rpcs3/rpcs3/rpcs3qt/debugger_frame.h
2018-08-13 16:16:34 +03:00

103 lines
2.6 KiB
C++

#pragma once
#include "stdafx.h"
#include "Emu/Memory/vm.h"
#include "Emu/System.h"
#include "Emu/IdManager.h"
#include "Emu/CPU/CPUThread.h"
#include "Emu/CPU/CPUDisAsm.h"
#include "Emu/Cell/PPUThread.h"
#include "Emu/Cell/SPUThread.h"
#include "Emu/Cell/RawSPUThread.h"
#include "Emu/Cell/PPUDisAsm.h"
#include "Emu/Cell/SPUDisAsm.h"
#include "Emu/Cell/PPUInterpreter.h"
#include "breakpoint_handler.h"
#include "custom_dock_widget.h"
#include "instruction_editor_dialog.h"
#include "register_editor_dialog.h"
#include "gui_settings.h"
#include "debugger_list.h"
#include "breakpoint_list.h"
#include <QSplitter>
#include <QTextEdit>
class debugger_frame : public custom_dock_widget
{
Q_OBJECT;
const QString NoThreadString = tr("No Thread");
const QString RunString = tr("Run");
const QString PauseString = tr("Pause");
debugger_list* m_debugger_list;
QSplitter* m_right_splitter;
QFont m_mono;
QTextEdit* m_regs;
QPushButton* m_go_to_addr;
QPushButton* m_go_to_pc;
QPushButton* m_btn_capture;
QPushButton* m_btn_step;
QPushButton* m_btn_step_over;
QPushButton* m_btn_run;
QComboBox* m_choice_units;
QString m_current_choice;
QTimer* m_update;
QSplitter* m_splitter;
u64 m_threads_created = 0;
u64 m_threads_deleted = 0;
u32 m_last_pc = -1;
u32 m_last_stat = 0;
u32 m_last_step_over_breakpoint = -1;
bool m_no_thread_selected = true;
std::shared_ptr<CPUDisAsm> m_disasm;
std::weak_ptr<cpu_thread> cpu;
breakpoint_list* m_breakpoint_list;
breakpoint_handler* m_breakpoint_handler;
std::shared_ptr<gui_settings> xgui_settings;
public:
explicit debugger_frame(std::shared_ptr<gui_settings> settings, QWidget *parent = 0);
void SaveSettings();
void ChangeColors();
void UpdateUI();
void UpdateUnitList();
u32 GetPc() const;
void DoUpdate();
void WriteRegs();
void EnableButtons(bool enable);
void ShowGotoAddressDialog();
u64 EvaluateExpression(const QString& expression);
void ClearBreakpoints(); // Fallthrough method into breakpoint_list.
/** Needed so key press events work when other objects are selected in debugger_frame. */
bool eventFilter(QObject* object, QEvent* event) override;
protected:
/** Override inherited method from Qt to allow signalling when close happened.*/
void closeEvent(QCloseEvent* event) override;
void showEvent(QShowEvent* event) override;
void hideEvent(QHideEvent* event) override;
void keyPressEvent(QKeyEvent* event) override;
Q_SIGNALS:
void DebugFrameClosed();
public Q_SLOTS:
void DoStep(bool stepOver = false);
private Q_SLOTS:
void OnSelectUnit();
void ShowPC();
void EnableUpdateTimer(bool state);
};
Q_DECLARE_METATYPE(u32);