mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-04 14:01:25 +12:00
1252 lines
30 KiB
C++
1252 lines
30 KiB
C++
#include "stdafx.h"
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#include "Utilities/bin_patch.h"
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#include "Emu/Memory/Memory.h"
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#include "Emu/System.h"
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#include "Emu/Cell/PPUThread.h"
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#include "Emu/Cell/PPUCallback.h"
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#include "Emu/Cell/PPUOpcodes.h"
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#include "Emu/Cell/PPUDisAsm.h"
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#include "Emu/Cell/PPUAnalyser.h"
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#include "Emu/Cell/SPUThread.h"
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#include "Emu/Cell/RawSPUThread.h"
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#include "Emu/Cell/lv2/sys_sync.h"
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#include "Emu/Cell/lv2/sys_prx.h"
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#include "Emu/Cell/lv2/sys_rsx.h"
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#include "Emu/IdManager.h"
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#include "Emu/RSX/GSRender.h"
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#include "Emu/RSX/Capture/rsx_replay.h"
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#include "Loader/PSF.h"
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#include "Loader/ELF.h"
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#include "Utilities/StrUtil.h"
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#include "Utilities/sysinfo.h"
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#include "../Crypto/unself.h"
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#include "../Crypto/unpkg.h"
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#include "yaml-cpp/yaml.h"
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#include "cereal/archives/binary.hpp"
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#include <thread>
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#include <typeinfo>
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#include <queue>
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#include <fstream>
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#include <memory>
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#include "Utilities/GDBDebugServer.h"
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#if defined(_WIN32) || defined(HAVE_VULKAN)
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#include "Emu/RSX/VK/VulkanAPI.h"
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#endif
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cfg_root g_cfg;
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bool g_use_rtm = utils::has_rtm();
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std::string g_cfg_defaults;
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extern atomic_t<u32> g_thread_count;
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extern u64 get_system_time();
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extern void ppu_load_exec(const ppu_exec_object&);
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extern void spu_load_exec(const spu_exec_object&);
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extern void ppu_initialize(const ppu_module&);
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extern void ppu_unload_prx(const lv2_prx&);
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extern std::shared_ptr<lv2_prx> ppu_load_prx(const ppu_prx_object&, const std::string&);
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extern void network_thread_init();
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fs::file g_tty;
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atomic_t<s64> g_tty_size{0};
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template <>
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void fmt_class_string<mouse_handler>::format(std::string& out, u64 arg)
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{
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format_enum(out, arg, [](mouse_handler value)
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{
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switch (value)
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{
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case mouse_handler::null: return "Null";
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case mouse_handler::basic: return "Basic";
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}
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return unknown;
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});
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}
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template <>
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void fmt_class_string<pad_handler>::format(std::string& out, u64 arg)
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{
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format_enum(out, arg, [](pad_handler value)
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{
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switch (value)
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{
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case pad_handler::null: return "Null";
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case pad_handler::keyboard: return "Keyboard";
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case pad_handler::ds4: return "DualShock 4";
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#ifdef _MSC_VER
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case pad_handler::xinput: return "XInput";
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#endif
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#ifdef _WIN32
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case pad_handler::mm: return "MMJoystick";
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#endif
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#ifdef HAVE_LIBEVDEV
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case pad_handler::evdev: return "Evdev";
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#endif
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}
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return unknown;
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});
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}
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template <>
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void fmt_class_string<video_renderer>::format(std::string& out, u64 arg)
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{
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format_enum(out, arg, [](video_renderer value)
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{
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switch (value)
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{
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case video_renderer::null: return "Null";
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case video_renderer::opengl: return "OpenGL";
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case video_renderer::vulkan: return "Vulkan";
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#ifdef _MSC_VER
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case video_renderer::dx12: return "D3D12";
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#endif
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}
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return unknown;
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});
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}
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template <>
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void fmt_class_string<video_resolution>::format(std::string& out, u64 arg)
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{
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format_enum(out, arg, [](video_resolution value)
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{
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switch (value)
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{
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case video_resolution::_1080: return "1920x1080";
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case video_resolution::_720: return "1280x720";
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case video_resolution::_480: return "720x480";
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case video_resolution::_576: return "720x576";
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case video_resolution::_1600x1080: return "1600x1080";
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case video_resolution::_1440x1080: return "1440x1080";
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case video_resolution::_1280x1080: return "1280x1080";
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case video_resolution::_960x1080: return "960x1080";
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}
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return unknown;
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});
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}
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template <>
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void fmt_class_string<video_aspect>::format(std::string& out, u64 arg)
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{
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format_enum(out, arg, [](video_aspect value)
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{
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switch (value)
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{
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case video_aspect::_auto: return "Auto";
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case video_aspect::_4_3: return "4:3";
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case video_aspect::_16_9: return "16:9";
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}
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return unknown;
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});
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}
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template <>
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void fmt_class_string<keyboard_handler>::format(std::string& out, u64 arg)
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{
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format_enum(out, arg, [](keyboard_handler value)
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{
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switch (value)
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{
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case keyboard_handler::null: return "Null";
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case keyboard_handler::basic: return "Basic";
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}
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return unknown;
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});
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}
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template <>
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void fmt_class_string<audio_renderer>::format(std::string& out, u64 arg)
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{
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format_enum(out, arg, [](audio_renderer value)
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{
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switch (value)
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{
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case audio_renderer::null: return "Null";
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#ifdef _WIN32
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case audio_renderer::xaudio: return "XAudio2";
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#endif
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#ifdef HAVE_ALSA
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case audio_renderer::alsa: return "ALSA";
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#endif
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#ifdef HAVE_PULSE
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case audio_renderer::pulse: return "PulseAudio";
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#endif
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case audio_renderer::openal: return "OpenAL";
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}
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return unknown;
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});
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}
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template <>
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inline void fmt_class_string<detail_level>::format(std::string& out, u64 arg)
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{
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format_enum(out, arg, [](detail_level value)
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{
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switch (value)
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{
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case detail_level::minimal: return "Minimal";
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case detail_level::low: return "Low";
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case detail_level::medium: return "Medium";
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case detail_level::high: return "High";
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}
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return unknown;
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});
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}
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void Emulator::Init()
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{
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if (!g_tty)
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{
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g_tty.open(fs::get_config_dir() + "TTY.log", fs::rewrite + fs::append);
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}
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idm::init();
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fxm::init();
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// Reset defaults, cache them
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g_cfg.from_default();
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g_cfg_defaults = g_cfg.to_string();
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// Reload global configuration
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g_cfg.from_string(fs::file(fs::get_config_dir() + "/config.yml", fs::read + fs::create).to_string());
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// Create directories
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const std::string emu_dir = GetEmuDir();
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const std::string dev_hdd0 = fmt::replace_all(g_cfg.vfs.dev_hdd0, "$(EmulatorDir)", emu_dir);
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const std::string dev_hdd1 = fmt::replace_all(g_cfg.vfs.dev_hdd1, "$(EmulatorDir)", emu_dir);
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const std::string dev_usb = fmt::replace_all(g_cfg.vfs.dev_usb000, "$(EmulatorDir)", emu_dir);
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fs::create_path(dev_hdd0);
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fs::create_dir(dev_hdd0 + "game/");
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fs::create_dir(dev_hdd0 + "game/TEST12345/");
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fs::create_dir(dev_hdd0 + "game/TEST12345/USRDIR/");
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fs::create_dir(dev_hdd0 + "game/.locks/");
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fs::create_dir(dev_hdd0 + "home/");
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fs::create_dir(dev_hdd0 + "home/00000001/");
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fs::create_dir(dev_hdd0 + "home/00000001/exdata/");
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fs::create_dir(dev_hdd0 + "home/00000001/savedata/");
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fs::create_dir(dev_hdd0 + "home/00000001/trophy/");
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fs::write_file(dev_hdd0 + "home/00000001/localusername", fs::create + fs::excl + fs::write, "User"s);
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fs::create_dir(dev_hdd0 + "disc/");
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fs::create_dir(dev_hdd1 + "cache/");
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fs::create_dir(dev_hdd1 + "game/");
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fs::create_path(dev_hdd1);
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fs::create_path(dev_usb);
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#ifdef WITH_GDB_DEBUGGER
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fxm::make<GDBDebugServer>();
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#endif
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// Initialize patch engine
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fxm::make_always<patch_engine>()->append(fs::get_config_dir() + "/patch.yml");
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}
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bool Emulator::BootRsxCapture(const std::string& path)
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{
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if (!fs::is_file(path))
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return false;
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std::fstream f(path, std::ios::in | std::ios::binary);
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cereal::BinaryInputArchive archive(f);
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std::unique_ptr<rsx::frame_capture_data> frame = std::make_unique<rsx::frame_capture_data>();
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archive(*frame);
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if (frame->magic != rsx::FRAME_CAPTURE_MAGIC)
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{
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LOG_ERROR(LOADER, "Invalid rsx capture file!");
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return false;
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}
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if (frame->version != rsx::FRAME_CAPTURE_VERSION)
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{
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LOG_ERROR(LOADER, "Rsx capture file version not supported! Expected %d, found %d", rsx::FRAME_CAPTURE_VERSION, frame->version);
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return false;
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}
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Init();
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vm::init();
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// PS3 'executable'
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m_state = system_state::ready;
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GetCallbacks().on_ready();
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auto gsrender = fxm::import<GSRender>(Emu.GetCallbacks().get_gs_render);
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if (gsrender.get() == nullptr)
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return false;
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GetCallbacks().on_run();
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m_state = system_state::running;
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auto&& rsxcapture = idm::make_ptr<ppu_thread, rsx::rsx_replay_thread>(std::move(frame));
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rsxcapture->run();
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return true;
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}
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bool Emulator::BootGame(const std::string& path, bool direct, bool add_only)
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{
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static const char* boot_list[] =
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{
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"/PS3_GAME/USRDIR/EBOOT.BIN",
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"/USRDIR/EBOOT.BIN",
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"/EBOOT.BIN",
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"/eboot.bin",
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};
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if (direct && fs::exists(path))
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{
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m_path = path;
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Load(add_only);
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return true;
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}
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for (std::string elf : boot_list)
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{
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elf = path + elf;
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if (fs::is_file(elf))
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{
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m_path = elf;
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Load(add_only);
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return true;
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}
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}
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return false;
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}
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bool Emulator::InstallPkg(const std::string& path)
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{
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LOG_SUCCESS(GENERAL, "Installing package: %s", path);
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atomic_t<double> progress(0.);
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int int_progress = 0;
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{
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// Run PKG unpacking asynchronously
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scope_thread worker("PKG Installer", [&]
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{
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if (pkg_install(path, progress))
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{
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progress = 1.;
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return;
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}
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progress = -1.;
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});
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// Wait for the completion
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while (std::this_thread::sleep_for(5ms), std::abs(progress) < 1.)
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{
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// TODO: update unified progress dialog
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double pval = progress;
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pval < 0 ? pval += 1. : pval;
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pval *= 100.;
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if (static_cast<int>(pval) > int_progress)
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{
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int_progress = static_cast<int>(pval);
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LOG_SUCCESS(GENERAL, "... %u%%", int_progress);
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}
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m_cb.process_events();
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}
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}
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if (progress >= 1.)
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{
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return true;
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}
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return false;
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}
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std::string Emulator::GetEmuDir()
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{
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const std::string& emu_dir_ = g_cfg.vfs.emulator_dir;
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return emu_dir_.empty() ? fs::get_config_dir() : emu_dir_;
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}
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std::string Emulator::GetHddDir()
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{
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return fmt::replace_all(g_cfg.vfs.dev_hdd0, "$(EmulatorDir)", GetEmuDir());
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}
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std::string Emulator::GetLibDir()
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{
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return fmt::replace_all(g_cfg.vfs.dev_flash, "$(EmulatorDir)", GetEmuDir()) + "sys/external/";
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}
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void Emulator::SetForceBoot(bool force_boot)
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{
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m_force_boot = force_boot;
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}
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void Emulator::Load(bool add_only)
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{
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if (!IsStopped())
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{
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Stop();
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}
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try
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{
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Init();
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// Load game list (maps ABCD12345 IDs to /dev_bdvd/ locations)
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YAML::Node games = YAML::Load(fs::file{fs::get_config_dir() + "/games.yml", fs::read + fs::create}.to_string());
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if (!games.IsMap())
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{
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games.reset();
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}
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LOG_NOTICE(LOADER, "Path: %s", m_path);
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const std::string elf_dir = fs::get_parent_dir(m_path);
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// Load PARAM.SFO (TODO)
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const auto _psf = psf::load_object([&]() -> fs::file
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{
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if (fs::file sfov{elf_dir + "/sce_sys/param.sfo"})
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{
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return sfov;
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}
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if (fs::is_dir(m_path))
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{
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// Special case (directory scan)
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if (fs::file sfo{m_path + "/PS3_GAME/PARAM.SFO"})
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{
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return sfo;
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}
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return fs::file{m_path + "/PARAM.SFO"};
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}
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if (disc.size())
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{
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// Check previously used category before it's overwritten
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if (m_cat == "DG")
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{
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return fs::file{disc + "/PS3_GAME/PARAM.SFO"};
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}
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if (m_cat == "GD")
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{
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return fs::file{GetHddDir() + "game/" + m_title_id + "/PARAM.SFO"};
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}
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return fs::file{disc + "/PARAM.SFO"};
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}
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return fs::file{elf_dir + "/../PARAM.SFO"};
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}());
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m_title = psf::get_string(_psf, "TITLE", m_path.substr(m_path.find_last_of('/') + 1));
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m_title_id = psf::get_string(_psf, "TITLE_ID");
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m_cat = psf::get_string(_psf, "CATEGORY");
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for (auto& c : m_title)
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{
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// Replace newlines with spaces
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if (c == '\n')
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c = ' ';
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}
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if (!_psf.empty() && m_cat.empty())
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{
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LOG_FATAL(LOADER, "Corrupted PARAM.SFO found! Assuming category GD. Try reinstalling the game.");
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m_cat = "GD";
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}
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LOG_NOTICE(LOADER, "Title: %s", GetTitle());
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LOG_NOTICE(LOADER, "Serial: %s", GetTitleID());
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LOG_NOTICE(LOADER, "Category: %s", GetCat());
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// Initialize data/cache directory
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if (fs::is_dir(m_path))
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{
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m_cache_path = fs::get_config_dir() + "data/" + GetTitleID() + '/';
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LOG_NOTICE(LOADER, "Cache: %s", GetCachePath());
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}
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else
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{
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m_cache_path = fs::get_data_dir(m_title_id, m_path);
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LOG_NOTICE(LOADER, "Cache: %s", GetCachePath());
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}
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// Load custom config-0
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if (fs::file cfg_file{m_cache_path + "/config.yml"})
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{
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LOG_NOTICE(LOADER, "Applying custom config: %s/config.yml", m_cache_path);
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g_cfg.from_string(cfg_file.to_string());
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}
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// Load custom config-1
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if (fs::file cfg_file{fs::get_config_dir() + "data/" + m_title_id + "/config.yml"})
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{
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LOG_NOTICE(LOADER, "Applying custom config: data/%s/config.yml", m_title_id);
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g_cfg.from_string(cfg_file.to_string());
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}
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// Load custom config-2
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if (fs::file cfg_file{m_path + ".yml"})
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{
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LOG_NOTICE(LOADER, "Applying custom config: %s.yml", m_path);
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g_cfg.from_string(cfg_file.to_string());
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}
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#if defined(_WIN32) || defined(HAVE_VULKAN)
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if (g_cfg.video.renderer == video_renderer::vulkan)
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{
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LOG_NOTICE(LOADER, "Vulkan SDK Revision: %d", VK_HEADER_VERSION);
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}
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#endif
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LOG_NOTICE(LOADER, "Used configuration:\n%s\n", g_cfg.to_string());
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|
|
|
// Load patches from different locations
|
|
fxm::check_unlocked<patch_engine>()->append(fs::get_config_dir() + "data/" + m_title_id + "/patch.yml");
|
|
fxm::check_unlocked<patch_engine>()->append(m_cache_path + "/patch.yml");
|
|
|
|
// Mount all devices
|
|
const std::string emu_dir = GetEmuDir();
|
|
const std::string home_dir = g_cfg.vfs.app_home;
|
|
std::string bdvd_dir = g_cfg.vfs.dev_bdvd;
|
|
|
|
// Mount default relative path to non-existent directory
|
|
vfs::mount("", fs::get_config_dir() + "delete_this_dir/");
|
|
vfs::mount("dev_hdd0", fmt::replace_all(g_cfg.vfs.dev_hdd0, "$(EmulatorDir)", emu_dir));
|
|
vfs::mount("dev_hdd1", fmt::replace_all(g_cfg.vfs.dev_hdd1, "$(EmulatorDir)", emu_dir));
|
|
vfs::mount("dev_flash", fmt::replace_all(g_cfg.vfs.dev_flash, "$(EmulatorDir)", emu_dir));
|
|
vfs::mount("dev_usb", fmt::replace_all(g_cfg.vfs.dev_usb000, "$(EmulatorDir)", emu_dir));
|
|
vfs::mount("dev_usb000", fmt::replace_all(g_cfg.vfs.dev_usb000, "$(EmulatorDir)", emu_dir));
|
|
vfs::mount("app_home", home_dir.empty() ? elf_dir + '/' : fmt::replace_all(home_dir, "$(EmulatorDir)", emu_dir));
|
|
|
|
// Special boot mode (directory scan)
|
|
if (fs::is_dir(m_path))
|
|
{
|
|
m_state = system_state::ready;
|
|
GetCallbacks().on_ready();
|
|
vm::init();
|
|
Run();
|
|
m_force_boot = false;
|
|
|
|
// Force LLVM recompiler
|
|
g_cfg.core.ppu_decoder.from_default();
|
|
|
|
// Workaround for analyser glitches
|
|
vm::falloc(0x10000, 0xf0000, vm::main);
|
|
|
|
return thread_ctrl::spawn("SPRX Loader", [this]
|
|
{
|
|
std::vector<std::string> dir_queue;
|
|
dir_queue.emplace_back(m_path + '/');
|
|
|
|
std::queue<std::shared_ptr<thread_ctrl>> thread_queue;
|
|
const uint max_threads = std::thread::hardware_concurrency();
|
|
|
|
// Find all .sprx files recursively (TODO: process .mself files)
|
|
for (std::size_t i = 0; i < dir_queue.size(); i++)
|
|
{
|
|
if (Emu.IsStopped())
|
|
{
|
|
break;
|
|
}
|
|
|
|
LOG_NOTICE(LOADER, "Scanning directory: %s", dir_queue[i]);
|
|
|
|
for (auto&& entry : fs::dir(dir_queue[i]))
|
|
{
|
|
if (Emu.IsStopped())
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (entry.is_directory)
|
|
{
|
|
if (entry.name != "." && entry.name != "..")
|
|
{
|
|
dir_queue.emplace_back(dir_queue[i] + entry.name + '/');
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
// Check .sprx filename
|
|
if (entry.name.size() >= 5 && fmt::to_upper(entry.name).compare(entry.name.size() - 5, 5, ".SPRX", 5) == 0)
|
|
{
|
|
if (entry.name == "libfs_155.sprx")
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Get full path
|
|
const std::string path = dir_queue[i] + entry.name;
|
|
|
|
LOG_NOTICE(LOADER, "Trying to load SPRX: %s", path);
|
|
|
|
// Some files may fail to decrypt due to the lack of klic
|
|
const ppu_prx_object obj = decrypt_self(fs::file(path));
|
|
|
|
if (obj == elf_error::ok)
|
|
{
|
|
if (auto prx = ppu_load_prx(obj, path))
|
|
{
|
|
while (g_thread_count >= max_threads + 2)
|
|
{
|
|
std::this_thread::sleep_for(10ms);
|
|
}
|
|
|
|
thread_queue.emplace();
|
|
|
|
thread_ctrl::spawn(thread_queue.back(), "Worker " + std::to_string(thread_queue.size()), [_prx = std::move(prx)]
|
|
{
|
|
ppu_initialize(*_prx);
|
|
ppu_unload_prx(*_prx);
|
|
});
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LOG_ERROR(LOADER, "Failed to load SPRX '%s' (%s)", path, obj.get_error());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Join every thread and print exceptions
|
|
while (!thread_queue.empty())
|
|
{
|
|
try
|
|
{
|
|
thread_queue.front()->join();
|
|
}
|
|
catch (const std::exception& e)
|
|
{
|
|
LOG_FATAL(LOADER, "[%s] %s thrown: %s", thread_queue.front()->get_name(), typeid(e).name(), e.what());
|
|
}
|
|
|
|
thread_queue.pop();
|
|
}
|
|
|
|
// Exit "process"
|
|
Emu.CallAfter([]
|
|
{
|
|
Emu.Stop();
|
|
});
|
|
});
|
|
}
|
|
|
|
// Detect boot location
|
|
const std::string hdd0_game = vfs::get("/dev_hdd0/game/");
|
|
const std::string hdd0_disc = vfs::get("/dev_hdd0/disc/");
|
|
const std::size_t bdvd_pos = m_cat == "DG" && bdvd_dir.empty() && disc.empty() ? elf_dir.rfind("/PS3_GAME/") + 1 : 0;
|
|
const bool from_hdd0_game = m_path.find(hdd0_game) != -1;
|
|
|
|
if (bdvd_pos && from_hdd0_game)
|
|
{
|
|
// Booting disc game from wrong location
|
|
LOG_ERROR(LOADER, "Disc game %s found at invalid location /dev_hdd0/game/", m_title_id);
|
|
|
|
// Move and retry from correct location
|
|
if (fs::rename(elf_dir + "/../../", hdd0_disc + elf_dir.substr(hdd0_game.size()) + "/../../", false))
|
|
{
|
|
LOG_SUCCESS(LOADER, "Disc game %s moved to special location /dev_hdd0/disc/", m_title_id);
|
|
return m_path = hdd0_disc + m_path.substr(hdd0_game.size()), Load();
|
|
}
|
|
else
|
|
{
|
|
LOG_ERROR(LOADER, "Failed to move disc game %s to /dev_hdd0/disc/ (%s)", m_title_id, fs::g_tls_error);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Booting disc game
|
|
if (bdvd_pos)
|
|
{
|
|
// Mount /dev_bdvd/ if necessary
|
|
bdvd_dir = elf_dir.substr(0, bdvd_pos);
|
|
}
|
|
|
|
// Booting patch data
|
|
if (m_cat == "GD" && bdvd_dir.empty() && disc.empty())
|
|
{
|
|
// Load /dev_bdvd/ from game list if available
|
|
if (auto node = games[m_title_id])
|
|
{
|
|
bdvd_dir = node.Scalar();
|
|
}
|
|
else
|
|
{
|
|
LOG_FATAL(LOADER, "Disc directory not found. Try to run the game from the actual game disc directory.");
|
|
}
|
|
}
|
|
|
|
// Check /dev_bdvd/
|
|
if (disc.empty() && !bdvd_dir.empty() && fs::is_dir(bdvd_dir))
|
|
{
|
|
fs::file sfb_file;
|
|
|
|
vfs::mount("dev_bdvd", bdvd_dir);
|
|
LOG_NOTICE(LOADER, "Disc: %s", vfs::get("/dev_bdvd"));
|
|
|
|
if (!sfb_file.open(vfs::get("/dev_bdvd/PS3_DISC.SFB")) || sfb_file.size() < 4 || sfb_file.read<u32>() != ".SFB"_u32)
|
|
{
|
|
LOG_ERROR(LOADER, "Invalid disc directory for the disc game %s", m_title_id);
|
|
return;
|
|
}
|
|
|
|
const std::string bdvd_title_id = psf::get_string(psf::load_object(fs::file{vfs::get("/dev_bdvd/PS3_GAME/PARAM.SFO")}), "TITLE_ID");
|
|
|
|
if (bdvd_title_id != m_title_id)
|
|
{
|
|
LOG_ERROR(LOADER, "Unexpected disc directory for the disc game %s (found %s)", m_title_id, bdvd_title_id);
|
|
return;
|
|
}
|
|
|
|
// Store /dev_bdvd/ location
|
|
games[m_title_id] = bdvd_dir;
|
|
YAML::Emitter out;
|
|
out << games;
|
|
fs::file(fs::get_config_dir() + "/games.yml", fs::rewrite).write(out.c_str(), out.size());
|
|
}
|
|
else if (m_cat != "DG" && m_cat != "GD")
|
|
{
|
|
// Don't need /dev_bdvd
|
|
}
|
|
else if (m_cat == "DG" && from_hdd0_game)
|
|
{
|
|
vfs::mount("dev_bdvd/PS3_GAME", hdd0_game + m_path.substr(hdd0_game.size(), 10));
|
|
LOG_NOTICE(LOADER, "Game: %s", vfs::get("/dev_bdvd/PS3_GAME"));
|
|
}
|
|
else if (disc.empty())
|
|
{
|
|
LOG_ERROR(LOADER, "Failed to mount disc directory for the disc game %s", m_title_id);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
bdvd_dir = disc;
|
|
vfs::mount("dev_bdvd", bdvd_dir);
|
|
LOG_NOTICE(LOADER, "Disk: %s", vfs::get("/dev_bdvd"));
|
|
}
|
|
|
|
if (add_only)
|
|
{
|
|
LOG_NOTICE(LOADER, "Finished to add data to games.yml by boot for: %s", m_path);
|
|
return;
|
|
}
|
|
|
|
// Install PKGDIR, INSDIR, PS3_EXTRA
|
|
if (!bdvd_dir.empty())
|
|
{
|
|
const std::string ins_dir = vfs::get("/dev_bdvd/PS3_GAME/INSDIR/");
|
|
const std::string pkg_dir = vfs::get("/dev_bdvd/PS3_GAME/PKGDIR/");
|
|
const std::string extra_dir = vfs::get("/dev_bdvd/PS3_GAME/PS3_EXTRA/");
|
|
fs::file lock_file;
|
|
|
|
if (fs::is_dir(ins_dir) || fs::is_dir(pkg_dir) || fs::is_dir(extra_dir))
|
|
{
|
|
// Create lock file to prevent double installation
|
|
lock_file.open(hdd0_game + ".locks/" + m_title_id, fs::read + fs::create + fs::excl);
|
|
}
|
|
|
|
if (lock_file && fs::is_dir(ins_dir))
|
|
{
|
|
LOG_NOTICE(LOADER, "Found INSDIR: %s", ins_dir);
|
|
|
|
for (auto&& entry : fs::dir{ins_dir})
|
|
{
|
|
if (!entry.is_directory && ends_with(entry.name, ".PKG") && !InstallPkg(ins_dir + entry.name))
|
|
{
|
|
LOG_ERROR(LOADER, "Failed to install /dev_bdvd/PS3_GAME/INSDIR/%s", entry.name);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (lock_file && fs::is_dir(pkg_dir))
|
|
{
|
|
LOG_NOTICE(LOADER, "Found PKGDIR: %s", pkg_dir);
|
|
|
|
for (auto&& entry : fs::dir{pkg_dir})
|
|
{
|
|
if (entry.is_directory && entry.name.compare(0, 3, "PKG", 3) == 0)
|
|
{
|
|
const std::string pkg_file = pkg_dir + entry.name + "/INSTALL.PKG";
|
|
|
|
if (fs::is_file(pkg_file) && !InstallPkg(pkg_file))
|
|
{
|
|
LOG_ERROR(LOADER, "Failed to install /dev_bdvd/PS3_GAME/PKGDIR/%s/INSTALL.PKG", entry.name);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (lock_file && fs::is_dir(extra_dir))
|
|
{
|
|
LOG_NOTICE(LOADER, "Found PS3_EXTRA: %s", extra_dir);
|
|
|
|
for (auto&& entry : fs::dir{extra_dir})
|
|
{
|
|
if (entry.is_directory && entry.name[0] == 'D')
|
|
{
|
|
const std::string pkg_file = extra_dir + entry.name + "/DATA000.PKG";
|
|
|
|
if (fs::is_file(pkg_file) && !InstallPkg(pkg_file))
|
|
{
|
|
LOG_ERROR(LOADER, "Failed to install /dev_bdvd/PS3_GAME/PKGDIR/%s/DATA000.PKG", entry.name);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check game updates
|
|
const std::string hdd0_boot = hdd0_game + m_title_id + "/USRDIR/EBOOT.BIN";
|
|
|
|
if (disc.empty() && m_cat == "DG" && fs::is_file(hdd0_boot))
|
|
{
|
|
// Booting game update
|
|
LOG_SUCCESS(LOADER, "Updates found at /dev_hdd0/game/%s/!", m_title_id);
|
|
return m_path = hdd0_boot, Load();
|
|
}
|
|
|
|
// Mount /host_root/ if necessary
|
|
if (g_cfg.vfs.host_root)
|
|
{
|
|
vfs::mount("host_root", {});
|
|
}
|
|
|
|
// Open SELF or ELF
|
|
fs::file elf_file(m_path);
|
|
|
|
if (!elf_file)
|
|
{
|
|
LOG_ERROR(LOADER, "Failed to open executable: %s", m_path);
|
|
return;
|
|
}
|
|
|
|
// Check SELF header
|
|
if (elf_file.size() >= 4 && elf_file.read<u32>() == "SCE\0"_u32)
|
|
{
|
|
const std::string decrypted_path = m_cache_path + "boot.elf";
|
|
|
|
fs::stat_t encrypted_stat = elf_file.stat();
|
|
fs::stat_t decrypted_stat;
|
|
|
|
// Check modification time and try to load decrypted ELF
|
|
if (fs::stat(decrypted_path, decrypted_stat) && decrypted_stat.mtime == encrypted_stat.mtime)
|
|
{
|
|
elf_file.open(decrypted_path);
|
|
}
|
|
else
|
|
{
|
|
// Decrypt SELF
|
|
elf_file = decrypt_self(std::move(elf_file), klic.empty() ? nullptr : klic.data());
|
|
|
|
if (fs::file elf_out{decrypted_path, fs::rewrite})
|
|
{
|
|
elf_out.write(elf_file.to_vector<u8>());
|
|
elf_out.close();
|
|
fs::utime(decrypted_path, encrypted_stat.atime, encrypted_stat.mtime);
|
|
}
|
|
else
|
|
{
|
|
LOG_ERROR(LOADER, "Failed to create boot.elf");
|
|
}
|
|
}
|
|
}
|
|
|
|
ppu_exec_object ppu_exec;
|
|
ppu_prx_object ppu_prx;
|
|
spu_exec_object spu_exec;
|
|
|
|
if (!elf_file)
|
|
{
|
|
LOG_ERROR(LOADER, "Failed to decrypt SELF: %s", m_path);
|
|
return;
|
|
}
|
|
else if (ppu_exec.open(elf_file) == elf_error::ok)
|
|
{
|
|
// PS3 executable
|
|
m_state = system_state::ready;
|
|
GetCallbacks().on_ready();
|
|
|
|
vm::init();
|
|
|
|
if (argv.empty())
|
|
{
|
|
argv.resize(1);
|
|
}
|
|
|
|
if (argv[0].empty())
|
|
{
|
|
if (from_hdd0_game && m_cat == "DG")
|
|
{
|
|
argv[0] = "/dev_bdvd/PS3_GAME/" + m_path.substr(hdd0_game.size() + 10);
|
|
m_dir = "/dev_hdd0/game/" + m_path.substr(hdd0_game.size(), 10);
|
|
LOG_NOTICE(LOADER, "Disc path: %s", m_dir);
|
|
}
|
|
else if (from_hdd0_game)
|
|
{
|
|
argv[0] = "/dev_hdd0/game/" + m_path.substr(hdd0_game.size());
|
|
m_dir = "/dev_hdd0/game/" + m_path.substr(hdd0_game.size(), 10);
|
|
LOG_NOTICE(LOADER, "Boot path: %s", m_dir);
|
|
}
|
|
else if (!bdvd_dir.empty() && fs::is_dir(bdvd_dir))
|
|
{
|
|
// Disc games are on /dev_bdvd/
|
|
const std::size_t pos = m_path.rfind("PS3_GAME");
|
|
argv[0] = "/dev_bdvd/" + m_path.substr(pos);
|
|
m_dir = "/dev_bdvd/PS3_GAME/";
|
|
}
|
|
else
|
|
{
|
|
// For homebrew
|
|
argv[0] = "/host_root/" + m_path;
|
|
m_dir = "/host_root/" + elf_dir + '/';
|
|
}
|
|
|
|
LOG_NOTICE(LOADER, "Elf path: %s", argv[0]);
|
|
}
|
|
|
|
ppu_load_exec(ppu_exec);
|
|
|
|
fxm::import<GSRender>(Emu.GetCallbacks().get_gs_render); // TODO: must be created in appropriate sys_rsx syscall
|
|
network_thread_init();
|
|
}
|
|
else if (ppu_prx.open(elf_file) == elf_error::ok)
|
|
{
|
|
// PPU PRX (experimental)
|
|
m_state = system_state::ready;
|
|
GetCallbacks().on_ready();
|
|
vm::init();
|
|
ppu_load_prx(ppu_prx, m_path);
|
|
}
|
|
else if (spu_exec.open(elf_file) == elf_error::ok)
|
|
{
|
|
// SPU executable (experimental)
|
|
m_state = system_state::ready;
|
|
GetCallbacks().on_ready();
|
|
vm::init();
|
|
spu_load_exec(spu_exec);
|
|
}
|
|
else
|
|
{
|
|
LOG_ERROR(LOADER, "Invalid or unsupported file format: %s", m_path);
|
|
|
|
LOG_WARNING(LOADER, "** ppu_exec -> %s", ppu_exec.get_error());
|
|
LOG_WARNING(LOADER, "** ppu_prx -> %s", ppu_prx.get_error());
|
|
LOG_WARNING(LOADER, "** spu_exec -> %s", spu_exec.get_error());
|
|
return;
|
|
}
|
|
|
|
if ((m_force_boot || g_cfg.misc.autostart) && IsReady())
|
|
{
|
|
Run();
|
|
m_force_boot = false;
|
|
}
|
|
else if (IsPaused())
|
|
{
|
|
m_state = system_state::ready;
|
|
GetCallbacks().on_ready();
|
|
}
|
|
}
|
|
catch (const std::exception& e)
|
|
{
|
|
LOG_FATAL(LOADER, "%s thrown: %s", typeid(e).name(), e.what());
|
|
Stop();
|
|
}
|
|
}
|
|
|
|
void Emulator::Run()
|
|
{
|
|
if (!IsReady())
|
|
{
|
|
Load();
|
|
if(!IsReady()) return;
|
|
}
|
|
|
|
if (IsRunning()) Stop();
|
|
|
|
if (IsPaused())
|
|
{
|
|
Resume();
|
|
return;
|
|
}
|
|
|
|
GetCallbacks().on_run();
|
|
|
|
m_pause_start_time = 0;
|
|
m_pause_amend_time = 0;
|
|
m_state = system_state::running;
|
|
|
|
auto on_select = [](u32, cpu_thread& cpu)
|
|
{
|
|
cpu.run();
|
|
};
|
|
|
|
idm::select<ppu_thread>(on_select);
|
|
idm::select<RawSPUThread>(on_select);
|
|
idm::select<SPUThread>(on_select);
|
|
}
|
|
|
|
bool Emulator::Pause()
|
|
{
|
|
const u64 start = get_system_time();
|
|
|
|
// Try to pause
|
|
if (!m_state.compare_and_swap_test(system_state::running, system_state::paused))
|
|
{
|
|
return m_state.compare_and_swap_test(system_state::ready, system_state::paused);
|
|
}
|
|
|
|
GetCallbacks().on_pause();
|
|
|
|
// Update pause start time
|
|
if (m_pause_start_time.exchange(start))
|
|
{
|
|
LOG_ERROR(GENERAL, "Emulator::Pause() error: concurrent access");
|
|
}
|
|
|
|
auto on_select = [](u32, cpu_thread& cpu)
|
|
{
|
|
cpu.state += cpu_flag::dbg_global_pause;
|
|
};
|
|
|
|
idm::select<ppu_thread>(on_select);
|
|
idm::select<RawSPUThread>(on_select);
|
|
idm::select<SPUThread>(on_select);
|
|
return true;
|
|
}
|
|
|
|
void Emulator::Resume()
|
|
{
|
|
// Get pause start time
|
|
const u64 time = m_pause_start_time.exchange(0);
|
|
|
|
// Try to increment summary pause time
|
|
if (time)
|
|
{
|
|
m_pause_amend_time += get_system_time() - time;
|
|
}
|
|
|
|
// Print and reset debug data collected
|
|
if (m_state == system_state::paused && g_cfg.core.ppu_debug)
|
|
{
|
|
PPUDisAsm dis_asm(CPUDisAsm_InterpreterMode);
|
|
dis_asm.offset = vm::g_base_addr;
|
|
|
|
std::string dump;
|
|
|
|
for (u32 i = 0x10000; i < 0x40000000;)
|
|
{
|
|
if (vm::check_addr(i))
|
|
{
|
|
if (auto& data = *(be_t<u32>*)(vm::g_stat_addr + i))
|
|
{
|
|
dis_asm.dump_pc = i;
|
|
dis_asm.disasm(i);
|
|
fmt::append(dump, "\n\t'%08X' %s", data, dis_asm.last_opcode);
|
|
data = 0;
|
|
}
|
|
|
|
i += sizeof(u32);
|
|
}
|
|
else
|
|
{
|
|
i += 4096;
|
|
}
|
|
}
|
|
|
|
LOG_NOTICE(PPU, "[RESUME] Dumping instruction stats:%s", dump);
|
|
}
|
|
|
|
// Try to resume
|
|
if (!m_state.compare_and_swap_test(system_state::paused, system_state::running))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!time)
|
|
{
|
|
LOG_ERROR(GENERAL, "Emulator::Resume() error: concurrent access");
|
|
}
|
|
|
|
auto on_select = [](u32, cpu_thread& cpu)
|
|
{
|
|
cpu.state -= cpu_flag::dbg_global_pause;
|
|
cpu.notify();
|
|
};
|
|
|
|
idm::select<ppu_thread>(on_select);
|
|
idm::select<RawSPUThread>(on_select);
|
|
idm::select<SPUThread>(on_select);
|
|
GetCallbacks().on_resume();
|
|
}
|
|
|
|
void Emulator::Stop(bool restart)
|
|
{
|
|
if (m_state.exchange(system_state::stopped) == system_state::stopped)
|
|
{
|
|
m_force_boot = false;
|
|
return;
|
|
}
|
|
|
|
const bool do_exit = !restart && !m_force_boot && g_cfg.misc.autoexit;
|
|
|
|
LOG_NOTICE(GENERAL, "Stopping emulator...");
|
|
|
|
GetCallbacks().on_stop();
|
|
|
|
#ifdef WITH_GDB_DEBUGGER
|
|
//fxm for some reason doesn't call on_stop
|
|
fxm::get<GDBDebugServer>()->on_stop();
|
|
fxm::remove<GDBDebugServer>();
|
|
#endif
|
|
|
|
auto e_stop = std::make_exception_ptr(cpu_flag::dbg_global_stop);
|
|
|
|
auto on_select = [&](u32, cpu_thread& cpu)
|
|
{
|
|
cpu.state += cpu_flag::dbg_global_stop;
|
|
|
|
// Can't normally be null.
|
|
// Hack for a possible vm deadlock on thread creation.
|
|
if (auto thread = cpu.get())
|
|
{
|
|
thread->set_exception(e_stop);
|
|
}
|
|
};
|
|
|
|
idm::select<ppu_thread>(on_select);
|
|
idm::select<RawSPUThread>(on_select);
|
|
idm::select<SPUThread>(on_select);
|
|
|
|
LOG_NOTICE(GENERAL, "All threads signaled...");
|
|
|
|
while (g_thread_count)
|
|
{
|
|
m_cb.process_events();
|
|
|
|
std::this_thread::sleep_for(10ms);
|
|
}
|
|
|
|
LOG_NOTICE(GENERAL, "All threads stopped...");
|
|
|
|
lv2_obj::cleanup();
|
|
idm::clear();
|
|
fxm::clear();
|
|
|
|
LOG_NOTICE(GENERAL, "Objects cleared...");
|
|
|
|
RSXIOMem.Clear();
|
|
vm::close();
|
|
|
|
if (do_exit)
|
|
{
|
|
GetCallbacks().exit();
|
|
}
|
|
else
|
|
{
|
|
Init();
|
|
}
|
|
|
|
#ifdef LLVM_AVAILABLE
|
|
extern void jit_finalize();
|
|
jit_finalize();
|
|
#endif
|
|
|
|
if (restart)
|
|
{
|
|
return Load();
|
|
}
|
|
|
|
// Boot arg cleanup (preserved in the case restarting)
|
|
argv.clear();
|
|
envp.clear();
|
|
data.clear();
|
|
disc.clear();
|
|
klic.clear();
|
|
|
|
m_force_boot = false;
|
|
}
|
|
|
|
s32 error_code::error_report(const fmt_type_info* sup, u64 arg, const fmt_type_info* sup2, u64 arg2)
|
|
{
|
|
static thread_local std::unordered_map<std::string, std::size_t> g_tls_error_stats;
|
|
static thread_local std::string g_tls_error_str;
|
|
|
|
if (g_tls_error_stats.empty())
|
|
{
|
|
thread_ctrl::atexit([]
|
|
{
|
|
for (auto&& pair : g_tls_error_stats)
|
|
{
|
|
if (pair.second > 3)
|
|
{
|
|
LOG_ERROR(GENERAL, "Stat: %s [x%u]", pair.first, pair.second);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
logs::channel* channel = &logs::GENERAL;
|
|
logs::level level = logs::level::error;
|
|
const char* func = "Unknown function";
|
|
|
|
if (auto thread = get_current_cpu_thread())
|
|
{
|
|
if (thread->id_type() == 1)
|
|
{
|
|
auto& ppu = static_cast<ppu_thread&>(*thread);
|
|
|
|
if (ppu.last_function)
|
|
{
|
|
func = ppu.last_function;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Format log message (use preallocated buffer)
|
|
g_tls_error_str.clear();
|
|
fmt::append(g_tls_error_str, "'%s' failed with 0x%08x%s%s%s%s", func, arg, sup ? " : " : "", std::make_pair(sup, arg), sup2 ? ", " : "", std::make_pair(sup2, arg2));
|
|
|
|
// Update stats and check log threshold
|
|
const auto stat = ++g_tls_error_stats[g_tls_error_str];
|
|
|
|
if (stat <= 3)
|
|
{
|
|
channel->format(level, "%s [%u]", g_tls_error_str, stat);
|
|
}
|
|
|
|
return static_cast<s32>(arg);
|
|
}
|
|
|
|
Emulator Emu;
|