rpcs3/rpcs3/Emu/RSX/Common/FragmentProgramDecompiler.cpp
kd-11 cdd4fd9867 rsx/fp: Explicitly insert global functions.
- Functions such as pack/unpack ops must exist before the shared gather functions are declared
2017-12-04 18:22:18 +03:00

836 lines
28 KiB
C++

#include "stdafx.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "FragmentProgramDecompiler.h"
#include <algorithm>
FragmentProgramDecompiler::FragmentProgramDecompiler(const RSXFragmentProgram &prog, u32& size) :
m_prog(prog),
m_size(size),
m_const_index(0),
m_location(0),
m_ctrl(prog.ctrl)
{
m_size = 0;
}
void FragmentProgramDecompiler::SetDst(std::string code, bool append_mask)
{
if (!src0.exec_if_eq && !src0.exec_if_gr && !src0.exec_if_lt) return;
switch (src1.scale)
{
case 0: break;
case 1: code = "(" + code + " * 2.0)"; break;
case 2: code = "(" + code + " * 4.0)"; break;
case 3: code = "(" + code + " * 8.0)"; break;
case 5: code = "(" + code + " / 2.0)"; break;
case 6: code = "(" + code + " / 4.0)"; break;
case 7: code = "(" + code + " / 8.0)"; break;
default:
LOG_ERROR(RSX, "Bad scale: %d", u32{ src1.scale });
break;
}
if (!dst.no_dest)
{
if (dst.exp_tex)
{
//If dst.exp_tex really is _bx2 postfix, we need to unpack dynamic range
AddCode("//exp tex flag is set");
code = "((" + code + "- 0.5) * 2.)";
}
if (dst.saturate)
code = saturate(code);
else
code = ClampValue(code, dst.prec);
}
code += (append_mask ? "$m" : "");
if (dst.no_dest)
{
if (dst.set_cond)
{
AddCode("$ifcond " + m_parr.AddParam(PF_PARAM_NONE, getFloatTypeName(4), "cc" + std::to_string(src0.cond_mod_reg_index)) + "$m = " + code + ";");
}
else
{
AddCode("$ifcond " + code + ";");
}
return;
}
std::string dest = AddReg(dst.dest_reg, dst.fp16) + "$m";
AddCodeCond(Format(dest), code);
//AddCode("$ifcond " + dest + code + (append_mask ? "$m;" : ";"));
if (dst.set_cond)
{
AddCode(m_parr.AddParam(PF_PARAM_NONE, getFloatTypeName(4), "cc" + std::to_string(src0.cond_mod_reg_index)) + "$m = " + dest + ";");
}
u32 reg_index = dst.fp16 ? dst.dest_reg >> 1 : dst.dest_reg;
temp_registers[reg_index].tag(dst.dest_reg, !!dst.fp16);
}
void FragmentProgramDecompiler::AddFlowOp(std::string code)
{
//Flow operations can only consider conditionals and have no dst
if (src0.exec_if_gr && src0.exec_if_lt && src0.exec_if_eq)
{
AddCode(code + ";");
return;
}
else if (!src0.exec_if_gr && !src0.exec_if_lt && !src0.exec_if_eq)
{
AddCode("//" + code + ";");
return;
}
//We have a conditional expression
std::string cond = GetRawCond();
AddCode("if (any(" + cond + ")) " + code + ";");
}
void FragmentProgramDecompiler::AddCode(const std::string& code)
{
main.append(m_code_level, '\t') += Format(code) + "\n";
}
std::string FragmentProgramDecompiler::GetMask()
{
std::string ret;
static const char dst_mask[4] =
{
'x', 'y', 'z', 'w',
};
if (dst.mask_x) ret += dst_mask[0];
if (dst.mask_y) ret += dst_mask[1];
if (dst.mask_z) ret += dst_mask[2];
if (dst.mask_w) ret += dst_mask[3];
return ret.empty() || strncmp(ret.c_str(), dst_mask, 4) == 0 ? "" : ("." + ret);
}
std::string FragmentProgramDecompiler::AddReg(u32 index, int fp16)
{
return m_parr.AddParam(PF_PARAM_NONE, getFloatTypeName(4), std::string(fp16 ? "h" : "r") + std::to_string(index), getFloatTypeName(4) + "(0., 0., 0., 0.)");
}
bool FragmentProgramDecompiler::HasReg(u32 index, int fp16)
{
return m_parr.HasParam(PF_PARAM_NONE, getFloatTypeName(4),
std::string(fp16 ? "h" : "r") + std::to_string(index));
}
std::string FragmentProgramDecompiler::AddCond()
{
return m_parr.AddParam(PF_PARAM_NONE, getFloatTypeName(4), "cc" + std::to_string(src0.cond_reg_index));
}
std::string FragmentProgramDecompiler::AddConst()
{
std::string name = std::string("fc") + std::to_string(m_size + 4 * 4);
if (m_parr.HasParam(PF_PARAM_UNIFORM, getFloatTypeName(4), name))
{
return name;
}
auto data = (be_t<u32>*) ((char*)m_prog.addr + m_size + 4 * SIZE_32(u32));
m_offset = 2 * 4 * sizeof(u32);
u32 x = GetData(data[0]);
u32 y = GetData(data[1]);
u32 z = GetData(data[2]);
u32 w = GetData(data[3]);
return m_parr.AddParam(PF_PARAM_UNIFORM, getFloatTypeName(4), name,
std::string(getFloatTypeName(4) + "(") + std::to_string((float&)x) + ", " + std::to_string((float&)y)
+ ", " + std::to_string((float&)z) + ", " + std::to_string((float&)w) + ")");
}
std::string FragmentProgramDecompiler::AddTex()
{
std::string sampler;
switch (m_prog.get_texture_dimension(dst.tex_num))
{
case rsx::texture_dimension_extended::texture_dimension_1d:
sampler = "sampler1D";
break;
case rsx::texture_dimension_extended::texture_dimension_cubemap:
sampler = "samplerCube";
break;
case rsx::texture_dimension_extended::texture_dimension_2d:
sampler = "sampler2D";
break;
case rsx::texture_dimension_extended::texture_dimension_3d:
sampler = "sampler3D";
break;
}
return m_parr.AddParam(PF_PARAM_UNIFORM, sampler, std::string("tex") + std::to_string(dst.tex_num));
}
std::string FragmentProgramDecompiler::AddType3()
{
return m_parr.AddParam(PF_PARAM_NONE, getFloatTypeName(4), "src3", getFloatTypeName(4) + "(1., 1., 1., 1.)");
}
//Both of these were tested with a trace SoulCalibur IV title screen
//Failure to catch causes infinite values since theres alot of rcp(0)
std::string FragmentProgramDecompiler::NotZero(const std::string& code)
{
return "(max(abs(" + code + "), 1.E-10) * sign(" + code + "))";
}
std::string FragmentProgramDecompiler::NotZeroPositive(const std::string& code)
{
return "max(abs(" + code + "), 1.E-10)";
}
std::string FragmentProgramDecompiler::ClampValue(const std::string& code, u32 precision)
{
//FP16 is expected to overflow alot easier at 0+-65504
//FP32 can still work upto 0+-3.4E38
//See http://http.download.nvidia.com/developer/Papers/2005/FP_Specials/FP_Specials.pdf
switch (precision)
{
case 0:
break;
case 1:
return "clamp(" + code + ", -65504., 65504.)";
case 2:
return "clamp(" + code + ", -2., 2.)";
case 3:
return "clamp(" + code + ", -1., 1.)";
case 4:
return "clamp(" + code + ", 0., 1.)";
}
return code;
}
bool FragmentProgramDecompiler::DstExpectsSca()
{
int writes = 0;
if (dst.mask_x) writes++;
if (dst.mask_y) writes++;
if (dst.mask_z) writes++;
if (dst.mask_w) writes++;
return (writes == 1);
}
std::string FragmentProgramDecompiler::Format(const std::string& code)
{
const std::pair<std::string, std::function<std::string()>> repl_list[] =
{
{ "$$", []() -> std::string { return "$"; } },
{ "$0", [this]() -> std::string {return GetSRC<SRC0>(src0);} },//std::bind(std::mem_fn(&GLFragmentDecompilerThread::GetSRC<SRC0>), *this, src0) },
{ "$1", [this]() -> std::string {return GetSRC<SRC1>(src1);} },//std::bind(std::mem_fn(&GLFragmentDecompilerThread::GetSRC<SRC1>), this, src1) },
{ "$2", [this]() -> std::string {return GetSRC<SRC2>(src2);} },//std::bind(std::mem_fn(&GLFragmentDecompilerThread::GetSRC<SRC2>), this, src2) },
{ "$t", std::bind(std::mem_fn(&FragmentProgramDecompiler::AddTex), this) },
{ "$_i", [this]() -> std::string {return std::to_string(dst.tex_num);} },
{ "$m", std::bind(std::mem_fn(&FragmentProgramDecompiler::GetMask), this) },
{ "$ifcond ", [this]() -> std::string
{
const std::string& cond = GetCond();
if (cond == "true") return "";
return "if(" + cond + ") ";
}
},
{ "$cond", std::bind(std::mem_fn(&FragmentProgramDecompiler::GetCond), this) },
{ "$_c", std::bind(std::mem_fn(&FragmentProgramDecompiler::AddConst), this) }
};
return fmt::replace_all(code, repl_list);
}
std::string FragmentProgramDecompiler::GetRawCond()
{
static const char f[4] = { 'x', 'y', 'z', 'w' };
std::string swizzle, cond;
swizzle += f[src0.cond_swizzle_x];
swizzle += f[src0.cond_swizzle_y];
swizzle += f[src0.cond_swizzle_z];
swizzle += f[src0.cond_swizzle_w];
swizzle = swizzle == "xyzw" ? "" : "." + swizzle;
if (src0.exec_if_gr && src0.exec_if_eq)
cond = compareFunction(COMPARE::FUNCTION_SGE, AddCond() + swizzle, getFloatTypeName(4) + "(0., 0., 0., 0.)");
else if (src0.exec_if_lt && src0.exec_if_eq)
cond = compareFunction(COMPARE::FUNCTION_SLE, AddCond() + swizzle, getFloatTypeName(4) + "(0., 0., 0., 0.)");
else if (src0.exec_if_gr && src0.exec_if_lt)
cond = compareFunction(COMPARE::FUNCTION_SNE, AddCond() + swizzle, getFloatTypeName(4) + "(0., 0., 0., 0.)");
else if (src0.exec_if_gr)
cond = compareFunction(COMPARE::FUNCTION_SGT, AddCond() + swizzle, getFloatTypeName(4) + "(0., 0., 0., 0.)");
else if (src0.exec_if_lt)
cond = compareFunction(COMPARE::FUNCTION_SLT, AddCond() + swizzle, getFloatTypeName(4) + "(0., 0., 0., 0.)");
else //if(src0.exec_if_eq)
cond = compareFunction(COMPARE::FUNCTION_SEQ, AddCond() + swizzle, getFloatTypeName(4) + "(0., 0., 0., 0.)");
return cond;
}
std::string FragmentProgramDecompiler::GetCond()
{
if (src0.exec_if_gr && src0.exec_if_lt && src0.exec_if_eq)
{
return "true";
}
else if (!src0.exec_if_gr && !src0.exec_if_lt && !src0.exec_if_eq)
{
return "false";
}
return "any(" + GetRawCond() + ")";
}
void FragmentProgramDecompiler::AddCodeCond(const std::string& dst, const std::string& src)
{
if (src0.exec_if_gr && src0.exec_if_lt && src0.exec_if_eq)
{
AddCode(dst + " = " + src + ";");
return;
}
if (!src0.exec_if_gr && !src0.exec_if_lt && !src0.exec_if_eq)
{
AddCode("//" + dst + " = " + src + ";");
return;
}
static const char f[4] = { 'x', 'y', 'z', 'w' };
std::string cond = GetRawCond();
ShaderVariable dst_var(dst);
dst_var.symplify();
//const char *c_mask = f;
if (dst_var.swizzles[0].length() == 1)
{
AddCode("if (" + cond + ".x) " + dst + " = " + src + ";");
}
else
{
for (int i = 0; i < dst_var.swizzles[0].length(); ++i)
{
AddCode("if (" + cond + "." + f[i] + ") " + dst + "." + f[i] + " = " + src + "." + f[i] + ";");
}
}
}
template<typename T> std::string FragmentProgramDecompiler::GetSRC(T src)
{
std::string ret;
bool apply_precision_modifier = !!src1.input_prec_mod;
switch (src.reg_type)
{
case RSX_FP_REGISTER_TYPE_TEMP:
if (!src.fp16)
{
if (dst.opcode == RSX_FP_OPCODE_UP16 ||
dst.opcode == RSX_FP_OPCODE_UP2 ||
dst.opcode == RSX_FP_OPCODE_UP4 ||
dst.opcode == RSX_FP_OPCODE_UPB ||
dst.opcode == RSX_FP_OPCODE_UPG)
{
//TODO: Implement aliased gather for half floats
bool xy_read = false;
bool zw_read = false;
if (src.swizzle_x < 2 || src.swizzle_y < 2 || src.swizzle_z < 2 || src.swizzle_w < 2)
xy_read = true;
if (src.swizzle_x > 1 || src.swizzle_y > 1 || src.swizzle_z > 1 || src.swizzle_w > 1)
zw_read = true;
auto &reg = temp_registers[src.tmp_reg_index];
if (reg.requires_gather(xy_read, zw_read))
AddCode(reg.gather_r());
}
}
ret += AddReg(src.tmp_reg_index, src.fp16);
break;
case RSX_FP_REGISTER_TYPE_INPUT:
{
static const std::string reg_table[] =
{
"wpos",
"diff_color", "spec_color",
"fogc",
"tc0", "tc1", "tc2", "tc3", "tc4", "tc5", "tc6", "tc7", "tc8", "tc9",
"ssa"
};
//TODO: Investigate effect of input modifier on this type
switch (dst.src_attr_reg_num)
{
case 0x00: ret += reg_table[0]; break;
default:
if (dst.src_attr_reg_num < sizeof(reg_table) / sizeof(reg_table[0]))
{
ret += m_parr.AddParam(PF_PARAM_IN, getFloatTypeName(4), reg_table[dst.src_attr_reg_num]);
}
else
{
LOG_ERROR(RSX, "Bad src reg num: %d", u32{ dst.src_attr_reg_num });
ret += m_parr.AddParam(PF_PARAM_IN, getFloatTypeName(4), "unk");
Emu.Pause();
}
break;
}
}
break;
case RSX_FP_REGISTER_TYPE_CONSTANT:
ret += AddConst();
apply_precision_modifier = false;
break;
case RSX_FP_REGISTER_TYPE_UNKNOWN: // ??? Used by a few games, what is it?
LOG_ERROR(RSX, "Src type 3 used, opcode=0x%X, dst=0x%X s0=0x%X s1=0x%X s2=0x%X",
dst.opcode, dst.HEX, src0.HEX, src1.HEX, src2.HEX);
ret += AddType3();
apply_precision_modifier = false;
break;
default:
LOG_ERROR(RSX, "Bad src type %d", u32{ src.reg_type });
Emu.Pause();
break;
}
static const char f[4] = { 'x', 'y', 'z', 'w' };
std::string swizzle = "";
swizzle += f[src.swizzle_x];
swizzle += f[src.swizzle_y];
swizzle += f[src.swizzle_z];
swizzle += f[src.swizzle_w];
if (strncmp(swizzle.c_str(), f, 4) != 0) ret += "." + swizzle;
//Warning: Modifier order matters. e.g neg should be applied after precision clamping (tested with Naruto UNS)
if (src.abs) ret = "abs(" + ret + ")";
if (apply_precision_modifier) ret = ClampValue(ret, src1.input_prec_mod);
if (src.neg) ret = "-" + ret;
return ret;
}
std::string FragmentProgramDecompiler::BuildCode()
{
//main += fmt::format("\tgl_FragColor = %c0;\n", m_ctrl & 0x40 ? 'r' : 'h');
std::stringstream OS;
insertHeader(OS);
OS << "\n";
insertConstants(OS);
OS << "\n";
insertIntputs(OS);
OS << "\n";
insertOutputs(OS);
OS << "\n";
//Insert global function definitions
insertGlobalFunctions(OS);
std::string float2 = getFloatTypeName(2);
std::string float4 = getFloatTypeName(4);
OS << float4 << " gather(" << float4 << " _h0, " << float4 << " _h1)\n";
OS << "{\n";
OS << " float x = uintBitsToFloat(packHalf2x16(_h0.xy));\n";
OS << " float y = uintBitsToFloat(packHalf2x16(_h0.zw));\n";
OS << " float z = uintBitsToFloat(packHalf2x16(_h1.xy));\n";
OS << " float w = uintBitsToFloat(packHalf2x16(_h1.zw));\n";
OS << " return " << float4 << "(x, y, z, w);\n";
OS << "}\n\n";
OS << float2 << " gather(" << float4 << " _h)\n";
OS << "{\n";
OS << " float x = uintBitsToFloat(packHalf2x16(_h.xy));\n";
OS << " float y = uintBitsToFloat(packHalf2x16(_h.zw));\n";
OS << " return " << float2 << "(x, y);\n";
OS << "}\n\n";
insertMainStart(OS);
OS << main << std::endl;
insertMainEnd(OS);
return OS.str();
}
bool FragmentProgramDecompiler::handle_sct(u32 opcode)
{
switch (opcode)
{
case RSX_FP_OPCODE_ADD: SetDst("($0 + $1)"); return true;
case RSX_FP_OPCODE_DIV: SetDst("($0 / " + NotZero("$1.x") + ")"); return true;
// Note: DIVSQ is not IEEE compliant. divsq(0, 0) is 0 (Super Puzzle Fighter II Turbo HD Remix).
// sqrt(x, 0) might be equal to some big value (in absolute) whose sign is sign(x) but it has to be proven.
case RSX_FP_OPCODE_DIVSQ: SetDst("($0 / sqrt(" + NotZeroPositive("$1.x") + "))"); return true;
case RSX_FP_OPCODE_DP2: SetDst(getFunction(FUNCTION::FUNCTION_DP2)); return true;
case RSX_FP_OPCODE_DP3: SetDst(getFunction(FUNCTION::FUNCTION_DP3)); return true;
case RSX_FP_OPCODE_DP4: SetDst(getFunction(FUNCTION::FUNCTION_DP4)); return true;
case RSX_FP_OPCODE_DP2A: SetDst(getFunction(FUNCTION::FUNCTION_DP2A)); return true;
case RSX_FP_OPCODE_MAD: SetDst("($0 * $1 + $2)"); return true;
case RSX_FP_OPCODE_MAX: SetDst("max($0, $1)"); return true;
case RSX_FP_OPCODE_MIN: SetDst("min($0, $1)"); return true;
case RSX_FP_OPCODE_MOV: SetDst("$0"); return true;
case RSX_FP_OPCODE_MUL: SetDst("($0 * $1)"); return true;
// Note: It's higly likely that RCP is not IEEE compliant but a game that uses rcp(0) has to be found
case RSX_FP_OPCODE_RCP: SetDst("(1. / " + NotZero("$0.x") + ").xxxx"); return true;
// Note: RSQ is not IEEE compliant. rsq(0) is some big number (Silent Hill 3 HD)
// It is not know what happens if 0 is negative.
case RSX_FP_OPCODE_RSQ: SetDst("(1. / sqrt(" + NotZeroPositive("$0.x") + ").xxxx)"); return true;
case RSX_FP_OPCODE_SEQ: SetDst(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SEQ, "$0", "$1") + ")"); return true;
case RSX_FP_OPCODE_SFL: SetDst(getFunction(FUNCTION::FUNCTION_SFL)); return true;
case RSX_FP_OPCODE_SGE: SetDst(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SGE, "$0", "$1") + ")"); return true;
case RSX_FP_OPCODE_SGT: SetDst(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SGT, "$0", "$1") + ")"); return true;
case RSX_FP_OPCODE_SLE: SetDst(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SLE, "$0", "$1") + ")"); return true;
case RSX_FP_OPCODE_SLT: SetDst(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SLT, "$0", "$1") + ")"); return true;
case RSX_FP_OPCODE_SNE: SetDst(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SNE, "$0", "$1") + ")"); return true;
case RSX_FP_OPCODE_STR: SetDst(getFunction(FUNCTION::FUNCTION_STR)); return true;
}
return false;
}
bool FragmentProgramDecompiler::handle_scb(u32 opcode)
{
switch (opcode)
{
case RSX_FP_OPCODE_ADD: SetDst("($0 + $1)"); return true;
case RSX_FP_OPCODE_COS: SetDst("cos($0.xxxx)"); return true;
case RSX_FP_OPCODE_DIV: SetDst("($0 / " + NotZero("$1.x") + ")"); return true;
// Note: DIVSQ is not IEEE compliant. sqrt(0, 0) is 0 (Super Puzzle Fighter II Turbo HD Remix).
// sqrt(x, 0) might be equal to some big value (in absolute) whose sign is sign(x) but it has to be proven.
case RSX_FP_OPCODE_DIVSQ: SetDst("($0 / sqrt(" + NotZeroPositive("$1.x") + "))"); return true;
case RSX_FP_OPCODE_DP2: SetDst(getFunction(FUNCTION::FUNCTION_DP2)); return true;
case RSX_FP_OPCODE_DP3: SetDst(getFunction(FUNCTION::FUNCTION_DP3)); return true;
case RSX_FP_OPCODE_DP4: SetDst(getFunction(FUNCTION::FUNCTION_DP4)); return true;
case RSX_FP_OPCODE_DP2A: SetDst(getFunction(FUNCTION::FUNCTION_DP2A)); return true;
case RSX_FP_OPCODE_DST: SetDst("vec4(distance($0, $1))"); return true;
case RSX_FP_OPCODE_REFL: SetDst(getFunction(FUNCTION::FUNCTION_REFL)); return true;
case RSX_FP_OPCODE_EX2: SetDst("exp2($0.xxxx)"); return true;
case RSX_FP_OPCODE_FLR: SetDst("floor($0)"); return true;
case RSX_FP_OPCODE_FRC: SetDst(getFunction(FUNCTION::FUNCTION_FRACT)); return true;
case RSX_FP_OPCODE_LIT: SetDst("lit_legacy($0)"); return true;
case RSX_FP_OPCODE_LIF: SetDst(getFloatTypeName(4) + "(1.0, $0.y, ($0.y > 0 ? pow(2.0, $0.w) : 0.0), 1.0)"); return true;
case RSX_FP_OPCODE_LRP: SetDst(getFloatTypeName(4) + "($2 * (1 - $0) + $1 * $0)"); return true;
case RSX_FP_OPCODE_LG2: SetDst("log2($0.xxxx)"); return true;
case RSX_FP_OPCODE_MAD: SetDst("($0 * $1 + $2)"); return true;
case RSX_FP_OPCODE_MAX: SetDst("max($0, $1)"); return true;
case RSX_FP_OPCODE_MIN: SetDst("min($0, $1)"); return true;
case RSX_FP_OPCODE_MOV: SetDst("$0"); return true;
case RSX_FP_OPCODE_MUL: SetDst("($0 * $1)"); return true;
//Pack operations. See https://www.khronos.org/registry/OpenGL/extensions/NV/NV_fragment_program.txt
case RSX_FP_OPCODE_PK2: SetDst(getFloatTypeName(4) + "(uintBitsToFloat(packHalf2x16($0.xy)))"); return true;
case RSX_FP_OPCODE_PK4: SetDst(getFloatTypeName(4) + "(uintBitsToFloat(packSnorm4x8($0)))"); return true;
case RSX_FP_OPCODE_PK16: SetDst(getFloatTypeName(4) + "(uintBitsToFloat(packSnorm2x16($0.xy)))"); return true;
case RSX_FP_OPCODE_PKG:
//Should be similar to PKB but with gamma correction, see description of PK4UBG in khronos page
case RSX_FP_OPCODE_PKB: SetDst(getFloatTypeName(4) + "(uintBitsToFloat(packUnorm4x8($0)))"); return true;
case RSX_FP_OPCODE_SEQ: SetDst(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SEQ, "$0", "$1") + ")"); return true;
case RSX_FP_OPCODE_SFL: SetDst(getFunction(FUNCTION::FUNCTION_SFL)); return true;
case RSX_FP_OPCODE_SGE: SetDst(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SGE, "$0", "$1") + ")"); return true;
case RSX_FP_OPCODE_SGT: SetDst(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SGT, "$0", "$1") + ")"); return true;
case RSX_FP_OPCODE_SIN: SetDst("sin($0.xxxx)"); return true;
case RSX_FP_OPCODE_SLE: SetDst(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SLE, "$0", "$1") + ")"); return true;
case RSX_FP_OPCODE_SLT: SetDst(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SLT, "$0", "$1") + ")"); return true;
case RSX_FP_OPCODE_SNE: SetDst(getFloatTypeName(4) + "(" + compareFunction(COMPARE::FUNCTION_SNE, "$0", "$1") + ")"); return true;
case RSX_FP_OPCODE_STR: SetDst(getFunction(FUNCTION::FUNCTION_STR)); return true;
}
return false;
}
bool FragmentProgramDecompiler::handle_tex_srb(u32 opcode)
{
switch (opcode)
{
case RSX_FP_OPCODE_DDX: SetDst(getFunction(FUNCTION::FUNCTION_DFDX)); return true;
case RSX_FP_OPCODE_DDY: SetDst(getFunction(FUNCTION::FUNCTION_DFDY)); return true;
case RSX_FP_OPCODE_NRM: SetDst("normalize($0.xyz)"); return true;
case RSX_FP_OPCODE_BEM: LOG_ERROR(RSX, "Unimplemented TEX_SRB instruction: BEM"); return true;
case RSX_FP_OPCODE_TEXBEM:
//treat as TEX for now
LOG_ERROR(RSX, "Unimplemented TEX_SRB instruction: TEXBEM");
case RSX_FP_OPCODE_TEX:
switch (m_prog.get_texture_dimension(dst.tex_num))
{
case rsx::texture_dimension_extended::texture_dimension_1d:
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE1D));
return true;
case rsx::texture_dimension_extended::texture_dimension_2d:
if (DstExpectsSca() && (m_prog.shadow_textures & (1 << dst.tex_num)))
{
m_shadow_sampled_textures |= (1 << dst.tex_num);
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SHADOW2D) + ".r", false); //No swizzle mask on shadow lookup
return true;
}
if (m_prog.redirected_textures & (1 << dst.tex_num))
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_DEPTH_RGBA));
else
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE2D));
m_2d_sampled_textures |= (1 << dst.tex_num);
return true;
case rsx::texture_dimension_extended::texture_dimension_cubemap:
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE));
return true;
case rsx::texture_dimension_extended::texture_dimension_3d:
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE3D));
return true;
}
return false;
case RSX_FP_OPCODE_TXPBEM:
//Treat as TXP for now
LOG_ERROR(RSX, "Unimplemented TEX_SRB instruction: TXPBEM");
case RSX_FP_OPCODE_TXP:
switch (m_prog.get_texture_dimension(dst.tex_num))
{
case rsx::texture_dimension_extended::texture_dimension_1d:
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_PROJ));
return true;
case rsx::texture_dimension_extended::texture_dimension_2d:
//Note shadow comparison only returns a true/false result!
if (DstExpectsSca() && (m_prog.shadow_textures & (1 << dst.tex_num)))
{
m_shadow_sampled_textures |= (1 << dst.tex_num);
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SHADOW2D_PROJ) + ".r", false); //No swizzle mask on shadow lookup
}
else
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_PROJ));
return true;
case rsx::texture_dimension_extended::texture_dimension_cubemap:
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_PROJ));
return true;
case rsx::texture_dimension_extended::texture_dimension_3d:
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_PROJ));
return true;
}
return false;
case RSX_FP_OPCODE_TXD:
switch (m_prog.get_texture_dimension(dst.tex_num))
{
case rsx::texture_dimension_extended::texture_dimension_1d:
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_GRAD));
return true;
case rsx::texture_dimension_extended::texture_dimension_2d:
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_GRAD));
m_2d_sampled_textures |= (1 << dst.tex_num);
return true;
case rsx::texture_dimension_extended::texture_dimension_cubemap:
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_GRAD));
return true;
case rsx::texture_dimension_extended::texture_dimension_3d:
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_GRAD));
return true;
}
return false;
case RSX_FP_OPCODE_TXB:
case RSX_FP_OPCODE_TXL:
switch (m_prog.get_texture_dimension(dst.tex_num))
{
case rsx::texture_dimension_extended::texture_dimension_1d:
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE1D_LOD));
return true;
case rsx::texture_dimension_extended::texture_dimension_2d:
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE2D_LOD));
m_2d_sampled_textures |= (1 << dst.tex_num);
return true;
case rsx::texture_dimension_extended::texture_dimension_cubemap:
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_LOD));
return true;
case rsx::texture_dimension_extended::texture_dimension_3d:
SetDst(getFunction(FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_LOD));
return true;
}
return false;
//Unpack operations. See https://www.khronos.org/registry/OpenGL/extensions/NV/NV_fragment_program.txt
case RSX_FP_OPCODE_UP2: SetDst("unpackHalf2x16(floatBitsToUint($0.x)).xyxy"); return true;
case RSX_FP_OPCODE_UP4: SetDst("unpackSnorm4x8(floatBitsToUint($0.x))"); return true;
case RSX_FP_OPCODE_UP16: SetDst("unpackSnormx16(floatBitsToUint($0.x)).xyxy"); return true;
case RSX_FP_OPCODE_UPG:
//Same as UPB with gamma correction
case RSX_FP_OPCODE_UPB: SetDst("(unpackUnorm4x8(floatBitsToUint($0.x)))"); return true;
}
return false;
};
std::string FragmentProgramDecompiler::Decompile()
{
auto data = (be_t<u32>*) m_prog.addr;
m_size = 0;
m_location = 0;
m_loop_count = 0;
m_code_level = 1;
enum
{
FORCE_NONE,
FORCE_SCT,
FORCE_SCB,
};
int forced_unit = FORCE_NONE;
while (true)
{
for (auto found = std::find(m_end_offsets.begin(), m_end_offsets.end(), m_size);
found != m_end_offsets.end();
found = std::find(m_end_offsets.begin(), m_end_offsets.end(), m_size))
{
m_end_offsets.erase(found);
m_code_level--;
AddCode("}");
m_loop_count--;
}
for (auto found = std::find(m_else_offsets.begin(), m_else_offsets.end(), m_size);
found != m_else_offsets.end();
found = std::find(m_else_offsets.begin(), m_else_offsets.end(), m_size))
{
m_else_offsets.erase(found);
m_code_level--;
AddCode("}");
AddCode("else");
AddCode("{");
m_code_level++;
}
dst.HEX = GetData(data[0]);
src0.HEX = GetData(data[1]);
src1.HEX = GetData(data[2]);
src2.HEX = GetData(data[3]);
m_offset = 4 * sizeof(u32);
const u32 opcode = dst.opcode | (src1.opcode_is_branch << 6);
auto SIP = [&]()
{
switch (opcode)
{
case RSX_FP_OPCODE_BRK:
if (m_loop_count) AddFlowOp("break");
else LOG_ERROR(RSX, "BRK opcode found outside of a loop");
break;
case RSX_FP_OPCODE_CAL: LOG_ERROR(RSX, "Unimplemented SIP instruction: CAL"); break;
case RSX_FP_OPCODE_FENCT: forced_unit = FORCE_SCT; break;
case RSX_FP_OPCODE_FENCB: forced_unit = FORCE_SCB; break;
case RSX_FP_OPCODE_IFE:
AddCode("if($cond)");
if (src2.end_offset != src1.else_offset)
m_else_offsets.push_back(src1.else_offset << 2);
m_end_offsets.push_back(src2.end_offset << 2);
AddCode("{");
m_code_level++;
break;
case RSX_FP_OPCODE_LOOP:
if (!src0.exec_if_eq && !src0.exec_if_gr && !src0.exec_if_lt)
{
AddCode(fmt::format("//$ifcond for(int i%u = %u; i%u < %u; i%u += %u) {} //-> %u //LOOP",
m_loop_count, src1.init_counter, m_loop_count, src1.end_counter, m_loop_count, src1.increment, src2.end_offset));
}
else
{
AddCode(fmt::format("$ifcond for(int i%u = %u; i%u < %u; i%u += %u) //LOOP",
m_loop_count, src1.init_counter, m_loop_count, src1.end_counter, m_loop_count, src1.increment));
m_loop_count++;
m_end_offsets.push_back(src2.end_offset << 2);
AddCode("{");
m_code_level++;
}
break;
case RSX_FP_OPCODE_REP:
if (!src0.exec_if_eq && !src0.exec_if_gr && !src0.exec_if_lt)
{
AddCode(fmt::format("//$ifcond for(int i%u = %u; i%u < %u; i%u += %u) {} //-> %u //REP",
m_loop_count, src1.init_counter, m_loop_count, src1.end_counter, m_loop_count, src1.increment, src2.end_offset));
}
else
{
AddCode(fmt::format("if($cond) for(int i%u = %u; i%u < %u; i%u += %u) //REP",
m_loop_count, src1.init_counter, m_loop_count, src1.end_counter, m_loop_count, src1.increment));
m_loop_count++;
m_end_offsets.push_back(src2.end_offset << 2);
AddCode("{");
m_code_level++;
}
break;
case RSX_FP_OPCODE_RET: AddFlowOp("return"); break;
default:
return false;
}
return true;
};
switch (opcode)
{
case RSX_FP_OPCODE_NOP: break;
case RSX_FP_OPCODE_KIL: AddFlowOp("discard"); break;
default:
int prev_force_unit = forced_unit;
//Some instructions do not respect forced unit
//Tested with Tales of Vesperia
if (SIP()) break;
if (handle_tex_srb(opcode)) break;
//FENCT/FENCB do not actually reject instructions if they dont match the forced unit
//Tested with Dark Souls II where the repecting FENCX instruction will result in empty luminance averaging shaders
//TODO: More reasearch is needed to determine what real HW does
if (handle_sct(opcode)) break;
if (handle_scb(opcode)) break;
forced_unit = FORCE_NONE;
LOG_ERROR(RSX, "Unknown/illegal instruction: 0x%x (forced unit %d)", opcode, prev_force_unit);
break;
}
m_size += m_offset;
if (dst.end) break;
verify(HERE), m_offset % sizeof(u32) == 0;
data += m_offset / sizeof(u32);
}
while (m_code_level > 1)
{
LOG_ERROR(RSX, "Hanging block found at end of shader. Malformed shader?");
m_code_level--;
AddCode("}");
}
// flush m_code_level
m_code_level = 1;
std::string m_shader = BuildCode();
main.clear();
// m_parr.params.clear();
return m_shader;
}