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https://github.com/RPCS3/rpcs3.git
synced 2025-07-07 15:31:26 +12:00
Added force_boot to force boot on cmdline boot. Load() caused a Stop() that exited the application with "Exit RPCS3 when process finishes" enabled. Now Stop is only called if the emu is not stopped
83 lines
1.9 KiB
C++
83 lines
1.9 KiB
C++
// Qt5.2+ frontend implementation for rpcs3. Known to work on Windows, Linux, Mac
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// by Sacha Refshauge
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#include <QApplication>
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#include <QCommandLineParser>
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#include <QFileInfo>
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#include <QTimer>
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#include "rpcs3_app.h"
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#ifdef _WIN32
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#include <windows.h>
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#endif
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inline std::string sstr(const QString& _in) { return _in.toUtf8().toStdString(); }
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namespace logs
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{
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void set_init();
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}
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int main(int argc, char** argv)
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{
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logs::set_init();
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#ifdef _WIN32
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// use this instead of SetProcessDPIAware if Qt ever fully supports this on windows
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// at the moment it can't display QCombobox frames for example
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// I think there was an issue with gsframe if I recall correctly, so look out for that
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//QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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SetProcessDPIAware();
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timeBeginPeriod(1);
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atexit([]
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{
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timeEndPeriod(1);
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});
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#else
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qputenv("QT_AUTO_SCREEN_SCALE_FACTOR", "1");
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#endif
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QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
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rpcs3_app app(argc, argv);
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// Command line args
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QCommandLineParser parser;
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parser.setApplicationDescription("Welcome to RPCS3 command line.");
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parser.addPositionalArgument("(S)ELF", "Path for directly executing a (S)ELF");
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parser.addPositionalArgument("[Args...]", "Optional args for the executable");
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parser.addHelpOption();
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parser.parse(QCoreApplication::arguments());
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app.Init();
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QStringList args = parser.positionalArguments();
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if (args.length() > 0)
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{
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// Propagate command line arguments
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std::vector<std::string> argv;
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if (args.length() > 1)
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{
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argv.emplace_back();
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for (std::size_t i = 1; i < args.length(); i++)
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{
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argv.emplace_back(args[i].toStdString());
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}
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}
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// Ugly workaround
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QTimer::singleShot(2, [path = sstr(QFileInfo(args.at(0)).canonicalFilePath()), argv = std::move(argv)]() mutable
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{
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Emu.argv = std::move(argv);
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Emu.SetForceBoot(true);
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Emu.BootGame(path, true);
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});
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}
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return app.exec();
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}
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