mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-09 00:11:24 +12:00
- Defer compilation process to worker threads - vulkan: Fixup for graphics_pipeline_state. Never use struct assignment operator on vk** structs due to padding after sType member (4 bytes)
120 lines
2.7 KiB
C++
120 lines
2.7 KiB
C++
#include "stdafx.h"
|
|
#include "gl_gs_frame.h"
|
|
#include "Emu/System.h"
|
|
|
|
#include <QOpenGLContext>
|
|
#include <qoffscreensurface.h>
|
|
#include <QWindow>
|
|
|
|
gl_gs_frame::gl_gs_frame(const QRect& geometry, QIcon appIcon, bool disableMouse)
|
|
: gs_frame("OpenGL", geometry, appIcon, disableMouse)
|
|
{
|
|
setSurfaceType(QSurface::OpenGLSurface);
|
|
|
|
m_format.setMajorVersion(4);
|
|
m_format.setMinorVersion(3);
|
|
m_format.setProfile(QSurfaceFormat::CoreProfile);
|
|
m_format.setDepthBufferSize(16);
|
|
m_format.setSwapBehavior(QSurfaceFormat::SwapBehavior::DoubleBuffer);
|
|
if (g_cfg.video.debug_output)
|
|
{
|
|
m_format.setOption(QSurfaceFormat::FormatOption::DebugContext);
|
|
}
|
|
setFormat(m_format);
|
|
}
|
|
|
|
draw_context_t gl_gs_frame::make_context()
|
|
{
|
|
auto context = new GLContext();
|
|
context->handle = new QOpenGLContext();
|
|
|
|
if (m_primary_context)
|
|
{
|
|
auto surface = new QOffscreenSurface();
|
|
surface->setFormat(m_format);
|
|
surface->create();
|
|
|
|
// Share resources with the first created context
|
|
context->handle->setShareContext(m_primary_context->handle);
|
|
context->surface = surface;
|
|
context->owner = true;
|
|
}
|
|
else
|
|
{
|
|
// This is the first created context, all others will share resources with this one
|
|
m_primary_context = context;
|
|
context->surface = this;
|
|
context->owner = false;
|
|
}
|
|
|
|
context->handle->setFormat(m_format);
|
|
context->handle->create();
|
|
|
|
return context;
|
|
}
|
|
|
|
void gl_gs_frame::set_current(draw_context_t ctx)
|
|
{
|
|
if (!ctx)
|
|
{
|
|
fmt::throw_exception("Null context handle passed to set_current" HERE);
|
|
}
|
|
|
|
auto context = (GLContext*)(ctx);
|
|
if (!context->handle->makeCurrent(context->surface))
|
|
{
|
|
if (!context->owner)
|
|
{
|
|
create();
|
|
}
|
|
else if (!context->handle->isValid())
|
|
{
|
|
context->handle->create();
|
|
}
|
|
|
|
if (!context->handle->makeCurrent(context->surface))
|
|
{
|
|
fmt::throw_exception("Could not bind OpenGL context" HERE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void gl_gs_frame::delete_context(draw_context_t ctx)
|
|
{
|
|
|
|
auto gl_ctx = (GLContext*)ctx;
|
|
gl_ctx->handle->doneCurrent();
|
|
|
|
#ifndef _WIN32
|
|
delete gl_ctx->handle;
|
|
#else
|
|
//AMD driver crashes when executing wglDeleteContext
|
|
//Catch with SEH
|
|
__try
|
|
{
|
|
delete gl_ctx->handle;
|
|
}
|
|
__except(GetExceptionCode() == EXCEPTION_ACCESS_VIOLATION ? EXCEPTION_EXECUTE_HANDLER : EXCEPTION_CONTINUE_SEARCH)
|
|
{
|
|
LOG_FATAL(RSX, "Your graphics driver just crashed whilst cleaning up. All consumed VRAM should have been released, but you may want to restart the emulator just in case");
|
|
}
|
|
#endif
|
|
|
|
if (gl_ctx->owner)
|
|
{
|
|
delete gl_ctx->surface;
|
|
}
|
|
|
|
delete gl_ctx;
|
|
}
|
|
|
|
void gl_gs_frame::flip(draw_context_t context, bool skip_frame)
|
|
{
|
|
gs_frame::flip(context);
|
|
|
|
//Do not swap buffers if frame skip is active
|
|
if (skip_frame) return;
|
|
|
|
auto gl_ctx = (GLContext*)context;
|
|
gl_ctx->handle->swapBuffers(gl_ctx->surface);
|
|
}
|