mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-06 15:01:28 +12:00
* Optimizations 1) Some headers simplified for better compilation time 2) Some templates simplified for smaller executable size 3) Eliminate std::future to fix compilation for mingw64 4) PKG installation can be cancelled now 5) cellGame fixes 6) XAudio2 fix for mingw64 7) PPUInterpreter bug fixed (Clang) * any_pod<> implemented Aliases: any16, any32, any64 rsx::make_command fixed
430 lines
8.8 KiB
C++
430 lines
8.8 KiB
C++
#include "stdafx.h"
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#include "Utilities/Config.h"
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#include "Utilities/AutoPause.h"
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#include "Utilities/event.h"
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#include "Emu/Memory/Memory.h"
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#include "Emu/System.h"
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#include "Emu/Cell/PPUThread.h"
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#include "Emu/Cell/PPUCallback.h"
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#include "Emu/Cell/PPUOpcodes.h"
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#include "Emu/Cell/SPUThread.h"
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#include "Emu/Cell/lv2/sys_sync.h"
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#include "Emu/IdManager.h"
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#include "Emu/RSX/GSRender.h"
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#include "Loader/PSF.h"
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#include "Loader/ELF.h"
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#include "../Crypto/unself.h"
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cfg::bool_entry g_cfg_autostart(cfg::root.misc, "Always start after boot");
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cfg::bool_entry g_cfg_autoexit(cfg::root.misc, "Exit RPCS3 when process finishes");
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std::string g_cfg_defaults;
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extern cfg::string_entry g_cfg_vfs_dev_bdvd;
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extern cfg::string_entry g_cfg_vfs_app_home;
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extern atomic_t<u32> g_thread_count;
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extern u64 get_system_time();
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namespace rpcs3
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{
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event<void>& on_run() { static event<void> on_run; return on_run; }
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event<void>& on_stop() { static event<void> on_stop; return on_stop; }
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event<void>& on_pause() { static event<void> on_pause; return on_pause; }
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event<void>& on_resume() { static event<void> on_resume; return on_resume; }
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}
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Emulator::Emulator()
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: m_status(Stopped)
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, m_cpu_thr_stop(0)
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, m_callback_manager(new CallbackManager())
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{
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}
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void Emulator::Init()
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{
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idm::init();
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fxm::init();
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// Reset defaults, cache them
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cfg::root.from_default();
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g_cfg_defaults = cfg::root.to_string();
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// Reload global configuration
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cfg::root.from_string(fs::file(fs::get_config_dir() + "/config.yml", fs::read + fs::create).to_string());
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}
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void Emulator::SetPath(const std::string& path, const std::string& elf_path)
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{
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m_path = path;
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m_elf_path = elf_path;
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}
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bool Emulator::BootGame(const std::string& path, bool direct)
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{
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static const char* boot_list[] =
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{
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"/PS3_GAME/USRDIR/BOOT.BIN",
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"/USRDIR/BOOT.BIN",
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"/BOOT.BIN",
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"/PS3_GAME/USRDIR/EBOOT.BIN",
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"/USRDIR/EBOOT.BIN",
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"/EBOOT.BIN",
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};
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if (direct && fs::is_file(path))
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{
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SetPath(path);
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Load();
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return true;
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}
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for (std::string elf : boot_list)
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{
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elf = path + elf;
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if (fs::is_file(elf))
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{
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SetPath(elf);
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Load();
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return true;
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}
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}
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return false;
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}
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void Emulator::Load()
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{
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Stop();
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try
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{
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Init();
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if (!fs::is_file(m_path))
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{
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LOG_ERROR(LOADER, "File not found: %s", m_path);
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return;
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}
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const std::string& elf_dir = fs::get_parent_dir(m_path);
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if (IsSelf(m_path))
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{
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const std::size_t elf_ext_pos = m_path.find_last_of('.');
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const std::string& elf_ext = fmt::to_upper(m_path.substr(elf_ext_pos != -1 ? elf_ext_pos : m_path.size()));
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const std::string& elf_name = m_path.substr(elf_dir.size());
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if (elf_name.compare(elf_name.find_last_of("/\\", -1, 2) + 1, 9, "EBOOT.BIN", 9) == 0)
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{
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m_path.erase(m_path.size() - 9, 1); // change EBOOT.BIN to BOOT.BIN
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}
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else if (elf_ext == ".SELF" || elf_ext == ".SPRX")
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{
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m_path.erase(m_path.size() - 4, 1); // change *.self to *.elf, *.sprx to *.prx
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}
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else
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{
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m_path += ".decrypted.elf";
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}
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if (!DecryptSelf(m_path, elf_dir + elf_name))
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{
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LOG_ERROR(LOADER, "Failed to decrypt %s", elf_dir + elf_name);
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return;
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}
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}
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ResetInfo();
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LOG_NOTICE(LOADER, "Path: %s", m_path);
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// Load custom config
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if (fs::file cfg_file{ m_path + ".yml" })
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{
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LOG_NOTICE(LOADER, "Custom config: %s.yml", m_path);
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cfg::root.from_string(cfg_file.to_string());
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}
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const fs::file elf_file(m_path);
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ppu_exec_loader ppu_exec;
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ppu_prx_loader ppu_prx;
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spu_exec_loader spu_exec;
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arm_exec_loader arm_exec;
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if (!elf_file)
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{
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LOG_ERROR(LOADER, "Failed to open %s", m_path);
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return;
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}
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else if (ppu_exec.open(elf_file) == elf_error::ok)
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{
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// PS3 executable
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m_status = Ready;
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vm::ps3::init();
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if (m_elf_path.empty())
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{
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m_elf_path = "/host_root/" + m_path;
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LOG_NOTICE(LOADER, "Elf path: %s", m_elf_path);
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}
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// Load PARAM.SFO
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const auto _psf = psf::load_object(fs::file(elf_dir + "/../PARAM.SFO"));
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m_title = psf::get_string(_psf, "TITLE", m_path);
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m_title_id = psf::get_string(_psf, "TITLE_ID");
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LOG_NOTICE(LOADER, "Title: %s", GetTitle());
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LOG_NOTICE(LOADER, "Serial: %s", GetTitleID());
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LOG_NOTICE(LOADER, "");
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LOG_NOTICE(LOADER, "Used configuration:\n%s\n", cfg::root.to_string());
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// Mount /dev_bdvd/
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if (g_cfg_vfs_dev_bdvd.size() == 0 && fs::is_file(elf_dir + "/../../PS3_DISC.SFB"))
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{
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const auto dir_list = fmt::split(elf_dir, { "/", "\\" });
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// Check latest two directories
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if (dir_list.size() >= 2 && dir_list.back() == "USRDIR" && *(dir_list.end() - 2) == "PS3_GAME")
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{
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g_cfg_vfs_dev_bdvd = elf_dir.substr(0, elf_dir.length() - 15);
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}
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else
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{
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g_cfg_vfs_dev_bdvd = elf_dir + "/../../";
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}
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}
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// Mount /app_home/
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if (g_cfg_vfs_app_home.size() == 0)
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{
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g_cfg_vfs_app_home = elf_dir + '/';
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}
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vfs::dump();
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ppu_exec.load();
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Emu.GetCallbackManager().Init();
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fxm::import<GSRender>(PURE_EXPR(Emu.GetCallbacks().get_gs_render())); // TODO: must be created in appropriate sys_rsx syscall
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}
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else if (ppu_prx.open(elf_file) == elf_error::ok)
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{
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// PPU PRX (experimental)
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m_status = Ready;
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vm::ps3::init();
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ppu_prx.load();
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GetCallbackManager().Init();
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}
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else if (spu_exec.open(elf_file) == elf_error::ok)
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{
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// SPU executable (experimental)
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m_status = Ready;
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vm::ps3::init();
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spu_exec.load();
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}
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else if (arm_exec.open(elf_file) == elf_error::ok)
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{
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// ARMv7 executable
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m_status = Ready;
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vm::psv::init();
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arm_exec.load();
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}
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else
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{
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LOG_ERROR(LOADER, "Invalid or unsupported file format: %s", m_path);
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LOG_WARNING(LOADER, "** ppu_exec_loader -> %s", bijective_find<elf_error>(ppu_exec, "???"));
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LOG_WARNING(LOADER, "** ppu_prx_loader -> %s", bijective_find<elf_error>(ppu_prx, "???"));
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LOG_WARNING(LOADER, "** spu_exec_loader -> %s", bijective_find<elf_error>(spu_exec, "???"));
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LOG_WARNING(LOADER, "** arm_exec_loader -> %s", bijective_find<elf_error>(arm_exec, "???"));
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return;
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}
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debug::autopause::reload();
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SendDbgCommand(DID_READY_EMU);
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if (g_cfg_autostart) Run();
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}
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catch (const std::exception& e)
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{
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LOG_FATAL(LOADER, "%s thrown: %s", typeid(e).name(), e.what());
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Stop();
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}
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}
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void Emulator::Run()
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{
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if (!IsReady())
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{
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Load();
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if(!IsReady()) return;
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}
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if (IsRunning()) Stop();
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if (IsPaused())
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{
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Resume();
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return;
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}
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rpcs3::on_run()();
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SendDbgCommand(DID_START_EMU);
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m_pause_start_time = 0;
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m_pause_amend_time = 0;
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m_status = Running;
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for (auto& thread : get_all_cpu_threads())
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{
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thread->state -= cpu_state::stop;
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thread->lock_notify();
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}
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SendDbgCommand(DID_STARTED_EMU);
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}
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bool Emulator::Pause()
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{
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const u64 start = get_system_time();
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// Try to pause
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if (!m_status.compare_and_swap_test(Running, Paused))
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{
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return false;
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}
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rpcs3::on_pause()();
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// Update pause start time
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if (m_pause_start_time.exchange(start))
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{
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LOG_ERROR(GENERAL, "Emulator::Pause() error: concurrent access");
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}
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SendDbgCommand(DID_PAUSE_EMU);
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for (auto& thread : get_all_cpu_threads())
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{
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thread->state += cpu_state::dbg_global_pause;
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}
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SendDbgCommand(DID_PAUSED_EMU);
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return true;
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}
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void Emulator::Resume()
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{
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// Get pause start time
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const u64 time = m_pause_start_time.exchange(0);
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// Try to increment summary pause time
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if (time)
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{
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m_pause_amend_time += get_system_time() - time;
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}
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// Try to resume
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if (!m_status.compare_and_swap_test(Paused, Running))
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{
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return;
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}
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if (!time)
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{
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LOG_ERROR(GENERAL, "Emulator::Resume() error: concurrent access");
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}
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SendDbgCommand(DID_RESUME_EMU);
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for (auto& thread : get_all_cpu_threads())
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{
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thread->state -= cpu_state::dbg_global_pause;
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thread->lock_notify();
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}
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rpcs3::on_resume()();
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SendDbgCommand(DID_RESUMED_EMU);
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}
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void Emulator::Stop()
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{
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if (m_status.exchange(Stopped) == Stopped)
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{
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return;
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}
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LOG_NOTICE(GENERAL, "Stopping emulator...");
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rpcs3::on_stop()();
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SendDbgCommand(DID_STOP_EMU);
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{
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LV2_LOCK;
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for (auto& thread : get_all_cpu_threads())
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{
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thread->state += cpu_state::dbg_global_stop;
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thread->lock_notify();
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}
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}
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LOG_NOTICE(GENERAL, "All threads signaled...");
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while (g_thread_count)
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{
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m_cb.process_events();
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std::this_thread::sleep_for(10ms);
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}
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LOG_NOTICE(GENERAL, "All threads stopped...");
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idm::clear();
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fxm::clear();
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LOG_NOTICE(GENERAL, "Objects cleared...");
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GetCallbackManager().Clear();
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RSXIOMem.Clear();
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vm::close();
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SendDbgCommand(DID_STOPPED_EMU);
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if (g_cfg_autoexit)
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{
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GetCallbacks().exit();
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}
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else
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{
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Init();
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}
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}
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Emulator Emu;
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DECLARE(idm::g_map);
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DECLARE(idm::g_id);
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DECLARE(idm::g_mutex);
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DECLARE(fxm::g_map);
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DECLARE(fxm::g_mutex);
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#ifndef _MSC_VER
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constexpr std::pair<elf_error, const char*> bijective<elf_error, const char*>::map[];
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constexpr std::pair<_log::level, const char*> bijective<_log::level, const char*>::map[];
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constexpr std::pair<rsx::shader_language, const char*> bijective<rsx::shader_language, const char*>::map[];
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#endif
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