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57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
#pragma once
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#include "sys_sync.h"
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class ppu_thread;
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enum : u32
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{
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SYS_PPU_THREAD_ONCE_INIT = 0,
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SYS_PPU_THREAD_DONE_INIT = 1,
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};
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// PPU Thread Flags
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enum : u64
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{
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SYS_PPU_THREAD_CREATE_JOINABLE = 0x1,
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SYS_PPU_THREAD_CREATE_INTERRUPT = 0x2,
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};
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struct sys_ppu_thread_stack_t
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{
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be_t<u32> pst_addr;
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be_t<u32> pst_size;
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};
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struct ppu_thread_param_t
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{
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be_t<u32> entry; // vm::bptr<void(u64)>
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be_t<u32> tls; // vm::bptr<void>
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};
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enum : u32
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{
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PPU_THREAD_STATUS_IDLE,
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PPU_THREAD_STATUS_RUNNABLE,
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PPU_THREAD_STATUS_ONPROC,
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PPU_THREAD_STATUS_SLEEP,
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PPU_THREAD_STATUS_STOP,
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PPU_THREAD_STATUS_ZOMBIE,
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PPU_THREAD_STATUS_DELETED,
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PPU_THREAD_STATUS_UNKNOWN,
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};
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// SysCalls
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void _sys_ppu_thread_exit(ppu_thread& ppu, u64 errorcode);
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void sys_ppu_thread_yield();
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s32 sys_ppu_thread_join(ppu_thread& ppu, u32 thread_id, vm::ps3::ptr<u64> vptr);
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s32 sys_ppu_thread_detach(u32 thread_id);
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void sys_ppu_thread_get_join_state(ppu_thread& ppu, vm::ps3::ptr<s32> isjoinable);
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s32 sys_ppu_thread_set_priority(u32 thread_id, s32 prio);
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s32 sys_ppu_thread_get_priority(u32 thread_id, vm::ps3::ptr<s32> priop);
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s32 sys_ppu_thread_get_stack_information(ppu_thread& ppu, vm::ps3::ptr<sys_ppu_thread_stack_t> sp);
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s32 sys_ppu_thread_stop(u32 thread_id);
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s32 sys_ppu_thread_restart(u32 thread_id);
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s32 _sys_ppu_thread_create(vm::ps3::ptr<u64> thread_id, vm::ps3::ptr<ppu_thread_param_t> param, u64 arg, u64 arg4, s32 prio, u32 stacksize, u64 flags, vm::ps3::cptr<char> threadname);
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s32 sys_ppu_thread_start(u32 thread_id);
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s32 sys_ppu_thread_rename(u32 thread_id, vm::ps3::cptr<char> name);
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