rpcs3/rpcs3/rpcs3qt/debugger_list.h

63 lines
1.7 KiB
C++

#pragma once
#include "util/types.hpp"
#include <QListWidget>
#include <memory>
class breakpoint_handler;
class CPUDisAsm;
class cpu_thread;
class gui_settings;
class QLabel;
class debugger_list : public QListWidget
{
Q_OBJECT
public:
u32 m_pc = 0;
u32 m_start_addr = 0;
u32 m_item_count = 30;
u32 m_selected_instruction = -1;
bool m_follow_thread = true; // If true, follow the selected thread to wherever it goes in code
bool m_showing_selected_instruction = false;
bool m_dirty_flag = false;
QColor m_color_bp;
QColor m_color_pc;
QColor m_text_color_bp;
QColor m_text_color_pc;
Q_SIGNALS:
void BreakpointRequested(u32 loc, bool only_add = false);
public:
debugger_list(QWidget* parent, std::shared_ptr<gui_settings> settings, breakpoint_handler* handler);
void UpdateCPUData(cpu_thread* cpu, CPUDisAsm* disasm);
void EnableThreadFollowing(bool enable = true);
public Q_SLOTS:
void ShowAddress(u32 addr, bool select_addr = true, bool direct = false);
void RefreshView();
protected:
void keyPressEvent(QKeyEvent* event) override;
void mouseDoubleClickEvent(QMouseEvent* event) override;
void wheelEvent(QWheelEvent* event) override;
void resizeEvent(QResizeEvent* event) override;
void showEvent(QShowEvent* event) override;
void hideEvent(QHideEvent* event) override;
void scroll(s32 steps);
void create_rsx_command_detail(u32 pc);
private:
/**
* It really upsetted me I had to copy this code to make debugger_list/frame not circularly dependent.
*/
u32 GetStartAddress(u32 address);
std::shared_ptr<gui_settings> m_gui_settings;
breakpoint_handler* m_ppu_breakpoint_handler;
cpu_thread* m_cpu = nullptr;
CPUDisAsm* m_disasm = nullptr;
QDialog* m_cmd_detail = nullptr;
QLabel* m_detail_label = nullptr;
};