rpcs3/rpcs3/Gui/GameViewer.cpp

100 lines
1.8 KiB
C++

#include "stdafx.h"
#include "GameViewer.h"
#include "Loader/PSF.h"
static const wxString m_class_name = "GameViewer";
GameViewer::GameViewer(wxWindow* parent) : wxListView(parent)
{
LoadSettings();
m_columns.Show(this);
m_path = wxGetCwd() + "\\dev_hdd0\\game\\"; //TODO
Connect(GetId(), wxEVT_COMMAND_LIST_ITEM_ACTIVATED, wxListEventHandler(GameViewer::DClick));
Refresh();
}
GameViewer::~GameViewer()
{
SaveSettings();
}
void GameViewer::DoResize(wxSize size)
{
SetSize(size);
}
void GameViewer::LoadGames()
{
if(!wxDirExists(m_path)) return;
m_games.Clear();
wxDir dir(m_path);
if(!dir.HasSubDirs()) return;
wxString buf;
for(bool ok = dir.GetFirst(&buf); ok; ok = dir.GetNext(&buf))
{
if(wxDirExists(m_path + buf))
m_games.Add(buf);
}
//ConLog.Write("path: %s", m_path.c_str());
//ConLog.Write("folders count: %d", m_games.GetCount());
}
void GameViewer::LoadPSF()
{
m_game_data.Clear();
for(uint i=0; i<m_games.GetCount(); ++i)
{
const wxString& path = m_path + m_games[i] + "\\PARAM.SFO";
if(!wxFileExists(path)) continue;
vfsLocalFile f(path);
PSFLoader psf(f);
if(!psf.Load(false)) continue;
psf.m_info.root = m_games[i];
m_game_data.Add(new GameInfo(psf.m_info));
}
m_columns.Update(m_game_data);
}
void GameViewer::ShowData()
{
m_columns.ShowData(this);
}
void GameViewer::Refresh()
{
LoadGames();
LoadPSF();
ShowData();
}
void GameViewer::SaveSettings()
{
m_columns.LoadSave(false, m_class_name, this);
}
void GameViewer::LoadSettings()
{
m_columns.LoadSave(true, m_class_name);
}
void GameViewer::DClick(wxListEvent& event)
{
long i = GetFirstSelected();
if(i < 0) return;
const wxString& path = m_path + m_game_data[i].root;
Emu.Stop();
if(!Emu.BootGame(path.ToStdString()))
{
ConLog.Error("Boot error: elf not found! [%s]", path.wx_str());
return;
}
Emu.Run();
}