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* Replace `int` with `s32` as return type for syscalls. * Renamed `SC_Something.*` files with the proper lv2 name `sys_something.*`. * Moving away from the lv2, those functions and folders that doesn't correspond to lv2 functions. E.g. module functions from sys_io, sysPrxForUser, cellGcmSys. * Splitted some files (memory -> memory+mmapper) and merged other ones (event+event_flag ->event, spu+spu_thread -> spu), according to common sense, PSDevWiki docs, and checking firmware files. * Removed external functions from `SysCalls.h`. NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall but it appears on the sc_table and it is actually called in games. Is this some kind of hack?
35 lines
1 KiB
C
35 lines
1 KiB
C
#pragma once
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#define SYS_MMAPPER_FIXED_ADDR 0xB0000000
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#define SYS_MMAPPER_FIXED_SIZE 0x10000000
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struct mmapper_info
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{
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u64 addr;
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u32 size;
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u32 flags;
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mmapper_info(u64 _addr, u32 _size, u32 _flags)
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: addr(_addr)
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, size(_size)
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, flags(_flags)
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{
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}
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mmapper_info()
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{
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}
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};
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// SysCalls
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s32 sys_mmapper_allocate_address(u32 size, u64 flags, u32 alignment, u32 alloc_addr);
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s32 sys_mmapper_allocate_fixed_address();
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s32 sys_mmapper_allocate_memory(u32 size, u64 flags, mem32_t mem_id);
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s32 sys_mmapper_allocate_memory_from_container(u32 size, u32 cid, u64 flags, mem32_t mem_id);
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s32 sys_mmapper_change_address_access_right(u32 start_addr, u64 flags);
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s32 sys_mmapper_free_address(u32 start_addr);
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s32 sys_mmapper_free_memory(u32 mem_id);
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s32 sys_mmapper_map_memory(u32 start_addr, u32 mem_id, u64 flags);
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s32 sys_mmapper_search_and_map(u32 start_addr, u32 mem_id, u64 flags, u32 alloc_addr);
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s32 sys_mmapper_unmap_memory(u32 start_addr, u32 mem_id_addr);
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s32 sys_mmapper_enable_page_fault_notification(u32 start_addr, u32 q_id);
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