rpcs3/rpcs3/Input/hid_pad_handler.cpp
2025-06-16 08:12:13 +02:00

474 lines
11 KiB
C++

#include "hid_pad_handler.h"
#include "ds3_pad_handler.h"
#include "ds4_pad_handler.h"
#include "dualsense_pad_handler.h"
#include "skateboard_pad_handler.h"
#include "ps_move_handler.h"
#include "util/logs.hpp"
#include "Utilities/Timer.h"
#include "Emu/System.h"
#include "pad_thread.h"
#if defined(__APPLE__)
#include "3rdparty/hidapi/hidapi/mac/hidapi_darwin.h"
#endif
#include <algorithm>
#include <memory>
LOG_CHANNEL(hid_log, "HID");
#ifdef ANDROID
std::vector<android_usb_device> g_android_usb_devices;
std::mutex g_android_usb_devices_mutex;
#elif defined(__APPLE__)
std::mutex g_hid_mutex;
#endif
struct hid_instance
{
public:
hid_instance() = default;
~hid_instance()
{
std::lock_guard lock(m_hid_mutex);
// Only exit HIDAPI once on exit. HIDAPI uses a global state internally...
if (m_initialized)
{
hid_log.notice("Exiting HIDAPI...");
if (hid_exit() != 0)
{
hid_log.error("hid_exit failed!");
}
}
}
static hid_instance& get_instance()
{
static hid_instance instance {};
return instance;
}
bool initialize()
{
std::lock_guard lock(m_hid_mutex);
// Only init HIDAPI once. HIDAPI uses a global state internally...
if (m_initialized)
{
return true;
}
hid_log.notice("Initializing HIDAPI ...");
#if defined(__APPLE__)
int error_code = 0;
Emu.BlockingCallFromMainThread([&error_code]()
{
error_code = hid_init();
hid_darwin_set_open_exclusive(0);
}, false);
#else
const int error_code = hid_init();
#endif
if (error_code != 0)
{
hid_log.fatal("hid_init error %d: %s", error_code, hid_error(nullptr));
return false;
}
m_initialized = true;
return true;
}
private:
bool m_initialized = false;
std::mutex m_hid_mutex;
};
hid_device* HidDevice::open()
{
#ifdef ANDROID
hidDevice = hid_libusb_wrap_sys_device(path, -1);
#elif defined(__APPLE__)
std::unique_lock static_lock(g_hid_mutex, std::defer_lock);
if (!static_lock.try_lock())
{
// The enumeration thread is busy. If we lock and open the device, we might get input stutter on other devices.
return nullptr;
}
Emu.BlockingCallFromMainThread([this]()
{
hidDevice = hid_open_path(path.c_str());
}, false);
#else
hidDevice = hid_open_path(path.data());
#endif
return hidDevice;
}
void HidDevice::close(hid_device* dev)
{
if (!dev) return;
#if defined(__APPLE__)
Emu.BlockingCallFromMainThread([dev]()
{
if (dev)
{
hid_close(dev);
}
}, false);
#else
hid_close(dev);
#endif
}
void HidDevice::close()
{
#if defined(__APPLE__)
if (hidDevice)
{
Emu.BlockingCallFromMainThread([this]()
{
if (hidDevice)
{
hid_close(hidDevice);
hidDevice = nullptr;
}
}, false);
}
#else
if (hidDevice)
{
hid_close(hidDevice);
hidDevice = nullptr;
}
#endif
#ifdef _WIN32
if (bt_device)
{
hid_close(bt_device);
bt_device = nullptr;
}
#endif
}
template <class Device>
hid_pad_handler<Device>::hid_pad_handler(pad_handler type, std::vector<id_pair> ids)
: PadHandlerBase(type), m_ids(std::move(ids))
{
};
template <class Device>
hid_pad_handler<Device>::~hid_pad_handler()
{
// Join thread
m_enumeration_thread.reset();
#if defined(__APPLE__)
std::lock_guard static_lock(g_hid_mutex);
#endif
for (auto& controller : m_controllers)
{
if (controller.second)
{
controller.second->close();
}
}
}
template <class Device>
bool hid_pad_handler<Device>::Init()
{
if (m_is_init)
return true;
if (!hid_instance::get_instance().initialize())
return false;
for (usz i = 1; i <= MAX_GAMEPADS; i++) // Controllers 1-n in GUI
{
m_controllers.emplace(m_name_string + std::to_string(i), std::make_shared<Device>());
}
enumerate_devices();
update_devices();
m_is_init = true;
m_enumeration_thread = std::make_unique<named_thread<std::function<void()>>>(fmt::format("%s Enumerator", m_type), [this]()
{
while (thread_ctrl::state() != thread_state::aborting)
{
if (pad::g_enabled && Emu.IsRunning())
{
enumerate_devices();
}
thread_ctrl::wait_for(2'000'000);
}
});
return true;
}
template <class Device>
void hid_pad_handler<Device>::process()
{
update_devices();
PadHandlerBase::process();
}
template <class Device>
std::vector<pad_list_entry> hid_pad_handler<Device>::list_devices()
{
std::vector<pad_list_entry> pads_list;
if (!Init())
return pads_list;
for (const auto& controller : m_controllers) // Controllers 1-n in GUI
{
pads_list.emplace_back(controller.first, false);
}
return pads_list;
}
template <class Device>
void hid_pad_handler<Device>::enumerate_devices()
{
Timer timer;
std::set<hid_enumerated_device_type> device_paths;
std::map<hid_enumerated_device_type, std::wstring> serials;
#ifdef ANDROID
{
std::lock_guard lock(g_android_usb_devices_mutex);
for (const android_usb_device& device : g_android_usb_devices)
{
const auto filter = [&](id_pair id)
{
return id.m_vid == device.vendorId && id.m_pid == device.productId;
};
if (std::find_if(m_ids.begin(), m_ids.end(), filter) != m_ids.end())
{
device_paths.insert(device.fd);
}
}
}
#else
for (const auto& [vid, pid] : m_ids)
{
#if defined(__APPLE__)
// Let's make sure hid_enumerate is only done one thread at a time
std::lock_guard static_lock(g_hid_mutex);
Emu.BlockingCallFromMainThread([&]()
{
#endif
hid_device_info* head = hid_enumerate(vid, pid);
for (hid_device_info* dev_info = head; dev_info != nullptr; dev_info = dev_info->next)
{
if (!dev_info->path)
{
hid_log.error("Skipping enumeration of device with empty path.");
continue;
}
std::string path = dev_info->path;
device_paths.insert(path);
#ifdef _WIN32
// Only add serials for col01 ps move device
if (m_type == pad_handler::move && path.find("&Col01#") != umax)
#endif
{
serials[std::move(path)] = dev_info->serial_number ? std::wstring(dev_info->serial_number) : std::wstring();
}
}
hid_free_enumeration(head);
#if defined(__APPLE__)
}, false);
#endif
}
#endif
hid_log.notice("%s enumeration found %d devices (%f ms)", m_type, device_paths.size(), timer.GetElapsedTimeInMilliSec());
#ifdef _WIN32
if (m_type == pad_handler::move)
{
// Windows enumerates 3 ps move devices: Col01, Col02, and Col03.
// We use Col01 for data and Col02 for bluetooth.
// Filter paths. We only want the Col01 paths.
std::set<std::string> col01_paths;
for (const std::string& path : device_paths)
{
hid_log.trace("Found ps move device: %s", path);
if (path.find("&Col01#") != umax)
{
col01_paths.insert(path);
}
}
device_paths = std::move(col01_paths);
}
#endif
std::lock_guard lock(m_enumeration_mutex);
m_new_enumerated_devices = std::move(device_paths);
m_new_enumerated_serials = std::move(serials);
}
template <class Device>
void hid_pad_handler<Device>::update_devices()
{
{
std::lock_guard lock(m_enumeration_mutex);
if (m_enumerated_devices == m_new_enumerated_devices)
{
return;
}
m_enumerated_devices = m_new_enumerated_devices;
m_enumerated_serials = std::move(m_new_enumerated_serials);
}
#if defined(__APPLE__)
std::lock_guard static_lock(g_hid_mutex);
#endif
// Scrap devices that are not in the new list
for (auto& controller : m_controllers)
{
if (controller.second && controller.second->path != hid_enumerated_device_default && !m_enumerated_devices.contains(controller.second->path))
{
controller.second->close();
cfg_pad* config = controller.second->config;
controller.second.reset(new Device());
controller.second->config = config;
}
}
bool warn_about_drivers = false;
// Find and add new devices
for (const auto& path : m_enumerated_devices)
{
// Check if we have at least one virtual controller left
if (std::none_of(m_controllers.cbegin(), m_controllers.cend(), [](const auto& c) { return !c.second || !c.second->hidDevice; }))
break;
// Check if we already have this controller
if (std::any_of(m_controllers.cbegin(), m_controllers.cend(), [&path](const auto& c) { return c.second && c.second->path == path; }))
continue;
#ifdef _WIN32
if (m_type == pad_handler::move)
{
check_add_device(nullptr, path, m_enumerated_serials[path]);
continue;
}
#endif
#ifdef ANDROID
if (hid_device* dev = hid_libusb_wrap_sys_device(path, -1))
#elif defined(__APPLE__)
hid_device* dev = nullptr;
Emu.BlockingCallFromMainThread([&]()
{
dev = hid_open_path(path.c_str());
}, false);
if (dev)
#else
if (hid_device* dev = hid_open_path(path.c_str()))
#endif
{
if (const hid_device_info* info = hid_get_device_info(dev))
{
hid_log.notice("%s adding device: vid=0x%x, pid=0x%x, path='%s'", m_type, info->vendor_id, info->product_id, path);
}
else
{
hid_log.warning("%s adding device: vid=N/A, pid=N/A, path='%s', error='%s'", m_type, path, hid_error(dev));
}
check_add_device(dev, path, m_enumerated_serials[path]);
}
else
{
hid_log.error("%s hid_open_path failed! error='%s', path='%s'", m_type, hid_error(dev), path);
warn_about_drivers = true;
}
}
if (warn_about_drivers)
{
hid_log.error("One or more %s pads were detected but couldn't be interacted with directly", m_type);
#if defined(_WIN32) || defined(__linux__)
hid_log.error("Check https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration for instructions on how to solve this issue");
#endif
}
else
{
const usz count = std::count_if(m_controllers.cbegin(), m_controllers.cend(), [](const auto& c) { return c.second && c.second->hidDevice; });
if (count > 0)
{
hid_log.success("%s Controllers found: %d", m_type, count);
}
else
{
hid_log.warning("No %s controllers found!", m_type);
}
}
}
template <class Device>
std::shared_ptr<Device> hid_pad_handler<Device>::get_hid_device(const std::string& padId)
{
if (!Init())
return nullptr;
// Controllers 1-n in GUI
if (auto it = m_controllers.find(padId); it != m_controllers.end())
{
return it->second;
}
return nullptr;
}
template <class Device>
std::shared_ptr<PadDevice> hid_pad_handler<Device>::get_device(const std::string& device)
{
return get_hid_device(device);
}
template <class Device>
u32 hid_pad_handler<Device>::get_battery_color(u8 battery_level, u32 brightness)
{
static constexpr std::array<u32, 12> battery_level_clr = {0xff00, 0xff33, 0xff66, 0xff99, 0xffcc, 0xffff, 0xccff, 0x99ff, 0x66ff, 0x33ff, 0x00ff, 0x00ff};
const u32 combined_color = battery_level_clr[battery_level < battery_level_clr.size() ? battery_level : 0];
const u32 red = (combined_color >> 8) * brightness / 100;
const u32 green = (combined_color & 0xff) * brightness / 100;
return ((red << 8) | green);
}
template class hid_pad_handler<ds3_device>;
template class hid_pad_handler<DS4Device>;
template class hid_pad_handler<DualSenseDevice>;
template class hid_pad_handler<skateboard_device>;
template class hid_pad_handler<ps_move_device>;