mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-14 02:38:37 +12:00
441 lines
12 KiB
C++
441 lines
12 KiB
C++
#include "stdafx.h"
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#include "VKFragmentProgram.h"
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#include "VKCommonDecompiler.h"
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#include "VKHelpers.h"
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#include "vkutils/device.h"
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#include "Emu/system_config.h"
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#include "../Program/GLSLCommon.h"
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#include "../GCM.h"
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std::string VKFragmentDecompilerThread::getFloatTypeName(usz elementCount)
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{
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return glsl::getFloatTypeNameImpl(elementCount);
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}
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std::string VKFragmentDecompilerThread::getHalfTypeName(usz elementCount)
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{
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return glsl::getHalfTypeNameImpl(elementCount);
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}
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std::string VKFragmentDecompilerThread::getFunction(FUNCTION f)
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{
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return glsl::getFunctionImpl(f);
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}
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std::string VKFragmentDecompilerThread::compareFunction(COMPARE f, const std::string &Op0, const std::string &Op1)
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{
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return glsl::compareFunctionImpl(f, Op0, Op1);
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}
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void VKFragmentDecompilerThread::insertHeader(std::stringstream & OS)
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{
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if (device_props.has_native_half_support)
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{
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OS << "#version 450\n";
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OS << "#extension GL_EXT_shader_explicit_arithmetic_types_float16: enable\n";
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}
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else
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{
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OS << "#version 420\n";
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}
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OS << "#extension GL_ARB_separate_shader_objects: enable\n\n";
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glsl::insert_subheader_block(OS);
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}
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void VKFragmentDecompilerThread::insertInputs(std::stringstream & OS)
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{
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for (const ParamType& PT : m_parr.params[PF_PARAM_IN])
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{
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for (const ParamItem& PI : PT.items)
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{
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//ssa is defined in the program body and is not a varying type
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if (PI.name == "ssa") continue;
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const auto reg_location = vk::get_varying_register_location(PI.name);
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std::string var_name = PI.name;
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if (var_name == "fogc")
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{
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var_name = "fog_c";
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}
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else if (m_prog.two_sided_lighting)
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{
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if (var_name == "diff_color")
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{
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var_name = "diff_color0";
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}
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else if (var_name == "spec_color")
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{
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var_name = "spec_color0";
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}
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}
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OS << "layout(location=" << reg_location << ") in " << PT.type << " " << var_name << ";\n";
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}
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}
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if (m_prog.two_sided_lighting)
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{
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if (properties.in_register_mask & in_diff_color)
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{
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OS << "layout(location=" << vk::get_varying_register_location("diff_color1") << ") in vec4 diff_color1;\n";
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}
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if (properties.in_register_mask & in_spec_color)
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{
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OS << "layout(location=" << vk::get_varying_register_location("spec_color1") << ") in vec4 spec_color1;\n";
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}
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}
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}
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void VKFragmentDecompilerThread::insertOutputs(std::stringstream & OS)
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{
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const std::pair<std::string, std::string> table[] =
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{
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{ "ocol0", m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS ? "r0" : "h0" },
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{ "ocol1", m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS ? "r2" : "h4" },
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{ "ocol2", m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS ? "r3" : "h6" },
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{ "ocol3", m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS ? "r4" : "h8" },
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};
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//NOTE: We do not skip outputs, the only possible combinations are a(0), b(0), ab(0,1), abc(0,1,2), abcd(0,1,2,3)
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u8 output_index = 0;
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const bool float_type = (m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS) || !device_props.has_native_half_support;
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const auto reg_type = float_type ? "vec4" : getHalfTypeName(4);
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for (uint i = 0; i < std::size(table); ++i)
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{
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if (m_parr.HasParam(PF_PARAM_NONE, reg_type, table[i].second))
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{
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OS << "layout(location=" << std::to_string(output_index++) << ") " << "out vec4 " << table[i].first << ";\n";
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vk_prog->output_color_masks[i] = UINT32_MAX;
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}
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}
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}
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void VKFragmentDecompilerThread::insertConstants(std::stringstream & OS)
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{
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u32 location = m_binding_table.textures_first_bind_slot;
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for (const ParamType& PT : m_parr.params[PF_PARAM_UNIFORM])
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{
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if (PT.type != "sampler1D" &&
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PT.type != "sampler2D" &&
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PT.type != "sampler3D" &&
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PT.type != "samplerCube")
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continue;
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for (const ParamItem& PI : PT.items)
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{
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std::string samplerType = PT.type;
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int index = atoi(&PI.name[3]);
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const auto mask = (1 << index);
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if (properties.shadow_sampler_mask & mask)
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{
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if (properties.common_access_sampler_mask & mask)
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{
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rsx_log.error("Texture unit %d is sampled as both a shadow texture and a depth texture", index);
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}
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else
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{
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samplerType += "Shadow";
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}
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}
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vk::glsl::program_input in;
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in.location = location;
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in.domain = glsl::glsl_fragment_program;
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in.name = PI.name;
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in.type = vk::glsl::input_type_texture;
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inputs.push_back(in);
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OS << "layout(set=0, binding=" << location++ << ") uniform " << samplerType << " " << PI.name << ";\n";
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if (properties.redirected_sampler_mask & mask)
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{
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// Insert stencil mirror declaration
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in.name += "_stencil";
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in.location = location;
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inputs.push_back(in);
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OS << "layout(set=0, binding=" << location++ << ") uniform u" << PT.type << " " << in.name << ";\n";
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}
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}
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}
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ensure(location <= m_binding_table.vertex_textures_first_bind_slot); // "Too many sampler descriptors!"
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std::string constants_block;
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for (const ParamType& PT : m_parr.params[PF_PARAM_UNIFORM])
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{
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if (PT.type == "sampler1D" ||
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PT.type == "sampler2D" ||
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PT.type == "sampler3D" ||
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PT.type == "samplerCube")
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continue;
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for (const ParamItem& PI : PT.items)
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{
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constants_block += " " + PT.type + " " + PI.name + ";\n";
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}
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}
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if (!constants_block.empty())
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{
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OS << "layout(std140, set = 0, binding = 2) uniform FragmentConstantsBuffer\n";
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OS << "{\n";
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OS << constants_block;
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OS << "};\n\n";
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}
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OS << "layout(std140, set = 0, binding = 3) uniform FragmentStateBuffer\n";
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OS << "{\n";
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OS << " float fog_param0;\n";
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OS << " float fog_param1;\n";
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OS << " uint rop_control;\n";
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OS << " float alpha_ref;\n";
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OS << " uint reserved;\n";
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OS << " uint fog_mode;\n";
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OS << " float wpos_scale;\n";
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OS << " float wpos_bias;\n";
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OS << "};\n\n";
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OS << "layout(std140, set = 0, binding = 4) uniform TextureParametersBuffer\n";
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OS << "{\n";
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OS << " sampler_info texture_parameters[16];\n";
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OS << "};\n\n";
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OS << "layout(std140, set = 0, binding = " << std::to_string(m_binding_table.rasterizer_env_bind_slot) << ") uniform RasterizerHeap\n";
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OS << "{\n";
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OS << " uvec4 stipple_pattern[8];\n";
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OS << "};\n\n";
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vk::glsl::program_input in;
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in.location = m_binding_table.fragment_constant_buffers_bind_slot;
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in.domain = glsl::glsl_fragment_program;
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in.name = "FragmentConstantsBuffer";
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in.type = vk::glsl::input_type_uniform_buffer;
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inputs.push_back(in);
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in.location = m_binding_table.fragment_state_bind_slot;
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in.name = "FragmentStateBuffer";
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inputs.push_back(in);
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in.location = m_binding_table.fragment_texture_params_bind_slot;
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in.name = "TextureParametersBuffer";
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inputs.push_back(in);
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in.location = m_binding_table.rasterizer_env_bind_slot;
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in.name = "RasterizerHeap";
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inputs.push_back(in);
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}
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void VKFragmentDecompilerThread::insertGlobalFunctions(std::stringstream &OS)
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{
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m_shader_props.domain = glsl::glsl_fragment_program;
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m_shader_props.require_lit_emulation = properties.has_lit_op;
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m_shader_props.fp32_outputs = !!(m_prog.ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS);
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m_shader_props.require_depth_conversion = properties.redirected_sampler_mask != 0;
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m_shader_props.require_wpos = !!(properties.in_register_mask & in_wpos);
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m_shader_props.require_texture_ops = properties.has_tex_op;
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m_shader_props.require_shadow_ops = properties.shadow_sampler_mask != 0;
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m_shader_props.require_texture_expand = properties.has_exp_tex_op;
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m_shader_props.emulate_coverage_tests = g_cfg.video.antialiasing_level == msaa_level::none;
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m_shader_props.emulate_shadow_compare = device_props.emulate_depth_compare;
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m_shader_props.low_precision_tests = vk::get_driver_vendor() == vk::driver_vendor::NVIDIA;
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m_shader_props.disable_early_discard = vk::get_driver_vendor() != vk::driver_vendor::NVIDIA;
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m_shader_props.supports_native_fp16 = device_props.has_native_half_support;
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glsl::insert_glsl_legacy_function(OS, m_shader_props);
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}
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void VKFragmentDecompilerThread::insertMainStart(std::stringstream & OS)
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{
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if (properties.in_register_mask & in_fogc)
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glsl::insert_fog_declaration(OS);
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std::set<std::string> output_registers;
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if (m_ctrl & CELL_GCM_SHADER_CONTROL_32_BITS_EXPORTS)
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{
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output_registers = { "r0", "r2", "r3", "r4" };
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}
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else
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{
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output_registers = { "h0", "h4", "h6", "h8" };
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}
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if (m_ctrl & CELL_GCM_SHADER_CONTROL_DEPTH_EXPORT)
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{
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output_registers.insert("r1");
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}
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std::string registers;
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std::string reg_type;
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const auto half4 = getHalfTypeName(4);
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for (auto ®_name : output_registers)
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{
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const auto type = (reg_name[0] == 'r' || !device_props.has_native_half_support)? "vec4" : half4;
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if (reg_type == type) [[likely]]
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{
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registers += ", " + reg_name + " = " + type + "(0.)";
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}
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else
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{
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if (!registers.empty())
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registers += ";\n";
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registers += type + " " + reg_name + " = " + type + "(0.)";
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}
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reg_type = type;
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}
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if (!registers.empty())
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{
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OS << registers << ";\n";
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}
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OS << "void fs_main()\n";
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OS << "{\n";
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for (const ParamType& PT : m_parr.params[PF_PARAM_NONE])
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{
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for (const ParamItem& PI : PT.items)
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{
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if (output_registers.find(PI.name) != output_registers.end())
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continue;
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OS << " " << PT.type << " " << PI.name;
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if (!PI.value.empty())
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OS << " = " << PI.value;
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OS << ";\n";
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}
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}
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if (properties.has_w_access)
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OS << " float in_w = (1. / gl_FragCoord.w);\n";
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if (properties.in_register_mask & in_ssa)
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OS << " vec4 ssa = gl_FrontFacing ? vec4(1.) : vec4(-1.);\n";
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if (properties.in_register_mask & in_wpos)
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OS << " vec4 wpos = get_wpos();\n";
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if (properties.in_register_mask & in_fogc)
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OS << " vec4 fogc = fetch_fog_value(fog_mode);\n";
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if (m_prog.two_sided_lighting)
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{
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if (properties.in_register_mask & in_diff_color)
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OS << " vec4 diff_color = gl_FrontFacing ? diff_color1 : diff_color0;\n";
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if (properties.in_register_mask & in_spec_color)
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OS << " vec4 spec_color = gl_FrontFacing ? spec_color1 : spec_color0;\n";
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}
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}
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void VKFragmentDecompilerThread::insertMainEnd(std::stringstream & OS)
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{
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OS << "}\n\n";
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OS << "void main()\n";
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OS << "{\n";
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::glsl::insert_rop_init(OS);
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OS << "\n" << " fs_main();\n\n";
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glsl::insert_rop(OS, m_shader_props);
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if (m_ctrl & CELL_GCM_SHADER_CONTROL_DEPTH_EXPORT)
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{
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if (m_parr.HasParam(PF_PARAM_NONE, "vec4", "r1"))
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{
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// NOTE: Depth writes are always from a fp32 register. See issues section on nvidia's NV_fragment_program spec
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// https://www.khronos.org/registry/OpenGL/extensions/NV/NV_fragment_program.txt
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// NOTE: Depth writes in OpenGL (and by extension RSX) are clamped to 0,1 range.
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// Indeed, hardware tests on realhw prove that even in depth float mode, values outside this range are clamped.
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OS << " gl_FragDepth = _saturate(r1.z);\n";
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}
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else
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{
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//Input not declared. Leave commented to assist in debugging the shader
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OS << " //gl_FragDepth = r1.z;\n";
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}
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}
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OS << "}\n";
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}
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void VKFragmentDecompilerThread::Task()
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{
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m_binding_table = vk::g_render_device->get_pipeline_binding_table();
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m_shader = Decompile();
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vk_prog->SetInputs(inputs);
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}
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VKFragmentProgram::VKFragmentProgram() = default;
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VKFragmentProgram::~VKFragmentProgram()
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{
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Delete();
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}
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void VKFragmentProgram::Decompile(const RSXFragmentProgram& prog)
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{
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u32 size;
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std::string source;
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VKFragmentDecompilerThread decompiler(source, parr, prog, size, *this);
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const auto pdev = vk::get_current_renderer();
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if (!g_cfg.video.disable_native_float16)
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{
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decompiler.device_props.has_native_half_support = pdev->get_shader_types_support().allow_float16;
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}
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decompiler.device_props.emulate_depth_compare = !pdev->get_formats_support().d24_unorm_s8;
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decompiler.Task();
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shader.create(::glsl::program_domain::glsl_fragment_program, source);
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for (const ParamType& PT : decompiler.m_parr.params[PF_PARAM_UNIFORM])
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{
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for (const ParamItem& PI : PT.items)
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{
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if (PT.type == "sampler1D" ||
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PT.type == "sampler2D" ||
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PT.type == "sampler3D" ||
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PT.type == "samplerCube")
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continue;
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usz offset = atoi(PI.name.c_str() + 2);
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FragmentConstantOffsetCache.push_back(offset);
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}
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}
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}
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void VKFragmentProgram::Compile()
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{
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if (g_cfg.video.log_programs)
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fs::file(fs::get_cache_dir() + "shaderlog/FragmentProgram" + std::to_string(id) + ".spirv", fs::rewrite).write(shader.get_source());
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handle = shader.compile();
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}
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void VKFragmentProgram::Delete()
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{
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shader.destroy();
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}
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void VKFragmentProgram::SetInputs(std::vector<vk::glsl::program_input>& inputs)
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{
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for (auto &it : inputs)
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{
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uniforms.push_back(it);
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}
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}
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