rpcs3/rpcs3/Emu/RSX/GL/glutils/capabilities.cpp
2025-02-20 14:57:57 +03:00

260 lines
6.4 KiB
C++

#include "stdafx.h"
#include "capabilities.h"
#include "Utilities/StrUtil.h"
namespace gl
{
version_info::version_info(const char* version_string, int major_scale)
{
auto tokens = fmt::split(version_string, { "." });
if (tokens.size() < 2)
{
rsx_log.warning("Invalid version string: '%s'", version_string);
version = version_major = version_minor = 0;
return;
}
version_major = static_cast<u8>(std::stoi(tokens[0]));
version_minor = static_cast<u8>(std::stoi(tokens[1]));
version = static_cast<u16>(version_major * major_scale) + version_minor;
}
bool capabilities::check(const std::string& ext_name, const char* test)
{
if (ext_name == test)
{
rsx_log.notice("Extension %s is supported", ext_name);
return true;
}
return false;
}
void capabilities::initialize()
{
int find_count = 19;
int ext_count = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &ext_count);
if (!ext_count)
{
rsx_log.error("Could not initialize GL driver capabilities. Is OpenGL initialized?");
return;
}
std::string vendor_string = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
std::string version_string = reinterpret_cast<const char*>(glGetString(GL_VERSION));
std::string renderer_string = reinterpret_cast<const char*>(glGetString(GL_RENDERER));
for (int i = 0; i < ext_count; i++)
{
if (!find_count) break;
const std::string ext_name = reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i));
if (check(ext_name, "GL_ARB_shader_draw_parameters"))
{
ARB_shader_draw_parameters_supported = true;
find_count--;
continue;
}
if (check(ext_name, "GL_EXT_direct_state_access"))
{
EXT_dsa_supported = true;
find_count--;
continue;
}
if (check(ext_name, "GL_ARB_direct_state_access"))
{
ARB_dsa_supported = true;
find_count--;
continue;
}
if (check(ext_name, "GL_ARB_bindless_texture"))
{
ARB_bindless_texture_supported = true;
find_count--;
continue;
}
if (check(ext_name, "GL_ARB_buffer_storage"))
{
ARB_buffer_storage_supported = true;
find_count--;
continue;
}
if (check(ext_name, "GL_ARB_texture_buffer_object"))
{
ARB_texture_buffer_supported = true;
find_count--;
continue;
}
if (check(ext_name, "GL_ARB_depth_buffer_float"))
{
ARB_depth_buffer_float_supported = true;
find_count--;
continue;
}
if (check(ext_name, "GL_ARB_texture_barrier"))
{
ARB_texture_barrier_supported = true;
find_count--;
continue;
}
if (check(ext_name, "GL_NV_texture_barrier"))
{
NV_texture_barrier_supported = true;
find_count--;
continue;
}
if (check(ext_name, "GL_NV_gpu_shader5"))
{
NV_gpu_shader5_supported = true;
find_count--;
continue;
}
if (check(ext_name, "GL_AMD_gpu_shader_half_float"))
{
AMD_gpu_shader_half_float_supported = true;
find_count--;
continue;
}
if (check(ext_name, "GL_ARB_compute_shader"))
{
ARB_compute_shader_supported = true;
find_count--;
continue;
}
if (check(ext_name, "GL_EXT_depth_bounds_test"))
{
EXT_depth_bounds_test = true;
find_count--;
continue;
}
if (check(ext_name, "GL_NV_depth_buffer_float"))
{
NV_depth_buffer_float_supported = true;
find_count--;
continue;
}
if (check(ext_name, "GL_ARB_shader_stencil_export"))
{
ARB_shader_stencil_export_supported = true;
find_count--;
continue;
}
if (check(ext_name, "GL_NV_fragment_shader_barycentric"))
{
NV_fragment_shader_barycentric_supported = true;
find_count--;
continue;
}
if (check(ext_name, "GL_AMD_pinned_memory"))
{
AMD_pinned_memory = true;
find_count--;
continue;
}
if (check(ext_name, "GL_ARB_shader_texture_image_samples"))
{
ARB_shader_texture_image_samples = true;
find_count--;
continue;
}
if (check(ext_name, "GL_EXT_texture_compression_s3tc"))
{
EXT_texture_compression_s3tc_supported = true;
find_count--;
continue;
}
}
// Set GLSL version
glsl_version = version_info(reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION)));
// Check GL_VERSION and GL_RENDERER for the presence of Mesa
if (version_string.find("Mesa") != umax || renderer_string.find("Mesa") != umax)
{
vendor_MESA = true;
if (vendor_string.find("nouveau") != umax)
{
subvendor_NOUVEAU = true;
}
else if (vendor_string.find("AMD") != umax)
{
subvendor_RADEONSI = true;
}
}
// Workaround for intel drivers which have terrible capability reporting
if (!vendor_string.empty())
{
std::transform(vendor_string.begin(), vendor_string.end(), vendor_string.begin(), ::tolower);
}
else
{
rsx_log.error("Failed to get vendor string from driver. Are we missing a context?");
vendor_string = "intel"; // lowest acceptable value
}
if (!vendor_MESA && vendor_string.find("intel") != umax)
{
int version_major = 0;
int version_minor = 0;
glGetIntegerv(GL_MAJOR_VERSION, &version_major);
glGetIntegerv(GL_MINOR_VERSION, &version_minor);
vendor_INTEL = true;
// Texture buffers moved into core at GL 3.3
if (version_major > 3 || (version_major == 3 && version_minor >= 3))
ARB_texture_buffer_supported = true;
// Check for expected library entry-points for some required functions
if (!ARB_buffer_storage_supported && glNamedBufferStorage && glMapNamedBufferRange)
ARB_buffer_storage_supported = true;
if (!ARB_dsa_supported && glGetTextureImage && glTextureBufferRange)
ARB_dsa_supported = true;
if (!EXT_dsa_supported && glGetTextureImageEXT && glTextureBufferRangeEXT)
EXT_dsa_supported = true;
}
else if (!vendor_MESA && vendor_string.find("nvidia") != umax)
{
vendor_NVIDIA = true;
}
#ifdef _WIN32
else if (vendor_string.find("amd") != umax || vendor_string.find("ati") != umax)
{
vendor_AMD = true;
// NOTE: Some of the later rebrands ended up in the 7000 line with 'AMD Radeon' branding.
// However, they all are stuck at GLSL 4.40 and below.
subvendor_ATI = renderer_string.find("ATI Radeon") != umax || glsl_version.version < 450;
}
#endif
initialized = true;
}
}