rpcs3/rpcs3/Emu/SysCalls/lv2/sys_ppu_thread.h
Alexandro Sánchez Bach 08d61163ea Removed external functions from SysCalls.h
* Replace `int` with `s32` as return type for syscalls.
* Renamed `SC_Something.*` files with the proper lv2 name
`sys_something.*`.
* Moving away from the lv2, those functions and folders that doesn't
correspond to lv2 functions. E.g. module functions from sys_io,
sysPrxForUser, cellGcmSys.
* Splitted some files (memory -> memory+mmapper) and merged other ones
(event+event_flag ->event, spu+spu_thread -> spu), according to common
sense, PSDevWiki docs, and checking firmware files.
* Removed external functions from `SysCalls.h`.

NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall
but it appears on the sc_table and it is actually called in games. Is
this some kind of hack?
2014-07-06 16:23:37 +02:00

28 lines
913 B
C

#pragma once
enum
{
SYS_PPU_THREAD_ONCE_INIT,
SYS_PPU_THREAD_DONE_INIT,
};
enum ppu_thread_flags : u64
{
SYS_PPU_THREAD_CREATE_JOINABLE = 0x1,
SYS_PPU_THREAD_CREATE_INTERRUPT = 0x2,
};
// SysCalls
void sys_ppu_thread_exit(u64 errorcode);
s32 sys_ppu_thread_yield();
s32 sys_ppu_thread_join(u64 thread_id, mem64_t vptr);
s32 sys_ppu_thread_detach(u64 thread_id);
void sys_ppu_thread_get_join_state(u32 isjoinable_addr);
s32 sys_ppu_thread_set_priority(u64 thread_id, s32 prio);
s32 sys_ppu_thread_get_priority(u64 thread_id, u32 prio_addr);
s32 sys_ppu_thread_get_stack_information(u32 info_addr);
s32 sys_ppu_thread_stop(u64 thread_id);
s32 sys_ppu_thread_restart(u64 thread_id);
s32 sys_ppu_thread_create(mem64_t thread_id, u32 entry, u64 arg, s32 prio, u32 stacksize, u64 flags, u32 threadname_addr);
void sys_ppu_thread_once(u32 once_ctrl_addr, u32 entry);
s32 sys_ppu_thread_get_id(const u32 id_addr);