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* Replace `int` with `s32` as return type for syscalls. * Renamed `SC_Something.*` files with the proper lv2 name `sys_something.*`. * Moving away from the lv2, those functions and folders that doesn't correspond to lv2 functions. E.g. module functions from sys_io, sysPrxForUser, cellGcmSys. * Splitted some files (memory -> memory+mmapper) and merged other ones (event+event_flag ->event, spu+spu_thread -> spu), according to common sense, PSDevWiki docs, and checking firmware files. * Removed external functions from `SysCalls.h`. NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall but it appears on the sc_table and it is actually called in games. Is this some kind of hack?
125 lines
2.2 KiB
C++
125 lines
2.2 KiB
C++
#include "stdafx.h"
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#include "Utilities/Log.h"
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#include "Emu/Memory/Memory.h"
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#include "Emu/System.h"
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#include "Emu/SysCalls/lv2/sys_lwmutex.h"
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#include "Emu/SysCalls/lv2/sys_event.h"
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#include "Emu/Cell/SPUThread.h"
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#include "Emu/Cell/SPUDecoder.h"
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#include "Emu/Cell/SPUInterpreter.h"
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#include "Emu/Cell/SPUDisAsm.h"
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#include "Emu/Cell/SPURecompiler.h"
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SPUThread& GetCurrentSPUThread()
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{
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PPCThread* thread = GetCurrentPPCThread();
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if(!thread || (thread->GetType() != CPU_THREAD_SPU && thread->GetType() != CPU_THREAD_RAW_SPU))
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{
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throw std::string("GetCurrentSPUThread: bad thread");
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}
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return *(SPUThread*)thread;
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}
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SPUThread::SPUThread(CPUThreadType type) : PPCThread(type)
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{
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assert(type == CPU_THREAD_SPU || type == CPU_THREAD_RAW_SPU);
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group = nullptr;
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Reset();
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}
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SPUThread::~SPUThread()
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{
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}
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void SPUThread::DoReset()
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{
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PPCThread::DoReset();
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//reset regs
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memset(GPR, 0, sizeof(SPU_GPR_hdr) * 128);
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}
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void SPUThread::InitRegs()
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{
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GPR[1]._u32[3] = 0x40000 - 120;
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GPR[3]._u64[1] = m_args[0];
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GPR[4]._u64[1] = m_args[1];
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GPR[5]._u64[1] = m_args[2];
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GPR[6]._u64[1] = m_args[3];
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cfg.Reset();
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dmac.ls_offset = m_offset;
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/*dmac.proxy_pos = 0;
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dmac.queue_pos = 0;
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dmac.proxy_lock = 0;
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dmac.queue_lock = 0;*/
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SPU.RunCntl.SetValue(SPU_RUNCNTL_STOP);
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SPU.Status.SetValue(SPU_STATUS_RUNNING);
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Prxy.QueryType.SetValue(0);
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MFC1.CMDStatus.SetValue(0);
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MFC2.CMDStatus.SetValue(0);
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//PC = SPU.NPC.GetValue();
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}
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u64 SPUThread::GetFreeStackSize() const
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{
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return (GetStackAddr() + GetStackSize()) - GPR[1]._u32[3];
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}
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void SPUThread::DoRun()
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{
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switch(Ini.SPUDecoderMode.GetValue())
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{
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case 1:
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m_dec = new SPUDecoder(*new SPUInterpreter(*this));
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break;
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case 2:
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m_dec = new SPURecompilerCore(*this);
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break;
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default:
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LOG_ERROR(Log::SPU, "Invalid SPU decoder mode: %d", Ini.SPUDecoderMode.GetValue());
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Emu.Pause();
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}
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}
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void SPUThread::DoResume()
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{
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}
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void SPUThread::DoPause()
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{
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}
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void SPUThread::DoStop()
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{
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delete m_dec;
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m_dec = nullptr;
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}
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void SPUThread::DoClose()
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{
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// disconnect all event ports
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if (Emu.IsStopped())
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{
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return;
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}
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for (u32 i = 0; i < 64; i++)
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{
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EventPort& port = SPUPs[i];
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std::lock_guard<std::mutex> lock(port.m_mutex);
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if (port.eq)
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{
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port.eq->ports.remove(&port);
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port.eq = nullptr;
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}
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}
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}
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