mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-15 11:18:36 +12:00
931 lines
33 KiB
C++
931 lines
33 KiB
C++
#include "stdafx.h"
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#include "VKGSRender.h"
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#include "../Common/BufferUtils.h"
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namespace vk
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{
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VkImageViewType get_view_type(rsx::texture_dimension_extended type)
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{
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switch (type)
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{
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case rsx::texture_dimension_extended::texture_dimension_1d:
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return VK_IMAGE_VIEW_TYPE_1D;
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case rsx::texture_dimension_extended::texture_dimension_2d:
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return VK_IMAGE_VIEW_TYPE_2D;
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case rsx::texture_dimension_extended::texture_dimension_cubemap:
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return VK_IMAGE_VIEW_TYPE_CUBE;
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case rsx::texture_dimension_extended::texture_dimension_3d:
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return VK_IMAGE_VIEW_TYPE_3D;
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default: ASSUME(0);
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};
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}
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VkCompareOp get_compare_func(rsx::comparison_function op, bool reverse_direction = false)
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{
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switch (op)
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{
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case rsx::comparison_function::never: return VK_COMPARE_OP_NEVER;
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case rsx::comparison_function::greater: return reverse_direction ? VK_COMPARE_OP_LESS: VK_COMPARE_OP_GREATER;
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case rsx::comparison_function::less: return reverse_direction ? VK_COMPARE_OP_GREATER: VK_COMPARE_OP_LESS;
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case rsx::comparison_function::less_or_equal: return reverse_direction ? VK_COMPARE_OP_GREATER_OR_EQUAL: VK_COMPARE_OP_LESS_OR_EQUAL;
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case rsx::comparison_function::greater_or_equal: return reverse_direction ? VK_COMPARE_OP_LESS_OR_EQUAL: VK_COMPARE_OP_GREATER_OR_EQUAL;
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case rsx::comparison_function::equal: return VK_COMPARE_OP_EQUAL;
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case rsx::comparison_function::not_equal: return VK_COMPARE_OP_NOT_EQUAL;
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case rsx::comparison_function::always: return VK_COMPARE_OP_ALWAYS;
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default:
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fmt::throw_exception("Unknown compare op: 0x%x" HERE, static_cast<u32>(op));
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}
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}
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}
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void VKGSRender::begin_render_pass()
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{
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vk::begin_renderpass(
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*m_current_command_buffer,
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get_render_pass(),
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m_draw_fbo->value,
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{ positionu{0u, 0u}, sizeu{m_draw_fbo->width(), m_draw_fbo->height()} });
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}
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void VKGSRender::close_render_pass()
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{
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vk::end_renderpass(*m_current_command_buffer);
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}
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VkRenderPass VKGSRender::get_render_pass()
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{
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if (!m_cached_renderpass)
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{
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m_cached_renderpass = vk::get_renderpass(*m_device, m_current_renderpass_key);
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}
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return m_cached_renderpass;
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}
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void VKGSRender::update_draw_state()
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{
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m_profiler.start();
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float actual_line_width = rsx::method_registers.line_width();
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vkCmdSetLineWidth(*m_current_command_buffer, actual_line_width);
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if (rsx::method_registers.poly_offset_fill_enabled())
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{
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//offset_bias is the constant factor, multiplied by the implementation factor R
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//offst_scale is the slope factor, multiplied by the triangle slope factor M
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vkCmdSetDepthBias(*m_current_command_buffer, rsx::method_registers.poly_offset_bias(), 0.f, rsx::method_registers.poly_offset_scale());
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}
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else
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{
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//Zero bias value - disables depth bias
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vkCmdSetDepthBias(*m_current_command_buffer, 0.f, 0.f, 0.f);
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}
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//Update dynamic state
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if (rsx::method_registers.blend_enabled())
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{
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//Update blend constants
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auto blend_colors = rsx::get_constant_blend_colors();
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vkCmdSetBlendConstants(*m_current_command_buffer, blend_colors.data());
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}
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if (rsx::method_registers.stencil_test_enabled())
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{
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const bool two_sided_stencil = rsx::method_registers.two_sided_stencil_test_enabled();
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VkStencilFaceFlags face_flag = (two_sided_stencil) ? VK_STENCIL_FACE_FRONT_BIT : VK_STENCIL_FRONT_AND_BACK;
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vkCmdSetStencilWriteMask(*m_current_command_buffer, face_flag, rsx::method_registers.stencil_mask());
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vkCmdSetStencilCompareMask(*m_current_command_buffer, face_flag, rsx::method_registers.stencil_func_mask());
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vkCmdSetStencilReference(*m_current_command_buffer, face_flag, rsx::method_registers.stencil_func_ref());
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if (two_sided_stencil)
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{
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vkCmdSetStencilWriteMask(*m_current_command_buffer, VK_STENCIL_FACE_BACK_BIT, rsx::method_registers.back_stencil_mask());
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vkCmdSetStencilCompareMask(*m_current_command_buffer, VK_STENCIL_FACE_BACK_BIT, rsx::method_registers.back_stencil_func_mask());
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vkCmdSetStencilReference(*m_current_command_buffer, VK_STENCIL_FACE_BACK_BIT, rsx::method_registers.back_stencil_func_ref());
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}
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}
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if (m_device->get_depth_bounds_support())
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{
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if (rsx::method_registers.depth_bounds_test_enabled())
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{
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//Update depth bounds min/max
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vkCmdSetDepthBounds(*m_current_command_buffer, rsx::method_registers.depth_bounds_min(), rsx::method_registers.depth_bounds_max());
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}
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else
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{
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vkCmdSetDepthBounds(*m_current_command_buffer, 0.f, 1.f);
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}
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}
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bind_viewport();
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//TODO: Set up other render-state parameters into the program pipeline
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m_frame_stats.setup_time += m_profiler.duration();
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}
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void VKGSRender::load_texture_env()
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{
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//Load textures
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bool update_framebuffer_sourced = false;
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bool check_for_cyclic_refs = false;
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std::lock_guard lock(m_sampler_mutex);
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if (surface_store_tag != m_rtts.cache_tag) [[unlikely]]
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{
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update_framebuffer_sourced = true;
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surface_store_tag = m_rtts.cache_tag;
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}
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for (int i = 0; i < rsx::limits::fragment_textures_count; ++i)
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{
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if (!fs_sampler_state[i])
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fs_sampler_state[i] = std::make_unique<vk::texture_cache::sampled_image_descriptor>();
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if (m_samplers_dirty || m_textures_dirty[i] ||
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(update_framebuffer_sourced && fs_sampler_state[i]->upload_context == rsx::texture_upload_context::framebuffer_storage))
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{
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auto sampler_state = static_cast<vk::texture_cache::sampled_image_descriptor*>(fs_sampler_state[i].get());
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if (rsx::method_registers.fragment_textures[i].enabled())
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{
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check_heap_status(VK_HEAP_CHECK_TEXTURE_UPLOAD_STORAGE);
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*sampler_state = m_texture_cache.upload_texture(*m_current_command_buffer, rsx::method_registers.fragment_textures[i], m_rtts);
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if (sampler_state->is_cyclic_reference)
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{
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check_for_cyclic_refs |= true;
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}
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bool replace = !fs_sampler_handles[i];
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VkFilter mag_filter;
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vk::minification_filter min_filter;
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f32 min_lod = 0.f, max_lod = 0.f;
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f32 lod_bias = 0.f;
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const u32 texture_format = rsx::method_registers.fragment_textures[i].format() & ~(CELL_GCM_TEXTURE_UN | CELL_GCM_TEXTURE_LN);
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VkBool32 compare_enabled = VK_FALSE;
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VkCompareOp depth_compare_mode = VK_COMPARE_OP_NEVER;
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if (texture_format >= CELL_GCM_TEXTURE_DEPTH24_D8 && texture_format <= CELL_GCM_TEXTURE_DEPTH16_FLOAT)
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{
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if (m_device->get_formats_support().d24_unorm_s8)
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{
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// NOTE:
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// The nvidia-specific format D24S8 has a special way of doing depth comparison that matches the PS3
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// In case of projected shadow lookup the result of the divide operation has its Z clamped to [0-1] before comparison
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// Most other wide formats (Z bits > 16) do not behave this way and depth greater than 1 is possible due to the use of floating point as storage
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// Compare operations for these formats (such as D32_SFLOAT) are therefore emulated for correct results
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// NOTE2:
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// To improve reusability, DEPTH16 shadow ops are also emulated if D24S8 support is not available
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compare_enabled = VK_TRUE;
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depth_compare_mode = vk::get_compare_func(rsx::method_registers.fragment_textures[i].zfunc(), true);
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}
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}
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const int aniso_override_level = g_cfg.video.anisotropic_level_override;
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const bool aniso_override = !g_cfg.video.strict_rendering_mode && aniso_override_level > 0;
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const f32 af_level = aniso_override ? aniso_override_level : vk::max_aniso(rsx::method_registers.fragment_textures[i].max_aniso());
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const auto wrap_s = vk::vk_wrap_mode(rsx::method_registers.fragment_textures[i].wrap_s());
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const auto wrap_t = vk::vk_wrap_mode(rsx::method_registers.fragment_textures[i].wrap_t());
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const auto wrap_r = vk::vk_wrap_mode(rsx::method_registers.fragment_textures[i].wrap_r());
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const auto border_color = vk::get_border_color(rsx::method_registers.fragment_textures[i].border_color());
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// Check if non-point filtering can even be used on this format
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bool can_sample_linear;
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if (sampler_state->format_class == rsx::format_type::color) [[likely]]
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{
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// Most PS3-like formats can be linearly filtered without problem
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can_sample_linear = true;
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}
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else
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{
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// Not all GPUs support linear filtering of depth formats
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const auto vk_format = sampler_state->image_handle ? sampler_state->image_handle->image()->format() :
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vk::get_compatible_sampler_format(m_device->get_formats_support(), sampler_state->external_subresource_desc.gcm_format);
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can_sample_linear = m_device->get_format_properties(vk_format).optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT;
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}
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const auto mipmap_count = rsx::method_registers.fragment_textures[i].get_exact_mipmap_count();
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min_filter = vk::get_min_filter(rsx::method_registers.fragment_textures[i].min_filter());
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if (can_sample_linear)
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{
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mag_filter = vk::get_mag_filter(rsx::method_registers.fragment_textures[i].mag_filter());
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}
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else
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{
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mag_filter = VK_FILTER_NEAREST;
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min_filter.filter = VK_FILTER_NEAREST;
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}
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if (min_filter.sample_mipmaps && mipmap_count > 1)
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{
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f32 actual_mipmaps;
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if (sampler_state->upload_context == rsx::texture_upload_context::shader_read)
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{
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actual_mipmaps = static_cast<f32>(mipmap_count);
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}
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else if (sampler_state->external_subresource_desc.op == rsx::deferred_request_command::mipmap_gather)
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{
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// Clamp min and max lod
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actual_mipmaps = static_cast<f32>(sampler_state->external_subresource_desc.sections_to_copy.size());
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}
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else
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{
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actual_mipmaps = 1.f;
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}
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if (actual_mipmaps > 1.f)
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{
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min_lod = rsx::method_registers.fragment_textures[i].min_lod();
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max_lod = rsx::method_registers.fragment_textures[i].max_lod();
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lod_bias = rsx::method_registers.fragment_textures[i].bias();
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min_lod = std::min(min_lod, actual_mipmaps - 1.f);
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max_lod = std::min(max_lod, actual_mipmaps - 1.f);
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if (min_filter.mipmap_mode == VK_SAMPLER_MIPMAP_MODE_NEAREST)
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{
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// Round to nearest 0.5 to work around some broken games
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// Unlike openGL, sampler parameters cannot be dynamically changed on vulkan, leading to many permutations
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lod_bias = std::floor(lod_bias * 2.f + 0.5f) * 0.5f;
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}
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}
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else
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{
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min_lod = max_lod = lod_bias = 0.f;
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min_filter.mipmap_mode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
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}
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}
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if (fs_sampler_handles[i] && m_textures_dirty[i])
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{
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if (!fs_sampler_handles[i]->matches(wrap_s, wrap_t, wrap_r, false, lod_bias, af_level, min_lod, max_lod,
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min_filter.filter, mag_filter, min_filter.mipmap_mode, border_color, compare_enabled, depth_compare_mode))
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{
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replace = true;
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}
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}
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if (replace)
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{
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fs_sampler_handles[i] = vk::get_resource_manager()->find_sampler(*m_device, wrap_s, wrap_t, wrap_r, false, lod_bias, af_level, min_lod, max_lod,
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min_filter.filter, mag_filter, min_filter.mipmap_mode, border_color, compare_enabled, depth_compare_mode);
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}
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}
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else
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{
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*sampler_state = {};
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}
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m_textures_dirty[i] = false;
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}
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}
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for (int i = 0; i < rsx::limits::vertex_textures_count; ++i)
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{
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if (!vs_sampler_state[i])
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vs_sampler_state[i] = std::make_unique<vk::texture_cache::sampled_image_descriptor>();
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if (m_samplers_dirty || m_vertex_textures_dirty[i] ||
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(update_framebuffer_sourced && vs_sampler_state[i]->upload_context == rsx::texture_upload_context::framebuffer_storage))
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{
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auto sampler_state = static_cast<vk::texture_cache::sampled_image_descriptor*>(vs_sampler_state[i].get());
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if (rsx::method_registers.vertex_textures[i].enabled())
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{
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check_heap_status(VK_HEAP_CHECK_TEXTURE_UPLOAD_STORAGE);
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*sampler_state = m_texture_cache.upload_texture(*m_current_command_buffer, rsx::method_registers.vertex_textures[i], m_rtts);
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if (sampler_state->is_cyclic_reference || sampler_state->external_subresource_desc.do_not_cache)
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{
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check_for_cyclic_refs |= true;
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}
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bool replace = !vs_sampler_handles[i];
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const VkBool32 unnormalized_coords = !!(rsx::method_registers.vertex_textures[i].format() & CELL_GCM_TEXTURE_UN);
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const auto min_lod = rsx::method_registers.vertex_textures[i].min_lod();
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const auto max_lod = rsx::method_registers.vertex_textures[i].max_lod();
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const auto border_color = vk::get_border_color(rsx::method_registers.vertex_textures[i].border_color());
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if (vs_sampler_handles[i])
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{
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if (!vs_sampler_handles[i]->matches(VK_SAMPLER_ADDRESS_MODE_REPEAT, VK_SAMPLER_ADDRESS_MODE_REPEAT, VK_SAMPLER_ADDRESS_MODE_REPEAT,
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unnormalized_coords, 0.f, 1.f, min_lod, max_lod, VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_MIPMAP_MODE_NEAREST, border_color))
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{
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replace = true;
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}
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}
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if (replace)
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{
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vs_sampler_handles[i] = vk::get_resource_manager()->find_sampler(
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*m_device,
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VK_SAMPLER_ADDRESS_MODE_REPEAT, VK_SAMPLER_ADDRESS_MODE_REPEAT, VK_SAMPLER_ADDRESS_MODE_REPEAT,
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unnormalized_coords,
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0.f, 1.f, min_lod, max_lod,
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VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_MIPMAP_MODE_NEAREST, border_color);
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}
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}
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else
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*sampler_state = {};
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m_vertex_textures_dirty[i] = false;
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}
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}
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m_samplers_dirty.store(false);
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if (check_for_cyclic_refs)
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{
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// Regenerate renderpass key
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if (const auto key = vk::get_renderpass_key(m_fbo_images, m_current_renderpass_key);
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key != m_current_renderpass_key)
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{
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m_current_renderpass_key = key;
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m_cached_renderpass = VK_NULL_HANDLE;
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}
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}
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}
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void VKGSRender::bind_texture_env()
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{
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for (int i = 0; i < rsx::limits::fragment_textures_count; ++i)
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{
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if (current_fp_metadata.referenced_textures_mask & (1 << i))
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{
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vk::image_view* view = nullptr;
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auto sampler_state = static_cast<vk::texture_cache::sampled_image_descriptor*>(fs_sampler_state[i].get());
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if (rsx::method_registers.fragment_textures[i].enabled() &&
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sampler_state->validate())
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{
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if (view = sampler_state->image_handle; !view)
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{
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//Requires update, copy subresource
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view = m_texture_cache.create_temporary_subresource(*m_current_command_buffer, sampler_state->external_subresource_desc);
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}
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else
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{
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switch (auto raw = view->image(); raw->current_layout)
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{
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default:
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//case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
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break;
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case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
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verify(HERE), sampler_state->upload_context == rsx::texture_upload_context::blit_engine_dst;
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raw->change_layout(*m_current_command_buffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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break;
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case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
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verify(HERE), sampler_state->upload_context == rsx::texture_upload_context::blit_engine_src;
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raw->change_layout(*m_current_command_buffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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break;
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case VK_IMAGE_LAYOUT_GENERAL:
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verify(HERE), sampler_state->upload_context == rsx::texture_upload_context::framebuffer_storage;
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if (!sampler_state->is_cyclic_reference)
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{
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// This was used in a cyclic ref before, but is missing a barrier
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// No need for a full stall, use a custom barrier instead
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VkPipelineStageFlags src_stage;
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VkAccessFlags src_access;
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if (raw->aspect() == VK_IMAGE_ASPECT_COLOR_BIT)
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{
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src_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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src_access = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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}
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else
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{
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src_stage = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
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src_access = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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}
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vk::insert_image_memory_barrier(
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*m_current_command_buffer,
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raw->value,
|
|
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
|
src_stage, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
|
src_access, VK_ACCESS_SHADER_READ_BIT,
|
|
{ raw->aspect(), 0, 1, 0, 1 });
|
|
|
|
raw->current_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
}
|
|
break;
|
|
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
|
|
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
|
|
verify(HERE), sampler_state->upload_context == rsx::texture_upload_context::framebuffer_storage, !sampler_state->is_cyclic_reference;
|
|
raw->change_layout(*m_current_command_buffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (view) [[likely]]
|
|
{
|
|
m_program->bind_uniform({ fs_sampler_handles[i]->value, view->value, view->image()->current_layout },
|
|
i,
|
|
::glsl::program_domain::glsl_fragment_program,
|
|
m_current_frame->descriptor_set);
|
|
|
|
if (current_fragment_program.redirected_textures & (1 << i))
|
|
{
|
|
// Stencil mirror required
|
|
auto root_image = static_cast<vk::viewable_image*>(view->image());
|
|
auto stencil_view = root_image->get_view(0xAAE4, rsx::default_remap_vector, VK_IMAGE_ASPECT_STENCIL_BIT);
|
|
|
|
if (!m_stencil_mirror_sampler)
|
|
{
|
|
m_stencil_mirror_sampler = std::make_unique<vk::sampler>(*m_device,
|
|
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
|
|
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
|
|
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
|
|
VK_FALSE, 0.f, 1.f, 0.f, 0.f,
|
|
VK_FILTER_NEAREST, VK_FILTER_NEAREST, VK_SAMPLER_MIPMAP_MODE_NEAREST,
|
|
VK_BORDER_COLOR_INT_OPAQUE_BLACK);
|
|
}
|
|
|
|
m_program->bind_uniform({ m_stencil_mirror_sampler->value, stencil_view->value, stencil_view->image()->current_layout },
|
|
i,
|
|
::glsl::program_domain::glsl_fragment_program,
|
|
m_current_frame->descriptor_set,
|
|
true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const VkImageViewType view_type = vk::get_view_type(current_fragment_program.get_texture_dimension(i));
|
|
m_program->bind_uniform({ vk::null_sampler(), vk::null_image_view(*m_current_command_buffer, view_type)->value, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL },
|
|
i,
|
|
::glsl::program_domain::glsl_fragment_program,
|
|
m_current_frame->descriptor_set);
|
|
|
|
if (current_fragment_program.redirected_textures & (1 << i))
|
|
{
|
|
m_program->bind_uniform({ vk::null_sampler(), vk::null_image_view(*m_current_command_buffer, view_type)->value, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL },
|
|
i,
|
|
::glsl::program_domain::glsl_fragment_program,
|
|
m_current_frame->descriptor_set,
|
|
true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < rsx::limits::vertex_textures_count; ++i)
|
|
{
|
|
if (current_vp_metadata.referenced_textures_mask & (1 << i))
|
|
{
|
|
if (!rsx::method_registers.vertex_textures[i].enabled())
|
|
{
|
|
const auto view_type = vk::get_view_type(current_vertex_program.get_texture_dimension(i));
|
|
m_program->bind_uniform({ vk::null_sampler(), vk::null_image_view(*m_current_command_buffer, view_type)->value, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL },
|
|
i,
|
|
::glsl::program_domain::glsl_vertex_program,
|
|
m_current_frame->descriptor_set);
|
|
|
|
continue;
|
|
}
|
|
|
|
auto sampler_state = static_cast<vk::texture_cache::sampled_image_descriptor*>(vs_sampler_state[i].get());
|
|
auto image_ptr = sampler_state->image_handle;
|
|
|
|
if (!image_ptr && sampler_state->validate())
|
|
{
|
|
image_ptr = m_texture_cache.create_temporary_subresource(*m_current_command_buffer, sampler_state->external_subresource_desc);
|
|
m_vertex_textures_dirty[i] = true;
|
|
}
|
|
|
|
if (!image_ptr)
|
|
{
|
|
rsx_log.error("Texture upload failed to vtexture index %d. Binding null sampler.", i);
|
|
const auto view_type = vk::get_view_type(current_vertex_program.get_texture_dimension(i));
|
|
|
|
m_program->bind_uniform({ vk::null_sampler(), vk::null_image_view(*m_current_command_buffer, view_type)->value, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL },
|
|
i,
|
|
::glsl::program_domain::glsl_vertex_program,
|
|
m_current_frame->descriptor_set);
|
|
|
|
continue;
|
|
}
|
|
|
|
switch (auto raw = image_ptr->image(); raw->current_layout)
|
|
{
|
|
default:
|
|
//case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
|
|
break;
|
|
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
|
|
verify(HERE), sampler_state->upload_context == rsx::texture_upload_context::blit_engine_dst;
|
|
raw->change_layout(*m_current_command_buffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
|
break;
|
|
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
|
|
verify(HERE), sampler_state->upload_context == rsx::texture_upload_context::blit_engine_src;
|
|
raw->change_layout(*m_current_command_buffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
|
break;
|
|
case VK_IMAGE_LAYOUT_GENERAL:
|
|
verify(HERE), sampler_state->upload_context == rsx::texture_upload_context::framebuffer_storage;
|
|
if (!sampler_state->is_cyclic_reference)
|
|
{
|
|
// Custom barrier, see similar block in FS stage
|
|
VkPipelineStageFlags src_stage;
|
|
VkAccessFlags src_access;
|
|
if (raw->aspect() == VK_IMAGE_ASPECT_COLOR_BIT)
|
|
{
|
|
src_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
src_access = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
}
|
|
else
|
|
{
|
|
src_stage = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
|
|
src_access = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
|
}
|
|
|
|
vk::insert_image_memory_barrier(
|
|
*m_current_command_buffer,
|
|
raw->value,
|
|
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
|
src_stage, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
|
|
src_access, VK_ACCESS_SHADER_READ_BIT,
|
|
{ raw->aspect(), 0, 1, 0, 1 });
|
|
|
|
raw->current_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
}
|
|
break;
|
|
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
|
|
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
|
|
verify(HERE), sampler_state->upload_context == rsx::texture_upload_context::framebuffer_storage;
|
|
raw->change_layout(*m_current_command_buffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
|
break;
|
|
}
|
|
|
|
m_program->bind_uniform({ vs_sampler_handles[i]->value, image_ptr->value, image_ptr->image()->current_layout },
|
|
i,
|
|
::glsl::program_domain::glsl_vertex_program,
|
|
m_current_frame->descriptor_set);
|
|
}
|
|
}
|
|
}
|
|
|
|
void VKGSRender::emit_geometry(u32 sub_index)
|
|
{
|
|
auto &draw_call = rsx::method_registers.current_draw_clause;
|
|
m_profiler.start();
|
|
|
|
if (sub_index == 0)
|
|
{
|
|
analyse_inputs_interleaved(m_vertex_layout);
|
|
|
|
if (!m_vertex_layout.validate())
|
|
{
|
|
// No vertex inputs enabled
|
|
// Execute remainining pipeline barriers with NOP draw
|
|
do
|
|
{
|
|
draw_call.execute_pipeline_dependencies();
|
|
}
|
|
while (draw_call.next());
|
|
|
|
draw_call.end();
|
|
return;
|
|
}
|
|
}
|
|
else if (draw_call.execute_pipeline_dependencies() & rsx::vertex_base_changed)
|
|
{
|
|
// Rebase vertex bases instead of
|
|
for (auto &info : m_vertex_layout.interleaved_blocks)
|
|
{
|
|
const auto vertex_base_offset = rsx::method_registers.vertex_data_base_offset();
|
|
info.real_offset_address = rsx::get_address(rsx::get_vertex_offset_from_base(vertex_base_offset, info.base_offset), info.memory_location, HERE);
|
|
}
|
|
}
|
|
|
|
const auto old_persistent_buffer = m_persistent_attribute_storage ? m_persistent_attribute_storage->value : null_buffer_view->value;
|
|
const auto old_volatile_buffer = m_volatile_attribute_storage ? m_volatile_attribute_storage->value : null_buffer_view->value;
|
|
|
|
// Programs data is dependent on vertex state
|
|
auto upload_info = upload_vertex_data();
|
|
if (!upload_info.vertex_draw_count)
|
|
{
|
|
// Malformed vertex setup; abort
|
|
return;
|
|
}
|
|
|
|
m_frame_stats.vertex_upload_time += m_profiler.duration();
|
|
|
|
auto persistent_buffer = m_persistent_attribute_storage ? m_persistent_attribute_storage->value : null_buffer_view->value;
|
|
auto volatile_buffer = m_volatile_attribute_storage ? m_volatile_attribute_storage->value : null_buffer_view->value;
|
|
bool update_descriptors = false;
|
|
|
|
const auto& binding_table = m_device->get_pipeline_binding_table();
|
|
|
|
if (sub_index == 0)
|
|
{
|
|
update_descriptors = true;
|
|
|
|
// Allocate stream layout memory for this batch
|
|
m_vertex_layout_stream_info.range = rsx::method_registers.current_draw_clause.pass_count() * 128;
|
|
m_vertex_layout_stream_info.offset = m_vertex_layout_ring_info.alloc<256>(m_vertex_layout_stream_info.range);
|
|
|
|
if (vk::test_status_interrupt(vk::heap_changed))
|
|
{
|
|
if (m_vertex_layout_storage &&
|
|
m_vertex_layout_storage->info.buffer != m_vertex_layout_ring_info.heap->value)
|
|
{
|
|
m_current_frame->buffer_views_to_clean.push_back(std::move(m_vertex_layout_storage));
|
|
}
|
|
|
|
vk::clear_status_interrupt(vk::heap_changed);
|
|
}
|
|
}
|
|
else if (persistent_buffer != old_persistent_buffer || volatile_buffer != old_volatile_buffer)
|
|
{
|
|
// Need to update descriptors; make a copy for the next draw
|
|
VkDescriptorSet new_descriptor_set = allocate_descriptor_set();
|
|
std::vector<VkCopyDescriptorSet> copy_set(binding_table.total_descriptor_bindings);
|
|
|
|
for (u32 n = 0; n < binding_table.total_descriptor_bindings; ++n)
|
|
{
|
|
copy_set[n] =
|
|
{
|
|
VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET, // sType
|
|
nullptr, // pNext
|
|
m_current_frame->descriptor_set, // srcSet
|
|
n, // srcBinding
|
|
0u, // srcArrayElement
|
|
new_descriptor_set, // dstSet
|
|
n, // dstBinding
|
|
0u, // dstArrayElement
|
|
1u // descriptorCount
|
|
};
|
|
}
|
|
|
|
vkUpdateDescriptorSets(*m_device, 0, 0, binding_table.total_descriptor_bindings, copy_set.data());
|
|
m_current_frame->descriptor_set = new_descriptor_set;
|
|
|
|
update_descriptors = true;
|
|
}
|
|
|
|
// Update vertex fetch parameters
|
|
update_vertex_env(sub_index, upload_info);
|
|
|
|
verify(HERE), m_vertex_layout_storage;
|
|
if (update_descriptors)
|
|
{
|
|
m_program->bind_uniform(persistent_buffer, binding_table.vertex_buffers_first_bind_slot, m_current_frame->descriptor_set);
|
|
m_program->bind_uniform(volatile_buffer, binding_table.vertex_buffers_first_bind_slot + 1, m_current_frame->descriptor_set);
|
|
m_program->bind_uniform(m_vertex_layout_storage->value, binding_table.vertex_buffers_first_bind_slot + 2, m_current_frame->descriptor_set);
|
|
}
|
|
|
|
if (!m_current_subdraw_id++)
|
|
{
|
|
vkCmdBindPipeline(*m_current_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_program->pipeline);
|
|
update_draw_state();
|
|
begin_render_pass();
|
|
|
|
if (cond_render_ctrl.hw_cond_active && m_device->get_conditional_render_support())
|
|
{
|
|
// It is inconvenient that conditional rendering breaks other things like compute dispatch
|
|
// TODO: If this is heavy, add refactor the resources into global and add checks around compute dispatch
|
|
VkConditionalRenderingBeginInfoEXT info{};
|
|
info.sType = VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT;
|
|
info.buffer = m_cond_render_buffer->value;
|
|
|
|
m_device->cmdBeginConditionalRenderingEXT(*m_current_command_buffer, &info);
|
|
m_current_command_buffer->flags |= vk::command_buffer::cb_has_conditional_render;
|
|
}
|
|
}
|
|
|
|
// Bind the new set of descriptors for use with this draw call
|
|
vkCmdBindDescriptorSets(*m_current_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &m_current_frame->descriptor_set, 0, nullptr);
|
|
|
|
m_frame_stats.setup_time += m_profiler.duration();
|
|
|
|
if (!upload_info.index_info)
|
|
{
|
|
if (draw_call.is_single_draw())
|
|
{
|
|
vkCmdDraw(*m_current_command_buffer, upload_info.vertex_draw_count, 1, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
u32 vertex_offset = 0;
|
|
const auto subranges = draw_call.get_subranges();
|
|
for (const auto &range : subranges)
|
|
{
|
|
vkCmdDraw(*m_current_command_buffer, range.count, 1, vertex_offset, 0);
|
|
vertex_offset += range.count;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const VkIndexType index_type = std::get<1>(*upload_info.index_info);
|
|
const VkDeviceSize offset = std::get<0>(*upload_info.index_info);
|
|
|
|
vkCmdBindIndexBuffer(*m_current_command_buffer, m_index_buffer_ring_info.heap->value, offset, index_type);
|
|
|
|
if (rsx::method_registers.current_draw_clause.is_single_draw())
|
|
{
|
|
const u32 index_count = upload_info.vertex_draw_count;
|
|
vkCmdDrawIndexed(*m_current_command_buffer, index_count, 1, 0, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
u32 vertex_offset = 0;
|
|
const auto subranges = draw_call.get_subranges();
|
|
for (const auto &range : subranges)
|
|
{
|
|
const auto count = get_index_count(draw_call.primitive, range.count);
|
|
vkCmdDrawIndexed(*m_current_command_buffer, count, 1, vertex_offset, 0, 0);
|
|
vertex_offset += count;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_frame_stats.draw_exec_time += m_profiler.duration();
|
|
}
|
|
|
|
void VKGSRender::begin()
|
|
{
|
|
rsx::thread::begin();
|
|
|
|
if (skip_current_frame || swapchain_unavailable || cond_render_ctrl.disable_rendering())
|
|
return;
|
|
|
|
init_buffers(rsx::framebuffer_creation_context::context_draw);
|
|
}
|
|
|
|
void VKGSRender::end()
|
|
{
|
|
if (skip_current_frame || !framebuffer_status_valid || swapchain_unavailable || cond_render_ctrl.disable_rendering())
|
|
{
|
|
execute_nop_draw();
|
|
rsx::thread::end();
|
|
return;
|
|
}
|
|
|
|
// Check for frame resource status here because it is possible for an async flip to happen between begin/end
|
|
if (m_current_frame->flags & frame_context_state::dirty) [[unlikely]]
|
|
{
|
|
check_present_status();
|
|
|
|
if (m_current_frame->swap_command_buffer) [[unlikely]]
|
|
{
|
|
// Borrow time by using the auxilliary context
|
|
m_aux_frame_context.grab_resources(*m_current_frame);
|
|
m_current_frame = &m_aux_frame_context;
|
|
}
|
|
else if (m_current_frame->used_descriptors)
|
|
{
|
|
m_current_frame->descriptor_pool.reset(0);
|
|
m_current_frame->used_descriptors = 0;
|
|
}
|
|
|
|
verify(HERE), !m_current_frame->swap_command_buffer;
|
|
|
|
m_current_frame->flags &= ~frame_context_state::dirty;
|
|
}
|
|
|
|
m_profiler.start();
|
|
|
|
// Check for data casts
|
|
// NOTE: This is deprecated and will be removed soon. The memory barrier invoked before rendering does this better
|
|
auto ds = std::get<1>(m_rtts.m_bound_depth_stencil);
|
|
if (ds && ds->old_contents.size() == 1 &&
|
|
ds->old_contents[0].source->info.format == VK_FORMAT_B8G8R8A8_UNORM)
|
|
{
|
|
auto key = vk::get_renderpass_key(ds->info.format);
|
|
auto render_pass = vk::get_renderpass(*m_device, key);
|
|
verify("Usupported renderpass configuration" HERE), render_pass != VK_NULL_HANDLE;
|
|
|
|
VkClearDepthStencilValue clear = { 1.f, 0xFF };
|
|
VkImageSubresourceRange range = { VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT, 0, 1, 0, 1 };
|
|
|
|
// Initialize source
|
|
auto src = vk::as_rtt(ds->old_contents[0].source);
|
|
src->read_barrier(*m_current_command_buffer);
|
|
|
|
switch (src->current_layout)
|
|
{
|
|
case VK_IMAGE_LAYOUT_GENERAL:
|
|
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
|
|
break;
|
|
//case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
|
|
default:
|
|
src->change_layout(*m_current_command_buffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
|
break;
|
|
}
|
|
|
|
// Clear explicitly before starting the inheritance transfer
|
|
const bool preinitialized = (ds->current_layout == VK_IMAGE_LAYOUT_GENERAL);
|
|
if (!preinitialized) ds->push_layout(*m_current_command_buffer, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
|
vkCmdClearDepthStencilImage(*m_current_command_buffer, ds->value, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clear, 1, &range);
|
|
if (!preinitialized) ds->pop_layout(*m_current_command_buffer);
|
|
|
|
// TODO: Stencil transfer
|
|
ds->old_contents[0].init_transfer(ds);
|
|
m_depth_converter->run(*m_current_command_buffer,
|
|
ds->old_contents[0].src_rect(),
|
|
ds->old_contents[0].dst_rect(),
|
|
src->get_view(0xAAE4, rsx::default_remap_vector),
|
|
ds, render_pass);
|
|
|
|
// TODO: Flush management to avoid pass running out of ubo space (very unlikely)
|
|
ds->on_write();
|
|
}
|
|
|
|
load_texture_env();
|
|
m_frame_stats.textures_upload_time += m_profiler.duration();
|
|
|
|
if (!load_program())
|
|
{
|
|
// Program is not ready, skip drawing this
|
|
std::this_thread::yield();
|
|
execute_nop_draw();
|
|
// m_rtts.on_write(); - breaks games for obvious reasons
|
|
rsx::thread::end();
|
|
return;
|
|
}
|
|
|
|
// Allocate descriptor set
|
|
check_descriptors();
|
|
m_current_frame->descriptor_set = allocate_descriptor_set();
|
|
|
|
// Load program execution environment
|
|
load_program_env();
|
|
m_frame_stats.setup_time += m_profiler.duration();
|
|
|
|
bind_texture_env();
|
|
m_texture_cache.release_uncached_temporary_subresources();
|
|
m_frame_stats.textures_upload_time += m_profiler.duration();
|
|
|
|
if (m_current_command_buffer->flags & vk::command_buffer::cb_load_occluson_task)
|
|
{
|
|
u32 occlusion_id = m_occlusion_query_pool.find_free_slot();
|
|
if (occlusion_id == UINT32_MAX)
|
|
{
|
|
// Force flush
|
|
rsx_log.error("[Performance Warning] Out of free occlusion slots. Forcing hard sync.");
|
|
ZCULL_control::sync(this);
|
|
|
|
occlusion_id = m_occlusion_query_pool.find_free_slot();
|
|
if (occlusion_id == UINT32_MAX)
|
|
{
|
|
//rsx_log.error("Occlusion pool overflow");
|
|
if (m_current_task) m_current_task->result = 1;
|
|
}
|
|
}
|
|
|
|
// Begin query
|
|
m_occlusion_query_pool.begin_query(*m_current_command_buffer, occlusion_id);
|
|
|
|
auto &data = m_occlusion_map[m_active_query_info->driver_handle];
|
|
data.indices.push_back(occlusion_id);
|
|
data.set_sync_command_buffer(m_current_command_buffer);
|
|
|
|
m_current_command_buffer->flags &= ~vk::command_buffer::cb_load_occluson_task;
|
|
m_current_command_buffer->flags |= (vk::command_buffer::cb_has_occlusion_task | vk::command_buffer::cb_has_open_query);
|
|
}
|
|
|
|
bool primitive_emulated = false;
|
|
vk::get_appropriate_topology(rsx::method_registers.current_draw_clause.primitive, primitive_emulated);
|
|
|
|
// Apply write memory barriers
|
|
if (ds) ds->write_barrier(*m_current_command_buffer);
|
|
|
|
for (auto &rtt : m_rtts.m_bound_render_targets)
|
|
{
|
|
if (auto surface = std::get<1>(rtt))
|
|
{
|
|
surface->write_barrier(*m_current_command_buffer);
|
|
}
|
|
}
|
|
|
|
// Final heap check...
|
|
check_heap_status(VK_HEAP_CHECK_VERTEX_STORAGE | VK_HEAP_CHECK_VERTEX_LAYOUT_STORAGE);
|
|
|
|
u32 sub_index = 0;
|
|
m_current_subdraw_id = 0;
|
|
|
|
rsx::method_registers.current_draw_clause.begin();
|
|
do
|
|
{
|
|
emit_geometry(sub_index++);
|
|
}
|
|
while (rsx::method_registers.current_draw_clause.next());
|
|
|
|
if (m_current_command_buffer->flags & vk::command_buffer::cb_has_conditional_render)
|
|
{
|
|
m_device->cmdEndConditionalRenderingEXT(*m_current_command_buffer);
|
|
m_current_command_buffer->flags &= ~(vk::command_buffer::cb_has_conditional_render);
|
|
}
|
|
|
|
m_rtts.on_write(m_framebuffer_layout.color_write_enabled.data(), m_framebuffer_layout.zeta_write_enabled);
|
|
|
|
rsx::thread::end();
|
|
}
|