rpcs3/rpcs3/Emu/RSX/rsx_utils.h
Vincent Lejeune f453194e32 rsx: Fix int type not big enough
Fix glitch in After Burner Climax
2016-01-19 23:24:39 +01:00

111 lines
3.4 KiB
C++

#pragma once
extern "C"
{
#include <libavutil/pixfmt.h>
}
namespace rsx
{
template<typename T>
void pad_texture(void* input_pixels, void* output_pixels, u16 input_width, u16 input_height, u16 output_width, u16 output_height)
{
T *src = static_cast<T*>(input_pixels);
T *dst = static_cast<T*>(output_pixels);
for (u16 h = 0; h < input_height; ++h)
{
const u32 padded_pos = h * output_width;
const u32 pos = h * input_width;
for (u16 w = 0; w < input_width; ++w)
{
dst[padded_pos + w] = src[pos + w];
}
}
}
/* Note: What the ps3 calls swizzling in this case is actually z-ordering / morton ordering of pixels
* - Input can be swizzled or linear, bool flag handles conversion to and from
* - It will handle any width and height that are a power of 2, square or non square
* Restriction: It has mixed results if the height or width is not a power of 2
*/
template<typename T>
void convert_linear_swizzle(void* input_pixels, void* output_pixels, u16 width, u16 height, bool input_is_swizzled)
{
u16 log2width = gsl::narrow<u16>(ceil(log2(width)));
u16 log2height = gsl::narrow<u16>(ceil(log2(height)));
// Max mask possible for square texture
u32 x_mask = 0x55555555;
u32 y_mask = 0xAAAAAAAA;
// We have to limit the masks to the lower of the two dimensions to allow for non-square textures
u32 limit_mask = (log2width < log2height) ? log2width : log2height;
// double the limit mask to account for bits in both x and y
limit_mask = 1 << (limit_mask << 1);
//x_mask, bits above limit are 1's for x-carry
x_mask = (x_mask | ~(limit_mask - 1));
//y_mask. bits above limit are 0'd, as we use a different method for y-carry over
y_mask = (y_mask & (limit_mask - 1));
u32 offs_y = 0;
u32 offs_x = 0;
u32 offs_x0 = 0; //total y-carry offset for x
u32 y_incr = limit_mask;
if (!input_is_swizzled)
{
for (int y = 0; y < height; ++y)
{
T *src = static_cast<T*>(input_pixels) + y * width;
T *dst = static_cast<T*>(output_pixels) + offs_y;
offs_x = offs_x0;
for (int x = 0; x < width; ++x)
{
dst[offs_x] = src[x];
offs_x = (offs_x - x_mask) & x_mask;
}
offs_y = (offs_y - y_mask) & y_mask;
if (offs_y == 0)
{
offs_x0 += y_incr;
}
}
}
else
{
for (int y = 0; y < height; ++y)
{
T *src = static_cast<T*>(input_pixels) + offs_y;
T *dst = static_cast<T*>(output_pixels) + y * width;
offs_x = offs_x0;
for (int x = 0; x < width; ++x)
{
dst[x] = src[offs_x];
offs_x = (offs_x - x_mask) & x_mask;
}
offs_y = (offs_y - y_mask) & y_mask;
if (offs_y == 0)
{
offs_x0 += y_incr;
}
}
}
}
void convert_scale_image(u8 *dst, AVPixelFormat dst_format, int dst_width, int dst_height, int dst_pitch,
const u8 *src, AVPixelFormat src_format, int src_width, int src_height, int src_pitch, int src_slice_h, bool bilinear);
void convert_scale_image(std::unique_ptr<u8[]>& dst, AVPixelFormat dst_format, int dst_width, int dst_height, int dst_pitch,
const u8 *src, AVPixelFormat src_format, int src_width, int src_height, int src_pitch, int src_slice_h, bool bilinear);
void clip_image(u8 *dst, const u8 *src, int clip_x, int clip_y, int clip_w, int clip_h, int bpp, int src_pitch, int dst_pitch);
void clip_image(std::unique_ptr<u8[]>& dst, const u8 *src, int clip_x, int clip_y, int clip_w, int clip_h, int bpp, int src_pitch, int dst_pitch);
}