rpcs3/rpcs3/Emu/RSX/GL/GLVertexProgram.cpp
2017-05-12 20:10:03 +03:00

445 lines
13 KiB
C++

#include "stdafx.h"
#include "Emu/System.h"
#include "GLVertexProgram.h"
#include "GLCommonDecompiler.h"
#include "../GCM.h"
#include <algorithm>
std::string GLVertexDecompilerThread::getFloatTypeName(size_t elementCount)
{
return getFloatTypeNameImpl(elementCount);
}
std::string GLVertexDecompilerThread::getIntTypeName(size_t elementCount)
{
return "ivec4";
}
std::string GLVertexDecompilerThread::getFunction(FUNCTION f)
{
return getFunctionImpl(f);
}
std::string GLVertexDecompilerThread::compareFunction(COMPARE f, const std::string &Op0, const std::string &Op1)
{
return compareFunctionImpl(f, Op0, Op1);
}
void GLVertexDecompilerThread::insertHeader(std::stringstream &OS)
{
OS << "#version 430" << std::endl << std::endl;
OS << "layout(std140, binding = 0) uniform ScaleOffsetBuffer" << std::endl;
OS << "{" << std::endl;
OS << " mat4 scaleOffsetMat;" << std::endl;
OS << " ivec4 userClipEnabled[2];" << std::endl;
OS << " vec4 userClipFactor[2];" << std::endl;
OS << "};" << std::endl;
}
void GLVertexDecompilerThread::insertInputs(std::stringstream & OS, const std::vector<ParamType>& inputs)
{
std::vector<std::tuple<size_t, std::string>> input_data;
for (const ParamType &PT : inputs)
{
for (const ParamItem &PI : PT.items)
{
input_data.push_back(std::make_tuple(PI.location, PI.name));
}
}
/**
* Its is important that the locations are in the order that vertex attributes are expected.
* If order is not adhered to, channels may be swapped leading to corruption
*/
std::sort(input_data.begin(), input_data.end());
int location = 1;
for (const std::tuple<size_t, std::string>& item : input_data)
{
for (const ParamType &PT : inputs)
{
for (const ParamItem &PI : PT.items)
{
if (PI.name == std::get<1>(item))
{
bool is_int = false;
for (const auto &attrib : rsx_vertex_program.rsx_vertex_inputs)
{
if (attrib.location == std::get<0>(item))
{
if (attrib.int_type || attrib.flags & GL_VP_SINT_MASK) is_int = true;
break;
}
}
std::string samplerType = is_int ? "isamplerBuffer" : "samplerBuffer";
OS << "layout(location=" << location++ << ")" << " uniform " << samplerType << " " << PI.name << "_buffer;" << std::endl;
}
}
}
}
}
void GLVertexDecompilerThread::insertConstants(std::stringstream & OS, const std::vector<ParamType> & constants)
{
OS << "layout(std140, binding = 1) uniform VertexConstantsBuffer" << std::endl;
OS << "{" << std::endl;
OS << " vec4 vc[468];" << std::endl;
OS << " uint transform_branch_bits;" << std::endl;
OS << "};" << std::endl << std::endl;
for (const ParamType &PT: constants)
{
for (const ParamItem &PI : PT.items)
{
if (PI.name == "vc[468]")
continue;
OS << "uniform " << PT.type << " " << PI.name << ";" << std::endl;
}
}
}
static const vertex_reg_info reg_table[] =
{
{ "gl_Position", false, "dst_reg0", "", false },
{ "diff_color", true, "dst_reg1", "", false },
{ "spec_color", true, "dst_reg2", "", false },
{ "front_diff_color", true, "dst_reg3", "", false },
{ "front_spec_color", true, "dst_reg4", "", false },
{ "fog_c", true, "dst_reg5", ".xxxx", true, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_FOG },
//Warning: Always define all 3 clip plane groups together to avoid flickering with openGL
{ "gl_ClipDistance[0]", false, "dst_reg5", ".y * userClipFactor[0].x", false, "userClipEnabled[0].x > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC0 | CELL_GCM_ATTRIB_OUTPUT_MASK_UC1 | CELL_GCM_ATTRIB_OUTPUT_MASK_UC2 },
{ "gl_ClipDistance[1]", false, "dst_reg5", ".z * userClipFactor[0].y", false, "userClipEnabled[0].y > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC0 | CELL_GCM_ATTRIB_OUTPUT_MASK_UC1 | CELL_GCM_ATTRIB_OUTPUT_MASK_UC2 },
{ "gl_ClipDistance[2]", false, "dst_reg5", ".w * userClipFactor[0].z", false, "userClipEnabled[0].z > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC0 | CELL_GCM_ATTRIB_OUTPUT_MASK_UC1 | CELL_GCM_ATTRIB_OUTPUT_MASK_UC2 },
{ "gl_PointSize", false, "dst_reg6", ".x", false },
{ "gl_ClipDistance[3]", false, "dst_reg6", ".y * userClipFactor[0].w", false, "userClipEnabled[0].w > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC3 | CELL_GCM_ATTRIB_OUTPUT_MASK_UC4 | CELL_GCM_ATTRIB_OUTPUT_MASK_UC5 },
{ "gl_ClipDistance[4]", false, "dst_reg6", ".z * userClipFactor[1].x", false, "userClipEnabled[1].x > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC3 | CELL_GCM_ATTRIB_OUTPUT_MASK_UC4 | CELL_GCM_ATTRIB_OUTPUT_MASK_UC5 },
{ "gl_ClipDistance[5]", false, "dst_reg6", ".w * userClipFactor[1].y", false, "userClipEnabled[1].y > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC3 | CELL_GCM_ATTRIB_OUTPUT_MASK_UC4 | CELL_GCM_ATTRIB_OUTPUT_MASK_UC5 },
{ "tc0", true, "dst_reg7", "", false },
{ "tc1", true, "dst_reg8", "", false },
{ "tc2", true, "dst_reg9", "", false },
{ "tc3", true, "dst_reg10", "", false },
{ "tc4", true, "dst_reg11", "", false },
{ "tc5", true, "dst_reg12", "", false },
{ "tc6", true, "dst_reg13", "", false },
{ "tc7", true, "dst_reg14", "", false },
{ "tc8", true, "dst_reg15", "", false },
{ "tc9", true, "dst_reg6", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX9 } // In this line, dst_reg6 is correct since dst_reg goes from 0 to 15.
};
void GLVertexDecompilerThread::insertOutputs(std::stringstream & OS, const std::vector<ParamType> & outputs)
{
bool insert_front_diffuse = (rsx_vertex_program.output_mask & 1);
bool insert_back_diffuse = (rsx_vertex_program.output_mask & 4);
bool insert_front_specular = (rsx_vertex_program.output_mask & 2);
bool insert_back_specular = (rsx_vertex_program.output_mask & 8);
bool front_back_diffuse = (insert_back_diffuse && insert_front_diffuse);
bool front_back_specular = (insert_back_specular && insert_front_specular);
for (auto &i : reg_table)
{
if (m_parr.HasParam(PF_PARAM_NONE, "vec4", i.src_reg) && i.need_declare)
{
if (i.check_mask && (rsx_vertex_program.output_mask & i.check_mask_value) == 0)
continue;
if (i.name == "front_diff_color")
insert_front_diffuse = false;
if (i.name == "front_spec_color")
insert_front_specular = false;
std::string name = i.name;
if (front_back_diffuse && name == "diff_color")
name = "back_diff_color";
if (front_back_specular && name == "spec_color")
name = "back_spec_color";
OS << "out vec4 " << name << ";" << std::endl;
}
}
if (insert_back_diffuse && insert_front_diffuse)
OS << "out vec4 front_diff_color;" << std::endl;
if (insert_back_specular && insert_front_specular)
OS << "out vec4 front_spec_color;" << std::endl;
}
void add_input(std::stringstream & OS, const ParamItem &PI, const std::vector<rsx_vertex_input> &inputs)
{
for (const auto &real_input : inputs)
{
if (real_input.location != PI.location)
continue;
std::string vecType = " vec4 ";
if (real_input.int_type)
vecType = " ivec4 ";
std::string scale = "";
if (real_input.flags & GL_VP_SINT_MASK)
{
if (real_input.flags & GL_VP_ATTRIB_S16_INT)
scale = " / 32767.";
else
scale = " / 2147483647.";
}
if (!real_input.is_array)
{
OS << vecType << PI.name << " = texelFetch(" << PI.name << "_buffer, 0)" << scale << ";" << std::endl;
return;
}
if (real_input.frequency > 1)
{
if (real_input.is_modulo)
{
OS << vecType << PI.name << "= texelFetch(" << PI.name << "_buffer, gl_VertexID %" << real_input.frequency << ")" << scale << ";" << std::endl;
return;
}
OS << vecType << PI.name << "= texelFetch(" << PI.name << "_buffer, gl_VertexID /" << real_input.frequency << ")" << scale << ";" << std::endl;
return;
}
OS << vecType << PI.name << "= texelFetch(" << PI.name << "_buffer, gl_VertexID)" << scale << ";" << std::endl;
return;
}
LOG_WARNING(RSX, "Vertex input %s does not have a matching vertex_input declaration", PI.name.c_str());
OS << " vec4 " << PI.name << "= texelFetch(" << PI.name << "_buffer, gl_VertexID);" << std::endl;
}
void GLVertexDecompilerThread::insertMainStart(std::stringstream & OS)
{
insert_glsl_legacy_function(OS);
std::string parameters = "";
for (int i = 0; i < 16; ++i)
{
std::string reg_name = "dst_reg" + std::to_string(i);
if (m_parr.HasParam(PF_PARAM_NONE, "vec4", reg_name))
{
if (parameters.length())
parameters += ", ";
parameters += "inout vec4 " + reg_name;
}
}
OS << "void vs_main(" << parameters << ")" << std::endl;
OS << "{" << std::endl;
//Declare temporary registers, ignoring those mapped to outputs
for (const ParamType PT : m_parr.params[PF_PARAM_NONE])
{
for (const ParamItem &PI : PT.items)
{
if (PI.name.substr(0, 7) == "dst_reg")
continue;
OS << " " << PT.type << " " << PI.name;
if (!PI.value.empty())
OS << " = " << PI.value;
OS << ";" << std::endl;
}
}
for (const ParamType &PT : m_parr.params[PF_PARAM_IN])
{
for (const ParamItem &PI : PT.items)
add_input(OS, PI, rsx_vertex_program.rsx_vertex_inputs);
}
for (const ParamType &PT : m_parr.params[PF_PARAM_UNIFORM])
{
if (PT.type == "sampler2D")
{
for (const ParamItem &PI : PT.items)
{
OS << " vec2 " << PI.name << "_coord_scale = vec2(1.);" << std::endl;
}
}
}
}
void GLVertexDecompilerThread::insertMainEnd(std::stringstream & OS)
{
OS << "}" << std::endl << std::endl;
OS << "void main ()" << std::endl;
OS << "{" << std::endl;
std::string parameters = "";
if (ParamType *vec4Types = m_parr.SearchParam(PF_PARAM_NONE, "vec4"))
{
for (int i = 0; i < 16; ++i)
{
std::string reg_name = "dst_reg" + std::to_string(i);
for (auto &PI : vec4Types->items)
{
if (reg_name == PI.name)
{
if (parameters.length())
parameters += ", ";
parameters += reg_name;
OS << " vec4 " << reg_name;
if (!PI.value.empty())
OS << "= " << PI.value;
OS << ";" << std::endl;
}
}
}
}
OS << std::endl << " vs_main(" << parameters << ");" << std::endl << std::endl;
bool insert_front_diffuse = (rsx_vertex_program.output_mask & 1);
bool insert_front_specular = (rsx_vertex_program.output_mask & 2);
bool insert_back_diffuse = (rsx_vertex_program.output_mask & 4);
bool insert_back_specular = (rsx_vertex_program.output_mask & 8);
bool front_back_diffuse = (insert_back_diffuse && insert_front_diffuse);
bool front_back_specular = (insert_back_specular && insert_front_specular);
for (auto &i : reg_table)
{
if (m_parr.HasParam(PF_PARAM_NONE, "vec4", i.src_reg))
{
if (i.check_mask && (rsx_vertex_program.output_mask & i.check_mask_value) == 0)
continue;
if (i.name == "front_diff_color")
insert_front_diffuse = false;
if (i.name == "front_spec_color")
insert_front_specular = false;
std::string name = i.name;
std::string condition = (!i.cond.empty()) ? "(" + i.cond + ") " : "";
if (front_back_diffuse && name == "diff_color")
name = "back_diff_color";
if (front_back_specular && name == "spec_color")
name = "back_spec_color";
if (condition.empty() || i.default_val.empty())
{
if (!condition.empty()) condition = "if " + condition;
OS << " " << condition << name << " = " << i.src_reg << i.src_reg_mask << ";" << std::endl;
}
else
{
//Insert if-else condition
OS << " " << name << " = " << condition << "? " << i.src_reg << i.src_reg_mask << ": " << i.default_val << ";" << std::endl;
}
}
}
if (insert_back_diffuse && insert_front_diffuse)
if (m_parr.HasParam(PF_PARAM_NONE, "vec4", "dst_reg1"))
OS << " front_diff_color = dst_reg1;\n";
if (insert_back_specular && insert_front_specular)
if (m_parr.HasParam(PF_PARAM_NONE, "vec4", "dst_reg2"))
OS << " front_spec_color = dst_reg2;\n";
OS << " gl_Position = gl_Position * scaleOffsetMat;" << std::endl;
OS << "}" << std::endl;
}
void GLVertexDecompilerThread::Task()
{
m_shader = Decompile();
}
GLVertexProgram::GLVertexProgram()
{
}
GLVertexProgram::~GLVertexProgram()
{
Delete();
}
void GLVertexProgram::Decompile(const RSXVertexProgram& prog)
{
GLVertexDecompilerThread decompiler(prog, shader, parr);
decompiler.Task();
}
void GLVertexProgram::Compile()
{
if (id)
{
glDeleteShader(id);
}
id = glCreateShader(GL_VERTEX_SHADER);
const char* str = shader.c_str();
const int strlen = ::narrow<int>(shader.length());
fs::create_path(fs::get_config_dir() + "/shaderlog");
fs::file(fs::get_config_dir() + "shaderlog/VertexProgram" + std::to_string(id) + ".glsl", fs::rewrite).write(str);
glShaderSource(id, 1, &str, &strlen);
glCompileShader(id);
GLint r = GL_FALSE;
glGetShaderiv(id, GL_COMPILE_STATUS, &r);
if (r != GL_TRUE)
{
glGetShaderiv(id, GL_INFO_LOG_LENGTH, &r);
if (r)
{
char* buf = new char[r + 1]();
GLsizei len;
glGetShaderInfoLog(id, r, &len, buf);
LOG_ERROR(RSX, "Failed to compile vertex shader: %s", buf);
delete[] buf;
}
LOG_NOTICE(RSX, "%s", shader.c_str());
Emu.Pause();
}
}
void GLVertexProgram::Delete()
{
shader.clear();
if (id)
{
if (Emu.IsStopped())
{
LOG_WARNING(RSX, "GLVertexProgram::Delete(): glDeleteShader(%d) avoided", id);
}
else
{
glDeleteShader(id);
}
id = 0;
}
}