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While usually not exposed to the user, there was a slight chance that user input was read in a dirty state. This became apparent during usage of the new pressure sensitivity button
268 lines
7.4 KiB
C++
268 lines
7.4 KiB
C++
// DJ Hero Turntable controller emulator
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#include "stdafx.h"
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#include "Turntable.h"
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#include "Emu/Cell/lv2/sys_usbd.h"
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#include "Input/pad_thread.h"
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LOG_CHANNEL(turntable_log);
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usb_device_turntable::usb_device_turntable()
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{
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device = UsbDescriptorNode(USB_DESCRIPTOR_DEVICE, UsbDeviceDescriptor{0x0100, 0x00, 0x00, 0x00, 0x40, 0x12BA, 0x0140, 0x0005, 0x01, 0x02, 0x00, 0x01});
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auto& config0 = device.add_node(UsbDescriptorNode(USB_DESCRIPTOR_CONFIG, UsbDeviceConfiguration{0x0029, 0x01, 0x01, 0x00, 0x80, 0x19}));
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config0.add_node(UsbDescriptorNode(USB_DESCRIPTOR_INTERFACE, UsbDeviceInterface{0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x00}));
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config0.add_node(UsbDescriptorNode(USB_DESCRIPTOR_HID, UsbDeviceHID{0x0110, 0x00, 0x01, 0x22, 0x0089}));
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config0.add_node(UsbDescriptorNode(USB_DESCRIPTOR_ENDPOINT, UsbDeviceEndpoint{0x81, 0x03, 0x0040, 0x0a}));
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config0.add_node(UsbDescriptorNode(USB_DESCRIPTOR_ENDPOINT, UsbDeviceEndpoint{0x02, 0x03, 0x0040, 0x0a}));
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}
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usb_device_turntable::~usb_device_turntable()
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{
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}
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void usb_device_turntable::control_transfer(u8 bmRequestType, u8 bRequest, u16 wValue, u16 wIndex, u16 wLength, u32 buf_size, u8* buf, UsbTransfer* transfer)
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{
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transfer->fake = true;
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// Control transfers are nearly instant
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switch (bmRequestType)
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{
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case 0x21:
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switch (bRequest)
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{
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case 0x09:
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// Do nothing here - not sure what it should do.
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break;
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default:
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turntable_log.error("Unhandled Query Type: 0x%02X", buf[0]);
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break;
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}
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break;
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default:
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usb_device_emulated::control_transfer(bmRequestType, bRequest, wValue, wIndex, wLength, buf_size, buf, transfer);
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break;
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}
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}
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void usb_device_turntable::interrupt_transfer(u32 buf_size, u8* buf, u32 /*endpoint*/, UsbTransfer* transfer)
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{
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transfer->fake = true;
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transfer->expected_count = buf_size;
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transfer->expected_result = HC_CC_NOERR;
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// Interrupt transfers are slow
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// Turntable runs at 100hz --> 10ms
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transfer->expected_time = get_timestamp() + 10000;
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memset(buf, 0, buf_size);
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buf[0] = 0x00; // Face Buttons
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// FACE BUTTON HEXMASK:
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// 0x01 = Square
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// 0x02 = Cross
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// 0x04 = Circle
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// 0x08 = Triangle / Euphoria
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buf[1] = 0x00; // Start/Select Buttons
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// START/SELECT HEXMASK:
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// 0x01 = Select
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// 0x02 = Start
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// 0x10 = PS Button
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buf[2] = 0x0F; // D-Pad
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// DPAD VALUES:
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// 0x00 = Up
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// 0x01 = Up-Right
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// 0x02 = Right
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// 0x03 = Right-Down
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// 0x04 = Down
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// 0x05 = Down-Left
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// 0x06 = Left
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// 0x07 = Up-Left
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// 0x0F = None
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buf[3] = 0x80; // Unknown, always 0x80
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buf[4] = 0x80; // Unknown, always 0x80
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buf[5] = 0x80; // Left Turntable
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buf[6] = 0x80; // Right Turntable
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// The following bytes are NOTed (set to 0xFF) when active.
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// If multiple buttons are pressed for one byte, the byte is NOTed twice (reset to 0x00).
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buf[7] = 0x00; // Square Button / D-Pad Right
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buf[8] = 0x00; // D-Pad Left
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buf[9] = 0x00; // Cross Button / D-Pad Up
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buf[10] = 0x00; // D-Pad Down
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buf[11] = 0x00; // Triangle / Euphoria Button
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buf[12] = 0x00; // Circle Button
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buf[19] = 0x00; // Effects Dial, lower 8 bits
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buf[20] = 0x02; // Effects Dial, upper 2 bits
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buf[21] = 0x00; // Crossfader, lower 8 bits
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buf[22] = 0x02; // Crossfader, upper 2 bits
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buf[23] = 0x00; // Platter Buttons
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// PLATTER BUTTON VALUES:
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// 0x01 = Right Platter, Green
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// 0x02 = Right Platter, Red
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// 0x04 = Right Platter, Blue
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// 0x10 = Left Platter, Green
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// 0x20 = Left Platter, Red
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// 0x40 = Left Platter, Blue
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buf[24] = 0x02; // Unknown, always 0x02
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buf[26] = 0x02; // Unknown, always 0x02
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// All other bufs are always 0x00
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const auto handler = pad::get_current_handler();
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const auto& pad = handler->GetPads()[6];
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if (!(pad->m_port_status & CELL_PAD_STATUS_CONNECTED))
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return;
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for (const Button& button : pad->m_buttons)
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{
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if (button.m_pressed)
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{
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if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL2)
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{
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switch (button.m_outKeyCode)
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{
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case CELL_PAD_CTRL_SQUARE:
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buf[0] |= 0x01; // Square Button
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buf[7] = ~buf[7]; // Square Button
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buf[23] |= 0x04; // Right Platter Blue
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break;
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case CELL_PAD_CTRL_CROSS:
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buf[0] |= 0x02; // Cross Button
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buf[9] = ~buf[9]; // Cross Button
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buf[23] |= 0x01; // Right Platter Green
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break;
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case CELL_PAD_CTRL_CIRCLE:
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buf[0] |= 0x04; // Circle Button
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buf[12] = ~buf[12]; // Circle Button
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buf[23] |= 0x02; // Right Platter Red
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break;
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case CELL_PAD_CTRL_TRIANGLE:
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buf[0] |= 0x08; // Triangle Button / Euphoria
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buf[11] = ~buf[11]; // Triangle Button / Euphoria
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break;
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case CELL_PAD_CTRL_R1:
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buf[0] |= 0x02; // Cross Button Only
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buf[9] = ~buf[9]; // Cross Button Only
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break;
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case CELL_PAD_CTRL_L1:
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buf[0] |= 0x04; // Circle Button Only
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buf[12] = ~buf[12]; // Circle Button Only
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break;
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case CELL_PAD_CTRL_R2:
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buf[0] |= 0x01; // Square Button Only
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buf[7] = ~buf[7]; // Square Button Only
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break;
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default:
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break;
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}
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}
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else if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL1)
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{
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switch (button.m_outKeyCode)
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{
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case CELL_PAD_CTRL_DOWN:
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if (buf[2] == 0x02) // Right D-Pad
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{
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buf[2] = 0x03; // Right-Down D-Pad
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}
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else if (buf[2] == 0x06) // Left D-Pad
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{
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buf[2] = 0x05; // Left-Down D-Pad
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}
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else
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{
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buf[2] = 0x04; // Down D-Pad
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}
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buf[10] = ~buf[10]; // Down D-Pad;
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break;
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case CELL_PAD_CTRL_UP:
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if (buf[2] == 0x02) // Right D-Pad
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{
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buf[2] = 0x01; // Right-Up D-Pad
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}
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else if (buf[2] == 0x06) // Left D-Pad
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{
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buf[2] = 0x07; // Left-Up D-Pad
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}
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else
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{
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buf[2] = 0x00; // Up D-Pad
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}
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buf[9] = ~buf[9]; // Up D-Pad;
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break;
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case CELL_PAD_CTRL_LEFT:
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if (buf[2] == 0x00) // Up D-Pad
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{
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buf[2] = 0x07; // Left-Up D-Pad
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}
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else if (buf[2] == 0x04) // Down D-Pad
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{
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buf[2] = 0x05; // Left-Down D-Pad
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}
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else
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{
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buf[2] = 0x06; // Left D-Pad
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}
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buf[8] = ~buf[8]; // Left D-Pad;
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break;
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case CELL_PAD_CTRL_RIGHT:
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if (buf[2] == 0x00) // Up D-Pad
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{
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buf[2] = 0x01; // Right-Up D-Pad
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}
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else if (buf[2] == 0x04) // Down D-Pad
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{
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buf[2] = 0x03; // Right-Down D-Pad
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}
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else
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{
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buf[2] = 0x02; // Right D-Pad
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}
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buf[7] = ~buf[7]; // Right D-Pad
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break;
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case CELL_PAD_CTRL_START:
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buf[1] |= 0x02; // Start
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break;
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case CELL_PAD_CTRL_SELECT:
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buf[1] |= 0x01; // Select
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break;
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default:
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break;
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}
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}
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}
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}
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for (const AnalogStick& stick : pad->m_sticks)
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{
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switch (stick.m_offset)
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{
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case CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y:
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buf[6] = ~(stick.m_value) + 0x01; // Right Turntable
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// Some pad handlers like MMJoystick are centered at 0x81 instead of 0x80
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// which leaves the turntable stuck at 0x7F instead of 0x80, causing auto-scrolling menus
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// so force 0x7F to 0x80.
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if (buf[6] == 0x7F)
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buf[6] = 0x80;
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break;
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case CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y:
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buf[21] = (stick.m_value & 0x3F) << 2; // Crossfader, lower 6 bits
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buf[22] = (stick.m_value & 0xC0) >> 6; // Crossfader, upper 2 bits
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break;
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case CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X:
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buf[19] = (stick.m_value & 0x3F) << 2; // Effects Dial, lower 6 bits
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buf[20] = (stick.m_value & 0xC0) >> 6; // Effects Dial, upper 2 bits
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break;
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default:
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break;
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}
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}
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}
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