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* Replace `int` with `s32` as return type for syscalls. * Renamed `SC_Something.*` files with the proper lv2 name `sys_something.*`. * Moving away from the lv2, those functions and folders that doesn't correspond to lv2 functions. E.g. module functions from sys_io, sysPrxForUser, cellGcmSys. * Splitted some files (memory -> memory+mmapper) and merged other ones (event+event_flag ->event, spu+spu_thread -> spu), according to common sense, PSDevWiki docs, and checking firmware files. * Removed external functions from `SysCalls.h`. NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall but it appears on the sc_table and it is actually called in games. Is this some kind of hack?
7 lines
236 B
C
7 lines
236 B
C
#pragma once
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// SysCalls
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s32 sys_interrupt_tag_destroy(u32 intrtag);
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s32 sys_interrupt_thread_establish(mem32_t ih, u32 intrtag, u64 intrthread, u64 arg);
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s32 sys_interrupt_thread_disestablish(u32 ih);
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void sys_interrupt_thread_eoi();
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