rpcs3/rpcs3/Emu/Audio/XAudio2/XAudio2Backend.h

70 lines
2 KiB
C++

#pragma once
#ifndef _WIN32
#error "XAudio2 can only be built on Windows."
#endif
#include <memory>
#include "Utilities/mutex.h"
#include "Emu/Audio/AudioBackend.h"
#include "Emu/Audio/audio_device_listener.h"
#include <xaudio2redist.h>
#include <wrl/client.h>
class XAudio2Backend final : public AudioBackend, public IXAudio2VoiceCallback, public IXAudio2EngineCallback
{
public:
XAudio2Backend();
~XAudio2Backend() override;
XAudio2Backend(const XAudio2Backend&) = delete;
XAudio2Backend& operator=(const XAudio2Backend&) = delete;
std::string_view GetName() const override { return "XAudio2"sv; }
bool Initialized() override;
bool Operational() override;
bool Open(AudioFreq freq, AudioSampleSize sample_size, AudioChannelCnt ch_cnt) override;
void Close() override;
void SetWriteCallback(std::function<u32(u32, void *)> cb) override;
f64 GetCallbackFrameLen() override;
void Play() override;
void Pause() override;
private:
static constexpr u32 INTERNAL_BUF_SIZE_MS = 25;
Microsoft::WRL::ComPtr<IXAudio2> m_xaudio2_instance{};
IXAudio2MasteringVoice* m_master_voice{};
IXAudio2SourceVoice* m_source_voice{};
bool m_com_init_success = false;
shared_mutex m_cb_mutex{};
std::function<u32(u32, void *)> m_write_callback{};
std::vector<u8> m_data_buf{};
std::array<u8, sizeof(float) * static_cast<u32>(AudioChannelCnt::SURROUND_7_1)> m_last_sample{};
bool m_reset_req = false;
audio_device_listener m_dev_listener{};
// XAudio voice callbacks
void OnVoiceProcessingPassStart(UINT32 BytesRequired) override;
void OnVoiceProcessingPassEnd() override {}
void OnStreamEnd() override {}
void OnBufferStart(void* /* pBufferContext */) override {}
void OnBufferEnd(void* /* pBufferContext*/) override {}
void OnLoopEnd(void* /* pBufferContext */) override {}
void OnVoiceError(void* /* pBufferContext */, HRESULT /* Error */) override {}
// XAudio engine callbacks
void OnProcessingPassStart() override {};
void OnProcessingPassEnd() override {};
void OnCriticalError(HRESULT Error) override;
void CloseUnlocked();
};