rpcs3/rpcs3/rpcs3qt/game_list_frame.cpp
2021-07-29 10:18:20 +02:00

2639 lines
78 KiB
C++

#include "game_list_frame.h"
#include "qt_utils.h"
#include "settings_dialog.h"
#include "pad_settings_dialog.h"
#include "table_item_delegate.h"
#include "custom_table_widget_item.h"
#include "input_dialog.h"
#include "localized.h"
#include "progress_dialog.h"
#include "persistent_settings.h"
#include "emu_settings.h"
#include "gui_settings.h"
#include "game_list.h"
#include "game_list_grid.h"
#include "patch_manager_dialog.h"
#include "Emu/Memory/vm.h"
#include "Emu/System.h"
#include "Emu/system_config.h"
#include "Emu/system_utils.hpp"
#include "Loader/PSF.h"
#include "util/types.hpp"
#include "Utilities/File.h"
#include "util/yaml.hpp"
#include "Input/pad_thread.h"
#include <algorithm>
#include <memory>
#include <set>
#include <regex>
#include <unordered_map>
#include <QtConcurrent>
#include <QDesktopServices>
#include <QHeaderView>
#include <QMenuBar>
#include <QMessageBox>
#include <QScrollBar>
#include <QInputDialog>
#include <QApplication>
#include <QClipboard>
#include <QFileDialog>
LOG_CHANNEL(game_list_log, "GameList");
LOG_CHANNEL(sys_log, "SYS");
inline std::string sstr(const QString& _in) { return _in.toStdString(); }
game_list_frame::game_list_frame(std::shared_ptr<gui_settings> gui_settings, std::shared_ptr<emu_settings> emu_settings, std::shared_ptr<persistent_settings> persistent_settings, QWidget* parent)
: custom_dock_widget(tr("Game List"), parent)
, m_gui_settings(std::move(gui_settings))
, m_emu_settings(std::move(emu_settings))
, m_persistent_settings(std::move(persistent_settings))
{
m_icon_size = gui::gl_icon_size_min; // ensure a valid size
m_is_list_layout = m_gui_settings->GetValue(gui::gl_listMode).toBool();
m_margin_factor = m_gui_settings->GetValue(gui::gl_marginFactor).toReal();
m_text_factor = m_gui_settings->GetValue(gui::gl_textFactor).toReal();
m_icon_color = m_gui_settings->GetValue(gui::gl_iconColor).value<QColor>();
m_col_sort_order = m_gui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
m_sort_column = m_gui_settings->GetValue(gui::gl_sortCol).toInt();
m_hidden_list = gui::utils::list_to_set(m_gui_settings->GetValue(gui::gl_hidden_list).toStringList());
m_old_layout_is_list = m_is_list_layout;
// Save factors for first setup
m_gui_settings->SetValue(gui::gl_iconColor, m_icon_color);
m_gui_settings->SetValue(gui::gl_marginFactor, m_margin_factor);
m_gui_settings->SetValue(gui::gl_textFactor, m_text_factor);
m_game_dock = new QMainWindow(this);
m_game_dock->setWindowFlags(Qt::Widget);
setWidget(m_game_dock);
m_game_grid = new game_list_grid(QSize(), m_icon_color, m_margin_factor, m_text_factor, false);
m_game_list = new game_list();
m_game_list->setShowGrid(false);
m_game_list->setItemDelegate(new table_item_delegate(this, true));
m_game_list->setEditTriggers(QAbstractItemView::NoEditTriggers);
m_game_list->setSelectionBehavior(QAbstractItemView::SelectRows);
m_game_list->setSelectionMode(QAbstractItemView::SingleSelection);
m_game_list->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
m_game_list->setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel);
m_game_list->verticalScrollBar()->installEventFilter(this);
m_game_list->verticalScrollBar()->setSingleStep(20);
m_game_list->horizontalScrollBar()->setSingleStep(20);
m_game_list->verticalHeader()->setSectionResizeMode(QHeaderView::Fixed);
m_game_list->verticalHeader()->setVisible(false);
m_game_list->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
m_game_list->horizontalHeader()->setHighlightSections(false);
m_game_list->horizontalHeader()->setSortIndicatorShown(true);
m_game_list->horizontalHeader()->setStretchLastSection(true);
m_game_list->horizontalHeader()->setDefaultSectionSize(150);
m_game_list->horizontalHeader()->setDefaultAlignment(Qt::AlignLeft);
m_game_list->setContextMenuPolicy(Qt::CustomContextMenu);
m_game_list->setAlternatingRowColors(true);
m_game_list->installEventFilter(this);
m_game_list->setColumnCount(gui::column_count);
m_game_list->setMouseTracking(true);
m_game_compat = new game_compatibility(m_gui_settings, this);
m_central_widget = new QStackedWidget(this);
m_central_widget->addWidget(m_game_list);
m_central_widget->addWidget(m_game_grid);
m_central_widget->setCurrentWidget(m_is_list_layout ? m_game_list : m_game_grid);
m_game_dock->setCentralWidget(m_central_widget);
// Actions regarding showing/hiding columns
auto add_column = [this](gui::game_list_columns col, const QString& header_text, const QString& action_text)
{
m_game_list->setHorizontalHeaderItem(col, new QTableWidgetItem(header_text));
m_columnActs.append(new QAction(action_text, this));
};
add_column(gui::column_icon, tr("Icon"), tr("Show Icons"));
add_column(gui::column_name, tr("Name"), tr("Show Names"));
add_column(gui::column_serial, tr("Serial"), tr("Show Serials"));
add_column(gui::column_firmware, tr("Firmware"), tr("Show Firmwares"));
add_column(gui::column_version, tr("Version"), tr("Show Versions"));
add_column(gui::column_category, tr("Category"), tr("Show Categories"));
add_column(gui::column_path, tr("Path"), tr("Show Paths"));
add_column(gui::column_move, tr("PlayStation Move"), tr("Show PlayStation Move"));
add_column(gui::column_resolution, tr("Supported Resolutions"), tr("Show Supported Resolutions"));
add_column(gui::column_sound, tr("Sound Formats"), tr("Show Sound Formats"));
add_column(gui::column_parental, tr("Parental Level"), tr("Show Parental Levels"));
add_column(gui::column_last_play, tr("Last Played"), tr("Show Last Played"));
add_column(gui::column_playtime, tr("Time Played"), tr("Show Time Played"));
add_column(gui::column_compat, tr("Compatibility"), tr("Show Compatibility"));
// Events
connect(&m_refresh_watcher, &QFutureWatcher<void>::finished, this, &game_list_frame::OnRefreshFinished);
connect(&m_refresh_watcher, &QFutureWatcher<void>::canceled, this, [this]()
{
if (m_repaint_watcher.isRunning())
{
m_repaint_watcher.cancel();
m_repaint_watcher.waitForFinished();
}
m_path_list.clear();
m_game_data.clear();
m_serials.clear();
m_games.pop_all();
});
connect(&m_repaint_watcher, &QFutureWatcher<movie_item*>::finished, this, &game_list_frame::OnRepaintFinished);
connect(&m_repaint_watcher, &QFutureWatcher<movie_item*>::resultReadyAt, this, [this](int index)
{
if (!m_is_list_layout) return;
if (movie_item* item = m_repaint_watcher.resultAt(index))
{
item->call_icon_func();
}
});
connect(m_game_list, &QTableWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu);
connect(m_game_list, &QTableWidget::itemSelectionChanged, this, &game_list_frame::ItemSelectionChangedSlot);
connect(m_game_list, &QTableWidget::itemDoubleClicked, this, &game_list_frame::doubleClickedSlot);
connect(m_game_list->horizontalHeader(), &QHeaderView::sectionClicked, this, &game_list_frame::OnColClicked);
connect(m_game_list->horizontalHeader(), &QHeaderView::customContextMenuRequested, [this](const QPoint& pos)
{
QMenu* configure = new QMenu(this);
configure->addActions(m_columnActs);
configure->exec(m_game_list->horizontalHeader()->viewport()->mapToGlobal(pos));
});
connect(m_game_grid, &QTableWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu);
connect(m_game_grid, &QTableWidget::itemSelectionChanged, this, &game_list_frame::ItemSelectionChangedSlot);
connect(m_game_grid, &QTableWidget::itemDoubleClicked, this, &game_list_frame::doubleClickedSlot);
connect(m_game_compat, &game_compatibility::DownloadStarted, [this]()
{
for (const auto& game : m_game_data)
{
game->compat = m_game_compat->GetStatusData("Download");
}
Refresh();
});
connect(m_game_compat, &game_compatibility::DownloadFinished, [this]()
{
for (const auto& game : m_game_data)
{
game->compat = m_game_compat->GetCompatibility(game->info.serial);
}
Refresh();
});
connect(m_game_compat, &game_compatibility::DownloadError, [this](const QString& error)
{
for (const auto& game : m_game_data)
{
game->compat = m_game_compat->GetCompatibility(game->info.serial);
}
Refresh();
QMessageBox::warning(this, tr("Warning!"), tr("Failed to retrieve the online compatibility database!\nFalling back to local database.\n\n%0").arg(error));
});
for (int col = 0; col < m_columnActs.count(); ++col)
{
m_columnActs[col]->setCheckable(true);
connect(m_columnActs[col], &QAction::triggered, [this, col](bool checked)
{
if (!checked) // be sure to have at least one column left so you can call the context menu at all time
{
int c = 0;
for (int i = 0; i < m_columnActs.count(); ++i)
{
if (m_gui_settings->GetGamelistColVisibility(i) && ++c > 1)
break;
}
if (c < 2)
{
m_columnActs[col]->setChecked(true); // re-enable the checkbox if we don't change the actual state
return;
}
}
m_game_list->setColumnHidden(col, !checked); // Negate because it's a set col hidden and we have menu say show.
m_gui_settings->SetGamelistColVisibility(col, checked);
if (checked) // handle hidden columns that have zero width after showing them (stuck between others)
{
FixNarrowColumns();
}
});
}
}
void game_list_frame::LoadSettings()
{
m_col_sort_order = m_gui_settings->GetValue(gui::gl_sortAsc).toBool() ? Qt::AscendingOrder : Qt::DescendingOrder;
m_sort_column = m_gui_settings->GetValue(gui::gl_sortCol).toInt();
m_category_filters = m_gui_settings->GetGameListCategoryFilters();
m_draw_compat_status_to_grid = m_gui_settings->GetValue(gui::gl_draw_compat).toBool();
m_show_custom_icons = m_gui_settings->GetValue(gui::gl_custom_icon).toBool();
m_play_hover_movies = m_gui_settings->GetValue(gui::gl_hover_gifs).toBool();
Refresh(true);
const QByteArray state = m_gui_settings->GetValue(gui::gl_state).toByteArray();
if (!m_game_list->horizontalHeader()->restoreState(state) && m_game_list->rowCount())
{
// If no settings exist, resize to contents.
ResizeColumnsToContents();
}
for (int col = 0; col < m_columnActs.count(); ++col)
{
const bool vis = m_gui_settings->GetGamelistColVisibility(col);
m_columnActs[col]->setChecked(vis);
m_game_list->setColumnHidden(col, !vis);
}
SortGameList();
FixNarrowColumns();
m_game_list->horizontalHeader()->restoreState(m_game_list->horizontalHeader()->saveState());
}
game_list_frame::~game_list_frame()
{
SaveSettings();
}
void game_list_frame::FixNarrowColumns() const
{
qApp->processEvents();
// handle columns (other than the icon column) that have zero width after showing them (stuck between others)
for (int col = 1; col < m_columnActs.count(); ++col)
{
if (m_game_list->isColumnHidden(col))
{
continue;
}
if (m_game_list->columnWidth(col) <= m_game_list->horizontalHeader()->minimumSectionSize())
{
m_game_list->setColumnWidth(col, m_game_list->horizontalHeader()->minimumSectionSize());
}
}
}
void game_list_frame::ResizeColumnsToContents(int spacing) const
{
if (!m_game_list)
{
return;
}
m_game_list->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
m_game_list->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
// Make non-icon columns slighty bigger for better visuals
for (int i = 1; i < m_game_list->columnCount(); i++)
{
if (m_game_list->isColumnHidden(i))
{
continue;
}
const int size = m_game_list->horizontalHeader()->sectionSize(i) + spacing;
m_game_list->horizontalHeader()->resizeSection(i, size);
}
}
void game_list_frame::OnColClicked(int col)
{
if (col == 0) return; // Don't "sort" icons.
if (col == m_sort_column)
{
m_col_sort_order = (m_col_sort_order == Qt::AscendingOrder) ? Qt::DescendingOrder : Qt::AscendingOrder;
}
else
{
m_col_sort_order = Qt::AscendingOrder;
}
m_sort_column = col;
m_gui_settings->SetValue(gui::gl_sortAsc, m_col_sort_order == Qt::AscendingOrder);
m_gui_settings->SetValue(gui::gl_sortCol, col);
SortGameList();
}
// Get visibility of entries
bool game_list_frame::IsEntryVisible(const game_info& game)
{
auto matches_category = [&]()
{
if (m_is_list_layout)
{
return m_category_filters.contains(qstr(game->info.category));
}
const auto cat_boot = Localized().category.cat_boot;
return cat_boot.find(qstr(game->info.category)) != cat_boot.end();
};
const QString serial = qstr(game->info.serial);
const bool is_visible = m_show_hidden || !m_hidden_list.contains(serial);
return is_visible && matches_category() && SearchMatchesApp(qstr(game->info.name), serial);
}
void game_list_frame::SortGameList() const
{
// Back-up old header sizes to handle unwanted column resize in case of zero search results
QList<int> column_widths;
const int old_row_count = m_game_list->rowCount();
const int old_game_count = m_game_data.count();
for (int i = 0; i < m_game_list->columnCount(); i++)
{
column_widths.append(m_game_list->columnWidth(i));
}
// Sorting resizes hidden columns, so unhide them as a workaround
QList<int> columns_to_hide;
for (int i = 0; i < m_game_list->columnCount(); i++)
{
if (m_game_list->isColumnHidden(i))
{
m_game_list->setColumnHidden(i, false);
columns_to_hide << i;
}
}
// Sort the list by column and sort order
m_game_list->sortByColumn(m_sort_column, m_col_sort_order);
// Hide columns again
for (auto i : columns_to_hide)
{
m_game_list->setColumnHidden(i, true);
}
// Don't resize the columns if no game is shown to preserve the header settings
if (!m_game_list->rowCount())
{
for (int i = 0; i < m_game_list->columnCount(); i++)
{
m_game_list->setColumnWidth(i, column_widths[i]);
}
m_game_list->horizontalHeader()->setSectionResizeMode(gui::column_icon, QHeaderView::Fixed);
return;
}
// Fixate vertical header and row height
m_game_list->verticalHeader()->setMinimumSectionSize(m_icon_size.height());
m_game_list->verticalHeader()->setMaximumSectionSize(m_icon_size.height());
m_game_list->resizeRowsToContents();
// Resize columns if the game list was empty before
if (!old_row_count && !old_game_count)
{
ResizeColumnsToContents();
}
else
{
m_game_list->resizeColumnToContents(gui::column_icon);
}
// Fixate icon column
m_game_list->horizontalHeader()->setSectionResizeMode(gui::column_icon, QHeaderView::Fixed);
// Shorten the last section to remove horizontal scrollbar if possible
m_game_list->resizeColumnToContents(gui::column_count - 1);
}
QString game_list_frame::GetLastPlayedBySerial(const QString& serial) const
{
return m_persistent_settings->GetLastPlayed(serial);
}
std::string game_list_frame::GetCacheDirBySerial(const std::string& serial)
{
return rpcs3::utils::get_cache_dir() + serial;
}
std::string game_list_frame::GetDataDirBySerial(const std::string& serial)
{
return fs::get_config_dir() + "data/" + serial;
}
void game_list_frame::Refresh(const bool from_drive, const bool scroll_after)
{
if (m_repaint_watcher.isRunning())
{
m_repaint_watcher.cancel();
m_repaint_watcher.waitForFinished();
}
if (m_refresh_watcher.isRunning())
{
if (from_drive)
{
m_refresh_watcher.cancel();
}
m_refresh_watcher.waitForFinished();
}
if (from_drive)
{
const Localized localized;
m_path_list.clear();
m_serials.clear();
m_game_data.clear();
m_notes.clear();
m_games.pop_all();
const std::string _hdd = rpcs3::utils::get_hdd0_dir();
const auto add_disc_dir = [&](const std::string& path)
{
for (const auto& entry : fs::dir(path))
{
if (!entry.is_directory || entry.name == "." || entry.name == "..")
{
continue;
}
if (entry.name == "PS3_GAME" || std::regex_match(entry.name, std::regex("^PS3_GM[[:digit:]]{2}$")))
{
m_path_list.emplace_back(path + "/" + entry.name);
}
}
};
const auto add_dir = [&](const std::string& path, bool is_disc)
{
for (const auto& entry : fs::dir(path))
{
if (!entry.is_directory || entry.name == "." || entry.name == "..")
{
continue;
}
const std::string entry_path = path + entry.name;
if (fs::is_file(entry_path + "/PS3_DISC.SFB"))
{
if (!is_disc)
{
game_list_log.error("Invalid game path found in %s", entry_path);
}
else
{
add_disc_dir(entry_path);
}
}
else
{
if (is_disc)
{
game_list_log.error("Invalid disc path found in %s", entry_path);
}
else
{
m_path_list.emplace_back(entry_path);
}
}
}
};
add_dir(_hdd + "game/", false);
add_dir(_hdd + "disc/", true);
auto get_games = []() -> YAML::Node
{
if (const fs::file games = fs::file(fs::get_config_dir() + "/games.yml", fs::read + fs::create))
{
auto [result, error] = yaml_load(games.to_string());
if (!error.empty())
{
game_list_log.error("Failed to load games.yml: %s", error);
return {};
}
return result;
}
game_list_log.error("Failed to load games.yml, check permissions.");
return {};
};
for (auto&& pair : get_games())
{
std::string game_dir = pair.second.Scalar();
game_dir.resize(game_dir.find_last_not_of('/') + 1);
if (fs::is_file(game_dir + "/PS3_DISC.SFB"))
{
// Check if a path loaded from games.yml is already registered in add_dir(_hdd + "disc/");
if (game_dir.starts_with(_hdd))
{
std::string_view frag = std::string_view(game_dir).substr(_hdd.size());
if (frag.starts_with("disc/"))
{
// Our path starts from _hdd + 'disc/'
frag.remove_prefix(5);
// Check if the remaining part is the only path component
if (frag.find_first_of('/') + 1 == 0)
{
game_list_log.trace("Removed duplicate for %s: %s", pair.first.Scalar(), pair.second.Scalar());
continue;
}
}
}
add_disc_dir(game_dir);
}
else
{
game_list_log.trace("Invalid disc path registered for %s: %s", pair.first.Scalar(), pair.second.Scalar());
}
}
// Remove duplicates
sort(m_path_list.begin(), m_path_list.end());
m_path_list.erase(unique(m_path_list.begin(), m_path_list.end()), m_path_list.end());
const std::string game_icon_path = m_play_hover_movies ? fs::get_config_dir() + "/Icons/game_icons/" : "";
m_refresh_watcher.setFuture(QtConcurrent::map(m_path_list, [this, cat_unknown_localized = sstr(localized.category.unknown), cat_unknown = sstr(cat::cat_unknown), game_icon_path](const std::string& dir)
{
const Localized thread_localized;
const std::string sfo_dir = rpcs3::utils::get_sfo_dir_from_game_path(dir);
const psf::registry psf = psf::load_object(fs::file(sfo_dir + "/PARAM.SFO"));
const std::string_view title_id = psf::get_string(psf, "TITLE_ID", "");
if (title_id.empty())
{
// Do not care about invalid entries
return;
}
GameInfo game;
game.path = dir;
game.serial = std::string(title_id);
game.name = std::string(psf::get_string(psf, "TITLE", cat_unknown_localized));
game.app_ver = std::string(psf::get_string(psf, "APP_VER", cat_unknown_localized));
game.version = std::string(psf::get_string(psf, "VERSION", cat_unknown_localized));
game.category = std::string(psf::get_string(psf, "CATEGORY", cat_unknown));
game.fw = std::string(psf::get_string(psf, "PS3_SYSTEM_VER", cat_unknown_localized));
game.parental_lvl = psf::get_integer(psf, "PARENTAL_LEVEL", 0);
game.resolution = psf::get_integer(psf, "RESOLUTION", 0);
game.sound_format = psf::get_integer(psf, "SOUND_FORMAT", 0);
game.bootable = psf::get_integer(psf, "BOOTABLE", 0);
game.attr = psf::get_integer(psf, "ATTRIBUTE", 0);
if (m_show_custom_icons)
{
game.icon_path = fs::get_config_dir() + "/Icons/game_icons/" + game.serial + "/ICON0.PNG";
}
if (!m_show_custom_icons || !fs::is_file(game.icon_path))
{
game.icon_path = sfo_dir + "/ICON0.PNG";
}
m_mutex_cat.lock();
const QString serial = qstr(game.serial);
// Read persistent_settings values
const QString note = m_persistent_settings->GetValue(gui::persistent::notes, serial, "").toString();
const QString title = m_persistent_settings->GetValue(gui::persistent::titles, serial, "").toString().simplified();
QString last_played = m_persistent_settings->GetValue(gui::persistent::last_played, serial, "").toString();
quint64 playtime = m_persistent_settings->GetValue(gui::persistent::playtime, serial, 0).toULongLong();
// Read deprecated gui_setting values first for backwards compatibility (older than January 12th 2020).
// Restrict this to empty persistent settings to keep continuity.
if (last_played.isEmpty())
{
last_played = m_gui_settings->GetValue(gui::persistent::last_played, serial, "").toString();
m_gui_settings->RemoveValue(gui::persistent::last_played, serial);
}
if (playtime <= 0)
{
playtime = m_gui_settings->GetValue(gui::persistent::playtime, serial, 0).toULongLong();
m_gui_settings->RemoveValue(gui::persistent::playtime, serial);
}
// Set persistent_settings values if values exist
if (!last_played.isEmpty())
{
m_persistent_settings->SetLastPlayed(serial, last_played);
}
if (playtime > 0)
{
m_persistent_settings->SetPlaytime(serial, playtime);
}
m_serials.insert(serial);
if (!note.isEmpty())
{
m_notes.insert(serial, note);
}
if (!title.isEmpty())
{
m_titles.insert(serial, title);
}
auto qt_cat = qstr(game.category);
if (const auto boot_cat = thread_localized.category.cat_boot.find(qt_cat); boot_cat != thread_localized.category.cat_boot.end())
{
qt_cat = boot_cat->second;
}
else if (const auto data_cat = thread_localized.category.cat_data.find(qt_cat); data_cat != thread_localized.category.cat_data.end())
{
qt_cat = data_cat->second;
}
else if (game.category == cat_unknown)
{
qt_cat = thread_localized.category.unknown;
}
else
{
qt_cat = thread_localized.category.other;
}
m_mutex_cat.unlock();
const auto compat = m_game_compat->GetCompatibility(game.serial);
const bool hasCustomConfig = fs::is_file(rpcs3::utils::get_custom_config_path(game.serial)) || fs::is_file(rpcs3::utils::get_custom_config_path(game.serial, true));
const bool hasCustomPadConfig = fs::is_file(rpcs3::utils::get_custom_input_config_path(game.serial));
const bool has_hover_gif = fs::is_file(game_icon_path + game.serial + "/hover.gif");
m_games.push(std::make_shared<gui_game_info>(gui_game_info{game, qt_cat, compat, {}, {}, hasCustomConfig, hasCustomPadConfig, has_hover_gif, nullptr}));
}));
return;
}
// Fill Game List / Game Grid
if (m_is_list_layout)
{
const int scroll_position = m_game_list->verticalScrollBar()->value();
PopulateGameList();
SortGameList();
RepaintIcons();
if (scroll_after)
{
m_game_list->scrollTo(m_game_list->currentIndex(), QAbstractItemView::PositionAtCenter);
}
else
{
m_game_list->verticalScrollBar()->setValue(scroll_position);
}
}
else
{
RepaintIcons();
}
}
void game_list_frame::OnRefreshFinished()
{
if (m_repaint_watcher.isRunning())
{
m_repaint_watcher.cancel();
m_repaint_watcher.waitForFinished();
}
for (auto&& g : m_games.pop_all())
{
m_game_data.push_back(g);
}
const Localized localized;
const std::string cat_unknown_localized = sstr(localized.category.unknown);
// Try to update the app version for disc games if there is a patch
for (const auto& entry : m_game_data)
{
if (entry->info.category == "DG")
{
for (const auto& other : m_game_data)
{
// The patch is game data and must have the same serial and an app version
static constexpr auto version_is_bigger = [](const std::string& v0, const std::string& v1, const std::string& serial, bool is_fw)
{
std::add_pointer_t<char> ev0, ev1;
const double ver0 = std::strtod(v0.c_str(), &ev0);
const double ver1 = std::strtod(v1.c_str(), &ev1);
if (v0.c_str() + v0.size() == ev0 && v1.c_str() + v1.size() == ev1)
{
return ver0 > ver1;
}
game_list_log.error("Failed to update the displayed %s numbers for title ID %s\n'%s'-'%s'", is_fw ? "firmware version" : "version", serial, v0, v1);
return false;
};
if (entry->info.serial == other->info.serial && other->info.category != "DG" && other->info.app_ver != cat_unknown_localized)
{
// Update the app version if it's higher than the disc's version (old games may not have an app version)
if (entry->info.app_ver == cat_unknown_localized || version_is_bigger(other->info.app_ver, entry->info.app_ver, entry->info.serial, true))
{
entry->info.app_ver = other->info.app_ver;
}
// Update the firmware version if possible and if it's higher than the disc's version
if (other->info.fw != cat_unknown_localized && version_is_bigger(other->info.fw, entry->info.fw, entry->info.serial, false))
{
entry->info.fw = other->info.fw;
}
// Update the parental level if possible and if it's higher than the disc's level
if (other->info.parental_lvl != 0 && other->info.parental_lvl > entry->info.parental_lvl)
{
entry->info.parental_lvl = other->info.parental_lvl;
}
}
}
}
}
// Sort by name at the very least.
std::sort(m_game_data.begin(), m_game_data.end(), [&](const game_info& game1, const game_info& game2)
{
const QString title1 = m_titles.value(qstr(game1->info.serial), qstr(game1->info.name));
const QString title2 = m_titles.value(qstr(game2->info.serial), qstr(game2->info.name));
return title1.toLower() < title2.toLower();
});
// clean up hidden games list
m_hidden_list.intersect(m_serials);
m_gui_settings->SetValue(gui::gl_hidden_list, QStringList(m_hidden_list.values()));
m_serials.clear();
m_path_list.clear();
Refresh();
}
void game_list_frame::OnRepaintFinished()
{
if (m_is_list_layout)
{
// Fixate vertical header and row height
m_game_list->verticalHeader()->setMinimumSectionSize(m_icon_size.height());
m_game_list->verticalHeader()->setMaximumSectionSize(m_icon_size.height());
// Resize the icon column
m_game_list->resizeColumnToContents(gui::column_icon);
// Shorten the last section to remove horizontal scrollbar if possible
m_game_list->resizeColumnToContents(gui::column_count - 1);
}
else
{
// The game grid needs to be recreated from scratch
int games_per_row = 0;
if (m_icon_size.width() > 0 && m_icon_size.height() > 0)
{
games_per_row = width() / (m_icon_size.width() + m_icon_size.width() * m_game_grid->getMarginFactor() * 2);
}
const int scroll_position = m_game_grid->verticalScrollBar()->value();
PopulateGameGrid(games_per_row, m_icon_size, m_icon_color);
connect(m_game_grid, &QTableWidget::customContextMenuRequested, this, &game_list_frame::ShowContextMenu);
connect(m_game_grid, &QTableWidget::itemSelectionChanged, this, &game_list_frame::ItemSelectionChangedSlot);
connect(m_game_grid, &QTableWidget::itemDoubleClicked, this, &game_list_frame::doubleClickedSlot);
m_central_widget->addWidget(m_game_grid);
m_central_widget->setCurrentWidget(m_game_grid);
m_game_grid->verticalScrollBar()->setValue(scroll_position);
}
}
void game_list_frame::ToggleCategoryFilter(const QStringList& categories, bool show)
{
if (show)
{
m_category_filters.append(categories);
}
else
{
for (const auto& cat : categories)
{
m_category_filters.removeAll(cat);
}
}
Refresh();
}
void game_list_frame::SaveSettings()
{
for (int col = 0; col < m_columnActs.count(); ++col)
{
m_gui_settings->SetGamelistColVisibility(col, m_columnActs[col]->isChecked());
}
m_gui_settings->SetValue(gui::gl_sortCol, m_sort_column);
m_gui_settings->SetValue(gui::gl_sortAsc, m_col_sort_order == Qt::AscendingOrder);
m_gui_settings->SetValue(gui::gl_state, m_game_list->horizontalHeader()->saveState());
}
void game_list_frame::doubleClickedSlot(QTableWidgetItem *item)
{
if (!item)
{
return;
}
const game_info game = GetGameInfoByMode(item);
if (!game)
{
return;
}
sys_log.notice("Booting from gamelist per doubleclick...");
Q_EMIT RequestBoot(game);
}
void game_list_frame::ItemSelectionChangedSlot()
{
game_info game = nullptr;
if (m_is_list_layout)
{
if (const auto item = m_game_list->item(m_game_list->currentRow(), gui::column_icon); item && item->isSelected())
{
game = GetGameInfoByMode(item);
}
}
else if (const auto item = m_game_grid->currentItem(); item && item->isSelected())
{
game = GetGameInfoByMode(item);
}
Q_EMIT NotifyGameSelection(game);
}
void game_list_frame::ShowContextMenu(const QPoint &pos)
{
QPoint global_pos;
QTableWidgetItem* item;
if (m_is_list_layout)
{
item = m_game_list->item(m_game_list->indexAt(pos).row(), gui::column_icon);
global_pos = m_game_list->viewport()->mapToGlobal(pos);
}
else
{
const QModelIndex mi = m_game_grid->indexAt(pos);
item = m_game_grid->item(mi.row(), mi.column());
global_pos = m_game_grid->viewport()->mapToGlobal(pos);
}
game_info gameinfo = GetGameInfoFromItem(item);
if (!gameinfo)
{
return;
}
GameInfo current_game = gameinfo->info;
const QString serial = qstr(current_game.serial);
const QString name = qstr(current_game.name).simplified();
const std::string cache_base_dir = GetCacheDirBySerial(current_game.serial);
const std::string data_base_dir = GetDataDirBySerial(current_game.serial);
// Make Actions
QMenu menu;
const bool is_current_running_game = (Emu.IsRunning() || Emu.IsPaused()) && current_game.serial == Emu.GetTitleID();
QAction* boot = new QAction(gameinfo->hasCustomConfig
? (is_current_running_game
? tr("&Reboot with global configuration")
: tr("&Boot with global configuration"))
: (is_current_running_game
? tr("&Reboot")
: tr("&Boot")));
QFont font = boot->font();
font.setBold(true);
if (gameinfo->hasCustomConfig)
{
QAction* boot_custom = menu.addAction(is_current_running_game
? tr("&Reboot with custom configuration")
: tr("&Boot with custom configuration"));
boot_custom->setFont(font);
connect(boot_custom, &QAction::triggered, [this, gameinfo]
{
sys_log.notice("Booting from gamelist per context menu...");
Q_EMIT RequestBoot(gameinfo);
});
}
else
{
boot->setFont(font);
}
menu.addAction(boot);
menu.addSeparator();
QAction* configure = menu.addAction(gameinfo->hasCustomConfig
? tr("&Change Custom Configuration")
: tr("&Create Custom Configuration"));
QAction* pad_configure = menu.addAction(gameinfo->hasCustomPadConfig
? tr("&Change Custom Gamepad Configuration")
: tr("&Create Custom Gamepad Configuration"));
QAction* configure_patches = menu.addAction(tr("&Manage Game Patches"));
QAction* create_ppu_cache = menu.addAction(tr("&Create PPU Cache"));
menu.addSeparator();
QAction* rename_title = menu.addAction(tr("&Rename In Game List"));
QAction* hide_serial = menu.addAction(tr("&Hide From Game List"));
hide_serial->setCheckable(true);
hide_serial->setChecked(m_hidden_list.contains(serial));
menu.addSeparator();
QMenu* remove_menu = menu.addMenu(tr("&Remove"));
QAction* remove_game = remove_menu->addAction(tr("&Remove %1").arg(gameinfo->localized_category));
if (gameinfo->hasCustomConfig)
{
QAction* remove_custom_config = remove_menu->addAction(tr("&Remove Custom Configuration"));
connect(remove_custom_config, &QAction::triggered, [this, current_game, gameinfo]()
{
if (RemoveCustomConfiguration(current_game.serial, gameinfo, true))
{
ShowCustomConfigIcon(gameinfo);
}
});
}
if (gameinfo->hasCustomPadConfig)
{
QAction* remove_custom_pad_config = remove_menu->addAction(tr("&Remove Custom Gamepad Configuration"));
connect(remove_custom_pad_config, &QAction::triggered, [this, current_game, gameinfo]()
{
if (RemoveCustomPadConfiguration(current_game.serial, gameinfo, true))
{
ShowCustomConfigIcon(gameinfo);
}
});
}
if (fs::is_dir(cache_base_dir))
{
remove_menu->addSeparator();
QAction* remove_shaders_cache = remove_menu->addAction(tr("&Remove Shaders Cache"));
connect(remove_shaders_cache, &QAction::triggered, [this, cache_base_dir]()
{
RemoveShadersCache(cache_base_dir, true);
});
QAction* remove_ppu_cache = remove_menu->addAction(tr("&Remove PPU Cache"));
connect(remove_ppu_cache, &QAction::triggered, [this, cache_base_dir]()
{
RemovePPUCache(cache_base_dir, true);
});
QAction* remove_spu_cache = remove_menu->addAction(tr("&Remove SPU Cache"));
connect(remove_spu_cache, &QAction::triggered, [this, cache_base_dir]()
{
RemoveSPUCache(cache_base_dir, true);
});
QAction* remove_all_caches = remove_menu->addAction(tr("&Remove All Caches"));
connect(remove_all_caches, &QAction::triggered, [this, cache_base_dir]()
{
if (QMessageBox::question(this, tr("Confirm Removal"), tr("Remove all caches?")) != QMessageBox::Yes)
return;
RemoveShadersCache(cache_base_dir);
RemovePPUCache(cache_base_dir);
RemoveSPUCache(cache_base_dir);
});
}
menu.addSeparator();
QAction* open_game_folder = menu.addAction(tr("&Open Install Folder"));
if (gameinfo->hasCustomConfig)
{
QAction* open_config_dir = menu.addAction(tr("&Open Custom Config Folder"));
connect(open_config_dir, &QAction::triggered, [current_game]()
{
const std::string new_config_path = rpcs3::utils::get_custom_config_path(current_game.serial);
if (fs::is_file(new_config_path))
gui::utils::open_dir(new_config_path);
const std::string old_config_path = rpcs3::utils::get_custom_config_path(current_game.serial, true);
if (fs::is_file(old_config_path))
gui::utils::open_dir(old_config_path);
});
}
if (fs::is_dir(data_base_dir))
{
QAction* open_data_dir = menu.addAction(tr("&Open Data Folder"));
connect(open_data_dir, &QAction::triggered, [data_base_dir]()
{
gui::utils::open_dir(data_base_dir);
});
}
menu.addSeparator();
QAction* check_compat = menu.addAction(tr("&Check Game Compatibility"));
QAction* download_compat = menu.addAction(tr("&Download Compatibility Database"));
menu.addSeparator();
QAction* edit_notes = menu.addAction(tr("&Edit Tooltip Notes"));
QMenu* icon_menu = menu.addMenu(tr("&Custom Images"));
const std::array<QAction*, 3> custom_icon_actions =
{
icon_menu->addAction(tr("&Import Custom Icon")),
icon_menu->addAction(tr("&Replace Custom Icon")),
icon_menu->addAction(tr("&Remove Custom Icon"))
};
icon_menu->addSeparator();
const std::array<QAction*, 3> custom_gif_actions =
{
icon_menu->addAction(tr("&Import Hover Gif")),
icon_menu->addAction(tr("&Replace Hover Gif")),
icon_menu->addAction(tr("&Remove Hover Gif"))
};
icon_menu->addSeparator();
const std::array<QAction*, 3> custom_shader_icon_actions =
{
icon_menu->addAction(tr("&Import Custom Shader Loading Background")),
icon_menu->addAction(tr("&Replace Custom Shader Loading Background")),
icon_menu->addAction(tr("&Remove Custom Shader Loading Background"))
};
if (const std::string custom_icon_dir_path = fs::get_config_dir() + "/Icons/game_icons/" + current_game.serial;
fs::create_path(custom_icon_dir_path))
{
enum class icon_action
{
add,
replace,
remove
};
enum class icon_type
{
game_list,
hover_gif,
shader_load
};
const auto handle_icon = [this, serial](const QString& game_icon_path, const QString& suffix, icon_action action, icon_type type)
{
QString icon_path;
if (action != icon_action::remove)
{
QString msg;
switch (type)
{
case icon_type::game_list:
msg = tr("Select Custom Icon");
break;
case icon_type::hover_gif:
msg = tr("Select Custom Hover Gif");
break;
case icon_type::shader_load:
msg = tr("Select Custom Shader Loading Background");
break;
}
icon_path = QFileDialog::getOpenFileName(this, msg, "", tr("%0 (*.%0);;All files (*.*)").arg(suffix));
}
if (action == icon_action::remove || !icon_path.isEmpty())
{
bool refresh = false;
QString msg;
switch (type)
{
case icon_type::game_list:
msg = tr("Remove Custom Icon of %0?").arg(serial);
break;
case icon_type::hover_gif:
msg = tr("Remove Custom Hover Gif of %0?").arg(serial);
break;
case icon_type::shader_load:
msg = tr("Remove Custom Shader Loading Background of %0?").arg(serial);
break;
}
if (action == icon_action::replace || (action == icon_action::remove &&
QMessageBox::question(this, tr("Confirm Removal"), msg) == QMessageBox::Yes))
{
if (QFile file(game_icon_path); file.exists() && !file.remove())
{
game_list_log.error("Could not remove old file: '%s'", sstr(game_icon_path), sstr(file.errorString()));
QMessageBox::warning(this, tr("Warning!"), tr("Failed to remove the old file!"));
return;
}
game_list_log.success("Removed file: '%s'", sstr(game_icon_path));
if (action == icon_action::remove)
{
refresh = true;
}
}
if (action != icon_action::remove)
{
if (!QFile::copy(icon_path, game_icon_path))
{
game_list_log.error("Could not import file '%s' to '%s'.", sstr(icon_path), sstr(game_icon_path));
QMessageBox::warning(this, tr("Warning!"), tr("Failed to import the new file!"));
}
else
{
game_list_log.success("Imported file '%s' to '%s'", sstr(icon_path), sstr(game_icon_path));
refresh = true;
}
}
if (refresh)
{
Refresh(true);
}
}
};
const std::vector<std::tuple<icon_type, QString, QString, const std::array<QAction*, 3>&>> icon_map =
{
{icon_type::game_list, "/ICON0.PNG", "png", custom_icon_actions},
{icon_type::hover_gif, "/hover.gif", "gif", custom_gif_actions},
{icon_type::shader_load, "/PIC1.PNG", "png", custom_shader_icon_actions},
};
for (const auto& [type, icon_name, suffix, actions] : icon_map)
{
const QString icon_path = qstr(custom_icon_dir_path) + icon_name;
if (QFile::exists(icon_path))
{
actions[static_cast<int>(icon_action::add)]->setVisible(false);
connect(actions[static_cast<int>(icon_action::replace)], &QAction::triggered, this, [handle_icon, icon_path, t = type, s = suffix] { handle_icon(icon_path, s, icon_action::replace, t); });
connect(actions[static_cast<int>(icon_action::remove)], &QAction::triggered, this, [handle_icon, icon_path, t = type, s = suffix] { handle_icon(icon_path, s, icon_action::remove, t); });
}
else
{
connect(actions[static_cast<int>(icon_action::add)], &QAction::triggered, this, [handle_icon, icon_path, t = type, s = suffix] { handle_icon(icon_path, s, icon_action::add, t); });
actions[static_cast<int>(icon_action::replace)]->setVisible(false);
actions[static_cast<int>(icon_action::remove)]->setEnabled(false);
}
}
}
else
{
game_list_log.error("Could not create path '%s'", custom_icon_dir_path);
icon_menu->setEnabled(false);
}
QMenu* info_menu = menu.addMenu(tr("&Copy Info"));
QAction* copy_info = info_menu->addAction(tr("&Copy Name + Serial"));
QAction* copy_name = info_menu->addAction(tr("&Copy Name"));
QAction* copy_serial = info_menu->addAction(tr("&Copy Serial"));
connect(boot, &QAction::triggered, this, [this, gameinfo]()
{
sys_log.notice("Booting from gamelist per context menu...");
Q_EMIT RequestBoot(gameinfo, gameinfo->hasCustomConfig);
});
connect(configure, &QAction::triggered, this, [this, current_game, gameinfo]()
{
settings_dialog dlg(m_gui_settings, m_emu_settings, 0, this, &current_game);
connect(&dlg, &settings_dialog::EmuSettingsApplied, [this, gameinfo]()
{
if (!gameinfo->hasCustomConfig)
{
gameinfo->hasCustomConfig = true;
ShowCustomConfigIcon(gameinfo);
}
Q_EMIT NotifyEmuSettingsChange();
});
dlg.exec();
});
connect(pad_configure, &QAction::triggered, this, [this, current_game, gameinfo]()
{
pad_settings_dialog dlg(m_gui_settings, this, &current_game);
if (dlg.exec() == QDialog::Accepted && !gameinfo->hasCustomPadConfig)
{
gameinfo->hasCustomPadConfig = true;
ShowCustomConfigIcon(gameinfo);
}
});
connect(hide_serial, &QAction::triggered, this, [serial, this](bool checked)
{
if (checked)
m_hidden_list.insert(serial);
else
m_hidden_list.remove(serial);
m_gui_settings->SetValue(gui::gl_hidden_list, QStringList(m_hidden_list.values()));
Refresh();
});
connect(create_ppu_cache, &QAction::triggered, this, [gameinfo, this]
{
if (m_gui_settings->GetBootConfirmation(this))
{
CreatePPUCache(gameinfo);
}
});
connect(remove_game, &QAction::triggered, this, [this, current_game, gameinfo, cache_base_dir, name]
{
if (current_game.path.empty())
{
game_list_log.fatal("Cannot remove game. Path is empty");
return;
}
QMessageBox* mb = new QMessageBox(QMessageBox::Question, tr("Confirm %1 Removal").arg(gameinfo->localized_category), tr("Permanently remove %0 from drive?\nPath: %1").arg(name).arg(qstr(current_game.path)), QMessageBox::Yes | QMessageBox::No, this);
mb->setCheckBox(new QCheckBox(tr("Remove caches and custom configs")));
mb->deleteLater();
if (mb->exec() == QMessageBox::Yes)
{
const bool remove_caches = mb->checkBox()->isChecked();
if (fs::remove_all(current_game.path))
{
if (remove_caches)
{
RemoveShadersCache(cache_base_dir);
RemovePPUCache(cache_base_dir);
RemoveSPUCache(cache_base_dir);
RemoveCustomConfiguration(current_game.serial);
RemoveCustomPadConfiguration(current_game.serial);
}
m_game_data.erase(std::remove(m_game_data.begin(), m_game_data.end(), gameinfo), m_game_data.end());
game_list_log.success("Removed %s %s in %s", sstr(gameinfo->localized_category), current_game.name, current_game.path);
Refresh(true);
}
else
{
game_list_log.error("Failed to remove %s %s in %s (%s)", sstr(gameinfo->localized_category), current_game.name, current_game.path, fs::g_tls_error);
QMessageBox::critical(this, tr("Failure!"), remove_caches
? tr("Failed to remove %0 from drive!\nPath: %1\nCaches and custom configs have been left intact.").arg(name).arg(qstr(current_game.path))
: tr("Failed to remove %0 from drive!\nPath: %1").arg(name).arg(qstr(current_game.path)));
}
}
});
connect(configure_patches, &QAction::triggered, this, [this, gameinfo]()
{
std::unordered_map<std::string, std::set<std::string>> games;
for (const auto& game : m_game_data)
{
if (game)
{
games[game->info.serial].insert(game_list_frame::GetGameVersion(game));
}
}
patch_manager_dialog patch_manager(m_gui_settings, games, gameinfo->info.serial, GetGameVersion(gameinfo), this);
patch_manager.exec();
});
connect(open_game_folder, &QAction::triggered, this, [current_game]()
{
gui::utils::open_dir(current_game.path);
});
connect(check_compat, &QAction::triggered, this, [serial]
{
const QString link = "https://rpcs3.net/compatibility?g=" + serial;
QDesktopServices::openUrl(QUrl(link));
});
connect(download_compat, &QAction::triggered, this, [this]
{
m_game_compat->RequestCompatibility(true);
});
connect(rename_title, &QAction::triggered, this, [this, name, serial, global_pos]
{
const QString custom_title = m_persistent_settings->GetValue(gui::persistent::titles, serial, "").toString();
const QString old_title = custom_title.isEmpty() ? name : custom_title;
input_dialog dlg(128, old_title, tr("Rename Title"), tr("%0\n%1\n\nYou can clear the line in order to use the original title.").arg(name).arg(serial), name, this);
dlg.move(global_pos);
if (dlg.exec() == QDialog::Accepted)
{
const QString new_title = dlg.get_input_text().simplified();
if (new_title.isEmpty() || new_title == name)
{
m_titles.remove(serial);
m_persistent_settings->RemoveValue(gui::persistent::titles, serial);
}
else
{
m_titles.insert(serial, new_title);
m_persistent_settings->SetValue(gui::persistent::titles, serial, new_title);
}
Refresh(true); // full refresh in order to reliably sort the list
}
});
connect(edit_notes, &QAction::triggered, this, [this, name, serial]
{
bool accepted;
const QString old_notes = m_persistent_settings->GetValue(gui::persistent::notes, serial, "").toString();
const QString new_notes = QInputDialog::getMultiLineText(this, tr("Edit Tooltip Notes"), tr("%0\n%1").arg(name).arg(serial), old_notes, &accepted);
if (accepted)
{
if (new_notes.simplified().isEmpty())
{
m_notes.remove(serial);
m_persistent_settings->RemoveValue(gui::persistent::notes, serial);
}
else
{
m_notes.insert(serial, new_notes);
m_persistent_settings->SetValue(gui::persistent::notes, serial, new_notes);
}
Refresh();
}
});
connect(copy_info, &QAction::triggered, this, [name, serial]
{
QApplication::clipboard()->setText(name % QStringLiteral(" [") % serial % QStringLiteral("]"));
});
connect(copy_name, &QAction::triggered, this, [name]
{
QApplication::clipboard()->setText(name);
});
connect(copy_serial, &QAction::triggered, this, [serial]
{
QApplication::clipboard()->setText(serial);
});
// Disable options depending on software category
const QString category = qstr(current_game.category);
if (category == cat::cat_disc_game)
{
remove_game->setEnabled(false);
}
else if (category != cat::cat_hdd_game)
{
check_compat->setEnabled(false);
}
menu.exec(global_pos);
}
bool game_list_frame::CreatePPUCache(const std::string& path, const std::string& serial)
{
Emu.SetForceBoot(true);
Emu.Stop();
Emu.SetForceBoot(true);
if (const auto error = Emu.BootGame(path, serial, true); error != game_boot_result::no_errors)
{
game_list_log.error("Could not create PPU Cache for %s, error: %s", path, error);
return false;
}
game_list_log.warning("Creating PPU Cache for %s", path);
return true;
}
bool game_list_frame::CreatePPUCache(const game_info& game)
{
return game && CreatePPUCache(game->info.path, game->info.serial);
}
bool game_list_frame::RemoveCustomConfiguration(const std::string& title_id, const game_info& game, bool is_interactive)
{
const std::string config_path_new = rpcs3::utils::get_custom_config_path(title_id);
const std::string config_path_old = rpcs3::utils::get_custom_config_path(title_id, true);
if (!fs::is_file(config_path_new) && !fs::is_file(config_path_old))
return true;
if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), tr("Remove custom game configuration?")) != QMessageBox::Yes)
return true;
bool result = true;
for (const std::string& path : { config_path_new, config_path_old })
{
if (!fs::is_file(path))
{
continue;
}
if (fs::remove_file(path))
{
if (game)
{
game->hasCustomConfig = false;
}
game_list_log.success("Removed configuration file: %s", path);
}
else
{
game_list_log.fatal("Failed to remove configuration file: %s\nError: %s", path, fs::g_tls_error);
result = false;
}
}
if (is_interactive && !result)
{
QMessageBox::warning(this, tr("Warning!"), tr("Failed to remove configuration file!"));
}
return result;
}
bool game_list_frame::RemoveCustomPadConfiguration(const std::string& title_id, const game_info& game, bool is_interactive)
{
const std::string config_dir = rpcs3::utils::get_custom_input_config_dir(title_id);
if (!fs::is_dir(config_dir))
return true;
if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), (!Emu.IsStopped() && Emu.GetTitleID() == title_id)
? tr("Remove custom pad configuration?\nYour configuration will revert to the global pad settings.")
: tr("Remove custom pad configuration?")) != QMessageBox::Yes)
return true;
if (QDir(qstr(config_dir)).removeRecursively())
{
if (game)
{
game->hasCustomPadConfig = false;
}
if (!Emu.IsStopped() && Emu.GetTitleID() == title_id)
{
pad::set_enabled(false);
pad::reset(title_id);
pad::set_enabled(true);
}
game_list_log.notice("Removed pad configuration directory: %s", config_dir);
return true;
}
if (is_interactive)
{
QMessageBox::warning(this, tr("Warning!"), tr("Failed to completely remove pad configuration directory!"));
game_list_log.fatal("Failed to completely remove pad configuration directory: %s\nError: %s", config_dir, fs::g_tls_error);
}
return false;
}
bool game_list_frame::RemoveShadersCache(const std::string& base_dir, bool is_interactive)
{
if (!fs::is_dir(base_dir))
return true;
if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), tr("Remove shaders cache?")) != QMessageBox::Yes)
return true;
u32 caches_removed = 0;
u32 caches_total = 0;
const QStringList filter{ QStringLiteral("shaders_cache") };
QDirIterator dir_iter(qstr(base_dir), filter, QDir::Dirs | QDir::NoDotAndDotDot, QDirIterator::Subdirectories);
while (dir_iter.hasNext())
{
const QString filepath = dir_iter.next();
if (QDir(filepath).removeRecursively())
{
++caches_removed;
game_list_log.notice("Removed shaders cache dir: %s", sstr(filepath));
}
else
{
game_list_log.warning("Could not completely remove shaders cache dir: %s", sstr(filepath));
}
++caches_total;
}
const bool success = caches_total == caches_removed;
if (success)
game_list_log.success("Removed shaders cache in %s", base_dir);
else
game_list_log.fatal("Only %d/%d shaders cache dirs could be removed in %s", caches_removed, caches_total, base_dir);
return success;
}
bool game_list_frame::RemovePPUCache(const std::string& base_dir, bool is_interactive)
{
if (!fs::is_dir(base_dir))
return true;
if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), tr("Remove PPU cache?")) != QMessageBox::Yes)
return true;
u32 files_removed = 0;
u32 files_total = 0;
const QStringList filter{ QStringLiteral("v*.obj"), QStringLiteral("v*.obj.gz") };
QDirIterator dir_iter(qstr(base_dir), filter, QDir::Files | QDir::NoDotAndDotDot, QDirIterator::Subdirectories);
while (dir_iter.hasNext())
{
const QString filepath = dir_iter.next();
if (QFile::remove(filepath))
{
++files_removed;
game_list_log.notice("Removed PPU cache file: %s", sstr(filepath));
}
else
{
game_list_log.warning("Could not remove PPU cache file: %s", sstr(filepath));
}
++files_total;
}
const bool success = files_total == files_removed;
if (success)
game_list_log.success("Removed PPU cache in %s", base_dir);
else
game_list_log.fatal("Only %d/%d PPU cache files could be removed in %s", files_removed, files_total, base_dir);
return success;
}
bool game_list_frame::RemoveSPUCache(const std::string& base_dir, bool is_interactive)
{
if (!fs::is_dir(base_dir))
return true;
if (is_interactive && QMessageBox::question(this, tr("Confirm Removal"), tr("Remove SPU cache?")) != QMessageBox::Yes)
return true;
u32 files_removed = 0;
u32 files_total = 0;
const QStringList filter{ QStringLiteral("spu*.dat"), QStringLiteral("spu*.dat.gz"), QStringLiteral("spu*.obj"), QStringLiteral("spu*.obj.gz") };
QDirIterator dir_iter(qstr(base_dir), filter, QDir::Files | QDir::NoDotAndDotDot, QDirIterator::Subdirectories);
while (dir_iter.hasNext())
{
const QString filepath = dir_iter.next();
if (QFile::remove(filepath))
{
++files_removed;
game_list_log.notice("Removed SPU cache file: %s", sstr(filepath));
}
else
{
game_list_log.warning("Could not remove SPU cache file: %s", sstr(filepath));
}
++files_total;
}
const bool success = files_total == files_removed;
if (success)
game_list_log.success("Removed SPU cache in %s", base_dir);
else
game_list_log.fatal("Only %d/%d SPU cache files could be removed in %s", files_removed, files_total, base_dir);
return success;
}
void game_list_frame::BatchCreatePPUCaches()
{
const std::string vsh_path = g_cfg.vfs.get_dev_flash() + "vsh/module/";
const bool vsh_exists = fs::is_file(vsh_path + "vsh.self");
const u32 total = m_game_data.size() + (vsh_exists ? 1 : 0);
if (total == 0)
{
QMessageBox::information(this, tr("PPU Cache Batch Creation"), tr("No titles found"), QMessageBox::Ok);
return;
}
if (!m_gui_settings->GetBootConfirmation(this))
{
return;
}
const QString main_label = tr("Creating all PPU caches");
progress_dialog* pdlg = new progress_dialog(tr("PPU Cache Batch Creation"), main_label, tr("Cancel"), 0, total, true, this);
pdlg->setAutoClose(false);
pdlg->setAutoReset(false);
pdlg->show();
QApplication::processEvents();
u32 created = 0;
const auto wait_until_compiled = [pdlg]() -> bool
{
while (!Emu.IsStopped())
{
if (pdlg->wasCanceled())
{
return false;
}
QApplication::processEvents();
}
return true;
};
if (vsh_exists)
{
pdlg->setLabelText(tr("%0\nProgress: %1/%2. Compiling caches for VSH...", "Second line after main label").arg(main_label).arg(created).arg(total));
QApplication::processEvents();
if (CreatePPUCache(vsh_path) && wait_until_compiled())
{
pdlg->SetValue(++created);
}
}
for (const auto& game : m_game_data)
{
if (pdlg->wasCanceled())
{
break;
}
pdlg->setLabelText(tr("%0\nProgress: %1/%2. Compiling caches for %3...", "Second line after main label").arg(main_label).arg(created).arg(total).arg(qstr(game->info.serial)));
QApplication::processEvents();
if (CreatePPUCache(game) && wait_until_compiled())
{
pdlg->SetValue(++created);
}
}
if (pdlg->wasCanceled())
{
game_list_log.notice("PPU Cache Batch Creation was canceled");
if (!Emu.IsStopped())
{
QApplication::processEvents();
Emu.Stop();
}
return;
}
pdlg->setLabelText(tr("Created PPU Caches for %n title(s)", "", created));
pdlg->setCancelButtonText(tr("OK"));
QApplication::beep();
}
void game_list_frame::BatchRemovePPUCaches()
{
std::set<std::string> serials;
for (const auto& game : m_game_data)
{
serials.emplace(game->info.serial);
}
const u32 total = ::size32(serials);
if (total == 0)
{
QMessageBox::information(this, tr("PPU Cache Batch Removal"), tr("No files found"), QMessageBox::Ok);
return;
}
progress_dialog* pdlg = new progress_dialog(tr("PPU Cache Batch Removal"), tr("Removing all PPU caches"), tr("Cancel"), 0, total, true, this);
pdlg->setAutoClose(false);
pdlg->setAutoReset(false);
pdlg->show();
u32 removed = 0;
for (const auto& serial : serials)
{
if (pdlg->wasCanceled())
{
game_list_log.notice("PPU Cache Batch Removal was canceled");
break;
}
QApplication::processEvents();
if (RemovePPUCache(GetCacheDirBySerial(serial)))
{
pdlg->SetValue(++removed);
}
}
pdlg->setLabelText(tr("%0/%1 caches cleared").arg(removed).arg(total));
pdlg->setCancelButtonText(tr("OK"));
QApplication::beep();
}
void game_list_frame::BatchRemoveSPUCaches()
{
std::set<std::string> serials;
for (const auto& game : m_game_data)
{
serials.emplace(game->info.serial);
}
const u32 total = ::size32(serials);
if (total == 0)
{
QMessageBox::information(this, tr("SPU Cache Batch Removal"), tr("No files found"), QMessageBox::Ok);
return;
}
progress_dialog* pdlg = new progress_dialog(tr("SPU Cache Batch Removal"), tr("Removing all SPU caches"), tr("Cancel"), 0, total, true, this);
pdlg->setAutoClose(false);
pdlg->setAutoReset(false);
pdlg->show();
u32 removed = 0;
for (const auto& serial : serials)
{
if (pdlg->wasCanceled())
{
game_list_log.notice("SPU Cache Batch Removal was canceled. %d/%d folders cleared", removed, total);
break;
}
QApplication::processEvents();
if (RemoveSPUCache(GetCacheDirBySerial(serial)))
{
pdlg->SetValue(++removed);
}
}
pdlg->setLabelText(tr("%0/%1 caches cleared").arg(removed).arg(total));
pdlg->setCancelButtonText(tr("OK"));
QApplication::beep();
}
void game_list_frame::BatchRemoveCustomConfigurations()
{
std::set<std::string> serials;
for (const auto& game : m_game_data)
{
if (game->hasCustomConfig && !serials.count(game->info.serial))
{
serials.emplace(game->info.serial);
}
}
const u32 total = ::size32(serials);
if (total == 0)
{
QMessageBox::information(this, tr("Custom Configuration Batch Removal"), tr("No files found"), QMessageBox::Ok);
return;
}
progress_dialog* pdlg = new progress_dialog(tr("Custom Configuration Batch Removal"), tr("Removing all custom configurations"), tr("Cancel"), 0, total, true, this);
pdlg->setAutoClose(false);
pdlg->setAutoReset(false);
pdlg->show();
u32 removed = 0;
for (const auto& serial : serials)
{
if (pdlg->wasCanceled())
{
game_list_log.notice("Custom Configuration Batch Removal was canceled. %d/%d custom configurations cleared", removed, total);
break;
}
QApplication::processEvents();
if (RemoveCustomConfiguration(serial))
{
pdlg->SetValue(++removed);
}
}
pdlg->setLabelText(tr("%0/%1 custom configurations cleared").arg(removed).arg(total));
pdlg->setCancelButtonText(tr("OK"));
QApplication::beep();
Refresh(true);
}
void game_list_frame::BatchRemoveCustomPadConfigurations()
{
std::set<std::string> serials;
for (const auto& game : m_game_data)
{
if (game->hasCustomPadConfig && !serials.count(game->info.serial))
{
serials.emplace(game->info.serial);
}
}
const u32 total = ::size32(serials);
if (total == 0)
{
QMessageBox::information(this, tr("Custom Pad Configuration Batch Removal"), tr("No files found"), QMessageBox::Ok);
return;
}
progress_dialog* pdlg = new progress_dialog(tr("Custom Pad Configuration Batch Removal"), tr("Removing all custom pad configurations"), tr("Cancel"), 0, total, true, this);
pdlg->setAutoClose(false);
pdlg->setAutoReset(false);
pdlg->show();
u32 removed = 0;
for (const auto& serial : serials)
{
if (pdlg->wasCanceled())
{
game_list_log.notice("Custom Pad Configuration Batch Removal was canceled. %d/%d custom pad configurations cleared", removed, total);
break;
}
QApplication::processEvents();
if (RemoveCustomPadConfiguration(serial))
{
pdlg->SetValue(++removed);
}
}
pdlg->setLabelText(tr("%0/%1 custom pad configurations cleared").arg(removed).arg(total));
pdlg->setCancelButtonText(tr("OK"));
QApplication::beep();
Refresh(true);
}
void game_list_frame::BatchRemoveShaderCaches()
{
std::set<std::string> serials;
for (const auto& game : m_game_data)
{
serials.emplace(game->info.serial);
}
const u32 total = ::size32(serials);
if (total == 0)
{
QMessageBox::information(this, tr("Shader Cache Batch Removal"), tr("No files found"), QMessageBox::Ok);
return;
}
progress_dialog* pdlg = new progress_dialog(tr("Shader Cache Batch Removal"), tr("Removing all shader caches"), tr("Cancel"), 0, total, true, this);
pdlg->setAutoClose(false);
pdlg->setAutoReset(false);
pdlg->show();
u32 removed = 0;
for (const auto& serial : serials)
{
if (pdlg->wasCanceled())
{
game_list_log.notice("Shader Cache Batch Removal was canceled");
break;
}
QApplication::processEvents();
if (RemoveShadersCache(GetCacheDirBySerial(serial)))
{
pdlg->SetValue(++removed);
}
}
pdlg->setLabelText(tr("%0/%1 shader caches cleared").arg(removed).arg(total));
pdlg->setCancelButtonText(tr("OK"));
QApplication::beep();
}
QPixmap game_list_frame::PaintedPixmap(const QPixmap& icon, bool paint_config_icon, bool paint_pad_config_icon, const QColor& compatibility_color) const
{
const qreal device_pixel_ratio = devicePixelRatioF();
QSize canvas_size(320, 176);
QSize icon_size(icon.size());
QPoint target_pos;
if (!icon.isNull())
{
// Let's upscale the original icon to at least fit into the outer rect of the size of PS3's ICON0.PNG
if (icon_size.width() < 320 || icon_size.height() < 176)
{
icon_size.scale(320, 176, Qt::KeepAspectRatio);
}
canvas_size = icon_size;
// Calculate the centered size and position of the icon on our canvas.
if (icon_size.width() != 320 || icon_size.height() != 176)
{
ensure(icon_size.height() > 0);
constexpr double target_ratio = 320.0 / 176.0; // aspect ratio 20:11
if ((icon_size.width() / static_cast<double>(icon_size.height())) > target_ratio)
{
canvas_size.setHeight(std::ceil(icon_size.width() / target_ratio));
}
else
{
canvas_size.setWidth(std::ceil(icon_size.height() * target_ratio));
}
target_pos.setX(std::max<int>(0, (canvas_size.width() - icon_size.width()) / 2.0));
target_pos.setY(std::max<int>(0, (canvas_size.height() - icon_size.height()) / 2.0));
}
}
// Create a canvas large enough to fit our entire scaled icon
QPixmap canvas(canvas_size * device_pixel_ratio);
canvas.setDevicePixelRatio(device_pixel_ratio);
canvas.fill(m_icon_color);
// Create a painter for our canvas
QPainter painter(&canvas);
painter.setRenderHint(QPainter::SmoothPixmapTransform);
// Draw the icon onto our canvas
if (!icon.isNull())
{
painter.drawPixmap(target_pos.x(), target_pos.y(), icon_size.width(), icon_size.height(), icon);
}
// Draw config icons if necessary
if (!m_is_list_layout && (paint_config_icon || paint_pad_config_icon))
{
const int width = canvas_size.width() * 0.2;
const QPoint origin = QPoint(canvas_size.width() - width, 0);
QString icon_path;
if (paint_config_icon && paint_pad_config_icon)
{
icon_path = ":/Icons/combo_config_bordered.png";
}
else if (paint_config_icon)
{
icon_path = ":/Icons/custom_config.png";
}
else if (paint_pad_config_icon)
{
icon_path = ":/Icons/controllers.png";
}
QPixmap custom_config_icon(icon_path);
custom_config_icon.setDevicePixelRatio(device_pixel_ratio);
painter.drawPixmap(origin, custom_config_icon.scaled(QSize(width, width) * device_pixel_ratio, Qt::KeepAspectRatio, Qt::TransformationMode::SmoothTransformation));
}
// Draw game compatibility icons if necessary
if (compatibility_color.isValid())
{
const int size = canvas_size.height() * 0.2;
const int spacing = canvas_size.height() * 0.05;
QColor copyColor = QColor(compatibility_color);
copyColor.setAlpha(215); // ~85% opacity
painter.setRenderHint(QPainter::Antialiasing);
painter.setBrush(QBrush(copyColor));
painter.setPen(QPen(Qt::black, std::max(canvas_size.width() / 320, canvas_size.height() / 176)));
painter.drawEllipse(spacing, spacing, size, size);
}
// Finish the painting
painter.end();
// Scale and return our final image
return canvas.scaled(m_icon_size * device_pixel_ratio, Qt::KeepAspectRatio, Qt::TransformationMode::SmoothTransformation);
}
void game_list_frame::SetCustomConfigIcon(QTableWidgetItem* title_item, const game_info& game)
{
if (!title_item || !game)
return;
static QIcon icon_combo_config_bordered(":/Icons/combo_config_bordered.png");
static QIcon icon_custom_config(":/Icons/custom_config.png");
static QIcon icon_controllers(":/Icons/controllers.png");
if (game->hasCustomConfig && game->hasCustomPadConfig)
{
title_item->setIcon(icon_combo_config_bordered);
}
else if (game->hasCustomConfig)
{
title_item->setIcon(icon_custom_config);
}
else if (game->hasCustomPadConfig)
{
title_item->setIcon(icon_controllers);
}
else if (!title_item->icon().isNull())
{
title_item->setIcon({});
}
}
void game_list_frame::ShowCustomConfigIcon(const game_info& game)
{
if (!game)
{
return;
}
const std::string serial = game->info.serial;
const bool has_custom_config = game->hasCustomConfig;
const bool has_custom_pad_config = game->hasCustomPadConfig;
for (const auto& other_game : m_game_data)
{
if (other_game->info.serial == serial)
{
other_game->hasCustomConfig = has_custom_config;
other_game->hasCustomPadConfig = has_custom_pad_config;
}
}
const QString q_serial = qstr(game->info.serial);
for (int row = 0; row < m_game_list->rowCount(); ++row)
{
if (const auto item = m_game_list->item(row, gui::column_serial); item && item->text() == q_serial)
{
SetCustomConfigIcon(m_game_list->item(row, gui::column_name), game);
}
}
RepaintIcons();
}
void game_list_frame::ResizeIcons(const int& slider_pos)
{
m_icon_size_index = slider_pos;
m_icon_size = gui_settings::SizeFromSlider(slider_pos);
RepaintIcons();
}
void game_list_frame::RepaintIcons(const bool& from_settings)
{
if (m_repaint_watcher.isRunning())
{
m_repaint_watcher.cancel();
m_repaint_watcher.waitForFinished();
}
if (from_settings)
{
if (m_gui_settings->GetValue(gui::m_enableUIColors).toBool())
{
m_icon_color = m_gui_settings->GetValue(gui::gl_iconColor).value<QColor>();
}
else
{
m_icon_color = gui::utils::get_label_color("gamelist_icon_background_color");
}
}
if (m_is_list_layout)
{
QPixmap placeholder(m_icon_size);
placeholder.fill(Qt::transparent);
for (auto& game : m_game_data)
{
game->pxmap = placeholder;
if (movie_item* item = game->item)
{
item->call_icon_func();
}
}
// Fixate vertical header and row height
m_game_list->verticalHeader()->setMinimumSectionSize(m_icon_size.height());
m_game_list->verticalHeader()->setMaximumSectionSize(m_icon_size.height());
// Resize the icon column
m_game_list->resizeColumnToContents(gui::column_icon);
// Shorten the last section to remove horizontal scrollbar if possible
m_game_list->resizeColumnToContents(gui::column_count - 1);
}
const std::function func = [this](const game_info& game) -> movie_item*
{
if (game->icon.isNull() && (game->info.icon_path.empty() || !game->icon.load(qstr(game->info.icon_path))))
{
game_list_log.warning("Could not load image from path %s", sstr(QDir(qstr(game->info.icon_path)).absolutePath()));
}
const QColor color = getGridCompatibilityColor(game->compat.color);
game->pxmap = PaintedPixmap(game->icon, game->hasCustomConfig, game->hasCustomPadConfig, color);
return game->item;
};
m_repaint_watcher.setFuture(QtConcurrent::mapped(m_game_data, func));
}
void game_list_frame::SetShowHidden(bool show)
{
m_show_hidden = show;
}
void game_list_frame::SetListMode(const bool& is_list)
{
m_old_layout_is_list = m_is_list_layout;
m_is_list_layout = is_list;
m_gui_settings->SetValue(gui::gl_listMode, is_list);
Refresh(true);
m_central_widget->setCurrentWidget(m_is_list_layout ? m_game_list : m_game_grid);
}
void game_list_frame::SetSearchText(const QString& text)
{
m_search_text = text;
Refresh();
}
void game_list_frame::closeEvent(QCloseEvent *event)
{
QDockWidget::closeEvent(event);
Q_EMIT GameListFrameClosed();
}
void game_list_frame::resizeEvent(QResizeEvent *event)
{
if (!m_is_list_layout)
{
Refresh(false, m_game_grid->selectedItems().count());
}
QDockWidget::resizeEvent(event);
}
bool game_list_frame::eventFilter(QObject *object, QEvent *event)
{
// Zoom gamelist/gamegrid
if (event->type() == QEvent::Wheel && (object == m_game_list->verticalScrollBar() || object == m_game_grid->verticalScrollBar()))
{
QWheelEvent *wheel_event = static_cast<QWheelEvent *>(event);
if (wheel_event->modifiers() & Qt::ControlModifier)
{
const QPoint num_steps = wheel_event->angleDelta() / 8 / 15; // http://doc.qt.io/qt-5/qwheelevent.html#pixelDelta
const int value = num_steps.y();
Q_EMIT RequestIconSizeChange(value);
return true;
}
}
else if (event->type() == QEvent::KeyPress && (object == m_game_list || object == m_game_grid))
{
QKeyEvent *key_event = static_cast<QKeyEvent *>(event);
if (key_event->modifiers() & Qt::ControlModifier)
{
if (key_event->key() == Qt::Key_Plus)
{
Q_EMIT RequestIconSizeChange(1);
return true;
}
if (key_event->key() == Qt::Key_Minus)
{
Q_EMIT RequestIconSizeChange(-1);
return true;
}
}
else
{
if (key_event->key() == Qt::Key_Enter || key_event->key() == Qt::Key_Return)
{
QTableWidgetItem* item;
if (object == m_game_list)
item = m_game_list->item(m_game_list->currentRow(), gui::column_icon);
else
item = m_game_grid->currentItem();
if (!item || !item->isSelected())
return false;
const game_info gameinfo = GetGameInfoFromItem(item);
if (!gameinfo)
return false;
sys_log.notice("Booting from gamelist by pressing %s...", key_event->key() == Qt::Key_Enter ? "Enter" : "Return");
Q_EMIT RequestBoot(gameinfo);
return true;
}
}
}
return QDockWidget::eventFilter(object, event);
}
/**
Cleans and readds entries to table widget in UI.
*/
void game_list_frame::PopulateGameList()
{
int selected_row = -1;
const std::string selected_item = CurrentSelectionPath();
m_game_list->clear_list();
m_game_list->setRowCount(m_game_data.size());
// Default locale. Uses current Qt application language.
const QLocale locale{};
const Localized localized;
const QString game_icon_path = m_play_hover_movies ? qstr(fs::get_config_dir() + "/Icons/game_icons/") : "";
int row = 0;
int index = -1;
for (const auto& game : m_game_data)
{
index++;
if (!IsEntryVisible(game))
{
game->item = nullptr;
continue;
}
const QString serial = qstr(game->info.serial);
const QString title = m_titles.value(serial, qstr(game->info.name));
const QString notes = m_notes.value(serial);
// Icon
custom_table_widget_item* icon_item = new custom_table_widget_item;
game->item = icon_item;
icon_item->set_icon_func([this, icon_item, game](int)
{
ensure(icon_item);
if (QMovie* movie = icon_item->movie(); movie && icon_item->get_active())
{
icon_item->setData(Qt::DecorationRole, movie->currentPixmap().scaled(m_icon_size, Qt::KeepAspectRatio));
}
else
{
icon_item->setData(Qt::DecorationRole, game->pxmap);
if (movie)
{
movie->stop();
}
}
});
if (m_play_hover_movies && game->has_hover_gif)
{
icon_item->init_movie(game_icon_path % serial % "/hover.gif");
}
icon_item->setData(Qt::UserRole, index, true);
icon_item->setData(gui::custom_roles::game_role, QVariant::fromValue(game));
// Title
custom_table_widget_item* title_item = new custom_table_widget_item(title);
SetCustomConfigIcon(title_item, game);
// Serial
custom_table_widget_item* serial_item = new custom_table_widget_item(game->info.serial);
if (!notes.isEmpty())
{
const QString tool_tip = tr("%0 [%1]\n\nNotes:\n%2").arg(title).arg(serial).arg(notes);
title_item->setToolTip(tool_tip);
serial_item->setToolTip(tool_tip);
}
// Move Support (http://www.psdevwiki.com/ps3/PARAM.SFO#ATTRIBUTE)
const bool supports_move = game->info.attr & 0x800000;
// Compatibility
custom_table_widget_item* compat_item = new custom_table_widget_item;
compat_item->setText(game->compat.text % (game->compat.date.isEmpty() ? QStringLiteral("") : " (" % game->compat.date % ")"));
compat_item->setData(Qt::UserRole, game->compat.index, true);
compat_item->setToolTip(game->compat.tooltip);
if (!game->compat.color.isEmpty())
{
compat_item->setData(Qt::DecorationRole, compat_pixmap(game->compat.color, devicePixelRatioF() * 2));
}
// Version
QString app_version = qstr(GetGameVersion(game));
if (game->info.bootable && !game->compat.latest_version.isEmpty())
{
// If the app is bootable and the compat database contains info about the latest patch version:
// add a hint for available software updates if the app version is unknown or lower than the latest version.
if (app_version == localized.category.unknown || game->compat.latest_version.toDouble() > app_version.toDouble())
{
app_version = tr("%0 (Update available: %1)").arg(app_version, game->compat.latest_version);
}
}
// Playtimes
const quint64 elapsed_ms = m_persistent_settings->GetPlaytime(serial);
// Last played (support outdated values)
QDate last_played;
const QString last_played_str = GetLastPlayedBySerial(serial);
if (!last_played_str.isEmpty())
{
last_played = QDate::fromString(last_played_str, gui::persistent::last_played_date_format);
if (!last_played.isValid())
{
last_played = QDate::fromString(last_played_str, gui::persistent::last_played_date_format_old);
}
}
m_game_list->setItem(row, gui::column_icon, icon_item);
m_game_list->setItem(row, gui::column_name, title_item);
m_game_list->setItem(row, gui::column_serial, serial_item);
m_game_list->setItem(row, gui::column_firmware, new custom_table_widget_item(game->info.fw));
m_game_list->setItem(row, gui::column_version, new custom_table_widget_item(app_version));
m_game_list->setItem(row, gui::column_category, new custom_table_widget_item(game->localized_category));
m_game_list->setItem(row, gui::column_path, new custom_table_widget_item(game->info.path));
m_game_list->setItem(row, gui::column_move, new custom_table_widget_item(sstr(supports_move ? tr("Supported") : tr("Not Supported")), Qt::UserRole, !supports_move));
m_game_list->setItem(row, gui::column_resolution, new custom_table_widget_item(GetStringFromU32(game->info.resolution, localized.resolution.mode, true)));
m_game_list->setItem(row, gui::column_sound, new custom_table_widget_item(GetStringFromU32(game->info.sound_format, localized.sound.format, true)));
m_game_list->setItem(row, gui::column_parental, new custom_table_widget_item(GetStringFromU32(game->info.parental_lvl, localized.parental.level), Qt::UserRole, game->info.parental_lvl));
m_game_list->setItem(row, gui::column_last_play, new custom_table_widget_item(locale.toString(last_played, gui::persistent::last_played_date_format_new), Qt::UserRole, last_played));
m_game_list->setItem(row, gui::column_playtime, new custom_table_widget_item(elapsed_ms == 0 ? tr("Never played") : localized.GetVerboseTimeByMs(elapsed_ms), Qt::UserRole, elapsed_ms));
m_game_list->setItem(row, gui::column_compat, compat_item);
if (selected_item == game->info.path + game->info.icon_path)
{
selected_row = row;
}
row++;
}
m_game_list->setRowCount(row);
m_game_list->selectRow(selected_row);
}
void game_list_frame::PopulateGameGrid(int maxCols, const QSize& image_size, const QColor& image_color)
{
int r = 0;
int c = 0;
const std::string selected_item = CurrentSelectionPath();
m_game_grid->deleteLater();
const bool show_text = m_icon_size_index > gui::gl_max_slider_pos * 2 / 5;
if (m_icon_size_index < gui::gl_max_slider_pos * 2 / 3)
{
m_game_grid = new game_list_grid(image_size, image_color, m_margin_factor, m_text_factor * 2, show_text);
}
else
{
m_game_grid = new game_list_grid(image_size, image_color, m_margin_factor, m_text_factor, show_text);
}
// Get list of matching apps
QList<game_info> matching_apps;
for (const auto& app : m_game_data)
{
if (IsEntryVisible(app))
{
matching_apps.push_back(app);
}
}
const int entries = matching_apps.count();
// Edge cases!
if (entries == 0)
{ // For whatever reason, 0%x is division by zero. Absolute nonsense by definition of modulus. But, I'll acquiesce.
return;
}
maxCols = std::clamp(maxCols, 1, entries);
const int needs_extra_row = (entries % maxCols) != 0;
const int max_rows = needs_extra_row + entries / maxCols;
m_game_grid->setRowCount(max_rows);
m_game_grid->setColumnCount(maxCols);
const QString game_icon_path = m_play_hover_movies ? qstr(fs::get_config_dir() + "/Icons/game_icons/") : "";
for (const auto& app : matching_apps)
{
const QString serial = qstr(app->info.serial);
const QString title = m_titles.value(serial, qstr(app->info.name));
const QString notes = m_notes.value(serial);
movie_item* item = m_game_grid->addItem(app, title, (m_play_hover_movies && app->has_hover_gif) ? (game_icon_path % serial % "/hover.gif") : QStringLiteral(""), r, c);
ensure(item);
app->item = item;
item->setData(gui::game_role, QVariant::fromValue(app));
if (!notes.isEmpty())
{
item->setToolTip(tr("%0 [%1]\n\nNotes:\n%2").arg(title).arg(serial).arg(notes));
}
else
{
item->setToolTip(tr("%0 [%1]").arg(title).arg(serial));
}
if (selected_item == app->info.path + app->info.icon_path)
{
m_game_grid->setCurrentItem(item);
}
if (++c >= maxCols)
{
c = 0;
r++;
}
}
if (c != 0)
{ // if left over games exist -- if empty entries exist
for (int col = c; col < maxCols; ++col)
{
movie_item* empty_item = new movie_item();
empty_item->setFlags(Qt::NoItemFlags);
m_game_grid->setItem(r, col, empty_item);
}
}
m_game_grid->resizeColumnsToContents();
m_game_grid->resizeRowsToContents();
m_game_grid->installEventFilter(this);
m_game_grid->verticalScrollBar()->installEventFilter(this);
}
/**
* Returns false if the game should be hidden because it doesn't match search term in toolbar.
*/
bool game_list_frame::SearchMatchesApp(const QString& name, const QString& serial) const
{
if (!m_search_text.isEmpty())
{
const QString search_text = m_search_text.toLower();
return m_titles.value(serial, name).toLower().contains(search_text) || serial.toLower().contains(search_text);
}
return true;
}
std::string game_list_frame::CurrentSelectionPath()
{
std::string selection;
QTableWidgetItem* item = nullptr;
if (m_old_layout_is_list)
{
if (!m_game_list->selectedItems().isEmpty())
{
item = m_game_list->item(m_game_list->currentRow(), 0);
}
}
else
{
if (!m_game_grid->selectedItems().isEmpty())
{
item = m_game_grid->currentItem();
}
}
if (item)
{
if (const QVariant var = item->data(gui::game_role); var.canConvert<game_info>())
{
if (const game_info game = var.value<game_info>())
{
selection = game->info.path + game->info.icon_path;
}
}
}
m_old_layout_is_list = m_is_list_layout;
return selection;
}
std::string game_list_frame::GetStringFromU32(const u32& key, const std::map<u32, QString>& map, bool combined)
{
QStringList string;
if (combined)
{
for (const auto& item : map)
{
if (key & item.first)
{
string << item.second;
}
}
}
else
{
if (map.find(key) != map.end())
{
string << map.at(key);
}
}
if (string.isEmpty())
{
string << tr("Unknown");
}
return sstr(string.join(", "));
}
game_info game_list_frame::GetGameInfoByMode(const QTableWidgetItem* item) const
{
if (!item)
{
return nullptr;
}
if (m_is_list_layout)
{
return GetGameInfoFromItem(m_game_list->item(item->row(), gui::column_icon));
}
return GetGameInfoFromItem(item);
}
game_info game_list_frame::GetGameInfoFromItem(const QTableWidgetItem* item)
{
if (!item)
{
return nullptr;
}
const QVariant var = item->data(gui::game_role);
if (!var.canConvert<game_info>())
{
return nullptr;
}
return var.value<game_info>();
}
QColor game_list_frame::getGridCompatibilityColor(const QString& string) const
{
if (m_draw_compat_status_to_grid && !m_is_list_layout)
{
return QColor(string);
}
return QColor();
}
void game_list_frame::SetShowCompatibilityInGrid(bool show)
{
m_draw_compat_status_to_grid = show;
RepaintIcons();
m_gui_settings->SetValue(gui::gl_draw_compat, show);
}
void game_list_frame::SetShowCustomIcons(bool show)
{
if (m_show_custom_icons != show)
{
m_show_custom_icons = show;
m_gui_settings->SetValue(gui::gl_custom_icon, show);
Refresh(true);
}
}
void game_list_frame::SetPlayHoverGifs(bool play)
{
if (m_play_hover_movies != play)
{
m_play_hover_movies = play;
m_gui_settings->SetValue(gui::gl_hover_gifs, play);
Refresh(true);
}
}
QList<game_info> game_list_frame::GetGameInfo() const
{
return m_game_data;
}
std::string game_list_frame::GetGameVersion(const game_info& game)
{
if (game->info.app_ver == sstr(Localized().category.unknown))
{
// Fall back to Disc/Pkg Revision
return game->info.version;
}
return game->info.app_ver;
}