rpcs3/Utilities/SMutex.cpp
Nekotekina ccfaabd1d7 Defined thread_local for MSVC
Updated asmjit project
Tried to fix crash on exit
Fixed hypothetical issue when pausing already stopped emulator
2014-06-19 17:50:18 +04:00

33 lines
648 B
C++

#include <stdafx.h>
#include "Emu/ConLog.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "Emu/CPU/CPUThread.h"
#include "Utilities/SMutex.h"
__forceinline void SM_Sleep()
{
Sleep(1);
}
thread_local size_t g_this_thread_id = 0;
__forceinline size_t SM_GetCurrentThreadId()
{
return g_this_thread_id ? g_this_thread_id : g_this_thread_id = std::hash<std::thread::id>()(std::this_thread::get_id());
}
__forceinline u32 SM_GetCurrentCPUThreadId()
{
if (CPUThread* t = GetCurrentCPUThread())
{
return t->GetId();
}
return 0;
}
__forceinline be_t<u32> SM_GetCurrentCPUThreadIdBE()
{
return SM_GetCurrentCPUThreadId();
}