rpcs3/rpcs3/Emu/RSX/VK/VKProgramPipeline.cpp
kd-11 c2cbc62be6 vk: Refactor some uber-headers
- VKHelpers was the rug everything was swept under for a long time.
  This commit essentially deprecates its usage across most of the backend.
2021-01-10 12:04:31 +03:00

289 lines
9 KiB
C++

#include "stdafx.h"
#include "VKProgramPipeline.h"
#include "vkutils/device.h"
#include <string>
namespace vk
{
namespace glsl
{
using namespace ::glsl;
void shader::create(::glsl::program_domain domain, const std::string& source)
{
type = domain;
m_source = source;
}
VkShaderModule shader::compile()
{
ensure(m_handle == VK_NULL_HANDLE);
if (!vk::compile_glsl_to_spv(m_source, type, m_compiled))
{
const std::string shader_type = type == ::glsl::program_domain::glsl_vertex_program ? "vertex" :
type == ::glsl::program_domain::glsl_fragment_program ? "fragment" : "compute";
rsx_log.notice("%s", m_source);
fmt::throw_exception("Failed to compile %s shader", shader_type);
}
VkShaderModuleCreateInfo vs_info;
vs_info.codeSize = m_compiled.size() * sizeof(u32);
vs_info.pNext = nullptr;
vs_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
vs_info.pCode = m_compiled.data();
vs_info.flags = 0;
vkCreateShaderModule(*g_render_device, &vs_info, nullptr, &m_handle);
return m_handle;
}
void shader::destroy()
{
m_source.clear();
m_compiled.clear();
if (m_handle)
{
vkDestroyShaderModule(*g_render_device, m_handle, nullptr);
m_handle = nullptr;
}
}
const std::string& shader::get_source() const
{
return m_source;
}
const std::vector<u32> shader::get_compiled() const
{
return m_compiled;
}
VkShaderModule shader::get_handle() const
{
return m_handle;
}
void program::create_impl()
{
linked = false;
attribute_location_mask = 0;
vertex_attributes_mask = 0;
fs_texture_bindings.fill(~0u);
fs_texture_mirror_bindings.fill(~0u);
vs_texture_bindings.fill(~0u);
}
program::program(VkDevice dev, VkPipeline p, VkPipelineLayout layout, const std::vector<program_input> &vertex_input, const std::vector<program_input>& fragment_inputs)
: m_device(dev), pipeline(p), pipeline_layout(layout)
{
create_impl();
load_uniforms(vertex_input);
load_uniforms(fragment_inputs);
}
program::program(VkDevice dev, VkPipeline p, VkPipelineLayout layout)
: m_device(dev), pipeline(p), pipeline_layout(layout)
{
create_impl();
}
program::~program()
{
vkDestroyPipeline(m_device, pipeline, nullptr);
}
program& program::load_uniforms(const std::vector<program_input>& inputs)
{
ensure(!linked); // "Cannot change uniforms in already linked program!"
for (auto &item : inputs)
{
uniforms[item.type].push_back(item);
}
return *this;
}
program& program::link()
{
// Preprocess texture bindings
// Link step is only useful for rasterizer programs, compute programs do not need this
for (const auto &uniform : uniforms[program_input_type::input_type_texture])
{
if (const auto name_start = uniform.name.find("tex"); name_start != umax)
{
const auto name_end = uniform.name.find("_stencil");
const auto index_start = name_start + 3; // Skip 'tex' part
const auto index_length = (name_end != umax) ? name_end - index_start : name_end;
const auto index_part = uniform.name.substr(index_start, index_length);
const auto index = std::stoi(index_part);
if (name_start == 0)
{
// Fragment texture (tex...)
if (name_end == umax)
{
// Normal texture
fs_texture_bindings[index] = uniform.location;
}
else
{
// Stencil mirror
fs_texture_mirror_bindings[index] = uniform.location;
}
}
else
{
// Vertex texture (vtex...)
vs_texture_bindings[index] = uniform.location;
}
}
}
linked = true;
return *this;
}
bool program::has_uniform(program_input_type type, const std::string &uniform_name)
{
for (const auto &uniform : uniforms[type])
{
if (uniform.name == uniform_name)
return true;
}
return false;
}
void program::bind_uniform(const VkDescriptorImageInfo &image_descriptor, const std::string& uniform_name, VkDescriptorType type, VkDescriptorSet &descriptor_set)
{
for (const auto &uniform : uniforms[program_input_type::input_type_texture])
{
if (uniform.name == uniform_name)
{
const VkWriteDescriptorSet descriptor_writer =
{
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // sType
nullptr, // pNext
descriptor_set, // dstSet
uniform.location, // dstBinding
0, // dstArrayElement
1, // descriptorCount
type, // descriptorType
&image_descriptor, // pImageInfo
nullptr, // pBufferInfo
nullptr // pTexelBufferView
};
vkUpdateDescriptorSets(m_device, 1, &descriptor_writer, 0, nullptr);
attribute_location_mask |= (1ull << uniform.location);
return;
}
}
rsx_log.notice("texture not found in program: %s", uniform_name.c_str());
}
void program::bind_uniform(const VkDescriptorImageInfo & image_descriptor, int texture_unit, ::glsl::program_domain domain, VkDescriptorSet &descriptor_set, bool is_stencil_mirror)
{
ensure(domain != ::glsl::program_domain::glsl_compute_program);
u32 binding;
if (domain == ::glsl::program_domain::glsl_fragment_program)
{
binding = (is_stencil_mirror) ? fs_texture_mirror_bindings[texture_unit] : fs_texture_bindings[texture_unit];
}
else
{
binding = vs_texture_bindings[texture_unit];
}
if (binding != ~0u)
{
const VkWriteDescriptorSet descriptor_writer =
{
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // sType
nullptr, // pNext
descriptor_set, // dstSet
binding, // dstBinding
0, // dstArrayElement
1, // descriptorCount
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, // descriptorType
&image_descriptor, // pImageInfo
nullptr, // pBufferInfo
nullptr // pTexelBufferView
};
vkUpdateDescriptorSets(m_device, 1, &descriptor_writer, 0, nullptr);
attribute_location_mask |= (1ull << binding);
return;
}
rsx_log.notice("texture not found in program: %stex%u", (domain == ::glsl::program_domain::glsl_vertex_program)? "v" : "", texture_unit);
}
void program::bind_uniform(const VkDescriptorBufferInfo &buffer_descriptor, u32 binding_point, VkDescriptorSet &descriptor_set)
{
bind_buffer(buffer_descriptor, binding_point, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, descriptor_set);
}
void program::bind_uniform(const VkBufferView &buffer_view, u32 binding_point, VkDescriptorSet &descriptor_set)
{
const VkWriteDescriptorSet descriptor_writer =
{
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // sType
nullptr, // pNext
descriptor_set, // dstSet
binding_point, // dstBinding
0, // dstArrayElement
1, // descriptorCount
VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,// descriptorType
nullptr, // pImageInfo
nullptr, // pBufferInfo
&buffer_view // pTexelBufferView
};
vkUpdateDescriptorSets(m_device, 1, &descriptor_writer, 0, nullptr);
attribute_location_mask |= (1ull << binding_point);
}
void program::bind_uniform(const VkBufferView &buffer_view, program_input_type type, const std::string &binding_name, VkDescriptorSet &descriptor_set)
{
for (const auto &uniform : uniforms[type])
{
if (uniform.name == binding_name)
{
bind_uniform(buffer_view, uniform.location, descriptor_set);
return;
}
}
rsx_log.notice("vertex buffer not found in program: %s", binding_name.c_str());
}
void program::bind_buffer(const VkDescriptorBufferInfo &buffer_descriptor, u32 binding_point, VkDescriptorType type, VkDescriptorSet &descriptor_set)
{
const VkWriteDescriptorSet descriptor_writer =
{
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, // sType
nullptr, // pNext
descriptor_set, // dstSet
binding_point, // dstBinding
0, // dstArrayElement
1, // descriptorCount
type, // descriptorType
nullptr, // pImageInfo
&buffer_descriptor, // pBufferInfo
nullptr // pTexelBufferView
};
vkUpdateDescriptorSets(m_device, 1, &descriptor_writer, 0, nullptr);
attribute_location_mask |= (1ull << binding_point);
}
}
}