rpcs3/rpcs3/Emu/SysCalls/lv2/sys_interrupt.h
Alexandro Sánchez Bach 08d61163ea Removed external functions from SysCalls.h
* Replace `int` with `s32` as return type for syscalls.
* Renamed `SC_Something.*` files with the proper lv2 name
`sys_something.*`.
* Moving away from the lv2, those functions and folders that doesn't
correspond to lv2 functions. E.g. module functions from sys_io,
sysPrxForUser, cellGcmSys.
* Splitted some files (memory -> memory+mmapper) and merged other ones
(event+event_flag ->event, spu+spu_thread -> spu), according to common
sense, PSDevWiki docs, and checking firmware files.
* Removed external functions from `SysCalls.h`.

NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall
but it appears on the sc_table and it is actually called in games. Is
this some kind of hack?
2014-07-06 16:23:37 +02:00

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C

#pragma once
// SysCalls
s32 sys_interrupt_tag_destroy(u32 intrtag);
s32 sys_interrupt_thread_establish(mem32_t ih, u32 intrtag, u64 intrthread, u64 arg);
s32 sys_interrupt_thread_disestablish(u32 ih);
void sys_interrupt_thread_eoi();