rpcs3/rpcs3/Emu/Cell/Modules/cellAudioOut.h
Megamouse ebabdd37b4 cellAudioOut: fix sound_mode exception
Turns out some games don't configure proper channel counts after all,
which triggers an ensure in cellAudioOutGetState.
Let's select the current sound_mode in cellAudioOutConfigure.
Keep the old one if no match was found.

Also moves some code from AudioBackend to cellAudioOut for thread safety (see mutex).
2022-06-18 18:17:43 +02:00

217 lines
4.8 KiB
C++

#pragma once
#include "Emu/Audio/AudioBackend.h"
// Error codes
enum CellAudioOutError : u32
{
CELL_AUDIO_OUT_ERROR_NOT_IMPLEMENTED = 0x8002b240,
CELL_AUDIO_OUT_ERROR_ILLEGAL_CONFIGURATION = 0x8002b241,
CELL_AUDIO_OUT_ERROR_ILLEGAL_PARAMETER = 0x8002b242,
CELL_AUDIO_OUT_ERROR_PARAMETER_OUT_OF_RANGE = 0x8002b243,
CELL_AUDIO_OUT_ERROR_DEVICE_NOT_FOUND = 0x8002b244,
CELL_AUDIO_OUT_ERROR_UNSUPPORTED_AUDIO_OUT = 0x8002b245,
CELL_AUDIO_OUT_ERROR_UNSUPPORTED_SOUND_MODE = 0x8002b246,
CELL_AUDIO_OUT_ERROR_CONDITION_BUSY = 0x8002b247,
};
enum CellAudioOut
{
CELL_AUDIO_OUT_PRIMARY = 0,
CELL_AUDIO_OUT_SECONDARY = 1,
};
enum CellAudioOutDownMixer
{
CELL_AUDIO_OUT_DOWNMIXER_NONE = 0,
CELL_AUDIO_OUT_DOWNMIXER_TYPE_A = 1,
CELL_AUDIO_OUT_DOWNMIXER_TYPE_B = 2,
};
enum CellAudioOutDeviceMode
{
CELL_AUDIO_OUT_SINGLE_DEVICE_MODE = 0,
CELL_AUDIO_OUT_MULTI_DEVICE_MODE = 1,
CELL_AUDIO_OUT_MULTI_DEVICE_MODE_2 = 2,
};
enum CellAudioOutPortType
{
CELL_AUDIO_OUT_PORT_HDMI = 0,
CELL_AUDIO_OUT_PORT_SPDIF = 1,
CELL_AUDIO_OUT_PORT_ANALOG = 2,
CELL_AUDIO_OUT_PORT_USB = 3,
CELL_AUDIO_OUT_PORT_BLUETOOTH = 4,
CELL_AUDIO_OUT_PORT_NETWORK = 5,
};
enum CellAudioOutDeviceState
{
CELL_AUDIO_OUT_DEVICE_STATE_UNAVAILABLE = 0,
CELL_AUDIO_OUT_DEVICE_STATE_AVAILABLE = 1,
};
enum CellAudioOutOutputState
{
CELL_AUDIO_OUT_OUTPUT_STATE_ENABLED = 0,
CELL_AUDIO_OUT_OUTPUT_STATE_DISABLED = 1,
CELL_AUDIO_OUT_OUTPUT_STATE_PREPARING = 2,
};
enum CellAudioOutCodingType
{
CELL_AUDIO_OUT_CODING_TYPE_LPCM = 0,
CELL_AUDIO_OUT_CODING_TYPE_AC3 = 1,
CELL_AUDIO_OUT_CODING_TYPE_MPEG1 = 2,
CELL_AUDIO_OUT_CODING_TYPE_MP3 = 3,
CELL_AUDIO_OUT_CODING_TYPE_MPEG2 = 4,
CELL_AUDIO_OUT_CODING_TYPE_AAC = 5,
CELL_AUDIO_OUT_CODING_TYPE_DTS = 6,
CELL_AUDIO_OUT_CODING_TYPE_ATRAC = 7,
CELL_AUDIO_OUT_CODING_TYPE_DOLBY_TRUE_HD = 8, // Speculative name
CELL_AUDIO_OUT_CODING_TYPE_DOLBY_DIGITAL_PLUS = 9,
CELL_AUDIO_OUT_CODING_TYPE_DTS_HD_HIGHRES = 10, // Speculative name
CELL_AUDIO_OUT_CODING_TYPE_DTS_HD_MASTER = 11, // Speculative name
CELL_AUDIO_OUT_CODING_TYPE_BITSTREAM = 0xff,
};
enum CellAudioOutChnum
{
CELL_AUDIO_OUT_CHNUM_2 = 2,
CELL_AUDIO_OUT_CHNUM_4 = 4,
CELL_AUDIO_OUT_CHNUM_6 = 6,
CELL_AUDIO_OUT_CHNUM_8 = 8,
};
enum CellAudioOutFs
{
CELL_AUDIO_OUT_FS_32KHZ = 0x01,
CELL_AUDIO_OUT_FS_44KHZ = 0x02,
CELL_AUDIO_OUT_FS_48KHZ = 0x04,
CELL_AUDIO_OUT_FS_88KHZ = 0x08,
CELL_AUDIO_OUT_FS_96KHZ = 0x10,
CELL_AUDIO_OUT_FS_176KHZ = 0x20,
CELL_AUDIO_OUT_FS_192KHZ = 0x40,
};
enum CellAudioOutSpeakerLayout
{
CELL_AUDIO_OUT_SPEAKER_LAYOUT_DEFAULT = 0x00000000,
CELL_AUDIO_OUT_SPEAKER_LAYOUT_2CH = 0x00000001,
CELL_AUDIO_OUT_SPEAKER_LAYOUT_6CH_LREClr = 0x00010000,
CELL_AUDIO_OUT_SPEAKER_LAYOUT_8CH_LREClrxy = 0x40000000,
};
enum CellAudioOutEvent
{
CELL_AUDIO_OUT_EVENT_DEVICE_CHANGED = 0,
CELL_AUDIO_OUT_EVENT_OUTPUT_DISABLED = 1,
CELL_AUDIO_OUT_EVENT_DEVICE_AUTHENTICATED = 2,
CELL_AUDIO_OUT_EVENT_OUTPUT_ENABLED = 3,
};
enum CellAudioOutCopyControl
{
CELL_AUDIO_OUT_COPY_CONTROL_COPY_FREE = 0,
CELL_AUDIO_OUT_COPY_CONTROL_COPY_ONCE = 1,
CELL_AUDIO_OUT_COPY_CONTROL_COPY_NEVER = 2,
};
struct CellAudioOutConfiguration
{
u8 channel;
u8 encoder;
u8 reserved[10];
be_t<u32> downMixer;
};
struct CellAudioOutSoundMode
{
u8 type;
u8 channel;
u8 fs;
u8 reserved;
be_t<u32> layout;
};
struct CellAudioOutDeviceInfo
{
u8 portType;
u8 availableModeCount;
u8 state;
u8 reserved[3];
be_t<u16> latency;
CellAudioOutSoundMode availableModes[16];
};
struct CellAudioOutState
{
u8 state;
u8 encoder;
u8 reserved[6];
be_t<u32> downMixer;
CellAudioOutSoundMode soundMode;
};
struct CellAudioOutSoundMode2
{
u8 type;
u8 channel;
be_t<u16> fs;
u8 reserved[4];
};
struct CellAudioOutDeviceInfo2
{
u8 portType;
u8 availableModeCount;
u8 state;
u8 deviceNumber;
u8 reserved[12];
be_t<u64> deviceId;
be_t<u64> type;
char name[64];
CellAudioOutSoundMode2 availableModes2[16];
};
struct CellAudioOutOption
{
//(Omitted)
};
struct CellAudioOutRegistrationOption
{
//(Omitted)
};
struct CellAudioOutDeviceConfiguration
{
//(Omitted)
};
// FXO Object
struct audio_out_configuration
{
shared_mutex mtx;
struct audio_out
{
u32 state = CELL_AUDIO_OUT_OUTPUT_STATE_ENABLED;
u32 channels = CELL_AUDIO_OUT_CHNUM_2;
u32 encoder = CELL_AUDIO_OUT_CODING_TYPE_LPCM;
u32 downmixer = CELL_AUDIO_OUT_DOWNMIXER_NONE;
u32 copy_control = CELL_AUDIO_OUT_COPY_CONTROL_COPY_FREE;
std::vector<CellAudioOutSoundMode> sound_modes;
CellAudioOutSoundMode sound_mode{};
std::pair<AudioChannelCnt, AudioChannelCnt> get_channel_count_and_downmixer() const;
};
std::array<audio_out, 2> out;
audio_out_configuration();
};