rpcs3/rpcs3/rpcs3qt/settings_dialog.cpp
2021-08-28 11:15:43 +02:00

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#include <QButtonGroup>
#include <QDialogButtonBox>
#include <QFontMetrics>
#include <QPushButton>
#include <QMessageBox>
#include <QInputDialog>
#include <QDesktopServices>
#include <QColorDialog>
#include <QSpinBox>
#include <QTimer>
#include <QScreen>
#include <QUrl>
#include "gui_settings.h"
#include "display_sleep_control.h"
#include "qt_utils.h"
#include "settings_dialog.h"
#include "ui_settings_dialog.h"
#include "tooltips.h"
#include "input_dialog.h"
#include "emu_settings_type.h"
#include "render_creator.h"
#include "microphone_creator.h"
#include "Emu/GameInfo.h"
#include "Emu/System.h"
#include "Emu/system_config.h"
#include "Emu/title.h"
#include <set>
#include <unordered_set>
#include <thread>
#include "util/sysinfo.hpp"
#include "util/asm.hpp"
#ifdef WITH_DISCORD_RPC
#include "_discord_utils.h"
#endif
LOG_CHANNEL(cfg_log, "CFG");
inline std::string sstr(const QString& _in) { return _in.toStdString(); }
inline std::string sstr(const QVariant& _in) { return sstr(_in.toString()); }
inline QString qsv(std::string_view sv) { return QString(sv.data()); }
extern const std::map<std::string_view, int> g_prx_list;
settings_dialog::settings_dialog(std::shared_ptr<gui_settings> gui_settings, std::shared_ptr<emu_settings> emu_settings, const int& tab_index, QWidget *parent, const GameInfo* game)
: QDialog(parent)
, m_tab_index(tab_index)
, ui(new Ui::settings_dialog)
, m_gui_settings(std::move(gui_settings))
, m_emu_settings(std::move(emu_settings))
{
ui->setupUi(this);
ui->buttonBox->button(QDialogButtonBox::StandardButton::Close)->setFocus();
ui->tab_widget_settings->setUsesScrollButtons(false);
ui->tab_widget_settings->tabBar()->setObjectName("tab_bar_settings");
if (!m_gui_settings->GetValue(gui::m_showDebugTab).toBool())
{
ui->tab_widget_settings->removeTab(9);
m_gui_settings->SetValue(gui::m_showDebugTab, false);
}
if (game)
{
ui->tab_widget_settings->removeTab(8);
ui->buttonBox->button(QDialogButtonBox::StandardButton::Save)->setText(tr("Save custom configuration", "Settings dialog"));
}
// Localized tooltips
const Tooltips tooltips;
// Add description labels
SubscribeDescription(ui->description_cpu);
SubscribeDescription(ui->description_gpu);
SubscribeDescription(ui->description_audio);
SubscribeDescription(ui->description_io);
SubscribeDescription(ui->description_system);
SubscribeDescription(ui->description_network);
SubscribeDescription(ui->description_advanced);
SubscribeDescription(ui->description_emulator);
if (!game)
{
SubscribeDescription(ui->description_gui);
}
SubscribeDescription(ui->description_debug);
if (game)
{
m_emu_settings->LoadSettings(game->serial);
setWindowTitle(tr("Settings: [%0] %1", "Settings dialog").arg(qstr(game->serial)).arg(qstr(game->name)));
}
else
{
m_emu_settings->LoadSettings();
setWindowTitle(tr("Settings", "Settings dialog"));
}
// Discord variables
m_use_discord = m_gui_settings->GetValue(gui::m_richPresence).toBool();
m_discord_state = m_gui_settings->GetValue(gui::m_discordState).toString();
// Various connects
const auto apply_configs = [this, use_discord_old = m_use_discord, discord_state_old = m_discord_state, game](bool do_exit)
{
std::set<std::string> selected;
for (int i = 0; i < ui->lleList->count(); ++i)
{
const auto& item = ui->lleList->item(i);
if (item->checkState() != Qt::CheckState::Unchecked)
{
// suffix indicates forced HLE mode
selected.emplace(sstr(item->text()) + ":hle");
}
}
for (int i = 0; i < ui->hleList->count(); ++i)
{
const auto& item = ui->hleList->item(i);
if (item->checkState() != Qt::CheckState::Unchecked)
{
// suffix indicates forced LLE mode
selected.emplace(sstr(item->text()) + ":lle");
}
}
const std::vector<std::string> selected_ls(selected.begin(), selected.end());
m_emu_settings->SaveSelectedLibraries(selected_ls);
m_emu_settings->SaveSettings();
if (do_exit)
{
accept();
}
Q_EMIT EmuSettingsApplied();
// Discord Settings can be saved regardless of WITH_DISCORD_RPC
m_gui_settings->SetValue(gui::m_richPresence, m_use_discord);
m_gui_settings->SetValue(gui::m_discordState, m_discord_state);
#ifdef WITH_DISCORD_RPC
if (m_use_discord != use_discord_old)
{
if (m_use_discord)
{
discord::initialize();
discord::update_presence(sstr(m_discord_state));
}
else
{
discord::shutdown();
}
}
else if (m_discord_state != discord_state_old && Emu.IsStopped())
{
discord::update_presence(sstr(m_discord_state), "Idle", false);
}
#endif
if (!game)
{
ApplyStylesheet(false);
}
};
connect(ui->buttonBox, &QDialogButtonBox::clicked, [apply_configs, this](QAbstractButton* button)
{
if (button == ui->buttonBox->button(QDialogButtonBox::Save))
{
apply_configs(true);
}
else if (button == ui->buttonBox->button(QDialogButtonBox::Apply))
{
apply_configs(false);
}
});
connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QWidget::close);
connect(ui->tab_widget_settings, &QTabWidget::currentChanged, [this]()
{
ui->buttonBox->button(QDialogButtonBox::StandardButton::Close)->setFocus();
});
// _____ _____ _ _ _______ _
// / ____| __ \| | | | |__ __| | |
// | | | |__) | | | | | | __ _| |__
// | | | ___/| | | | | |/ _` | '_
// | |____| | | |__| | | | (_| | |_) |
// \_____|_| \____/ |_|\__,_|_.__/
// Checkboxes
m_emu_settings->EnhanceCheckBox(ui->spuCache, emu_settings_type::SPUCache);
SubscribeTooltip(ui->spuCache, tooltips.settings.spu_cache);
m_emu_settings->EnhanceCheckBox(ui->lowerSPUThrPrio, emu_settings_type::LowerSPUThreadPrio);
SubscribeTooltip(ui->lowerSPUThrPrio, tooltips.settings.lower_spu_thread_priority);
m_emu_settings->EnhanceCheckBox(ui->spuLoopDetection, emu_settings_type::SPULoopDetection);
SubscribeTooltip(ui->spuLoopDetection, tooltips.settings.spu_loop_detection);
m_emu_settings->EnhanceCheckBox(ui->accurateXFloat, emu_settings_type::AccurateXFloat);
SubscribeTooltip(ui->accurateXFloat, tooltips.settings.accurate_xfloat);
m_emu_settings->EnhanceCheckBox(ui->fullWidthAVX512, emu_settings_type::FullWidthAVX512);
SubscribeTooltip(ui->fullWidthAVX512, tooltips.settings.full_width_avx512);
ui->fullWidthAVX512->setEnabled(utils::has_avx512());
// Comboboxes
m_emu_settings->EnhanceComboBox(ui->spuBlockSize, emu_settings_type::SPUBlockSize);
SubscribeTooltip(ui->gb_spuBlockSize, tooltips.settings.spu_block_size);
m_emu_settings->EnhanceComboBox(ui->threadsched, emu_settings_type::ThreadSchedulerMode);
if (constexpr u32 min_thread_count = 12; utils::get_thread_count() < min_thread_count)
{
ui->gb_threadsched->setDisabled(true);
SubscribeTooltip(ui->gb_threadsched,
tr(
"Changing the thread scheduler is not supported on CPUs with less than %0 threads.\n"
"\n"
"Control how RPCS3 utilizes the threads of your system.\n"
"Each option heavily depends on the game and on your CPU, it's recommended to try each option to find out which performs the best."
).arg(min_thread_count));
}
else
SubscribeTooltip(ui->gb_threadsched, tooltips.settings.enable_thread_scheduler);
m_emu_settings->EnhanceComboBox(ui->preferredSPUThreads, emu_settings_type::PreferredSPUThreads, true);
SubscribeTooltip(ui->gb_spu_threads, tooltips.settings.preferred_spu_threads);
ui->preferredSPUThreads->setItemText(ui->preferredSPUThreads->findData(0), tr("Auto", "Preferred SPU threads"));
if (utils::has_rtm())
{
m_emu_settings->EnhanceComboBox(ui->enableTSX, emu_settings_type::EnableTSX);
SubscribeTooltip(ui->gb_tsx, tooltips.settings.enable_tsx);
static const QString tsx_forced = qstr(fmt::format("%s", tsx_usage::forced));
static const QString tsx_default = qstr(m_emu_settings->GetSettingDefault(emu_settings_type::EnableTSX));
// connect the toogled signal so that the stateChanged signal in EnhanceCheckBox can be prevented
connect(ui->enableTSX, &QComboBox::currentTextChanged, [this](const QString& text)
{
if (text == tsx_forced && !utils::has_mpx() && QMessageBox::No == QMessageBox::critical(this, tr("Haswell/Broadwell TSX Warning"), tr(
R"(
<p style="white-space: nowrap;">
RPCS3 has detected you are using TSX functions on a Haswell or Broadwell CPU.<br>
Intel has deactivated these functions in newer Microcode revisions, since they can lead to unpredicted behaviour.<br>
That means using TSX may break games or even <font color="red"><b>damage</b></font> your data.<br>
We recommend to disable this feature and update your computer BIOS.<br><br>
Do you wish to use TSX anyway?
</p>
)"
), QMessageBox::Yes, QMessageBox::No))
{
// Reset if the messagebox was answered with no. This prevents the currentIndexChanged signal in EnhanceComboBox
ui->enableTSX->setCurrentText(tsx_default);
}
});
}
else
{
ui->enableTSX->setEnabled(false);
ui->enableTSX->setPlaceholderText(tr("Not supported", "Enable TSX"));
SubscribeTooltip(ui->enableTSX, tr("Unfortunately your CPU model does not support this instruction set.", "Enable TSX"));
m_emu_settings->SetSetting(emu_settings_type::EnableTSX, fmt::format("%s", tsx_usage::disabled));
}
// PPU tool tips
SubscribeTooltip(ui->ppu_precise, tooltips.settings.ppu_precise);
SubscribeTooltip(ui->ppu_fast, tooltips.settings.ppu_fast);
SubscribeTooltip(ui->ppu_llvm, tooltips.settings.ppu_llvm);
QButtonGroup *ppu_bg = new QButtonGroup(this);
ppu_bg->addButton(ui->ppu_precise, static_cast<int>(ppu_decoder_type::precise));
ppu_bg->addButton(ui->ppu_fast, static_cast<int>(ppu_decoder_type::fast));
ppu_bg->addButton(ui->ppu_llvm, static_cast<int>(ppu_decoder_type::llvm));
m_emu_settings->EnhanceRadioButton(ppu_bg, emu_settings_type::PPUDecoder);
// SPU tool tips
SubscribeTooltip(ui->spu_precise, tooltips.settings.spu_precise);
SubscribeTooltip(ui->spu_fast, tooltips.settings.spu_fast);
SubscribeTooltip(ui->spu_asmjit, tooltips.settings.spu_asmjit);
SubscribeTooltip(ui->spu_llvm, tooltips.settings.spu_llvm);
QButtonGroup *spu_bg = new QButtonGroup(this);
spu_bg->addButton(ui->spu_precise, static_cast<int>(spu_decoder_type::precise));
spu_bg->addButton(ui->spu_fast, static_cast<int>(spu_decoder_type::fast));
spu_bg->addButton(ui->spu_asmjit, static_cast<int>(spu_decoder_type::asmjit));
spu_bg->addButton(ui->spu_llvm, static_cast<int>(spu_decoder_type::llvm));
m_emu_settings->EnhanceRadioButton(spu_bg, emu_settings_type::SPUDecoder);
connect(ui->spu_llvm, &QAbstractButton::toggled, [this](bool checked)
{
ui->accurateXFloat->setEnabled(checked);
});
connect(ui->spu_fast, &QAbstractButton::toggled, [this](bool checked)
{
ui->accurateXFloat->setEnabled(checked);
});
ui->accurateXFloat->setEnabled(ui->spu_llvm->isChecked() || ui->spu_fast->isChecked());
#ifndef LLVM_AVAILABLE
ui->ppu_llvm->setEnabled(false);
ui->spu_llvm->setEnabled(false);
#endif
// _____ _____ _ _ _______ _
// / ____| __ \| | | | |__ __| | |
// | | __| |__) | | | | | | __ _| |__
// | | |_ | ___/| | | | | |/ _` | '_
// | |__| | | | |__| | | | (_| | |_) |
// \_____|_| \____/ |_|\__,_|_.__/
render_creator* r_creator = m_emu_settings->m_render_creator;
if (!r_creator)
{
fmt::throw_exception("settings_dialog::settings_dialog() render_creator is null");
}
r_creator->update_names(
{
m_emu_settings->GetLocalizedSetting("Vulkan", emu_settings_type::Renderer, static_cast<int>(video_renderer::vulkan)),
m_emu_settings->GetLocalizedSetting("OpenGl", emu_settings_type::Renderer, static_cast<int>(video_renderer::opengl)),
m_emu_settings->GetLocalizedSetting("Null", emu_settings_type::Renderer, static_cast<int>(video_renderer::null))
});
// Comboboxes
m_emu_settings->EnhanceComboBox(ui->renderBox, emu_settings_type::Renderer);
SubscribeTooltip(ui->gb_renderer, tooltips.settings.renderer);
SubscribeTooltip(ui->gb_graphicsAdapter, tooltips.settings.graphics_adapter);
m_emu_settings->EnhanceComboBox(ui->resBox, emu_settings_type::Resolution);
SubscribeTooltip(ui->gb_default_resolution, tooltips.settings.resolution);
// remove unsupported resolutions from the dropdown
const int saved_index = ui->resBox->currentIndex();
bool saved_index_removed = false;
if (game && game->resolution > 0)
{
const std::map<u32, std::string> resolutions
{
{ 1 << 0, fmt::format("%s", video_resolution::_480) },
{ 1 << 1, fmt::format("%s", video_resolution::_576) },
{ 1 << 2, fmt::format("%s", video_resolution::_720) },
{ 1 << 3, fmt::format("%s", video_resolution::_1080) },
// { 1 << 4, fmt::format("%s", video_resolution::_480p_16:9) },
// { 1 << 5, fmt::format("%s", video_resolution::_576p_16:9) },
};
for (int i = ui->resBox->count() - 1; i >= 0; i--)
{
bool has_resolution = false;
for (const auto& res : resolutions)
{
if ((game->resolution & res.first) && res.second == sstr(ui->resBox->itemText(i)))
{
has_resolution = true;
break;
}
}
if (!has_resolution)
{
ui->resBox->removeItem(i);
if (i == saved_index)
{
saved_index_removed = true;
}
}
}
}
for (int i = 0; i < ui->resBox->count(); i++)
{
const QVariantList var_list = ui->resBox->itemData(i).toList();
ensure(var_list.size() == 2 && var_list[0].canConvert<QString>());
if (var_list[0].toString() == "1280x720")
{
// Rename the default resolution for users
ui->resBox->setItemText(i, tr("1280x720 (Recommended)", "Resolution"));
// Set the current selection to the default if the original setting wasn't valid
if (saved_index_removed)
{
ui->resBox->setCurrentIndex(i);
}
break;
}
}
m_emu_settings->EnhanceComboBox(ui->aspectBox, emu_settings_type::AspectRatio);
SubscribeTooltip(ui->gb_aspectRatio, tooltips.settings.aspect_ratio);
m_emu_settings->EnhanceComboBox(ui->frameLimitBox, emu_settings_type::FrameLimit);
SubscribeTooltip(ui->gb_frameLimit, tooltips.settings.frame_limit);
m_emu_settings->EnhanceComboBox(ui->antiAliasing, emu_settings_type::MSAA);
SubscribeTooltip(ui->gb_antiAliasing, tooltips.settings.anti_aliasing);
m_emu_settings->EnhanceComboBox(ui->anisotropicFilterOverride, emu_settings_type::AnisotropicFilterOverride, true);
SubscribeTooltip(ui->gb_anisotropicFilter, tooltips.settings.anisotropic_filter);
// only allow values 0,2,4,8,16
for (int i = ui->anisotropicFilterOverride->count() - 1; i >= 0; i--)
{
switch (int val = ui->anisotropicFilterOverride->itemData(i).toInt())
{
case 0:
ui->anisotropicFilterOverride->setItemText(i, tr("Auto", "Anisotropic filter override"));
break;
case 2:
case 4:
case 8:
case 16:
ui->anisotropicFilterOverride->setItemText(i, tr("%1x", "Anisotropic filter override").arg(val));
break;
default:
ui->anisotropicFilterOverride->removeItem(i);
break;
}
}
// Comboboxes
m_emu_settings->EnhanceComboBox(ui->shaderCompilerThreads, emu_settings_type::ShaderCompilerNumThreads, true);
SubscribeTooltip(ui->gb_shader_compiler_threads, tooltips.settings.shader_compiler_threads);
ui->shaderCompilerThreads->setItemText(ui->shaderCompilerThreads->findData(0), tr("Auto", "Number of Shader Compiler Threads"));
// Checkboxes: main options
m_emu_settings->EnhanceCheckBox(ui->dumpColor, emu_settings_type::WriteColorBuffers);
SubscribeTooltip(ui->dumpColor, tooltips.settings.dump_color);
m_emu_settings->EnhanceCheckBox(ui->vsync, emu_settings_type::VSync);
SubscribeTooltip(ui->vsync, tooltips.settings.vsync);
m_emu_settings->EnhanceCheckBox(ui->stretchToDisplayArea, emu_settings_type::StretchToDisplayArea);
SubscribeTooltip(ui->stretchToDisplayArea, tooltips.settings.stretch_to_display_area);
m_emu_settings->EnhanceCheckBox(ui->disableVertexCache, emu_settings_type::DisableVertexCache);
SubscribeTooltip(ui->disableVertexCache, tooltips.settings.disable_vertex_cache);
m_emu_settings->EnhanceCheckBox(ui->multithreadedRSX, emu_settings_type::MultithreadedRSX);
SubscribeTooltip(ui->multithreadedRSX, tooltips.settings.multithreaded_rsx);
connect(ui->multithreadedRSX, &QCheckBox::clicked, [this](bool checked)
{
ui->disableVertexCache->setEnabled(!checked);
});
ui->disableVertexCache->setEnabled(!ui->multithreadedRSX->isChecked());
m_emu_settings->EnhanceCheckBox(ui->strictModeRendering, emu_settings_type::StrictRenderingMode);
SubscribeTooltip(ui->strictModeRendering, tooltips.settings.strict_rendering_mode);
const auto onStrictRenderingMode = [this](bool checked)
{
ui->gb_resolutionScale->setEnabled(!checked);
ui->gb_minimumScalableDimension->setEnabled(!checked);
ui->gb_anisotropicFilter->setEnabled(!checked);
ui->vulkansched->setEnabled(!checked);
};
connect(ui->strictModeRendering, &QCheckBox::clicked, this, onStrictRenderingMode);
m_emu_settings->EnhanceCheckBox(ui->asyncTextureStreaming, emu_settings_type::VulkanAsyncTextureUploads);
SubscribeTooltip(ui->asyncTextureStreaming, tooltips.settings.async_texture_streaming);
m_emu_settings->EnhanceCheckBox(ui->fsrUpscalingEnable, emu_settings_type::FsrUpscalingEnable);
SubscribeTooltip(ui->fsrUpscalingEnable, tooltips.settings.fsr_upscaling);
// Radio buttons
SubscribeTooltip(ui->rb_legacy_recompiler, tooltips.settings.legacy_shader_recompiler);
SubscribeTooltip(ui->rb_async_recompiler, tooltips.settings.async_shader_recompiler);
SubscribeTooltip(ui->rb_async_with_shader_interpreter, tooltips.settings.async_with_shader_interpreter);
SubscribeTooltip(ui->rb_shader_interpreter_only, tooltips.settings.shader_interpreter_only);
QButtonGroup *shader_mode_bg = new QButtonGroup(this);
shader_mode_bg->addButton(ui->rb_legacy_recompiler, static_cast<int>(shader_mode::recompiler));
shader_mode_bg->addButton(ui->rb_async_recompiler, static_cast<int>(shader_mode::async_recompiler));
shader_mode_bg->addButton(ui->rb_async_with_shader_interpreter, static_cast<int>(shader_mode::async_with_interpreter));
shader_mode_bg->addButton(ui->rb_shader_interpreter_only, static_cast<int>(shader_mode::interpreter_only));
m_emu_settings->EnhanceRadioButton(shader_mode_bg, emu_settings_type::ShaderMode);
// Sliders
m_emu_settings->EnhanceSlider(ui->resolutionScale, emu_settings_type::ResolutionScale);
SubscribeTooltip(ui->gb_resolutionScale, tooltips.settings.resolution_scale);
// rename label texts to fit current state of Resolution Scale
const int resolution_scale_def = stoi(m_emu_settings->GetSettingDefault(emu_settings_type::ResolutionScale));
auto scaled_resolution = [resolution_scale_def](int percentage)
{
if (percentage == resolution_scale_def)
{
return tr("100% (Default)", "Resolution scale");
}
return tr("%1% (%2x%3)", "Resolution scale").arg(percentage).arg(1280 * percentage / 100).arg(720 * percentage / 100);
};
ui->resolutionScale->setPageStep(50);
ui->resolutionScaleMin->setText(QString::number(ui->resolutionScale->minimum()));
ui->resolutionScaleMin->setFixedWidth(gui::utils::get_label_width(QStringLiteral("00")));
ui->resolutionScaleMax->setText(QString::number(ui->resolutionScale->maximum()));
ui->resolutionScaleMax->setFixedWidth(gui::utils::get_label_width(QStringLiteral("0000")));
ui->resolutionScaleVal->setText(scaled_resolution(ui->resolutionScale->value()));
connect(ui->resolutionScale, &QSlider::valueChanged, [scaled_resolution, this](int value)
{
ui->resolutionScaleVal->setText(scaled_resolution(value));
});
connect(ui->resolutionScaleReset, &QAbstractButton::clicked, [resolution_scale_def, this]()
{
ui->resolutionScale->setValue(resolution_scale_def);
});
SnapSlider(ui->resolutionScale, 25);
m_emu_settings->EnhanceSlider(ui->minimumScalableDimension, emu_settings_type::MinimumScalableDimension);
SubscribeTooltip(ui->gb_minimumScalableDimension, tooltips.settings.minimum_scalable_dimension);
// rename label texts to fit current state of Minimum Scalable Dimension
const int minimum_scalable_dimension_def = stoi(m_emu_settings->GetSettingDefault(emu_settings_type::MinimumScalableDimension));
auto min_scalable_dimension = [minimum_scalable_dimension_def](int dim)
{
if (dim == minimum_scalable_dimension_def)
{
return tr("%1x%1 (Default)", "Minimum scalable dimension").arg(dim);
}
return tr("%1x%1", "Minimum scalable dimension").arg(dim);
};
ui->minimumScalableDimension->setPageStep(64);
ui->minimumScalableDimensionMin->setText(QString::number(ui->minimumScalableDimension->minimum()));
ui->minimumScalableDimensionMin->setFixedWidth(gui::utils::get_label_width(QStringLiteral("00")));
ui->minimumScalableDimensionMax->setText(QString::number(ui->minimumScalableDimension->maximum()));
ui->minimumScalableDimensionMax->setFixedWidth(gui::utils::get_label_width(QStringLiteral("0000")));
ui->minimumScalableDimensionVal->setText(min_scalable_dimension(ui->minimumScalableDimension->value()));
connect(ui->minimumScalableDimension, &QSlider::valueChanged, [min_scalable_dimension, this](int value)
{
ui->minimumScalableDimensionVal->setText(min_scalable_dimension(value));
});
connect(ui->minimumScalableDimensionReset, &QAbstractButton::clicked, [minimum_scalable_dimension_def, this]()
{
ui->minimumScalableDimension->setValue(minimum_scalable_dimension_def);
});
const int fsr_sharpening_strength_def = stoi(m_emu_settings->GetSettingDefault(emu_settings_type::FsrSharpeningStrength));
auto fmt_fsr_sharpening_strength = [fsr_sharpening_strength_def](int value)
{
if (value == fsr_sharpening_strength_def)
{
return tr("%1% (Default)").arg(value);
}
return tr("%1%").arg(value);
};
m_emu_settings->EnhanceSlider(ui->fsrSharpeningStrength, emu_settings_type::FsrSharpeningStrength);
SubscribeTooltip(ui->fsrSharpeningStrength, tooltips.settings.fsr_rcas_strength);
SubscribeTooltip(ui->fsrSharpeningStrengthVal, tooltips.settings.fsr_rcas_strength);
SubscribeTooltip(ui->fsrSharpeningStrengthReset, tooltips.settings.fsr_rcas_strength);
ui->fsrSharpeningStrengthVal->setText(fmt_fsr_sharpening_strength(ui->fsrSharpeningStrength->value()));
connect(ui->fsrSharpeningStrength, &QSlider::valueChanged, [fmt_fsr_sharpening_strength, this](int value)
{
ui->fsrSharpeningStrengthVal->setText(fmt_fsr_sharpening_strength(value));
});
connect(ui->fsrSharpeningStrengthReset, &QAbstractButton::clicked, [fsr_sharpening_strength_def, this]()
{
ui->fsrSharpeningStrength->setValue(fsr_sharpening_strength_def);
});
// Remove renderers from the renderer Combobox if not supported
for (const auto& renderer : r_creator->renderers)
{
if (renderer->supported)
{
if (renderer->has_adapters)
{
renderer->old_adapter = qstr(m_emu_settings->GetSetting(renderer->type));
}
continue;
}
for (int i = 0; i < ui->renderBox->count(); i++)
{
if (ui->renderBox->itemText(i) == renderer->name)
{
ui->renderBox->removeItem(i);
break;
}
}
}
m_old_renderer = ui->renderBox->currentText();
const auto set_renderer = [r_creator, this](const QString& text)
{
if (text.isEmpty())
{
return;
}
const auto switchTo = [r_creator, text, this](const render_creator::render_info& renderer)
{
// Reset other adapters to old config
for (const auto& render : r_creator->renderers)
{
if (renderer.name != render->name && render->has_adapters && render->supported)
{
m_emu_settings->SetSetting(render->type, sstr(render->old_adapter));
}
}
// Enable/disable MSAA depending on renderer
ui->antiAliasing->setEnabled(renderer.has_msaa);
ui->antiAliasing->blockSignals(true);
ui->antiAliasing->setCurrentText(renderer.has_msaa ? qstr(m_emu_settings->GetSetting(emu_settings_type::MSAA)) : tr("Disabled", "MSAA"));
ui->antiAliasing->blockSignals(false);
ui->graphicsAdapterBox->clear();
// Fill combobox with placeholder if no adapters needed
if (!renderer.has_adapters)
{
ui->graphicsAdapterBox->clear();
ui->graphicsAdapterBox->setPlaceholderText(tr("Not needed for %0 renderer", "Graphics adapter").arg(text));
return;
}
// Fill combobox
ui->graphicsAdapterBox->clear();
ui->graphicsAdapterBox->addItems(renderer.adapters);
// Reset Adapter to old config
int idx = ui->graphicsAdapterBox->findText(renderer.old_adapter);
if (idx < 0)
{
idx = 0;
if (renderer.old_adapter.isEmpty())
{
rsx_log.warning("%s adapter config empty: setting to default!", sstr(renderer.name));
}
else
{
rsx_log.warning("Last used %s adapter not found: setting to default!", sstr(renderer.name));
}
}
ui->graphicsAdapterBox->setCurrentIndex(idx);
m_emu_settings->SetSetting(renderer.type, sstr(ui->graphicsAdapterBox->currentText()));
};
for (const auto& renderer : r_creator->renderers)
{
if (renderer->name == text)
{
switchTo(*renderer);
ui->graphicsAdapterBox->setEnabled(renderer->has_adapters);
}
}
};
const auto set_adapter = [r_creator, this](const QString& text)
{
if (text.isEmpty())
{
return;
}
// don't set adapter if signal was created by switching render
const QString new_renderer = ui->renderBox->currentText();
if (m_old_renderer != new_renderer)
{
m_old_renderer = new_renderer;
return;
}
for (const auto& render : r_creator->renderers)
{
if (render->name == new_renderer && render->has_adapters && render->adapters.contains(text))
{
m_emu_settings->SetSetting(render->type, sstr(text));
break;
}
}
};
// Init
set_renderer(ui->renderBox->currentText());
set_adapter(ui->graphicsAdapterBox->currentText());
// Events
connect(ui->graphicsAdapterBox, &QComboBox::currentTextChanged, set_adapter);
connect(ui->renderBox, &QComboBox::currentTextChanged, set_renderer);
auto apply_renderer_specific_options = [=, this](const QString& text)
{
// Vulkan-only
const bool is_vulkan = (text == r_creator->Vulkan.name);
ui->asyncTextureStreaming->setEnabled(is_vulkan);
ui->vulkansched->setEnabled(is_vulkan);
ui->fsrUpscalingEnable->setEnabled(is_vulkan);
ui->fsrSharpeningStrength->setEnabled(is_vulkan);
ui->fsrSharpeningStrengthReset->setEnabled(is_vulkan);
};
// Handle connects to disable specific checkboxes that depend on GUI state.
onStrictRenderingMode(ui->strictModeRendering->isChecked());
apply_renderer_specific_options(ui->renderBox->currentText()); // Init
connect(ui->renderBox, &QComboBox::currentTextChanged, apply_renderer_specific_options);
// _ _ _______ _
// /\ | (_) |__ __| | |
// / \ _ _ __| |_ ___ | | __ _| |__
// / /\ \| | | |/ _` | |/ _ \ | |/ _` | '_
// / ____ \ |_| | (_| | | (_) | | | (_| | |_) |
// /_/ \_\__,_|\__,_|_|\___/ |_|\__,_|_.__/
auto enable_time_stretching_options = [this](bool enabled)
{
ui->timeStretchingThresholdLabel->setEnabled(enabled);
ui->timeStretchingThreshold->setEnabled(enabled);
};
auto enable_buffering_options = [this, enable_time_stretching_options](bool enabled)
{
ui->audioBufferDuration->setEnabled(enabled);
ui->audioBufferDurationLabel->setEnabled(enabled);
ui->enableTimeStretching->setEnabled(enabled);
enable_time_stretching_options(enabled && ui->enableTimeStretching->isChecked());
};
auto enable_buffering = [this, enable_buffering_options](int index)
{
const QVariantList var_list = ui->audioOutBox->itemData(index).toList();
ensure(var_list.size() == 2 && var_list[0].canConvert<QString>());
const QString text = var_list[0].toString();
const bool enabled = text == "XAudio2" || text == "OpenAL" || text == "FAudio";
ui->enableBuffering->setEnabled(enabled);
enable_buffering_options(enabled && ui->enableBuffering->isChecked());
};
const QString mic_none = m_emu_settings->m_microphone_creator.get_none();
auto change_microphone_type = [mic_none, this](int index)
{
if (index < 0)
{
return;
}
const QVariantList var_list = ui->microphoneBox->itemData(index).toList();
ensure(var_list.size() == 2 && var_list[1].canConvert<int>());
const int handler_id = var_list[1].toInt();
int max = 0;
switch (static_cast<microphone_handler>(handler_id))
{
case microphone_handler::standard:
max = 4;
break;
case microphone_handler::singstar:
max = 2;
break;
case microphone_handler::real_singstar:
case microphone_handler::rocksmith:
max = 1;
break;
case microphone_handler::null:
break;
}
ui->microphone1Box->setEnabled(max > 0);
ui->microphone2Box->setEnabled(max > 1 && ui->microphone1Box->currentText() != mic_none);
ui->microphone3Box->setEnabled(max > 2 && ui->microphone2Box->currentText() != mic_none);
ui->microphone4Box->setEnabled(ui->microphone3Box->isEnabled() && ui->microphone3Box->currentText() != mic_none);
};
auto propagate_used_devices = [mic_none, change_microphone_type, this]()
{
for (u32 index = 0; index < 4; index++)
{
const QString cur_item = m_mics_combo[index]->currentText();
QStringList cur_list = m_emu_settings->m_microphone_creator.get_microphone_list();
for (u32 subindex = 0; subindex < 4; subindex++)
{
if (subindex != index && m_mics_combo[subindex]->currentText() != mic_none)
cur_list.removeOne(m_mics_combo[subindex]->currentText());
}
m_mics_combo[index]->blockSignals(true);
m_mics_combo[index]->clear();
m_mics_combo[index]->addItems(cur_list);
m_mics_combo[index]->setCurrentText(cur_item);
m_mics_combo[index]->blockSignals(false);
}
change_microphone_type(ui->microphoneBox->currentIndex());
};
const auto change_microphone_device = [mic_none, propagate_used_devices, this](u32 next_index, const QString& text)
{
m_emu_settings->SetSetting(emu_settings_type::MicrophoneDevices, m_emu_settings->m_microphone_creator.set_device(next_index, text));
if (next_index < 4 && text == mic_none)
m_mics_combo[next_index]->setCurrentText(mic_none);
propagate_used_devices();
};
// Comboboxes
m_emu_settings->EnhanceComboBox(ui->audioOutBox, emu_settings_type::AudioRenderer);
#ifdef WIN32
SubscribeTooltip(ui->gb_audio_out, tooltips.settings.audio_out);
#else
SubscribeTooltip(ui->gb_audio_out, tooltips.settings.audio_out_linux);
#endif
connect(ui->audioOutBox, QOverload<int>::of(&QComboBox::currentIndexChanged), enable_buffering);
m_emu_settings->EnhanceComboBox(ui->combo_audio_downmix, emu_settings_type::AudioChannels);
SubscribeTooltip(ui->gb_audio_downmix, tooltips.settings.downmix);
// TODO: enable this setting once cellAudioOutConfigure can change downmix on the fly
ui->combo_audio_downmix->removeItem(static_cast<int>(audio_downmix::use_application_settings));
// Microphone Comboboxes
m_mics_combo[0] = ui->microphone1Box;
m_mics_combo[1] = ui->microphone2Box;
m_mics_combo[2] = ui->microphone3Box;
m_mics_combo[3] = ui->microphone4Box;
connect(m_mics_combo[0], &QComboBox::currentTextChanged, [=, this](const QString& text) { change_microphone_device(1, text); });
connect(m_mics_combo[1], &QComboBox::currentTextChanged, [=, this](const QString& text) { change_microphone_device(2, text); });
connect(m_mics_combo[2], &QComboBox::currentTextChanged, [=, this](const QString& text) { change_microphone_device(3, text); });
connect(m_mics_combo[3], &QComboBox::currentTextChanged, [=, this](const QString& text) { change_microphone_device(4, text); });
m_emu_settings->m_microphone_creator.refresh_list();
propagate_used_devices(); // Fills comboboxes list
m_emu_settings->m_microphone_creator.parse_devices(m_emu_settings->GetSetting(emu_settings_type::MicrophoneDevices));
const auto mic_sel_list = m_emu_settings->m_microphone_creator.get_selection_list();
for (s32 index = 3; index >= 0; index--)
{
const auto mic = mic_sel_list[index];
const auto qmic = qstr(mic);
if (mic.empty() || m_mics_combo[index]->findText(qmic) == -1)
{
m_mics_combo[index]->setCurrentText(mic_none);
change_microphone_device(index+1, mic_none); // Ensures the value is set in config
}
else
{
m_mics_combo[index]->setCurrentText(qmic);
}
}
m_emu_settings->EnhanceComboBox(ui->microphoneBox, emu_settings_type::MicrophoneType);
SubscribeTooltip(ui->microphoneBox, tooltips.settings.microphone);
connect(ui->microphoneBox, QOverload<int>::of(&QComboBox::currentIndexChanged), change_microphone_type);
propagate_used_devices(); // Enables/Disables comboboxes and checks values from config for sanity
// Checkboxes
m_emu_settings->EnhanceCheckBox(ui->audioDump, emu_settings_type::DumpToFile);
SubscribeTooltip(ui->audioDump, tooltips.settings.audio_dump);
m_emu_settings->EnhanceCheckBox(ui->convert, emu_settings_type::ConvertTo16Bit);
SubscribeTooltip(ui->convert, tooltips.settings.convert);
m_emu_settings->EnhanceCheckBox(ui->enableBuffering, emu_settings_type::EnableBuffering);
SubscribeTooltip(ui->enableBuffering, tooltips.settings.enable_buffering);
connect(ui->enableBuffering, &QCheckBox::clicked, enable_buffering_options);
m_emu_settings->EnhanceCheckBox(ui->enableTimeStretching, emu_settings_type::EnableTimeStretching);
SubscribeTooltip(ui->enableTimeStretching, tooltips.settings.enable_time_stretching);
connect(ui->enableTimeStretching, &QCheckBox::clicked, enable_time_stretching_options);
enable_buffering(ui->audioOutBox->currentIndex());
// Sliders
EnhanceSlider(emu_settings_type::MasterVolume, ui->masterVolume, ui->masterVolumeLabel, tr("Master: %0 %", "Master volume"));
SubscribeTooltip(ui->master_volume, tooltips.settings.master_volume);
EnhanceSlider(emu_settings_type::AudioBufferDuration, ui->audioBufferDuration, ui->audioBufferDurationLabel, tr("Audio Buffer Duration: %0 ms", "Audio buffer duration"));
SubscribeTooltip(ui->audio_buffer_duration, tooltips.settings.audio_buffer_duration);
EnhanceSlider(emu_settings_type::TimeStretchingThreshold, ui->timeStretchingThreshold, ui->timeStretchingThresholdLabel, tr("Time Stretching Threshold: %0 %", "Time stretching threshold"));
SubscribeTooltip(ui->time_stretching_threshold, tooltips.settings.time_stretching_threshold);
// _____ __ ____ _______ _
// |_ _| / / / __ \ |__ __| | |
// | | / / | | | | | | __ _| |__
// | | / / | | | | | |/ _` | '_
// _| |_ / / | |__| | | | (_| | |_) |
// |_____| /_/ \____/ |_|\__,_|_.__/
// Comboboxes
m_emu_settings->EnhanceComboBox(ui->keyboardHandlerBox, emu_settings_type::KeyboardHandler);
SubscribeTooltip(ui->gb_keyboard_handler, tooltips.settings.keyboard_handler);
m_emu_settings->EnhanceComboBox(ui->mouseHandlerBox, emu_settings_type::MouseHandler);
SubscribeTooltip(ui->gb_mouse_handler, tooltips.settings.mouse_handler);
m_emu_settings->EnhanceComboBox(ui->cameraTypeBox, emu_settings_type::CameraType);
SubscribeTooltip(ui->gb_camera_type, tooltips.settings.camera_type);
m_emu_settings->EnhanceComboBox(ui->cameraBox, emu_settings_type::Camera);
SubscribeTooltip(ui->gb_camera_setting, tooltips.settings.camera);
m_emu_settings->EnhanceComboBox(ui->moveBox, emu_settings_type::Move);
SubscribeTooltip(ui->gb_move_handler, tooltips.settings.move);
m_emu_settings->EnhanceComboBox(ui->buzzBox, emu_settings_type::Buzz);
SubscribeTooltip(ui->gb_buzz_emulated, tooltips.settings.buzz);
// _____ _ _______ _
// / ____| | | |__ __| | |
// | (___ _ _ ___| |_ ___ _ __ ___ | | __ _| |__
// \___ \| | | / __| __/ _ \ '_ ` _ \ | |/ _` | '_
// ____) | |_| \__ \ || __/ | | | | | | | (_| | |_) |
// |_____/ \__, |___/\__\___|_| |_| |_| |_|\__,_|_.__/
// __/ |
// |___/
// Comboboxes
m_emu_settings->EnhanceComboBox(ui->sysLangBox, emu_settings_type::Language, false, false, 0, true);
SubscribeTooltip(ui->gb_sysLang, tooltips.settings.system_language);
m_emu_settings->EnhanceComboBox(ui->console_region, emu_settings_type::LicenseArea, false, false, 0, true);
SubscribeTooltip(ui->gb_console_region, tooltips.settings.license_area);
m_emu_settings->EnhanceComboBox(ui->keyboardType, emu_settings_type::KeyboardType, false, false, 0, true);
SubscribeTooltip(ui->gb_keyboardType, tooltips.settings.keyboard_type);
// Checkboxes
m_emu_settings->EnhanceCheckBox(ui->enableHostRoot, emu_settings_type::EnableHostRoot);
SubscribeTooltip(ui->enableHostRoot, tooltips.settings.enable_host_root);
m_emu_settings->EnhanceCheckBox(ui->enableCacheClearing, emu_settings_type::LimitCacheSize);
SubscribeTooltip(ui->gb_DiskCacheClearing, tooltips.settings.limit_cache_size);
if (game)
ui->gb_DiskCacheClearing->setDisabled(true);
else
connect(ui->enableCacheClearing, &QCheckBox::stateChanged, ui->maximumCacheSize, &QSlider::setEnabled);
// Date Time Edit Box
m_emu_settings->EnhanceDateTimeEdit(ui->console_time_edit, emu_settings_type::ConsoleTimeOffset, tr("dd MMM yyyy HH:mm"), true, true, 15000);
connect(ui->console_time_reset, &QAbstractButton::clicked, [this]()
{
ui->console_time_edit->setDateTime(QDateTime::currentDateTime());
});
SubscribeTooltip(ui->gb_console_time, tooltips.settings.console_time_offset);
// Sliders
EnhanceSlider(emu_settings_type::MaximumCacheSize, ui->maximumCacheSize, ui->maximumCacheSizeLabel, tr("Maximum size: %0 MB", "Maximum cache size"));
ui->maximumCacheSize->setEnabled(ui->enableCacheClearing->isChecked());
// Radio Buttons
// creating this in ui file keeps scrambling the order...
QButtonGroup *enter_button_assignment_bg = new QButtonGroup(this);
enter_button_assignment_bg->addButton(ui->enterButtonAssignCircle, 0);
enter_button_assignment_bg->addButton(ui->enterButtonAssignCross, 1);
m_emu_settings->EnhanceRadioButton(enter_button_assignment_bg, emu_settings_type::EnterButtonAssignment);
SubscribeTooltip(ui->gb_enterButtonAssignment, tooltips.settings.enter_button_assignment);
// _ _ _ _ _______ _
// | \ | | | | | | |__ __| | |
// | \| | ___| |___ _____ _ __| | __ | | __ _| |__
// | . ` |/ _ \ __\ \ /\ / / _ \| '__| |/ / | |/ _` | '_
// | |\ | __/ |_ \ V V / (_) | | | < | | (_| | |_) |
// |_| \_|\___|\__| \_/\_/ \___/|_| |_|\_\ |_|\__,_|_.__/
// Edits
m_emu_settings->EnhanceLineEdit(ui->edit_dns, emu_settings_type::DNSAddress);
SubscribeTooltip(ui->gb_edit_dns, tooltips.settings.dns);
m_emu_settings->EnhanceLineEdit(ui->edit_swaps, emu_settings_type::IpSwapList);
SubscribeTooltip(ui->gb_edit_swaps, tooltips.settings.dns_swap);
// Comboboxes
m_emu_settings->EnhanceComboBox(ui->netStatusBox, emu_settings_type::InternetStatus);
SubscribeTooltip(ui->gb_netStatusBox, tooltips.settings.net_status);
connect(ui->netStatusBox, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index)
{
ui->edit_dns->setEnabled(index > 0);
});
ui->edit_dns->setEnabled(ui->netStatusBox->currentIndex() > 0);
m_emu_settings->EnhanceComboBox(ui->psnStatusBox, emu_settings_type::PSNStatus);
SubscribeTooltip(ui->gb_psnStatusBox, tooltips.settings.psn_status);
// _ _ _______ _
// /\ | | | | |__ __| | |
// / \ __| |_ ____ _ _ __ ___ ___ __| | | | __ _| |__
// / /\ \ / _` \ \ / / _` | '_ \ / __/ _ \/ _` | | |/ _` | '_
// / ____ \ (_| |\ V / (_| | | | | (_| __/ (_| | | | (_| | |_) |
// /_/ \_\__,_| \_/ \__,_|_| |_|\___\___|\__,_| |_|\__,_|_.__/
// Checkboxes
m_emu_settings->EnhanceCheckBox(ui->debugConsoleMode, emu_settings_type::DebugConsoleMode);
SubscribeTooltip(ui->debugConsoleMode, tooltips.settings.debug_console_mode);
m_emu_settings->EnhanceCheckBox(ui->accurateLLVMdfma, emu_settings_type::AccurateLLVMdfma);
SubscribeTooltip(ui->accurateLLVMdfma, tooltips.settings.accurate_llvm_dfma);
ui->accurateLLVMdfma->setDisabled(utils::has_fma3() || utils::has_fma4());
m_emu_settings->EnhanceCheckBox(ui->AccurateVectorNaN, emu_settings_type::AccurateVectorNaN);
SubscribeTooltip(ui->AccurateVectorNaN, tooltips.settings.accurate_vector_nan);
m_emu_settings->EnhanceCheckBox(ui->silenceAllLogs, emu_settings_type::SilenceAllLogs);
SubscribeTooltip(ui->silenceAllLogs, tooltips.settings.silence_all_logs);
m_emu_settings->EnhanceCheckBox(ui->readColor, emu_settings_type::ReadColorBuffers);
SubscribeTooltip(ui->readColor, tooltips.settings.read_color);
m_emu_settings->EnhanceCheckBox(ui->readDepth, emu_settings_type::ReadDepthBuffer);
SubscribeTooltip(ui->readDepth, tooltips.settings.read_depth);
m_emu_settings->EnhanceCheckBox(ui->dumpDepth, emu_settings_type::WriteDepthBuffer);
SubscribeTooltip(ui->dumpDepth, tooltips.settings.dump_depth);
m_emu_settings->EnhanceCheckBox(ui->disableOnDiskShaderCache, emu_settings_type::DisableOnDiskShaderCache);
SubscribeTooltip(ui->disableOnDiskShaderCache, tooltips.settings.disable_on_disk_shader_cache);
m_emu_settings->EnhanceCheckBox(ui->relaxedZCULL, emu_settings_type::RelaxedZCULL);
SubscribeTooltip(ui->relaxedZCULL, tooltips.settings.relaxed_zcull);
// Comboboxes
m_emu_settings->EnhanceComboBox(ui->maxSPURSThreads, emu_settings_type::MaxSPURSThreads, true);
ui->maxSPURSThreads->setItemText(ui->maxSPURSThreads->findData(6), tr("Unlimited (Default)", "Max SPURS threads"));
SubscribeTooltip(ui->gb_max_spurs_threads, tooltips.settings.max_spurs_threads);
m_emu_settings->EnhanceComboBox(ui->sleepTimersAccuracy, emu_settings_type::SleepTimersAccuracy);
SubscribeTooltip(ui->gb_sleep_timers_accuracy, tooltips.settings.sleep_timers_accuracy);
m_emu_settings->EnhanceComboBox(ui->vulkansched, emu_settings_type::VulkanAsyncSchedulerDriver);
SubscribeTooltip(ui->gb_vulkansched, tooltips.settings.vulkan_async_scheduler);
// Sliders
EnhanceSlider(emu_settings_type::DriverWakeUpDelay, ui->wakeupDelay, ui->wakeupText, tr(reinterpret_cast<const char*>(u8"%0 µs"), "Driver wake up delay"));
SnapSlider(ui->wakeupDelay, 200);
ui->wakeupDelay->setMaximum(7000); // Very large values must be entered with config.yml changes
ui->wakeupDelay->setPageStep(200);
const int wakeup_def = stoi(m_emu_settings->GetSettingDefault(emu_settings_type::DriverWakeUpDelay));
connect(ui->wakeupReset, &QAbstractButton::clicked, [wakeup_def, this]()
{
ui->wakeupDelay->setValue(wakeup_def);
});
EnhanceSlider(emu_settings_type::VBlankRate, ui->vblank, ui->vblankText, tr("%0 Hz", "VBlank rate"));
SnapSlider(ui->vblank, 30);
ui->vblank->setPageStep(60);
const int vblank_def = stoi(m_emu_settings->GetSettingDefault(emu_settings_type::VBlankRate));
connect(ui->vblankReset, &QAbstractButton::clicked, [vblank_def, this]()
{
ui->vblank->setValue(vblank_def);
});
EnhanceSlider(emu_settings_type::ClocksScale, ui->clockScale, ui->clockScaleText, tr("%0 %", "Clocks scale"));
SnapSlider(ui->clockScale, 10);
ui->clockScale->setPageStep(50);
const int clocks_scale_def = stoi(m_emu_settings->GetSettingDefault(emu_settings_type::ClocksScale));
connect(ui->clockScaleReset, &QAbstractButton::clicked, [=, this]()
{
ui->clockScale->setValue(clocks_scale_def);
});
if (!game) // Prevent users from doing dumb things
{
ui->vblank->setDisabled(true);
ui->vblankReset->setDisabled(true);
SubscribeTooltip(ui->gb_vblank, tooltips.settings.disabled_from_global);
ui->clockScale->setDisabled(true);
ui->clockScaleReset->setDisabled(true);
SubscribeTooltip(ui->gb_clockScale, tooltips.settings.disabled_from_global);
ui->wakeupDelay->setDisabled(true);
ui->wakeupReset->setDisabled(true);
SubscribeTooltip(ui->gb_wakeupDelay, tooltips.settings.disabled_from_global);
}
else
{
SubscribeTooltip(ui->gb_vblank, tooltips.settings.vblank_rate);
SubscribeTooltip(ui->gb_clockScale, tooltips.settings.clocks_scale);
SubscribeTooltip(ui->gb_wakeupDelay, tooltips.settings.wake_up_delay);
}
std::vector<std::string> loadedLibs = m_emu_settings->GetLibrariesControl();
std::set<std::string_view> set(loadedLibs.begin(), loadedLibs.end());
for (const auto& lib : g_prx_list)
{
// -1: Override LLE
// 1: Override HLE
// 0: No override
const int res = static_cast<int>(set.count(std::string(lib.first) + ":hle") - set.count(std::string(lib.first) + ":lle"));
const auto list = (lib.second ? ui->hleList : ui->lleList);
QListWidgetItem* item = new QListWidgetItem(qsv(lib.first), list);
item->setFlags(item->flags() | Qt::ItemIsUserCheckable); // set checkable flag
// If no override selected (res=0), checkbox is unchecked
// Otherwise if the override does not match the default behaviour, checkbox is checked
item->setCheckState(res && res != (lib.second * 2 - 1) ? Qt::Checked : Qt::Unchecked); // AND initialize check state
item->setToolTip(!lib.second ? tooltips.settings.lib_default_lle :
(lib.first.starts_with("libsysutil") ? tr("Do not touch libsysutil libs, development purposes only, will cause game crashes.") : tooltips.settings.lib_default_hle));
list->addItem(item);
}
SubscribeTooltip(ui->lleList, tooltips.settings.lle_list);
SubscribeTooltip(ui->hleList, tooltips.settings.hle_list);
ui->searchBox->setPlaceholderText(tr("Search libraries", "Library search box"));
const auto on_lib_state_changed = [this](const QString& text)
{
const QString search_term = text.toLower();
std::vector<QListWidgetItem*> items, items2;
// Take current items
while (ui->lleList->count())
{
items.push_back(ui->lleList->takeItem(0));
}
while (ui->hleList->count())
{
items2.push_back(ui->hleList->takeItem(0));
}
// sort items: checked items first then alphabetical order
const auto func = [](QListWidgetItem *i1, QListWidgetItem *i2)
{
return (i1->checkState() != i2->checkState()) ? (i1->checkState() > i2->checkState()) : (i1->text() < i2->text());
};
std::sort(items.begin(), items.end(), func);
std::sort(items2.begin(), items2.end(), func);
for (uint i = 0; i < items.size(); i++)
{
ui->lleList->addItem(items[i]);
// only show items filtered for search text
ui->lleList->setRowHidden(i, !items[i]->text().contains(search_term));
}
for (uint i = 0; i < items2.size(); i++)
{
ui->hleList->addItem(items2[i]);
// only show items filtered for search text
ui->hleList->setRowHidden(i, !items2[i]->text().contains(search_term));
}
};
// Sort libs
on_lib_state_changed({});
// Events
connect(ui->searchBox, &QLineEdit::textChanged, on_lib_state_changed);
connect(ui->resetLleList, &QAbstractButton::clicked, [this, on_lib_state_changed]()
{
for (int i = 0; i < ui->lleList->count(); i++)
{
ui->lleList->item(i)->setCheckState(Qt::Unchecked);
}
for (int i = 0; i < ui->hleList->count(); i++)
{
ui->hleList->item(i)->setCheckState(Qt::Unchecked);
}
on_lib_state_changed(ui->searchBox->text());
});
// enable multiselection (there must be a better way)
connect(ui->lleList, &QListWidget::itemChanged, [this](QListWidgetItem* item)
{
for (auto cb : ui->lleList->selectedItems())
{
cb->setCheckState(item->checkState());
}
});
connect(ui->hleList, &QListWidget::itemChanged, [this](QListWidgetItem* item)
{
for (auto cb : ui->hleList->selectedItems())
{
cb->setCheckState(item->checkState());
}
});
// ______ _ _ _______ _
// | ____| | | | | |__ __| | |
// | |__ _ __ ___ _ _| | __ _| |_ ___ _ __ | | __ _| |__
// | __| | '_ ` _ \| | | | |/ _` | __/ _ \| '__| | |/ _` | '_
// | |____| | | | | | |_| | | (_| | || (_) | | | | (_| | |_) |
// |______|_| |_| |_|\__,_|_|\__,_|\__\___/|_| |_|\__,_|_.__/
// Comboboxes
m_emu_settings->EnhanceComboBox(ui->maxLLVMThreads, emu_settings_type::MaxLLVMThreads, true, true, utils::get_thread_count());
SubscribeTooltip(ui->gb_max_llvm, tooltips.settings.max_llvm_threads);
ui->maxLLVMThreads->setItemText(ui->maxLLVMThreads->findData(0), tr("All (%1)", "Max LLVM threads").arg(utils::get_thread_count()));
m_emu_settings->EnhanceComboBox(ui->perfOverlayDetailLevel, emu_settings_type::PerfOverlayDetailLevel);
SubscribeTooltip(ui->perf_overlay_detail_level, tooltips.settings.perf_overlay_detail_level);
m_emu_settings->EnhanceComboBox(ui->perfOverlayPosition, emu_settings_type::PerfOverlayPosition);
SubscribeTooltip(ui->perf_overlay_position, tooltips.settings.perf_overlay_position);
// Checkboxes
m_emu_settings->EnhanceCheckBox(ui->exitOnStop, emu_settings_type::ExitRPCS3OnFinish);
SubscribeTooltip(ui->exitOnStop, tooltips.settings.exit_on_stop);
m_emu_settings->EnhanceCheckBox(ui->alwaysStart, emu_settings_type::StartOnBoot);
SubscribeTooltip(ui->alwaysStart, tooltips.settings.start_on_boot);
m_emu_settings->EnhanceCheckBox(ui->startGameFullscreen, emu_settings_type::StartGameFullscreen);
SubscribeTooltip(ui->startGameFullscreen, tooltips.settings.start_game_fullscreen);
m_emu_settings->EnhanceCheckBox(ui->preventDisplaySleep, emu_settings_type::PreventDisplaySleep);
SubscribeTooltip(ui->preventDisplaySleep, tooltips.settings.prevent_display_sleep);
ui->preventDisplaySleep->setEnabled(display_sleep_control_supported());
m_emu_settings->EnhanceCheckBox(ui->showTrophyPopups, emu_settings_type::ShowTrophyPopups);
SubscribeTooltip(ui->showTrophyPopups, tooltips.settings.show_trophy_popups);
m_emu_settings->EnhanceCheckBox(ui->useNativeInterface, emu_settings_type::UseNativeInterface);
SubscribeTooltip(ui->useNativeInterface, tooltips.settings.use_native_interface);
m_emu_settings->EnhanceCheckBox(ui->showShaderCompilationHint, emu_settings_type::ShowShaderCompilationHint);
SubscribeTooltip(ui->showShaderCompilationHint, tooltips.settings.show_shader_compilation_hint);
m_emu_settings->EnhanceCheckBox(ui->perfOverlayCenterX, emu_settings_type::PerfOverlayCenterX);
SubscribeTooltip(ui->perfOverlayCenterX, tooltips.settings.perf_overlay_center_x);
connect(ui->perfOverlayCenterX, &QCheckBox::clicked, [this](bool checked)
{
ui->perfOverlayMarginX->setEnabled(!checked);
});
ui->perfOverlayMarginX->setEnabled(!ui->perfOverlayCenterX->isChecked());
m_emu_settings->EnhanceCheckBox(ui->perfOverlayCenterY, emu_settings_type::PerfOverlayCenterY);
SubscribeTooltip(ui->perfOverlayCenterY, tooltips.settings.perf_overlay_center_y);
connect(ui->perfOverlayCenterY, &QCheckBox::clicked, [this](bool checked)
{
ui->perfOverlayMarginY->setEnabled(!checked);
});
ui->perfOverlayMarginY->setEnabled(!ui->perfOverlayCenterY->isChecked());
m_emu_settings->EnhanceCheckBox(ui->perfOverlayFramerateGraphEnabled, emu_settings_type::PerfOverlayFramerateGraphEnabled);
SubscribeTooltip(ui->perfOverlayFramerateGraphEnabled, tooltips.settings.perf_overlay_framerate_graph_enabled);
m_emu_settings->EnhanceCheckBox(ui->perfOverlayFrametimeGraphEnabled, emu_settings_type::PerfOverlayFrametimeGraphEnabled);
SubscribeTooltip(ui->perfOverlayFrametimeGraphEnabled, tooltips.settings.perf_overlay_frametime_graph_enabled);
m_emu_settings->EnhanceCheckBox(ui->perfOverlayEnabled, emu_settings_type::PerfOverlayEnabled);
SubscribeTooltip(ui->perfOverlayEnabled, tooltips.settings.perf_overlay_enabled);
auto enable_perf_overlay_options = [this](bool enabled)
{
ui->label_detail_level->setEnabled(enabled);
ui->label_update_interval->setEnabled(enabled);
ui->label_font_size->setEnabled(enabled);
ui->label_position->setEnabled(enabled);
ui->label_opacity->setEnabled(enabled);
ui->label_margin_x->setEnabled(enabled);
ui->label_margin_y->setEnabled(enabled);
ui->perfOverlayDetailLevel->setEnabled(enabled);
ui->perfOverlayPosition->setEnabled(enabled);
ui->perfOverlayUpdateInterval->setEnabled(enabled);
ui->perfOverlayFontSize->setEnabled(enabled);
ui->perfOverlayOpacity->setEnabled(enabled);
ui->perfOverlayMarginX->setEnabled(enabled && !ui->perfOverlayCenterX->isChecked());
ui->perfOverlayMarginY->setEnabled(enabled && !ui->perfOverlayCenterY->isChecked());
ui->perfOverlayCenterX->setEnabled(enabled);
ui->perfOverlayCenterY->setEnabled(enabled);
ui->perfOverlayFramerateGraphEnabled->setEnabled(enabled);
ui->perfOverlayFrametimeGraphEnabled->setEnabled(enabled);
ui->perf_overlay_framerate_datapoints->setEnabled(enabled);
ui->perf_overlay_frametime_datapoints->setEnabled(enabled);
};
enable_perf_overlay_options(ui->perfOverlayEnabled->isChecked());
connect(ui->perfOverlayEnabled, &QCheckBox::clicked, enable_perf_overlay_options);
m_emu_settings->EnhanceCheckBox(ui->shaderLoadBgEnabled, emu_settings_type::ShaderLoadBgEnabled);
SubscribeTooltip(ui->shaderLoadBgEnabled, tooltips.settings.shader_load_bg_enabled);
auto enable_shader_loader_options = [this](bool enabled)
{
ui->label_shaderLoadBgDarkening->setEnabled(enabled);
ui->label_shaderLoadBgBlur->setEnabled(enabled);
ui->shaderLoadBgDarkening->setEnabled(enabled);
ui->shaderLoadBgBlur->setEnabled(enabled);
};
enable_shader_loader_options(ui->shaderLoadBgEnabled->isChecked());
connect(ui->shaderLoadBgEnabled, &QCheckBox::clicked, enable_shader_loader_options);
// Sliders
EnhanceSlider(emu_settings_type::PerfOverlayUpdateInterval, ui->perfOverlayUpdateInterval, ui->label_update_interval, tr("Update Interval: %0 ms", "Performance overlay update interval"));
SubscribeTooltip(ui->perf_overlay_update_interval, tooltips.settings.perf_overlay_update_interval);
EnhanceSlider(emu_settings_type::PerfOverlayFontSize, ui->perfOverlayFontSize, ui->label_font_size, tr("Font Size: %0 px", "Performance overlay font size"));
SubscribeTooltip(ui->perf_overlay_font_size, tooltips.settings.perf_overlay_font_size);
EnhanceSlider(emu_settings_type::PerfOverlayOpacity, ui->perfOverlayOpacity, ui->label_opacity, tr("Opacity: %0 %", "Performance overlay opacity"));
SubscribeTooltip(ui->perf_overlay_opacity, tooltips.settings.perf_overlay_opacity);
EnhanceSlider(emu_settings_type::PerfOverlayFramerateDatapoints, ui->slider_framerate_datapoints, ui->label_framerate_datapoints, tr("Framerate datapoints: %0", "Framerate graph datapoints"));
SubscribeTooltip(ui->perf_overlay_framerate_datapoints, tooltips.settings.perf_overlay_framerate_datapoints);
EnhanceSlider(emu_settings_type::PerfOverlayFrametimeDatapoints, ui->slider_frametime_datapoints, ui->label_frametime_datapoints, tr("Frametime datapoints: %0", "Frametime graph datapoints"));
SubscribeTooltip(ui->perf_overlay_frametime_datapoints, tooltips.settings.perf_overlay_frametime_datapoints);
EnhanceSlider(emu_settings_type::ShaderLoadBgDarkening, ui->shaderLoadBgDarkening, ui->label_shaderLoadBgDarkening, tr("Background darkening: %0 %", "Shader load background darkening"));
SubscribeTooltip(ui->shaderLoadBgDarkening, tooltips.settings.shader_load_bg_darkening);
EnhanceSlider(emu_settings_type::ShaderLoadBgBlur, ui->shaderLoadBgBlur, ui->label_shaderLoadBgBlur, tr("Background blur: %0 %", "Shader load background blur"));
SubscribeTooltip(ui->shaderLoadBgBlur, tooltips.settings.shader_load_bg_blur);
// SpinBoxes
m_emu_settings->EnhanceSpinBox(ui->perfOverlayMarginX, emu_settings_type::PerfOverlayMarginX, "", tr("px", "Performance overlay margin x"));
SubscribeTooltip(ui->perfOverlayMarginX, tooltips.settings.perf_overlay_margin_x);
m_emu_settings->EnhanceSpinBox(ui->perfOverlayMarginY, emu_settings_type::PerfOverlayMarginY, "", tr("px", "Performance overlay margin y"));
SubscribeTooltip(ui->perfOverlayMarginY, tooltips.settings.perf_overlay_margin_y);
// Global settings (gui_settings)
if (!game)
{
SubscribeTooltip(ui->gs_resizeOnBoot_widget, tooltips.settings.resize_on_boot);
SubscribeTooltip(ui->gs_disableMouse, tooltips.settings.disable_mouse);
SubscribeTooltip(ui->gs_disableKbHotkeys, tooltips.settings.disable_kb_hotkeys);
SubscribeTooltip(ui->gs_showMouseInFullscreen, tooltips.settings.show_mouse_in_fullscreen);
SubscribeTooltip(ui->gs_lockMouseInFullscreen, tooltips.settings.lock_mouse_in_fullscreen);
SubscribeTooltip(ui->gs_hideMouseOnIdle_widget, tooltips.settings.hide_mouse_on_idle);
ui->gs_disableMouse->setChecked(m_gui_settings->GetValue(gui::gs_disableMouse).toBool());
connect(ui->gs_disableMouse, &QCheckBox::clicked, [this](bool val)
{
m_gui_settings->SetValue(gui::gs_disableMouse, val);
});
ui->gs_disableKbHotkeys->setChecked(m_gui_settings->GetValue(gui::gs_disableKbHotkeys).toBool());
connect(ui->gs_disableKbHotkeys, &QCheckBox::clicked, [this](bool val)
{
m_gui_settings->SetValue(gui::gs_disableKbHotkeys, val);
});
ui->gs_showMouseInFullscreen->setChecked(m_gui_settings->GetValue(gui::gs_showMouseFs).toBool());
connect(ui->gs_showMouseInFullscreen, &QCheckBox::clicked, [this](bool val)
{
m_gui_settings->SetValue(gui::gs_showMouseFs, val);
});
ui->gs_lockMouseInFullscreen->setChecked(m_gui_settings->GetValue(gui::gs_lockMouseFs).toBool());
connect(ui->gs_lockMouseInFullscreen, &QCheckBox::clicked, [this](bool val)
{
m_gui_settings->SetValue(gui::gs_lockMouseFs, val);
});
ui->gs_hideMouseOnIdle->setChecked(m_gui_settings->GetValue(gui::gs_hideMouseIdle).toBool());
connect(ui->gs_hideMouseOnIdle, &QCheckBox::clicked, [this](bool checked)
{
m_gui_settings->SetValue(gui::gs_hideMouseIdle, checked);
ui->gs_hideMouseOnIdleTime->setEnabled(checked);
});
ui->gs_hideMouseOnIdleTime->setEnabled(ui->gs_hideMouseOnIdle->checkState() == Qt::CheckState::Checked);
ui->gs_hideMouseOnIdleTime->setValue(m_gui_settings->GetValue(gui::gs_hideMouseIdleTime).toUInt());
connect(ui->gs_hideMouseOnIdleTime, &QSpinBox::editingFinished, [this]()
{
m_gui_settings->SetValue(gui::gs_hideMouseIdleTime, ui->gs_hideMouseOnIdleTime->value());
});
const bool enable_buttons = m_gui_settings->GetValue(gui::gs_resize).toBool();
ui->gs_resizeOnBoot->setChecked(enable_buttons);
ui->gs_width->setEnabled(enable_buttons);
ui->gs_height->setEnabled(enable_buttons);
const QRect screen = QGuiApplication::primaryScreen()->geometry();
const int width = m_gui_settings->GetValue(gui::gs_width).toInt();
const int height = m_gui_settings->GetValue(gui::gs_height).toInt();
ui->gs_width->setValue(std::min(width, screen.width()));
ui->gs_height->setValue(std::min(height, screen.height()));
connect(ui->gs_resizeOnBoot, &QCheckBox::clicked, [=, this](bool val)
{
m_gui_settings->SetValue(gui::gs_resize, val);
ui->gs_width->setEnabled(val);
ui->gs_height->setEnabled(val);
});
connect(ui->gs_width, &QSpinBox::editingFinished, [=, this]()
{
ui->gs_width->setValue(std::min(ui->gs_width->value(), QGuiApplication::primaryScreen()->size().width()));
m_gui_settings->SetValue(gui::gs_width, ui->gs_width->value());
});
connect(ui->gs_height, &QSpinBox::editingFinished, [=, this]()
{
ui->gs_height->setValue(std::min(ui->gs_height->value(), QGuiApplication::primaryScreen()->size().height()));
m_gui_settings->SetValue(gui::gs_height, ui->gs_height->value());
});
}
else
{
ui->gb_viewport->setEnabled(false);
ui->gb_viewport->setVisible(false);
}
// Game window title builder
const auto get_game_window_title = [this, game](const QString& format)
{
rpcs3::title_format_data title_data;
title_data.format = sstr(format);
title_data.renderer = m_emu_settings->GetSetting(emu_settings_type::Renderer);
title_data.vulkan_adapter = m_emu_settings->GetSetting(emu_settings_type::VulkanAdapter);
title_data.fps = 60.;
if (game)
{
title_data.title = game->name;
title_data.title_id = game->serial;
}
else
{
title_data.title = sstr(tr("My Game", "Game window title"));
title_data.title_id = "ABCD12345";
}
const std::string game_window_title = rpcs3::get_formatted_title(title_data);
if (game_window_title.empty())
{
return QStringLiteral("RPCS3");
}
return qstr(game_window_title);
};
const auto set_game_window_title = [get_game_window_title, this](const std::string& format)
{
const auto game_window_title_format = qstr(format);
const auto game_window_title = get_game_window_title(game_window_title_format);
const auto width = ui->label_game_window_title_format->sizeHint().width();
const auto metrics = ui->label_game_window_title_format->fontMetrics();
const auto elided_text = metrics.elidedText(game_window_title_format, Qt::ElideRight, width);
const auto tooltip = game_window_title_format + QStringLiteral("\n\n") + game_window_title;
ui->label_game_window_title_format->setText(elided_text);
ui->label_game_window_title_format->setToolTip(tooltip);
};
connect(ui->edit_button_game_window_title_format, &QAbstractButton::clicked, [get_game_window_title, set_game_window_title, this]()
{
auto get_game_window_title_label = [get_game_window_title, set_game_window_title, this](const QString& format)
{
const QString game_window_title = get_game_window_title(format);
const std::vector<std::pair<const QString, const QString>> window_title_glossary =
{
{ "%G", tr("GPU Model", "Game window title") },
{ "%C", tr("CPU Model", "Game window title") },
{ "%c", tr("Thread Count", "Game window title") },
{ "%M", tr("System Memory", "Game window title") },
{ "%F", tr("Framerate", "Game window title") },
{ "%R", tr("Renderer", "Game window title") },
{ "%T", tr("Title", "Game window title") },
{ "%t", tr("Title ID", "Game window title") },
{ "%V", tr("RPCS3 Version", "Game window title") }
};
QString glossary;
for (const auto& entry : window_title_glossary)
{
glossary += entry.first + "\t = " + entry.second + "\n";
}
return tr("Glossary:\n\n%0\nPreview:\n\n%1\n", "Game window title").arg(glossary).arg(game_window_title);
};
const std::string game_title_format = m_emu_settings->GetSetting(emu_settings_type::WindowTitleFormat);
QString edited_format = qstr(game_title_format);
input_dialog dlg(-1, edited_format, tr("Game Window Title Format", "Game window title"), get_game_window_title_label(edited_format), "", this);
dlg.resize(width() * .75, dlg.height());
connect(&dlg, &input_dialog::text_changed, [&edited_format, &dlg, get_game_window_title_label](const QString& text)
{
edited_format = text.simplified();
dlg.set_label_text(get_game_window_title_label(edited_format));
});
if (dlg.exec() == QDialog::Accepted)
{
m_emu_settings->SetSetting(emu_settings_type::WindowTitleFormat, sstr(edited_format));
set_game_window_title(m_emu_settings->GetSetting(emu_settings_type::WindowTitleFormat));
}
});
connect(ui->reset_button_game_window_title_format, &QAbstractButton::clicked, [set_game_window_title, this]()
{
const std::string default_game_title_format = m_emu_settings->GetSettingDefault(emu_settings_type::WindowTitleFormat);
m_emu_settings->SetSetting(emu_settings_type::WindowTitleFormat, default_game_title_format);
set_game_window_title(default_game_title_format);
});
// Load and apply the configured game window title format
set_game_window_title(m_emu_settings->GetSetting(emu_settings_type::WindowTitleFormat));
SubscribeTooltip(ui->gb_game_window_title, tooltips.settings.game_window_title_format);
// _____ _ _ _ _______ _
// / ____|| | | || | |__ __| | |
// | | __|| | | || | | | __ _| |__
// | | |_ || | | || | | |/ _` | '_
// | |__| || |__| || | | | (_| | |_) |
// \_____| \____/ |_| |_|\__,_|_.__/
if (!game)
{
SubscribeTooltip(ui->gb_stylesheets, tooltips.settings.stylesheets);
SubscribeTooltip(ui->cb_custom_colors, tooltips.settings.custom_colors);
SubscribeTooltip(ui->cb_show_welcome, tooltips.settings.show_welcome);
SubscribeTooltip(ui->cb_show_exit_game, tooltips.settings.show_exit_game);
SubscribeTooltip(ui->cb_show_boot_game, tooltips.settings.show_boot_game);
SubscribeTooltip(ui->cb_show_pkg_install, tooltips.settings.show_pkg_install);
SubscribeTooltip(ui->cb_show_pup_install, tooltips.settings.show_pup_install);
SubscribeTooltip(ui->cb_show_obsolete_cfg_dialog, tooltips.settings.show_obsolete_cfg);
SubscribeTooltip(ui->gb_updates, tooltips.settings.check_update_start);
// Discord:
SubscribeTooltip(ui->useRichPresence, tooltips.settings.use_rich_presence);
SubscribeTooltip(ui->discordState, tooltips.settings.discord_state);
ui->useRichPresence->setChecked(m_use_discord);
ui->label_discordState->setEnabled(m_use_discord);
ui->discordState->setEnabled(m_use_discord);
ui->discordState->setText(m_discord_state);
connect(ui->useRichPresence, &QCheckBox::clicked, [this](bool checked)
{
ui->discordState->setEnabled(checked);
ui->label_discordState->setEnabled(checked);
m_use_discord = checked;
});
connect(ui->discordState, &QLineEdit::editingFinished, [this]()
{
m_discord_state = ui->discordState->text();
});
// Log and TTY:
SubscribeTooltip(ui->log_limit, tooltips.settings.log_limit);
SubscribeTooltip(ui->tty_limit, tooltips.settings.tty_limit);
ui->spinbox_log_limit->setValue(m_gui_settings->GetValue(gui::l_limit).toInt());
connect(ui->spinbox_log_limit, &QSpinBox::editingFinished, [this]()
{
m_gui_settings->SetValue(gui::l_limit, ui->spinbox_log_limit->value());
});
ui->spinbox_tty_limit->setValue(m_gui_settings->GetValue(gui::l_limit_tty).toInt());
connect(ui->spinbox_tty_limit, &QSpinBox::editingFinished, [this]()
{
m_gui_settings->SetValue(gui::l_limit_tty, ui->spinbox_tty_limit->value());
});
// colorize preview icons
const auto add_colored_icon = [this](QPushButton *button, const QColor& color, const QIcon& icon = QIcon(), const QColor& iconColor = QColor())
{
QLabel* text = new QLabel(button->text());
text->setObjectName("color_button");
text->setAlignment(Qt::AlignCenter);
text->setAttribute(Qt::WA_TransparentForMouseEvents, true);
delete button->layout();
if (icon.isNull())
{
QPixmap pixmap(100, 100);
pixmap.fill(color);
button->setIcon(pixmap);
}
else
{
button->setIcon(gui::utils::get_colorized_icon(icon, iconColor, color, true));
}
button->setText("");
button->setStyleSheet(styleSheet().append("text-align:left;"));
button->setLayout(new QGridLayout);
button->layout()->setContentsMargins(0, 0, 0, 0);
button->layout()->addWidget(text);
};
add_colored_icon(ui->pb_gl_icon_color, m_gui_settings->GetValue(gui::gl_iconColor).value<QColor>());
add_colored_icon(ui->pb_sd_icon_color, m_gui_settings->GetValue(gui::sd_icon_color).value<QColor>());
add_colored_icon(ui->pb_tr_icon_color, m_gui_settings->GetValue(gui::tr_icon_color).value<QColor>());
ui->cb_show_welcome->setChecked(m_gui_settings->GetValue(gui::ib_show_welcome).toBool());
ui->cb_show_exit_game->setChecked(m_gui_settings->GetValue(gui::ib_confirm_exit).toBool());
ui->cb_show_boot_game->setChecked(m_gui_settings->GetValue(gui::ib_confirm_boot).toBool());
ui->cb_show_pkg_install->setChecked(m_gui_settings->GetValue(gui::ib_pkg_success).toBool());
ui->cb_show_pup_install->setChecked(m_gui_settings->GetValue(gui::ib_pup_success).toBool());
ui->cb_show_obsolete_cfg_dialog->setChecked(m_gui_settings->GetValue(gui::ib_obsolete_cfg).toBool());
ui->combo_updates->addItem(tr("Yes", "Updates"), gui::update_on);
ui->combo_updates->addItem(tr("Background", "Updates"), gui::update_bkg);
ui->combo_updates->addItem(tr("Automatic", "Updates"), gui::update_auto);
ui->combo_updates->addItem(tr("No", "Updates"), gui::update_off);
ui->combo_updates->setCurrentIndex(ui->combo_updates->findData(m_gui_settings->GetValue(gui::m_check_upd_start).toString()));
connect(ui->combo_updates, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index)
{
m_gui_settings->SetValue(gui::m_check_upd_start, ui->combo_updates->itemData(index));
});
const bool enable_ui_colors = m_gui_settings->GetValue(gui::m_enableUIColors).toBool();
ui->cb_custom_colors->setChecked(enable_ui_colors);
ui->pb_gl_icon_color->setEnabled(enable_ui_colors);
ui->pb_sd_icon_color->setEnabled(enable_ui_colors);
ui->pb_tr_icon_color->setEnabled(enable_ui_colors);
connect(ui->pb_apply_stylesheet, &QAbstractButton::clicked, this, [this]() { ApplyStylesheet(false); });
connect(ui->cb_show_welcome, &QCheckBox::clicked, [this](bool val)
{
m_gui_settings->SetValue(gui::ib_show_welcome, val);
});
connect(ui->cb_show_exit_game, &QCheckBox::clicked, [this](bool val)
{
m_gui_settings->SetValue(gui::ib_confirm_exit, val);
});
connect(ui->cb_show_boot_game, &QCheckBox::clicked, [this](bool val)
{
m_gui_settings->SetValue(gui::ib_confirm_boot, val);
});
connect(ui->cb_show_pkg_install, &QCheckBox::clicked, [this](bool val)
{
m_gui_settings->SetValue(gui::ib_pkg_success, val);
});
connect(ui->cb_show_pup_install, &QCheckBox::clicked, [this](bool val)
{
m_gui_settings->SetValue(gui::ib_pup_success, val);
});
connect(ui->cb_show_obsolete_cfg_dialog, &QCheckBox::clicked, [this](bool val)
{
m_gui_settings->SetValue(gui::ib_obsolete_cfg, val);
});
connect(ui->cb_custom_colors, &QCheckBox::clicked, [this](bool val)
{
m_gui_settings->SetValue(gui::m_enableUIColors, val);
ui->pb_gl_icon_color->setEnabled(val);
ui->pb_sd_icon_color->setEnabled(val);
ui->pb_tr_icon_color->setEnabled(val);
Q_EMIT GuiRepaintRequest();
});
auto color_dialog = [&](const gui_save& color, const QString& title, QPushButton *button)
{
const QColor old_color = m_gui_settings->GetValue(color).value<QColor>();
QColorDialog dlg(old_color, this);
dlg.setWindowTitle(title);
dlg.setOptions(QColorDialog::ShowAlphaChannel);
for (int i = 0; i < QColorDialog::customCount(); i++)
{
QColorDialog::setCustomColor(i, m_gui_settings->GetCustomColor(i));
}
if (dlg.exec() == QColorDialog::Accepted)
{
for (int i = 0; i < QColorDialog::customCount(); i++)
{
m_gui_settings->SetCustomColor(i, QColorDialog::customColor(i));
}
m_gui_settings->SetValue(color, dlg.selectedColor());
button->setIcon(gui::utils::get_colorized_icon(button->icon(), old_color, dlg.selectedColor(), true));
Q_EMIT GuiRepaintRequest();
}
};
connect(ui->pb_gl_icon_color, &QAbstractButton::clicked, [=, this]()
{
color_dialog(gui::gl_iconColor, tr("Choose gamelist icon color", "Settings: color dialog"), ui->pb_gl_icon_color);
});
connect(ui->pb_sd_icon_color, &QAbstractButton::clicked, [=, this]()
{
color_dialog(gui::sd_icon_color, tr("Choose save manager icon color", "Settings: color dialog"), ui->pb_sd_icon_color);
});
connect(ui->pb_tr_icon_color, &QAbstractButton::clicked, [=, this]()
{
color_dialog(gui::tr_icon_color, tr("Choose trophy manager icon color", "Settings: color dialog"), ui->pb_tr_icon_color);
});
AddStylesheets();
}
// _____ _ _______ _
// | __ \ | | |__ __| | |
// | | | | ___| |__ _ _ __ _ | | __ _| |__
// | | | |/ _ \ '_ \| | | |/ _` | | |/ _` | '_
// | |__| | __/ |_) | |_| | (_| | | | (_| | |_) |
// |_____/ \___|_.__/ \__,_|\__, | |_|\__,_|_.__/
// __/ |
// |___/
// Checkboxes: gpu debug options
m_emu_settings->EnhanceCheckBox(ui->renderdocCompatibility, emu_settings_type::RenderdocCompatibility);
SubscribeTooltip(ui->renderdocCompatibility, tooltips.settings.renderdoc_compatibility);
m_emu_settings->EnhanceCheckBox(ui->forceHighpZ, emu_settings_type::ForceHighpZ);
SubscribeTooltip(ui->forceHighpZ, tooltips.settings.force_high_pz);
m_emu_settings->EnhanceCheckBox(ui->debugOutput, emu_settings_type::DebugOutput);
SubscribeTooltip(ui->debugOutput, tooltips.settings.debug_output);
m_emu_settings->EnhanceCheckBox(ui->debugOverlay, emu_settings_type::DebugOverlay);
SubscribeTooltip(ui->debugOverlay, tooltips.settings.debug_overlay);
m_emu_settings->EnhanceCheckBox(ui->logProg, emu_settings_type::LogShaderPrograms);
SubscribeTooltip(ui->logProg, tooltips.settings.log_shader_programs);
m_emu_settings->EnhanceCheckBox(ui->disableHwOcclusionQueries, emu_settings_type::DisableOcclusionQueries);
SubscribeTooltip(ui->disableHwOcclusionQueries, tooltips.settings.disable_occlusion_queries);
m_emu_settings->EnhanceCheckBox(ui->forceCpuBlitEmulation, emu_settings_type::ForceCPUBlitEmulation);
SubscribeTooltip(ui->forceCpuBlitEmulation, tooltips.settings.force_cpu_blit_emulation);
m_emu_settings->EnhanceCheckBox(ui->disableVulkanMemAllocator, emu_settings_type::DisableVulkanMemAllocator);
SubscribeTooltip(ui->disableVulkanMemAllocator, tooltips.settings.disable_vulkan_mem_allocator);
m_emu_settings->EnhanceCheckBox(ui->disableFIFOReordering, emu_settings_type::DisableFIFOReordering);
SubscribeTooltip(ui->disableFIFOReordering, tooltips.settings.disable_fifo_reordering);
m_emu_settings->EnhanceCheckBox(ui->strictTextureFlushing, emu_settings_type::StrictTextureFlushing);
SubscribeTooltip(ui->strictTextureFlushing, tooltips.settings.strict_texture_flushing);
m_emu_settings->EnhanceCheckBox(ui->DisableNativefp16, emu_settings_type::DisableNativefloat16);
SubscribeTooltip(ui->DisableNativefp16, tooltips.settings.disable_native_fp16);
m_emu_settings->EnhanceCheckBox(ui->Enable3D, emu_settings_type::Enable3D);
SubscribeTooltip(ui->Enable3D, tooltips.settings.enable_3d);
m_emu_settings->EnhanceCheckBox(ui->gpuTextureScaling, emu_settings_type::GPUTextureScaling);
SubscribeTooltip(ui->gpuTextureScaling, tooltips.settings.gpu_texture_scaling);
// Checkboxes: core debug options
m_emu_settings->EnhanceCheckBox(ui->ppuDebug, emu_settings_type::PPUDebug);
SubscribeTooltip(ui->ppuDebug, tooltips.settings.ppu_debug);
m_emu_settings->EnhanceCheckBox(ui->spuDebug, emu_settings_type::SPUDebug);
SubscribeTooltip(ui->spuDebug, tooltips.settings.spu_debug);
m_emu_settings->EnhanceCheckBox(ui->mfcDebug, emu_settings_type::MFCDebug);
SubscribeTooltip(ui->mfcDebug, tooltips.settings.mfc_debug);
m_emu_settings->EnhanceCheckBox(ui->setDAZandFTZ, emu_settings_type::SetDAZandFTZ);
SubscribeTooltip(ui->setDAZandFTZ, tooltips.settings.set_daz_and_ftz);
m_emu_settings->EnhanceCheckBox(ui->accurateGETLLAR, emu_settings_type::AccurateGETLLAR);
SubscribeTooltip(ui->accurateGETLLAR, tooltips.settings.accurate_getllar);
m_emu_settings->EnhanceCheckBox(ui->accurateSpuDMA, emu_settings_type::AccurateSpuDMA);
SubscribeTooltip(ui->accurateSpuDMA, tooltips.settings.accurate_spu_dma);
m_emu_settings->EnhanceCheckBox(ui->accurateClineStores, emu_settings_type::AccurateClineStores);
SubscribeTooltip(ui->accurateClineStores, tooltips.settings.accurate_cache_line_stores);
m_emu_settings->EnhanceCheckBox(ui->accurateRSXAccess, emu_settings_type::AccurateRSXAccess);
SubscribeTooltip(ui->accurateRSXAccess, tooltips.settings.accurate_rsx_access);
m_emu_settings->EnhanceCheckBox(ui->ppuLlvmJavaModeHandling, emu_settings_type::PPULLVMJavaModeHandling);
SubscribeTooltip(ui->ppuLlvmJavaModeHandling, tooltips.settings.ppu_llvm_java_mode_handling);
m_emu_settings->EnhanceCheckBox(ui->ppuPrecompilation, emu_settings_type::PPULLVMPrecompilation);
SubscribeTooltip(ui->ppuPrecompilation, tooltips.settings.ppu_precompilation);
m_emu_settings->EnhanceCheckBox(ui->hookStFunc, emu_settings_type::HookStaticFuncs);
SubscribeTooltip(ui->hookStFunc, tooltips.settings.hook_static_functions);
m_emu_settings->EnhanceCheckBox(ui->perfReport, emu_settings_type::PerformanceReport);
SubscribeTooltip(ui->perfReport, tooltips.settings.enable_performance_report);
// Comboboxes
m_emu_settings->EnhanceComboBox(ui->combo_accurate_ppu_128, emu_settings_type::AccuratePPU128Loop, true);
SubscribeTooltip(ui->gb_accurate_ppu_128, tooltips.settings.accurate_ppu_128_loop);
ui->combo_accurate_ppu_128->setItemText(ui->combo_accurate_ppu_128->findData(-1), tr("Always Enabled", "Accurate PPU 128 Reservations"));
ui->combo_accurate_ppu_128->setItemText(ui->combo_accurate_ppu_128->findData(0), tr("Disabled", "Accurate PPU 128 Reservations"));
m_emu_settings->EnhanceComboBox(ui->combo_num_ppu_threads, emu_settings_type::NumPPUThreads, true);
SubscribeTooltip(ui->gb_num_ppu_threads, tooltips.settings.num_ppu_threads);
// Layout fix for High Dpi
layout()->setSizeConstraint(QLayout::SetFixedSize);
}
settings_dialog::~settings_dialog()
{
delete ui;
}
void settings_dialog::EnhanceSlider(emu_settings_type settings_type, QSlider* slider, QLabel* label, const QString& label_text) const
{
m_emu_settings->EnhanceSlider(slider, settings_type);
if (slider && label)
{
label->setText(label_text.arg(slider->value()));
connect(slider, &QSlider::valueChanged, [label, label_text](int value)
{
label->setText(label_text.arg(value));
});
}
}
void settings_dialog::SnapSlider(QSlider *slider, int interval)
{
connect(slider, &QSlider::sliderPressed, [this, slider]()
{
m_current_slider = slider;
});
connect(slider, &QSlider::sliderReleased, [this]()
{
m_current_slider = nullptr;
});
connect(slider, &QSlider::valueChanged, [this, slider, interval](int value)
{
if (slider != m_current_slider)
{
return;
}
slider->setValue(utils::rounded_div(value, interval) * interval);
});
}
void settings_dialog::AddStylesheets()
{
ui->combo_stylesheets->clear();
ui->combo_stylesheets->addItem(tr("None", "Stylesheets"), gui::NoStylesheet);
ui->combo_stylesheets->addItem(tr("Default (Bright)", "Stylesheets"), gui::DefaultStylesheet);
for (const QString& entry : m_gui_settings->GetStylesheetEntries())
{
if (entry != gui::DefaultStylesheet)
{
ui->combo_stylesheets->addItem(entry, entry);
}
}
m_current_stylesheet = m_gui_settings->GetValue(gui::m_currentStylesheet).toString();
const int index = ui->combo_stylesheets->findData(m_current_stylesheet);
if (index >= 0)
{
ui->combo_stylesheets->setCurrentIndex(index);
}
else
{
cfg_log.warning("Trying to set an invalid stylesheets index: %d (%s)", index, sstr(m_current_stylesheet));
}
}
void settings_dialog::ApplyStylesheet(bool reset)
{
if (reset)
{
m_current_stylesheet = gui::DefaultStylesheet;
ui->combo_stylesheets->setCurrentIndex(0);
}
// NOTE: We're deliberately not using currentText() here. The actual stylesheet is stored in user data.
m_current_stylesheet = ui->combo_stylesheets->currentData().toString();
if (m_current_stylesheet != m_gui_settings->GetValue(gui::m_currentStylesheet).toString())
{
m_gui_settings->SetValue(gui::m_currentStylesheet, m_current_stylesheet);
Q_EMIT GuiStylesheetRequest();
}
}
int settings_dialog::exec()
{
// singleShot Hack to fix following bug:
// If we use setCurrentIndex now we will miraculously see a resize of the dialog as soon as we
// switch to the cpu tab after conjuring the settings_dialog with another tab opened first.
// Weirdly enough this won't happen if we change the tab order so that anything else is at index 0.
ui->tab_widget_settings->setCurrentIndex(0);
QTimer::singleShot(0, [this]{ ui->tab_widget_settings->setCurrentIndex(m_tab_index); });
// Open a dialog if your config file contained invalid entries
QTimer::singleShot(10, [this]
{
m_emu_settings->OpenCorrectionDialog(this);
if (!m_emu_settings->ValidateSettings(false))
{
int result = QMessageBox::No;
m_gui_settings->ShowConfirmationBox(
tr("Remove obsolete settings?"),
tr(
"Your config file contains one or more obsolete entries.\n"
"Consider that a removal might render them invalid for other versions of RPCS3.\n"
"\n"
"Do you wish to let the program remove them for you now?\n"
"This change will only be final when you save the config."
), gui::ib_obsolete_cfg, &result, this);
if (result == QMessageBox::Yes)
{
m_emu_settings->ValidateSettings(true);
}
}
});
return QDialog::exec();
}
void settings_dialog::SubscribeDescription(QLabel* description)
{
description->setFixedHeight(description->sizeHint().height());
m_description_labels.append(QPair<QLabel*, QString>(description, description->text()));
}
void settings_dialog::SubscribeTooltip(QObject* object, const QString& tooltip)
{
m_descriptions[object] = tooltip;
object->installEventFilter(this);
}
// Thanks Dolphin
bool settings_dialog::eventFilter(QObject* object, QEvent* event)
{
if (!m_descriptions.contains(object))
{
return QDialog::eventFilter(object, event);
}
if (event->type() == QEvent::Enter || event->type() == QEvent::Leave)
{
const int i = ui->tab_widget_settings->currentIndex();
if (i < m_description_labels.size())
{
QLabel* label = m_description_labels[i].first;
if (label)
{
if (event->type() == QEvent::Enter)
{
label->setText(m_descriptions[object]);
}
else if (event->type() == QEvent::Leave)
{
const QString description = m_description_labels[i].second;
label->setText(description);
}
}
}
}
return QDialog::eventFilter(object, event);
}