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260 lines
6.4 KiB
C++
260 lines
6.4 KiB
C++
#include "stdafx.h"
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#include "capabilities.h"
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#include "Utilities/StrUtil.h"
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namespace gl
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{
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version_info::version_info(const char* version_string, int major_scale)
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{
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auto tokens = fmt::split(version_string, { "." });
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if (tokens.size() < 2)
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{
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rsx_log.warning("Invalid version string: '%s'", version_string);
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version = version_major = version_minor = 0;
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return;
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}
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version_major = static_cast<u8>(std::stoi(tokens[0]));
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version_minor = static_cast<u8>(std::stoi(tokens[1]));
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version = static_cast<u16>(version_major * major_scale) + version_minor;
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}
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bool capabilities::check(const std::string& ext_name, const char* test)
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{
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if (ext_name == test)
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{
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rsx_log.notice("Extension %s is supported", ext_name);
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return true;
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}
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return false;
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}
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void capabilities::initialize()
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{
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int find_count = 19;
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int ext_count = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &ext_count);
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if (!ext_count)
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{
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rsx_log.error("Could not initialize GL driver capabilities. Is OpenGL initialized?");
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return;
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}
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std::string vendor_string = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
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std::string version_string = reinterpret_cast<const char*>(glGetString(GL_VERSION));
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std::string renderer_string = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
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for (int i = 0; i < ext_count; i++)
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{
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if (!find_count) break;
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const std::string ext_name = reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i));
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if (check(ext_name, "GL_ARB_shader_draw_parameters"))
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{
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ARB_shader_draw_parameters_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_EXT_direct_state_access"))
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{
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EXT_dsa_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_ARB_direct_state_access"))
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{
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ARB_dsa_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_ARB_bindless_texture"))
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{
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ARB_bindless_texture_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_ARB_buffer_storage"))
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{
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ARB_buffer_storage_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_ARB_texture_buffer_object"))
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{
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ARB_texture_buffer_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_ARB_depth_buffer_float"))
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{
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ARB_depth_buffer_float_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_ARB_texture_barrier"))
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{
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ARB_texture_barrier_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_NV_texture_barrier"))
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{
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NV_texture_barrier_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_NV_gpu_shader5"))
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{
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NV_gpu_shader5_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_AMD_gpu_shader_half_float"))
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{
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AMD_gpu_shader_half_float_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_ARB_compute_shader"))
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{
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ARB_compute_shader_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_EXT_depth_bounds_test"))
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{
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EXT_depth_bounds_test = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_NV_depth_buffer_float"))
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{
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NV_depth_buffer_float_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_ARB_shader_stencil_export"))
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{
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ARB_shader_stencil_export_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_NV_fragment_shader_barycentric"))
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{
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NV_fragment_shader_barycentric_supported = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_AMD_pinned_memory"))
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{
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AMD_pinned_memory = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_ARB_shader_texture_image_samples"))
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{
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ARB_shader_texture_image_samples = true;
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find_count--;
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continue;
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}
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if (check(ext_name, "GL_EXT_texture_compression_s3tc"))
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{
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EXT_texture_compression_s3tc_supported = true;
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find_count--;
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continue;
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}
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}
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// Set GLSL version
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glsl_version = version_info(reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION)));
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// Check GL_VERSION and GL_RENDERER for the presence of Mesa
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if (version_string.find("Mesa") != umax || renderer_string.find("Mesa") != umax)
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{
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vendor_MESA = true;
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if (vendor_string.find("nouveau") != umax)
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{
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subvendor_NOUVEAU = true;
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}
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else if (vendor_string.find("AMD") != umax)
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{
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subvendor_RADEONSI = true;
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}
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}
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// Workaround for intel drivers which have terrible capability reporting
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if (!vendor_string.empty())
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{
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std::transform(vendor_string.begin(), vendor_string.end(), vendor_string.begin(), ::tolower);
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}
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else
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{
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rsx_log.error("Failed to get vendor string from driver. Are we missing a context?");
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vendor_string = "intel"; // lowest acceptable value
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}
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if (!vendor_MESA && vendor_string.find("intel") != umax)
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{
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int version_major = 0;
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int version_minor = 0;
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glGetIntegerv(GL_MAJOR_VERSION, &version_major);
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glGetIntegerv(GL_MINOR_VERSION, &version_minor);
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vendor_INTEL = true;
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// Texture buffers moved into core at GL 3.3
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if (version_major > 3 || (version_major == 3 && version_minor >= 3))
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ARB_texture_buffer_supported = true;
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// Check for expected library entry-points for some required functions
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if (!ARB_buffer_storage_supported && glNamedBufferStorage && glMapNamedBufferRange)
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ARB_buffer_storage_supported = true;
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if (!ARB_dsa_supported && glGetTextureImage && glTextureBufferRange)
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ARB_dsa_supported = true;
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if (!EXT_dsa_supported && glGetTextureImageEXT && glTextureBufferRangeEXT)
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EXT_dsa_supported = true;
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}
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else if (!vendor_MESA && vendor_string.find("nvidia") != umax)
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{
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vendor_NVIDIA = true;
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}
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#ifdef _WIN32
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else if (vendor_string.find("amd") != umax || vendor_string.find("ati") != umax)
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{
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vendor_AMD = true;
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// NOTE: Some of the later rebrands ended up in the 7000 line with 'AMD Radeon' branding.
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// However, they all are stuck at GLSL 4.40 and below.
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subvendor_ATI = renderer_string.find("ATI Radeon") != umax || glsl_version.version < 450;
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}
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#endif
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initialized = true;
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}
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}
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