialog_tab("dev_flash", gui::fs_dev_flash_list, &g_cfg_vfs.dev_flash, m_gui_settings, this);
|
|
vfs_dialog_tab* dev_flash2_tab = new vfs_dialog_tab("dev_flash2", gui::fs_dev_flash2_list, &g_cfg_vfs.dev_flash2, m_gui_settings, this);
|
|
vfs_dialog_tab* dev_flash3_tab = new vfs_dialog_tab("dev_flash3", gui::fs_dev_flash3_list, &g_cfg_vfs.dev_flash3, m_gui_settings, this);
|
|
vfs_dialog_tab* dev_bdvd_tab = new vfs_dialog_tab("dev_bdvd", gui::fs_dev_bdvd_list, &g_cfg_vfs.dev_bdvd, m_gui_settings, this);
|
|
vfs_dialog_usb_tab* dev_usb_tab = new vfs_dialog_usb_tab(&g_cfg_vfs.dev_usb, m_gui_settings, this);
|
|
vfs_dialog_tab* games_tab = new vfs_dialog_tab("games", gui::fs_games_list, &g_cfg_vfs.games_dir, m_gui_settings, this);
|
|
|
|
tabs->addTab(emulator_tab, "$(EmulatorDir)");
|
|
tabs->addTab(dev_hdd0_tab, "dev_hdd0");
|
|
tabs->addTab(dev_hdd1_tab, "dev_hdd1");
|
|
tabs->addTab(dev_flash_tab, "dev_flash");
|
|
tabs->addTab(dev_flash2_tab, "dev_flash2");
|
|
tabs->addTab(dev_flash3_tab, "dev_flash3");
|
|
tabs->addTab(dev_bdvd_tab, "dev_bdvd");
|
|
tabs->addTab(dev_usb_tab, "dev_usb");
|
|
tabs->addTab(games_tab, "games");
|
|
|
|
// Create buttons
|
|
QDialogButtonBox* buttons = new QDialogButtonBox(QDialogButtonBox::Close | QDialogButtonBox::Save | QDialogButtonBox::RestoreDefaults);
|
|
buttons->button(QDialogButtonBox::RestoreDefaults)->setText(tr("Reset Directories"));
|
|
buttons->button(QDialogButtonBox::Save)->setDefault(true);
|
|
|
|
connect(buttons, &QDialogButtonBox::clicked, this, [this, buttons, tabs](QAbstractButton* button)
|
|
{
|
|
if (button == buttons->button(QDialogButtonBox::RestoreDefaults))
|
|
{
|
|
if (QMessageBox::question(this, tr("Confirm Reset"), tr("Reset all file system directories?")) != QMessageBox::Yes)
|
|
return;
|
|
|
|
for (int i = 0; i < tabs->count(); ++i)
|
|
{
|
|
if (tabs->tabText(i) == "dev_usb")
|
|
{
|
|
static_cast<vfs_dialog_usb_tab*>(tabs->widget(i))->reset();
|
|
}
|
|
else
|
|
{
|
|
static_cast<vfs_dialog_tab*>(tabs->widget(i))->reset();
|
|
}
|
|
}
|
|
}
|
|
else if (button == buttons->button(QDialogButtonBox::Save))
|
|
{
|
|
for (int i = 0; i < tabs->count(); ++i)
|
|
{
|
|
if (tabs->tabText(i) == "dev_usb")
|
|
{
|
|
static_cast<vfs_dialog_usb_tab*>(tabs->widget(i))->set_settings();
|
|
}
|
|
else
|
|
{
|
|
static_cast<vfs_dialog_tab*>(tabs->widget(i))->set_settings();
|
|
}
|
|
}
|
|
|
|
g_cfg_vfs.save();
|
|
|
|
// Recreate folder structure for new VFS paths
|
|
if (Emu.IsStopped())
|
|
{
|
|
Emu.Init();
|
|
}
|
|
|
|
accept();
|
|
}
|
|
else if (button == buttons->button(QDialogButtonBox::Close))
|
|
{
|
|
reject();
|
|
}
|
|
});
|
|
|
|
QVBoxLayout* vbox = new QVBoxLayout;
|
|
vbox->addWidget(tabs);
|
|
vbox->addWidget(buttons);
|
|
|
|
setLayout(vbox);
|
|
|
|
buttons->button(QDialogButtonBox::Save)->setFocus();
|
|
}
|