rpcs3/rpcs3/Emu/Io/Turntable.cpp
Megamouse f0d51899c1 input: fix minor data race
While usually not exposed to the user, there was a slight chance that user input was read in a dirty state.
This became apparent during usage of the new pressure sensitivity button
2021-08-09 11:29:46 +02:00

268 lines
7.4 KiB
C++

// DJ Hero Turntable controller emulator
#include "stdafx.h"
#include "Turntable.h"
#include "Emu/Cell/lv2/sys_usbd.h"
#include "Input/pad_thread.h"
LOG_CHANNEL(turntable_log);
usb_device_turntable::usb_device_turntable()
{
device = UsbDescriptorNode(USB_DESCRIPTOR_DEVICE, UsbDeviceDescriptor{0x0100, 0x00, 0x00, 0x00, 0x40, 0x12BA, 0x0140, 0x0005, 0x01, 0x02, 0x00, 0x01});
auto& config0 = device.add_node(UsbDescriptorNode(USB_DESCRIPTOR_CONFIG, UsbDeviceConfiguration{0x0029, 0x01, 0x01, 0x00, 0x80, 0x19}));
config0.add_node(UsbDescriptorNode(USB_DESCRIPTOR_INTERFACE, UsbDeviceInterface{0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x00}));
config0.add_node(UsbDescriptorNode(USB_DESCRIPTOR_HID, UsbDeviceHID{0x0110, 0x00, 0x01, 0x22, 0x0089}));
config0.add_node(UsbDescriptorNode(USB_DESCRIPTOR_ENDPOINT, UsbDeviceEndpoint{0x81, 0x03, 0x0040, 0x0a}));
config0.add_node(UsbDescriptorNode(USB_DESCRIPTOR_ENDPOINT, UsbDeviceEndpoint{0x02, 0x03, 0x0040, 0x0a}));
}
usb_device_turntable::~usb_device_turntable()
{
}
void usb_device_turntable::control_transfer(u8 bmRequestType, u8 bRequest, u16 wValue, u16 wIndex, u16 wLength, u32 buf_size, u8* buf, UsbTransfer* transfer)
{
transfer->fake = true;
// Control transfers are nearly instant
switch (bmRequestType)
{
case 0x21:
switch (bRequest)
{
case 0x09:
// Do nothing here - not sure what it should do.
break;
default:
turntable_log.error("Unhandled Query Type: 0x%02X", buf[0]);
break;
}
break;
default:
usb_device_emulated::control_transfer(bmRequestType, bRequest, wValue, wIndex, wLength, buf_size, buf, transfer);
break;
}
}
void usb_device_turntable::interrupt_transfer(u32 buf_size, u8* buf, u32 /*endpoint*/, UsbTransfer* transfer)
{
transfer->fake = true;
transfer->expected_count = buf_size;
transfer->expected_result = HC_CC_NOERR;
// Interrupt transfers are slow
// Turntable runs at 100hz --> 10ms
transfer->expected_time = get_timestamp() + 10000;
memset(buf, 0, buf_size);
buf[0] = 0x00; // Face Buttons
// FACE BUTTON HEXMASK:
// 0x01 = Square
// 0x02 = Cross
// 0x04 = Circle
// 0x08 = Triangle / Euphoria
buf[1] = 0x00; // Start/Select Buttons
// START/SELECT HEXMASK:
// 0x01 = Select
// 0x02 = Start
// 0x10 = PS Button
buf[2] = 0x0F; // D-Pad
// DPAD VALUES:
// 0x00 = Up
// 0x01 = Up-Right
// 0x02 = Right
// 0x03 = Right-Down
// 0x04 = Down
// 0x05 = Down-Left
// 0x06 = Left
// 0x07 = Up-Left
// 0x0F = None
buf[3] = 0x80; // Unknown, always 0x80
buf[4] = 0x80; // Unknown, always 0x80
buf[5] = 0x80; // Left Turntable
buf[6] = 0x80; // Right Turntable
// The following bytes are NOTed (set to 0xFF) when active.
// If multiple buttons are pressed for one byte, the byte is NOTed twice (reset to 0x00).
buf[7] = 0x00; // Square Button / D-Pad Right
buf[8] = 0x00; // D-Pad Left
buf[9] = 0x00; // Cross Button / D-Pad Up
buf[10] = 0x00; // D-Pad Down
buf[11] = 0x00; // Triangle / Euphoria Button
buf[12] = 0x00; // Circle Button
buf[19] = 0x00; // Effects Dial, lower 8 bits
buf[20] = 0x02; // Effects Dial, upper 2 bits
buf[21] = 0x00; // Crossfader, lower 8 bits
buf[22] = 0x02; // Crossfader, upper 2 bits
buf[23] = 0x00; // Platter Buttons
// PLATTER BUTTON VALUES:
// 0x01 = Right Platter, Green
// 0x02 = Right Platter, Red
// 0x04 = Right Platter, Blue
// 0x10 = Left Platter, Green
// 0x20 = Left Platter, Red
// 0x40 = Left Platter, Blue
buf[24] = 0x02; // Unknown, always 0x02
buf[26] = 0x02; // Unknown, always 0x02
// All other bufs are always 0x00
const auto handler = pad::get_current_handler();
const auto& pad = handler->GetPads()[6];
if (!(pad->m_port_status & CELL_PAD_STATUS_CONNECTED))
return;
for (const Button& button : pad->m_buttons)
{
if (button.m_pressed)
{
if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL2)
{
switch (button.m_outKeyCode)
{
case CELL_PAD_CTRL_SQUARE:
buf[0] |= 0x01; // Square Button
buf[7] = ~buf[7]; // Square Button
buf[23] |= 0x04; // Right Platter Blue
break;
case CELL_PAD_CTRL_CROSS:
buf[0] |= 0x02; // Cross Button
buf[9] = ~buf[9]; // Cross Button
buf[23] |= 0x01; // Right Platter Green
break;
case CELL_PAD_CTRL_CIRCLE:
buf[0] |= 0x04; // Circle Button
buf[12] = ~buf[12]; // Circle Button
buf[23] |= 0x02; // Right Platter Red
break;
case CELL_PAD_CTRL_TRIANGLE:
buf[0] |= 0x08; // Triangle Button / Euphoria
buf[11] = ~buf[11]; // Triangle Button / Euphoria
break;
case CELL_PAD_CTRL_R1:
buf[0] |= 0x02; // Cross Button Only
buf[9] = ~buf[9]; // Cross Button Only
break;
case CELL_PAD_CTRL_L1:
buf[0] |= 0x04; // Circle Button Only
buf[12] = ~buf[12]; // Circle Button Only
break;
case CELL_PAD_CTRL_R2:
buf[0] |= 0x01; // Square Button Only
buf[7] = ~buf[7]; // Square Button Only
break;
default:
break;
}
}
else if (button.m_offset == CELL_PAD_BTN_OFFSET_DIGITAL1)
{
switch (button.m_outKeyCode)
{
case CELL_PAD_CTRL_DOWN:
if (buf[2] == 0x02) // Right D-Pad
{
buf[2] = 0x03; // Right-Down D-Pad
}
else if (buf[2] == 0x06) // Left D-Pad
{
buf[2] = 0x05; // Left-Down D-Pad
}
else
{
buf[2] = 0x04; // Down D-Pad
}
buf[10] = ~buf[10]; // Down D-Pad;
break;
case CELL_PAD_CTRL_UP:
if (buf[2] == 0x02) // Right D-Pad
{
buf[2] = 0x01; // Right-Up D-Pad
}
else if (buf[2] == 0x06) // Left D-Pad
{
buf[2] = 0x07; // Left-Up D-Pad
}
else
{
buf[2] = 0x00; // Up D-Pad
}
buf[9] = ~buf[9]; // Up D-Pad;
break;
case CELL_PAD_CTRL_LEFT:
if (buf[2] == 0x00) // Up D-Pad
{
buf[2] = 0x07; // Left-Up D-Pad
}
else if (buf[2] == 0x04) // Down D-Pad
{
buf[2] = 0x05; // Left-Down D-Pad
}
else
{
buf[2] = 0x06; // Left D-Pad
}
buf[8] = ~buf[8]; // Left D-Pad;
break;
case CELL_PAD_CTRL_RIGHT:
if (buf[2] == 0x00) // Up D-Pad
{
buf[2] = 0x01; // Right-Up D-Pad
}
else if (buf[2] == 0x04) // Down D-Pad
{
buf[2] = 0x03; // Right-Down D-Pad
}
else
{
buf[2] = 0x02; // Right D-Pad
}
buf[7] = ~buf[7]; // Right D-Pad
break;
case CELL_PAD_CTRL_START:
buf[1] |= 0x02; // Start
break;
case CELL_PAD_CTRL_SELECT:
buf[1] |= 0x01; // Select
break;
default:
break;
}
}
}
}
for (const AnalogStick& stick : pad->m_sticks)
{
switch (stick.m_offset)
{
case CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y:
buf[6] = ~(stick.m_value) + 0x01; // Right Turntable
// Some pad handlers like MMJoystick are centered at 0x81 instead of 0x80
// which leaves the turntable stuck at 0x7F instead of 0x80, causing auto-scrolling menus
// so force 0x7F to 0x80.
if (buf[6] == 0x7F)
buf[6] = 0x80;
break;
case CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y:
buf[21] = (stick.m_value & 0x3F) << 2; // Crossfader, lower 6 bits
buf[22] = (stick.m_value & 0xC0) >> 6; // Crossfader, upper 2 bits
break;
case CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X:
buf[19] = (stick.m_value & 0x3F) << 2; // Effects Dial, lower 6 bits
buf[20] = (stick.m_value & 0xC0) >> 6; // Effects Dial, upper 2 bits
break;
default:
break;
}
}
}