rpcs3/rpcs3/Emu/system_progress.cpp
Ivan Chikish d34287b2cc Linux: use futex_waitv syscall for atomic waiting
In order to make this possible, some unnecessary features were removed.
2023-08-02 21:46:06 +03:00

238 lines
6.1 KiB
C++

#include "stdafx.h"
#include "system_progress.hpp"
#include "Emu/Cell/Modules/cellMsgDialog.h"
#include "Emu/RSX/RSXThread.h"
#include "Emu/RSX/Overlays/overlay_manager.h"
#include "Emu/RSX/Overlays/overlay_message_dialog.h"
#include "Emu/RSX/Overlays/overlay_message.h"
#include "Emu/RSX/Overlays/overlay_compile_notification.h"
#include "Emu/System.h"
LOG_CHANNEL(sys_log, "SYS");
// Progress display server synchronization variables
atomic_t<const char*> g_progr{nullptr};
atomic_t<u32> g_progr_ftotal{0};
atomic_t<u32> g_progr_fdone{0};
atomic_t<u32> g_progr_ptotal{0};
atomic_t<u32> g_progr_pdone{0};
// For Batch PPU Compilation
atomic_t<bool> g_system_progress_canceled{false};
// For showing feedback while stopping emulation
atomic_t<bool> g_system_progress_stopping{false};
namespace rsx::overlays
{
class progress_dialog : public message_dialog
{
public:
using message_dialog::message_dialog;
};
} // namespace rsx::overlays
void progress_dialog_server::operator()()
{
std::shared_ptr<rsx::overlays::progress_dialog> native_dlg;
g_system_progress_stopping = false;
while (!g_system_progress_stopping && thread_ctrl::state() != thread_state::aborting)
{
// Wait for the start condition
auto text0 = +g_progr;
while (!text0)
{
if (g_system_progress_stopping || thread_ctrl::state() == thread_state::aborting)
{
break;
}
thread_ctrl::wait_for(5000);
text0 = +g_progr;
}
if (g_system_progress_stopping || thread_ctrl::state() == thread_state::aborting)
{
break;
}
g_system_progress_canceled = false;
// Initialize message dialog
bool show_overlay_message = false; // Only show an overlay message after initial loading is done.
std::shared_ptr<MsgDialogBase> dlg;
if (const auto renderer = rsx::get_current_renderer())
{
// Some backends like OpenGL actually initialize a lot of driver objects in the "on_init" method.
// Wait for init to complete within reasonable time. Abort just in case we have hardware/driver issues.
renderer->is_initialized.wait(0, atomic_wait_timeout(5 * 1000000000ull));
auto manager = g_fxo->try_get<rsx::overlays::display_manager>();
show_overlay_message = g_fxo->get<progress_dialog_workaround>().show_overlay_message_only;
if (manager && !show_overlay_message)
{
MsgDialogType type{};
type.se_mute_on = true;
type.se_normal = true;
type.bg_invisible = true;
type.disable_cancel = true;
type.progress_bar_count = 1;
native_dlg = manager->create<rsx::overlays::progress_dialog>(true);
native_dlg->show(false, text0, type, nullptr);
native_dlg->progress_bar_set_message(0, "Please wait");
}
}
if (!show_overlay_message && !native_dlg && (dlg = Emu.GetCallbacks().get_msg_dialog()))
{
dlg->type.se_normal = true;
dlg->type.bg_invisible = true;
dlg->type.progress_bar_count = 1;
dlg->on_close = [](s32 /*status*/)
{
Emu.CallFromMainThread([]()
{
// Abort everything
sys_log.notice("Aborted progress dialog");
Emu.GracefulShutdown(false, true);
});
g_system_progress_canceled = true;
};
Emu.CallFromMainThread([dlg, text0]()
{
dlg->Create(text0, text0);
});
}
u32 ftotal = 0;
u32 fdone = 0;
u32 ptotal = 0;
u32 pdone = 0;
auto text1 = text0;
// Update progress
while (!g_system_progress_stopping && thread_ctrl::state() != thread_state::aborting)
{
const auto text_new = g_progr.load();
const u32 ftotal_new = g_progr_ftotal;
const u32 fdone_new = g_progr_fdone;
const u32 ptotal_new = g_progr_ptotal;
const u32 pdone_new = g_progr_pdone;
if (ftotal != ftotal_new || fdone != fdone_new || ptotal != ptotal_new || pdone != pdone_new || text_new != text1)
{
ftotal = ftotal_new;
fdone = fdone_new;
ptotal = ptotal_new;
pdone = pdone_new;
text1 = text_new;
if (!text_new)
{
// Close dialog
break;
}
if (show_overlay_message)
{
// Show a message instead
if (g_cfg.misc.show_ppu_compilation_hint)
{
rsx::overlays::show_ppu_compile_notification();
}
thread_ctrl::wait_for(10000);
continue;
}
// Compute new progress in percents
// Assume not all programs were found if files were not compiled (as it may contain more)
const u64 total = std::max<u64>(ptotal, 1) * std::max<u64>(ftotal, 1);
const u64 done = pdone * std::max<u64>(fdone, 1);
const f32 value = static_cast<f32>(std::fmin(done * 100. / total, 100.f));
std::string progr = "Progress:";
if (ftotal)
fmt::append(progr, " file %u of %u%s", fdone, ftotal, ptotal ? "," : "");
if (ptotal)
fmt::append(progr, " module %u of %u", pdone, ptotal);
// Changes detected, send update
if (native_dlg)
{
native_dlg->set_text(text_new);
native_dlg->progress_bar_set_message(0, progr);
native_dlg->progress_bar_set_value(0, std::floor(value));
}
else if (dlg)
{
Emu.CallFromMainThread([=]()
{
dlg->SetMsg(text_new);
dlg->ProgressBarSetMsg(0, progr);
dlg->ProgressBarSetValue(0, static_cast<u32>(std::floor(value)));
});
}
}
if (show_overlay_message)
{
// Make sure to update any pending messages. PPU compilation may freeze the image.
rsx::overlays::refresh_message_queue();
}
thread_ctrl::wait_for(10000);
}
if (g_system_progress_stopping || thread_ctrl::state() == thread_state::aborting)
{
break;
}
if (show_overlay_message)
{
// Do nothing
}
else if (native_dlg)
{
native_dlg->close(false, false);
}
else if (dlg)
{
Emu.CallFromMainThread([=]()
{
dlg->Close(true);
});
}
// Cleanup
g_progr_fdone -= fdone;
g_progr_pdone -= pdone;
g_progr_ftotal -= ftotal;
g_progr_ptotal -= ptotal;
g_progr_ptotal.notify_all();
}
if (native_dlg && g_system_progress_stopping)
{
native_dlg->set_text("Stopping. Please wait...");
native_dlg->refresh();
}
}
progress_dialog_server::~progress_dialog_server()
{
g_progr_ftotal.release(0);
g_progr_fdone.release(0);
g_progr_ptotal.release(0);
g_progr_pdone.release(0);
g_progr.release(nullptr);
}