rpcs3/rpcs3/Emu/RSX/VK/VKVertexProgram.cpp

473 lines
15 KiB
C++

#include "stdafx.h"
#include "VKVertexProgram.h"
#include "VKCommonDecompiler.h"
#include "VKHelpers.h"
#include "vkutils/device.h"
#include "../Program/GLSLCommon.h"
std::string VKVertexDecompilerThread::getFloatTypeName(usz elementCount)
{
return glsl::getFloatTypeNameImpl(elementCount);
}
std::string VKVertexDecompilerThread::getIntTypeName(usz /*elementCount*/)
{
return "ivec4";
}
std::string VKVertexDecompilerThread::getFunction(FUNCTION f)
{
return glsl::getFunctionImpl(f);
}
std::string VKVertexDecompilerThread::compareFunction(COMPARE f, const std::string &Op0, const std::string &Op1, bool scalar)
{
return glsl::compareFunctionImpl(f, Op0, Op1, scalar);
}
void VKVertexDecompilerThread::prepareBindingTable()
{
u32 location = 0;
vk_prog->binding_table.vertex_buffers_location = location;
location += 3; // Persistent verts, volatile and layout data
vk_prog->binding_table.context_buffer_location = location++;
if (m_device_props.emulate_conditional_rendering)
{
vk_prog->binding_table.cr_pred_buffer_location = location++;
}
std::memset(vk_prog->binding_table.vtex_location, 0xff, sizeof(vk_prog->binding_table.vtex_location));
for (const ParamType& PT : m_parr.params[PF_PARAM_UNIFORM])
{
const bool is_texture_type = PT.type.starts_with("sampler");
for (const ParamItem& PI : PT.items)
{
if (is_texture_type)
{
const int id = vk::get_texture_index(PI.name);
vk_prog->binding_table.vtex_location[id] = location++;
continue;
}
if (PI.name.starts_with("vc["))
{
if (!(m_prog.ctrl & RSX_SHADER_CONTROL_INSTANCED_CONSTANTS))
{
vk_prog->binding_table.cbuf_location = location++;
continue;
}
vk_prog->binding_table.instanced_lut_buffer_location = location++;
vk_prog->binding_table.instanced_cbuf_location = location++;
continue;
}
}
}
}
void VKVertexDecompilerThread::insertHeader(std::stringstream &OS)
{
prepareBindingTable();
OS <<
"#version 450\n\n"
"#extension GL_ARB_separate_shader_objects : enable\n\n";
OS <<
"layout(std140, set=0, binding=" << vk_prog->binding_table.context_buffer_location << ") uniform VertexContextBuffer\n"
"{\n"
" mat4 scale_offset_mat;\n"
" ivec4 user_clip_enabled[2];\n"
" vec4 user_clip_factor[2];\n"
" uint transform_branch_bits;\n"
" float point_size;\n"
" float z_near;\n"
" float z_far;\n"
"};\n\n";
vk::glsl::program_input context_input =
{
.domain = glsl::glsl_vertex_program,
.type = vk::glsl::input_type_uniform_buffer,
.location = vk_prog->binding_table.context_buffer_location,
.name = "VertexContextBuffer"
};
inputs.push_back(context_input);
if (m_device_props.emulate_conditional_rendering)
{
OS <<
"layout(std430, set=0, binding=" << vk_prog->binding_table.cr_pred_buffer_location << ") readonly buffer EXT_Conditional_Rendering\n"
"{\n"
" uint conditional_rendering_predicate;\n"
"};\n\n";
vk::glsl::program_input predicate_input =
{
.domain = glsl::glsl_vertex_program,
.type = vk::glsl::input_type_storage_buffer,
.location = vk_prog->binding_table.cr_pred_buffer_location,
.name = "EXT_Conditional_Rendering"
};
inputs.push_back(predicate_input);
}
OS <<
"layout(push_constant) uniform VertexLayoutBuffer\n"
"{\n"
" uint vertex_base_index;\n"
" uint vertex_index_offset;\n"
" uint draw_id;\n"
" uint layout_ptr_offset;\n"
" uint xform_constants_offset;\n";
u32 push_constants_size = 5 * sizeof(u32);
if (m_device_props.emulate_conditional_rendering)
{
push_constants_size += sizeof(u32);
OS << " uint conditional_rendering_enabled;\n";
}
OS << "};\n\n";
vk::glsl::program_input push_constants =
{
.domain = glsl::glsl_vertex_program,
.type = vk::glsl::input_type_push_constant,
.bound_data = vk::glsl::push_constant_ref{ .offset = 0, .size = push_constants_size }
};
inputs.push_back(push_constants);
}
void VKVertexDecompilerThread::insertInputs(std::stringstream& OS, const std::vector<ParamType>& /*inputs*/)
{
static const char* input_streams[] =
{
"persistent_input_stream", // Data stream with persistent vertex data (cacheable)
"volatile_input_stream", // Data stream with per-draw data (registers and immediate draw data)
"vertex_layout_stream" // Data stream defining vertex data layout"
};
int location = vk_prog->binding_table.vertex_buffers_location;
for (const auto& stream : input_streams)
{
OS << "layout(set=0, binding=" << location << ") uniform usamplerBuffer " << stream << ";\n";
vk::glsl::program_input in;
in.location = location++;
in.domain = glsl::glsl_vertex_program;
in.name = stream;
in.type = vk::glsl::input_type_texel_buffer;
this->inputs.push_back(in);
}
}
void VKVertexDecompilerThread::insertConstants(std::stringstream & OS, const std::vector<ParamType> & constants)
{
vk::glsl::program_input in;
for (const ParamType &PT : constants)
{
for (const ParamItem &PI : PT.items)
{
if (PI.name.starts_with("vc["))
{
if (!(m_prog.ctrl & RSX_SHADER_CONTROL_INSTANCED_CONSTANTS))
{
OS << "layout(std430, set=0, binding=" << vk_prog->binding_table.cbuf_location << ") readonly buffer VertexConstantsBuffer\n";
OS << "{\n";
OS << " vec4 vc[];\n";
OS << "};\n\n";
in.location = vk_prog->binding_table.cbuf_location;
in.domain = glsl::glsl_vertex_program;
in.name = "VertexConstantsBuffer";
in.type = vk::glsl::input_type_storage_buffer;
inputs.push_back(in);
continue;
}
else
{
// 1. Bind indirection lookup buffer
OS << "layout(std430, set=0, binding=" << vk_prog->binding_table.instanced_lut_buffer_location << ") readonly buffer InstancingData\n";
OS << "{\n";
OS << " int constants_addressing_lookup[];\n";
OS << "};\n\n";
in.location = vk_prog->binding_table.instanced_lut_buffer_location;
in.domain = glsl::glsl_vertex_program;
in.name = "InstancingData";
in.type = vk::glsl::input_type_storage_buffer;
inputs.push_back(in);
// 2. Bind actual constants buffer
OS << "layout(std430, set=0, binding=" << vk_prog->binding_table.instanced_cbuf_location << ") readonly buffer VertexConstantsBuffer\n";
OS << "{\n";
OS << " vec4 instanced_constants_array[];\n";
OS << "};\n\n";
OS << "#define CONSTANTS_ARRAY_LENGTH " << (properties.has_indexed_constants ? 468 : ::size32(m_constant_ids)) << "\n\n";
in.location = vk_prog->binding_table.instanced_cbuf_location;
in.domain = glsl::glsl_vertex_program;
in.name = "VertexConstantsBuffer";
in.type = vk::glsl::input_type_storage_buffer;
inputs.push_back(in);
continue;
}
}
if (PT.type.starts_with("sampler"))
{
const int id = vk::get_texture_index(PI.name);
in.location = vk_prog->binding_table.vtex_location[id];
in.name = PI.name;
in.type = vk::glsl::input_type_texture;
inputs.push_back(in);
auto samplerType = PT.type;
if (m_prog.texture_state.multisampled_textures) [[ unlikely ]]
{
ensure(PI.name.length() > 3);
int index = atoi(&PI.name[3]);
if (m_prog.texture_state.multisampled_textures & (1 << index))
{
if (samplerType != "sampler1D" && samplerType != "sampler2D")
{
rsx_log.error("Unexpected multisampled sampler type '%s'", samplerType);
}
samplerType = "sampler2DMS";
}
}
OS << "layout(set=0, binding=" << in.location << ") uniform " << samplerType << " " << PI.name << ";\n";
}
}
}
}
static const vertex_reg_info reg_table[] =
{
{ "gl_Position", false, "dst_reg0", "", false },
//Technically these two are for both back and front
{ "diff_color", true, "dst_reg1", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTDIFFUSE | CELL_GCM_ATTRIB_OUTPUT_MASK_BACKDIFFUSE },
{ "spec_color", true, "dst_reg2", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTSPECULAR | CELL_GCM_ATTRIB_OUTPUT_MASK_BACKSPECULAR },
{ "diff_color1", true, "dst_reg3", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTDIFFUSE | CELL_GCM_ATTRIB_OUTPUT_MASK_BACKDIFFUSE },
{ "spec_color1", true, "dst_reg4", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTSPECULAR | CELL_GCM_ATTRIB_OUTPUT_MASK_BACKSPECULAR },
{ "fog_c", true, "dst_reg5", ".xxxx", true, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_FOG },
//Warning: With spir-v if you declare clip distance var, you must assign a value even when its disabled! Runtime does not assign a default value
{ "gl_ClipDistance[0]", false, "dst_reg5", ".y * user_clip_factor[0].x", false, "user_clip_enabled[0].x > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC0 },
{ "gl_ClipDistance[1]", false, "dst_reg5", ".z * user_clip_factor[0].y", false, "user_clip_enabled[0].y > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC1 },
{ "gl_ClipDistance[2]", false, "dst_reg5", ".w * user_clip_factor[0].z", false, "user_clip_enabled[0].z > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC2 },
{ "gl_PointSize", false, "dst_reg6", ".x", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_POINTSIZE },
{ "gl_ClipDistance[3]", false, "dst_reg6", ".y * user_clip_factor[0].w", false, "user_clip_enabled[0].w > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC3 },
{ "gl_ClipDistance[4]", false, "dst_reg6", ".z * user_clip_factor[1].x", false, "user_clip_enabled[1].x > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC4 },
{ "gl_ClipDistance[5]", false, "dst_reg6", ".w * user_clip_factor[1].y", false, "user_clip_enabled[1].y > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC5 },
{ "tc0", true, "dst_reg7", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX0 },
{ "tc1", true, "dst_reg8", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX1 },
{ "tc2", true, "dst_reg9", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX2 },
{ "tc3", true, "dst_reg10", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX3 },
{ "tc4", true, "dst_reg11", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX4 },
{ "tc5", true, "dst_reg12", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX5 },
{ "tc6", true, "dst_reg13", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX6 },
{ "tc7", true, "dst_reg14", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX7 },
{ "tc8", true, "dst_reg15", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX8 },
{ "tc9", true, "dst_reg6", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX9 } // In this line, dst_reg6 is correct since dst_reg goes from 0 to 15.
};
void VKVertexDecompilerThread::insertOutputs(std::stringstream& OS, const std::vector<ParamType>& /*outputs*/)
{
for (auto &i : reg_table)
{
if (i.need_declare)
{
// All outputs must be declared always to allow setting default values
OS << "layout(location=" << vk::get_varying_register_location(i.name) << ") out vec4 " << i.name << ";\n";
}
}
}
void VKVertexDecompilerThread::insertMainStart(std::stringstream & OS)
{
glsl::shader_properties properties2{};
properties2.domain = glsl::glsl_vertex_program;
properties2.require_lit_emulation = properties.has_lit_op;
properties2.emulate_zclip_transform = true;
properties2.emulate_depth_clip_only = vk::g_render_device->get_shader_types_support().allow_float64;
properties2.low_precision_tests = vk::is_NVIDIA(vk::get_driver_vendor());
properties2.require_explicit_invariance = (vk::is_NVIDIA(vk::get_driver_vendor()) && g_cfg.video.shader_precision != gpu_preset_level::low);
properties2.require_instanced_render = !!(m_prog.ctrl & RSX_SHADER_CONTROL_INSTANCED_CONSTANTS);
glsl::insert_glsl_legacy_function(OS, properties2);
glsl::insert_vertex_input_fetch(OS, glsl::glsl_rules_vulkan);
// Declare global registers with optional initialization
std::string registers;
if (ParamType *vec4Types = m_parr.SearchParam(PF_PARAM_OUT, "vec4"))
{
for (auto &PI : vec4Types->items)
{
if (registers.length())
registers += ", ";
else
registers = "vec4 ";
registers += PI.name;
if (!PI.value.empty())
{
// Simplify default initialization
if (PI.value == "vec4(0.0, 0.0, 0.0, 0.0)")
registers += " = vec4(0.)";
else
registers += " = " + PI.value;
}
}
}
if (!registers.empty())
{
OS << registers << ";\n";
}
OS << "void vs_main()\n";
OS << "{\n";
//Declare temporary registers, ignoring those mapped to outputs
for (const ParamType &PT : m_parr.params[PF_PARAM_NONE])
{
for (const ParamItem &PI : PT.items)
{
if (PI.name.starts_with("dst_reg"))
continue;
OS << " " << PT.type << " " << PI.name;
if (!PI.value.empty())
OS << " = " << PI.value;
OS << ";\n";
}
}
for (const ParamType &PT : m_parr.params[PF_PARAM_IN])
{
for (const ParamItem &PI : PT.items)
{
OS << " vec4 " << PI.name << "= read_location(" << std::to_string(PI.location) << ");\n";
}
}
}
void VKVertexDecompilerThread::insertMainEnd(std::stringstream & OS)
{
OS << "}\n\n";
OS << "void main ()\n";
OS << "{\n\n";
if (m_device_props.emulate_conditional_rendering)
{
OS << " if (conditional_rendering_enabled != 0 && conditional_rendering_predicate == 0)\n";
OS << " {\n";
OS << " gl_Position = vec4(0., 0., 0., -1.);\n";
OS << " return;\n";
OS << "}\n\n";
}
OS << " vs_main();\n\n";
for (auto &i : reg_table)
{
if (!i.check_mask || i.test(rsx_vertex_program.output_mask))
{
if (m_parr.HasParam(PF_PARAM_OUT, "vec4", i.src_reg))
{
std::string condition = (!i.cond.empty()) ? "(" + i.cond + ") " : "";
if (condition.empty() || i.default_val.empty())
{
if (!condition.empty()) condition = "if " + condition;
OS << " " << condition << i.name << " = " << i.src_reg << i.src_reg_mask << ";\n";
}
else
{
//Insert if-else condition
OS << " " << i.name << " = " << condition << "? " << i.src_reg << i.src_reg_mask << ": " << i.default_val << ";\n";
}
// Register was marked for output and a properly initialized source register exists
// Nothing more to do
continue;
}
}
if (i.need_declare)
{
OS << " " << i.name << " = vec4(0., 0., 0., 1.);\n";
}
else if (i.check_mask_value == CELL_GCM_ATTRIB_OUTPUT_MASK_POINTSIZE)
{
// Default point size if none was generated by the program
OS << " gl_PointSize = point_size;\n";
}
}
OS << " gl_Position = gl_Position * scale_offset_mat;\n";
OS << " gl_Position = apply_zclip_xform(gl_Position, z_near, z_far);\n";
OS << "}\n";
}
void VKVertexDecompilerThread::Task()
{
m_device_props.emulate_conditional_rendering = vk::emulate_conditional_rendering();
m_shader = Decompile();
vk_prog->SetInputs(inputs);
}
VKVertexProgram::VKVertexProgram() = default;
VKVertexProgram::~VKVertexProgram()
{
Delete();
}
void VKVertexProgram::Decompile(const RSXVertexProgram& prog)
{
std::string source;
VKVertexDecompilerThread decompiler(prog, source, parr, *this);
decompiler.Task();
has_indexed_constants = decompiler.properties.has_indexed_constants;
constant_ids = std::vector<u16>(decompiler.m_constant_ids.begin(), decompiler.m_constant_ids.end());
shader.create(::glsl::program_domain::glsl_vertex_program, source);
}
void VKVertexProgram::Compile()
{
if (g_cfg.video.log_programs)
fs::write_file(fs::get_cache_dir() + "shaderlog/VertexProgram" + std::to_string(id) + ".spirv", fs::rewrite, shader.get_source());
handle = shader.compile();
}
void VKVertexProgram::Delete()
{
shader.destroy();
}
void VKVertexProgram::SetInputs(std::vector<vk::glsl::program_input>& inputs)
{
for (auto &it : inputs)
{
uniforms.push_back(it);
}
}