rpcs3/rpcs3/Emu/RSX/VK/VKVertexProgram.cpp
Nekotekina bd9131ae1c Implement fs::get_cache_dir
Win32: equal to config dir for now
Linux: respect XDG_CACHE_HOME if specified
OSX: possibly incomplete
2019-01-13 14:45:36 +03:00

371 lines
12 KiB
C++

#include "stdafx.h"
#include "Emu/System.h"
#include "VKVertexProgram.h"
#include "VKCommonDecompiler.h"
#include "VKHelpers.h"
std::string VKVertexDecompilerThread::getFloatTypeName(size_t elementCount)
{
return glsl::getFloatTypeNameImpl(elementCount);
}
std::string VKVertexDecompilerThread::getIntTypeName(size_t elementCount)
{
return "ivec4";
}
std::string VKVertexDecompilerThread::getFunction(FUNCTION f)
{
return glsl::getFunctionImpl(f);
}
std::string VKVertexDecompilerThread::compareFunction(COMPARE f, const std::string &Op0, const std::string &Op1, bool scalar)
{
return glsl::compareFunctionImpl(f, Op0, Op1, scalar);
}
void VKVertexDecompilerThread::insertHeader(std::stringstream &OS)
{
OS << "#version 450\n\n";
OS << "#extension GL_ARB_separate_shader_objects : enable\n\n";
OS << "layout(std140, set = 0, binding = 0) uniform VertexContextBuffer\n";
OS << "{\n";
OS << " mat4 scale_offset_mat;\n";
OS << " ivec4 user_clip_enabled[2];\n";
OS << " vec4 user_clip_factor[2];\n";
OS << " uint transform_branch_bits;\n";
OS << " float point_size;\n";
OS << " float z_near;\n";
OS << " float z_far;\n";
OS << "};\n\n";
OS << "layout(std140, set = 0, binding = 1) uniform VertexLayoutBuffer\n";
OS << "{\n";
OS << " uint vertex_base_index;\n";
OS << " uvec4 input_attributes_blob[16 / 2];\n";
OS << "};\n\n";
vk::glsl::program_input in;
in.location = VERTEX_PARAMS_BIND_SLOT;
in.domain = glsl::glsl_vertex_program;
in.name = "VertexContextBuffer";
in.type = vk::glsl::input_type_uniform_buffer;
inputs.push_back(in);
in.location = VERTEX_LAYOUT_BIND_SLOT;
in.name = "VertexLayoutBuffer";
inputs.push_back(in);
}
void VKVertexDecompilerThread::insertInputs(std::stringstream & OS, const std::vector<ParamType>& inputs)
{
OS << "layout(set=0, binding=6) uniform usamplerBuffer persistent_input_stream;\n"; //Data stream with persistent vertex data (cacheable)
OS << "layout(set=0, binding=7) uniform usamplerBuffer volatile_input_stream;\n"; //Data stream with per-draw data (registers and immediate draw data)
vk::glsl::program_input in;
in.location = VERTEX_BUFFERS_FIRST_BIND_SLOT;
in.domain = glsl::glsl_vertex_program;
in.name = "persistent_input_stream";
in.type = vk::glsl::input_type_texel_buffer;
this->inputs.push_back(in);
in.location = VERTEX_BUFFERS_FIRST_BIND_SLOT + 1;
in.domain = glsl::glsl_vertex_program;
in.name = "volatile_input_stream";
in.type = vk::glsl::input_type_texel_buffer;
this->inputs.push_back(in);
}
void VKVertexDecompilerThread::insertConstants(std::stringstream & OS, const std::vector<ParamType> & constants)
{
OS << "layout(std140, set=0, binding = 2) uniform VertexConstantsBuffer\n";
OS << "{\n";
OS << " vec4 vc[468];\n";
OS << "};\n\n";
vk::glsl::program_input in;
in.location = VERTEX_CONSTANT_BUFFERS_BIND_SLOT;
in.domain = glsl::glsl_vertex_program;
in.name = "VertexConstantsBuffer";
in.type = vk::glsl::input_type_uniform_buffer;
inputs.push_back(in);
u32 location = VERTEX_TEXTURES_FIRST_BIND_SLOT;
for (const ParamType &PT : constants)
{
for (const ParamItem &PI : PT.items)
{
if (PI.name == "vc[468]")
continue;
if (PT.type == "sampler2D" ||
PT.type == "samplerCube" ||
PT.type == "sampler1D" ||
PT.type == "sampler3D")
{
in.location = location;
in.name = PI.name;
in.type = vk::glsl::input_type_texture;
inputs.push_back(in);
OS << "layout(set = 0, binding=" << location++ << ") uniform " << PT.type << " " << PI.name << ";\n";
}
}
}
}
static const vertex_reg_info reg_table[] =
{
{ "gl_Position", false, "dst_reg0", "", false },
//Technically these two are for both back and front
{ "back_diff_color", true, "dst_reg1", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTDIFFUSE },
{ "back_spec_color", true, "dst_reg2", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTSPECULAR },
{ "front_diff_color", true, "dst_reg3", "", false },
{ "front_spec_color", true, "dst_reg4", "", false },
{ "fog_c", true, "dst_reg5", ".xxxx", true, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_FOG },
//Warning: With spir-v if you declare clip distance var, you must assign a value even when its disabled! Runtime does not assign a default value
{ "gl_ClipDistance[0]", false, "dst_reg5", ".y * user_clip_factor[0].x", false, "user_clip_enabled[0].x > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC0 },
{ "gl_ClipDistance[1]", false, "dst_reg5", ".z * user_clip_factor[0].y", false, "user_clip_enabled[0].y > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC1 },
{ "gl_ClipDistance[2]", false, "dst_reg5", ".w * user_clip_factor[0].z", false, "user_clip_enabled[0].z > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC2 },
{ "gl_PointSize", false, "dst_reg6", ".x", false },
{ "gl_ClipDistance[3]", false, "dst_reg6", ".y * user_clip_factor[0].w", false, "user_clip_enabled[0].w > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC3 },
{ "gl_ClipDistance[4]", false, "dst_reg6", ".z * user_clip_factor[1].x", false, "user_clip_enabled[1].x > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC4 },
{ "gl_ClipDistance[5]", false, "dst_reg6", ".w * user_clip_factor[1].y", false, "user_clip_enabled[1].y > 0", "0.5", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_UC5 },
{ "tc0", true, "dst_reg7", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX0 },
{ "tc1", true, "dst_reg8", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX1 },
{ "tc2", true, "dst_reg9", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX2 },
{ "tc3", true, "dst_reg10", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX3 },
{ "tc4", true, "dst_reg11", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX4 },
{ "tc5", true, "dst_reg12", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX5 },
{ "tc6", true, "dst_reg13", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX6 },
{ "tc7", true, "dst_reg14", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX7 },
{ "tc8", true, "dst_reg15", "", false, "", "", "", false, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX8 },
{ "tc9", true, "dst_reg6", "", false, "", "", "", true, CELL_GCM_ATTRIB_OUTPUT_MASK_TEX9 } // In this line, dst_reg6 is correct since dst_reg goes from 0 to 15.
};
void VKVertexDecompilerThread::insertOutputs(std::stringstream & OS, const std::vector<ParamType> & outputs)
{
bool insert_front_diffuse = (rsx_vertex_program.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTDIFFUSE) != 0;
bool insert_back_diffuse = (rsx_vertex_program.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_BACKDIFFUSE) != 0;
bool insert_front_specular = (rsx_vertex_program.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTSPECULAR) != 0;
bool insert_back_specular = (rsx_vertex_program.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_BACKSPECULAR) != 0;
for (auto &i : reg_table)
{
if (m_parr.HasParam(PF_PARAM_OUT, "vec4", i.src_reg) && i.need_declare)
{
if (i.check_mask && (rsx_vertex_program.output_mask & i.check_mask_value) == 0)
continue;
if (i.name == "front_diff_color")
insert_front_diffuse = false;
if (i.name == "front_spec_color")
insert_front_specular = false;
const vk::varying_register_t &reg = vk::get_varying_register(i.name);
OS << "layout(location=" << reg.reg_location << ") out vec4 " << i.name << ";\n";
}
else
{
//Force some outputs to be declared even if unused so we can set default values
//NOTE: Registers that can be skept will not have their check_mask_value set
if (i.need_declare && (rsx_vertex_program.output_mask & i.check_mask_value) > 0)
{
const vk::varying_register_t &reg = vk::get_varying_register(i.name);
OS << "layout(location=" << reg.reg_location << ") out vec4 " << i.name << ";\n";
}
}
}
if (insert_back_diffuse && insert_front_diffuse)
OS << "layout(location=" << vk::get_varying_register("front_diff_color").reg_location << ") out vec4 front_diff_color;\n";
if (insert_back_specular && insert_front_specular)
OS << "layout(location=" << vk::get_varying_register("front_spec_color").reg_location << ") out vec4 front_spec_color;\n";
}
void VKVertexDecompilerThread::insertMainStart(std::stringstream & OS)
{
glsl::insert_glsl_legacy_function(OS, glsl::glsl_vertex_program, properties.has_lit_op);
glsl::insert_vertex_input_fetch(OS, glsl::glsl_rules_rpirv);
std::string parameters = "";
for (int i = 0; i < 16; ++i)
{
std::string reg_name = "dst_reg" + std::to_string(i);
if (m_parr.HasParam(PF_PARAM_OUT, "vec4", reg_name))
{
if (parameters.length())
parameters += ", ";
parameters += "inout vec4 " + reg_name;
}
}
OS << "void vs_main(" << parameters << ")\n";
OS << "{\n";
//Declare temporary registers, ignoring those mapped to outputs
for (const ParamType PT : m_parr.params[PF_PARAM_NONE])
{
for (const ParamItem &PI : PT.items)
{
if (PI.name.substr(0, 7) == "dst_reg")
continue;
OS << " " << PT.type << " " << PI.name;
if (!PI.value.empty())
OS << " = " << PI.value;
OS << ";\n";
}
}
for (const ParamType &PT : m_parr.params[PF_PARAM_IN])
{
for (const ParamItem &PI : PT.items)
{
OS << " vec4 " << PI.name << "= read_location(" << std::to_string(PI.location) << ");\n";
}
}
}
void VKVertexDecompilerThread::insertMainEnd(std::stringstream & OS)
{
OS << "}\n\n";
OS << "void main ()\n";
OS << "{\n";
std::string parameters = "";
if (ParamType *vec4Types = m_parr.SearchParam(PF_PARAM_OUT, "vec4"))
{
for (int i = 0; i < 16; ++i)
{
std::string reg_name = "dst_reg" + std::to_string(i);
for (auto &PI : vec4Types->items)
{
if (reg_name == PI.name)
{
if (parameters.length())
parameters += ", ";
parameters += reg_name;
OS << " vec4 " << reg_name;
if (!PI.value.empty())
OS << "= " << PI.value;
OS << ";\n";
}
}
}
}
OS << "\n" << " vs_main(" << parameters << ");\n\n";
bool insert_front_diffuse = (rsx_vertex_program.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTDIFFUSE) != 0;
bool insert_front_specular = (rsx_vertex_program.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_FRONTSPECULAR) != 0;
bool insert_back_diffuse = (rsx_vertex_program.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_BACKDIFFUSE) != 0;
bool insert_back_specular = (rsx_vertex_program.output_mask & CELL_GCM_ATTRIB_OUTPUT_MASK_BACKSPECULAR) != 0;
for (auto &i : reg_table)
{
if (m_parr.HasParam(PF_PARAM_OUT, "vec4", i.src_reg))
{
if (i.check_mask && (rsx_vertex_program.output_mask & i.check_mask_value) == 0)
continue;
if (i.name == "front_diff_color")
insert_front_diffuse = false;
if (i.name == "front_spec_color")
insert_front_specular = false;
std::string condition = (!i.cond.empty()) ? "(" + i.cond + ") " : "";
if (condition.empty() || i.default_val.empty())
{
if (!condition.empty()) condition = "if " + condition;
OS << " " << condition << i.name << " = " << i.src_reg << i.src_reg_mask << ";\n";
}
else
{
//Insert if-else condition
OS << " " << i.name << " = " << condition << "? " << i.src_reg << i.src_reg_mask << ": " << i.default_val << ";\n";
}
}
else if (i.need_declare && (rsx_vertex_program.output_mask & i.check_mask_value) > 0)
{
//An output was declared but nothing was written to it
//Set it to all ones (Atelier Escha)
OS << " " << i.name << " = vec4(1.);\n";
}
}
if (insert_back_diffuse && insert_front_diffuse)
if (m_parr.HasParam(PF_PARAM_OUT, "vec4", "dst_reg1"))
OS << " front_diff_color = dst_reg1;\n";
if (insert_back_specular && insert_front_specular)
if (m_parr.HasParam(PF_PARAM_OUT, "vec4", "dst_reg2"))
OS << " front_spec_color = dst_reg2;\n";
OS << " gl_PointSize = point_size;\n";
OS << " gl_Position = gl_Position * scale_offset_mat;\n";
OS << " gl_Position = apply_zclip_xform(gl_Position, z_near, z_far);\n";
OS << "}\n";
}
void VKVertexDecompilerThread::Task()
{
m_shader = Decompile();
vk_prog->SetInputs(inputs);
}
VKVertexProgram::VKVertexProgram()
{
}
VKVertexProgram::~VKVertexProgram()
{
Delete();
}
void VKVertexProgram::Decompile(const RSXVertexProgram& prog)
{
std::string source;
VKVertexDecompilerThread decompiler(prog, source, parr, *this);
decompiler.Task();
shader.create(::glsl::program_domain::glsl_vertex_program, source);
}
void VKVertexProgram::Compile()
{
fs::file(fs::get_cache_dir() + "shaderlog/VertexProgram" + std::to_string(id) + ".spirv", fs::rewrite).write(shader.get_source());
handle = shader.compile();
}
void VKVertexProgram::Delete()
{
shader.destroy();
}
void VKVertexProgram::SetInputs(std::vector<vk::glsl::program_input>& inputs)
{
for (auto &it : inputs)
{
uniforms.push_back(it);
}
}