rpcs3/rpcs3/Emu/RSX/GL/GLGSRender.cpp
Nekotekina bd269bccaf types.hpp: remove intrinsic includes
Replace v128 with u128 in some places.
Removed some unused files.
2020-12-21 21:11:25 +03:00

1091 lines
33 KiB
C++

#include "stdafx.h"
#include "../Overlays/overlay_shader_compile_notification.h"
#include "../Overlays/Shaders/shader_loading_dialog_native.h"
#include "GLGSRender.h"
#include "GLCompute.h"
#include "GLVertexProgram.h"
#include "Emu/Memory/vm_locking.h"
#include "Emu/RSX/rsx_methods.h"
#include "../Common/program_state_cache2.hpp"
#define DUMP_VERTEX_DATA 0
u64 GLGSRender::get_cycles()
{
return thread_ctrl::get_cycles(static_cast<named_thread<GLGSRender>&>(*this));
}
GLGSRender::GLGSRender() : GSRender()
{
m_shaders_cache = std::make_unique<gl::shader_cache>(m_prog_buffer, "opengl", "v1.91");
if (g_cfg.video.disable_vertex_cache || g_cfg.video.multithreaded_rsx)
m_vertex_cache = std::make_unique<gl::null_vertex_cache>();
else
m_vertex_cache = std::make_unique<gl::weak_vertex_cache>();
backend_config.supports_hw_a2c = false;
backend_config.supports_hw_a2one = false;
backend_config.supports_multidraw = true;
}
extern CellGcmContextData current_context;
void GLGSRender::set_viewport()
{
// NOTE: scale offset matrix already contains the viewport transformation
const auto [clip_width, clip_height] = rsx::apply_resolution_scale<true>(
rsx::method_registers.surface_clip_width(), rsx::method_registers.surface_clip_height());
glViewport(0, 0, clip_width, clip_height);
}
void GLGSRender::set_scissor(bool clip_viewport)
{
areau scissor;
if (get_scissor(scissor, clip_viewport))
{
// NOTE: window origin does not affect scissor region (probably only affects viewport matrix; already applied)
// See LIMBO [NPUB-30373] which uses shader window origin = top
glScissor(scissor.x1, scissor.y1, scissor.width(), scissor.height());
gl_state.enable(GL_TRUE, GL_SCISSOR_TEST);
}
}
void GLGSRender::on_init_thread()
{
ensure(m_frame);
// NOTES: All contexts have to be created before any is bound to a thread
// This allows context sharing to work (both GLRCs passed to wglShareLists have to be idle or you get ERROR_BUSY)
m_context = m_frame->make_context();
const auto shadermode = g_cfg.video.shadermode.get();
if (shadermode != shader_mode::recompiler)
{
auto context_create_func = [m_frame = m_frame]()
{
return m_frame->make_context();
};
auto context_bind_func = [m_frame = m_frame](draw_context_t ctx)
{
m_frame->set_current(ctx);
};
auto context_destroy_func = [m_frame = m_frame](draw_context_t ctx)
{
m_frame->delete_context(ctx);
};
gl::initialize_pipe_compiler(context_create_func, context_bind_func, context_destroy_func, g_cfg.video.shader_compiler_threads_count);
}
else
{
auto null_context_create_func = []() -> draw_context_t
{
return nullptr;
};
gl::initialize_pipe_compiler(null_context_create_func, {}, {}, 1);
}
// Bind primary context to main RSX thread
m_frame->set_current(m_context);
gl::set_primary_context_thread();
zcull_ctrl.reset(static_cast<::rsx::reports::ZCULL_control*>(this));
gl::init();
//Enable adaptive vsync if vsync is requested
gl::set_swapinterval(g_cfg.video.vsync ? -1 : 0);
if (g_cfg.video.debug_output)
gl::enable_debugging();
rsx_log.notice("GL RENDERER: %s (%s)", reinterpret_cast<const char*>(glGetString(GL_RENDERER)), reinterpret_cast<const char*>(glGetString(GL_VENDOR)));
rsx_log.notice("GL VERSION: %s", reinterpret_cast<const char*>(glGetString(GL_VERSION)));
rsx_log.notice("GLSL VERSION: %s", reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION)));
auto& gl_caps = gl::get_driver_caps();
if (!gl_caps.ARB_texture_buffer_supported)
{
fmt::throw_exception("Failed to initialize OpenGL renderer. ARB_texture_buffer_object is required but not supported by your GPU");
}
if (!gl_caps.ARB_dsa_supported && !gl_caps.EXT_dsa_supported)
{
fmt::throw_exception("Failed to initialize OpenGL renderer. ARB_direct_state_access or EXT_direct_state_access is required but not supported by your GPU");
}
if (!gl_caps.ARB_depth_buffer_float_supported && g_cfg.video.force_high_precision_z_buffer)
{
rsx_log.warning("High precision Z buffer requested but your GPU does not support GL_ARB_depth_buffer_float. Option ignored.");
}
if (!gl_caps.ARB_texture_barrier_supported && !gl_caps.NV_texture_barrier_supported && !g_cfg.video.strict_rendering_mode)
{
rsx_log.warning("Texture barriers are not supported by your GPU. Feedback loops will have undefined results.");
}
//Use industry standard resource alignment values as defaults
m_uniform_buffer_offset_align = 256;
m_min_texbuffer_alignment = 256;
m_max_texbuffer_size = 0;
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &m_uniform_buffer_offset_align);
glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &m_min_texbuffer_alignment);
glGetIntegerv(GL_MAX_TEXTURE_BUFFER_SIZE, &m_max_texbuffer_size);
m_vao.create();
//Set min alignment to 16-bytes for SSE optimizations with aligned addresses to work
m_min_texbuffer_alignment = std::max(m_min_texbuffer_alignment, 16);
m_uniform_buffer_offset_align = std::max(m_uniform_buffer_offset_align, 16);
rsx_log.notice("Supported texel buffer size reported: %d bytes", m_max_texbuffer_size);
if (m_max_texbuffer_size < (16 * 0x100000))
{
rsx_log.error("Max texture buffer size supported is less than 16M which is useless. Expect undefined behaviour.");
m_max_texbuffer_size = (16 * 0x100000);
}
//Array stream buffer
{
m_gl_persistent_stream_buffer = std::make_unique<gl::texture>(GL_TEXTURE_BUFFER, 0, 0, 0, 0, GL_R8UI);
_SelectTexture(GL_STREAM_BUFFER_START + 0);
glBindTexture(GL_TEXTURE_BUFFER, m_gl_persistent_stream_buffer->id());
}
//Register stream buffer
{
m_gl_volatile_stream_buffer = std::make_unique<gl::texture>(GL_TEXTURE_BUFFER, 0, 0, 0, 0, GL_R8UI);
_SelectTexture(GL_STREAM_BUFFER_START + 1);
glBindTexture(GL_TEXTURE_BUFFER, m_gl_volatile_stream_buffer->id());
}
//Fallback null texture instead of relying on texture0
{
std::vector<u32> pixeldata = { 0, 0, 0, 0 };
//1D
auto tex1D = std::make_unique<gl::texture>(GL_TEXTURE_1D, 1, 1, 1, 1, GL_RGBA8);
tex1D->copy_from(pixeldata.data(), gl::texture::format::rgba, gl::texture::type::uint_8_8_8_8, {});
//2D
auto tex2D = std::make_unique<gl::texture>(GL_TEXTURE_2D, 1, 1, 1, 1, GL_RGBA8);
tex2D->copy_from(pixeldata.data(), gl::texture::format::rgba, gl::texture::type::uint_8_8_8_8, {});
//3D
auto tex3D = std::make_unique<gl::texture>(GL_TEXTURE_3D, 1, 1, 1, 1, GL_RGBA8);
tex3D->copy_from(pixeldata.data(), gl::texture::format::rgba, gl::texture::type::uint_8_8_8_8, {});
//CUBE
auto texCUBE = std::make_unique<gl::texture>(GL_TEXTURE_CUBE_MAP, 1, 1, 1, 1, GL_RGBA8);
texCUBE->copy_from(pixeldata.data(), gl::texture::format::rgba, gl::texture::type::uint_8_8_8_8, {});
m_null_textures[GL_TEXTURE_1D] = std::move(tex1D);
m_null_textures[GL_TEXTURE_2D] = std::move(tex2D);
m_null_textures[GL_TEXTURE_3D] = std::move(tex3D);
m_null_textures[GL_TEXTURE_CUBE_MAP] = std::move(texCUBE);
}
if (!gl_caps.ARB_buffer_storage_supported)
{
rsx_log.warning("Forcing use of legacy OpenGL buffers because ARB_buffer_storage is not supported");
// TODO: do not modify config options
g_cfg.video.gl_legacy_buffers.from_string("true");
}
if (g_cfg.video.gl_legacy_buffers)
{
rsx_log.warning("Using legacy openGL buffers.");
manually_flush_ring_buffers = true;
m_attrib_ring_buffer = std::make_unique<gl::legacy_ring_buffer>();
m_transform_constants_buffer = std::make_unique<gl::legacy_ring_buffer>();
m_fragment_constants_buffer = std::make_unique<gl::legacy_ring_buffer>();
m_fragment_env_buffer = std::make_unique<gl::legacy_ring_buffer>();
m_vertex_env_buffer = std::make_unique<gl::legacy_ring_buffer>();
m_texture_parameters_buffer = std::make_unique<gl::legacy_ring_buffer>();
m_vertex_layout_buffer = std::make_unique<gl::legacy_ring_buffer>();
m_index_ring_buffer = std::make_unique<gl::legacy_ring_buffer>();
m_vertex_instructions_buffer = std::make_unique<gl::legacy_ring_buffer>();
m_fragment_instructions_buffer = std::make_unique<gl::legacy_ring_buffer>();
m_raster_env_ring_buffer = std::make_unique<gl::legacy_ring_buffer>();
}
else
{
m_attrib_ring_buffer = std::make_unique<gl::ring_buffer>();
m_transform_constants_buffer = std::make_unique<gl::ring_buffer>();
m_fragment_constants_buffer = std::make_unique<gl::ring_buffer>();
m_fragment_env_buffer = std::make_unique<gl::ring_buffer>();
m_vertex_env_buffer = std::make_unique<gl::ring_buffer>();
m_texture_parameters_buffer = std::make_unique<gl::ring_buffer>();
m_vertex_layout_buffer = std::make_unique<gl::ring_buffer>();
m_index_ring_buffer = std::make_unique<gl::ring_buffer>();
m_vertex_instructions_buffer = std::make_unique<gl::ring_buffer>();
m_fragment_instructions_buffer = std::make_unique<gl::ring_buffer>();
m_raster_env_ring_buffer = std::make_unique<gl::ring_buffer>();
}
m_attrib_ring_buffer->create(gl::buffer::target::texture, 256 * 0x100000);
m_index_ring_buffer->create(gl::buffer::target::element_array, 64 * 0x100000);
m_transform_constants_buffer->create(gl::buffer::target::uniform, 64 * 0x100000);
m_fragment_constants_buffer->create(gl::buffer::target::uniform, 16 * 0x100000);
m_fragment_env_buffer->create(gl::buffer::target::uniform, 16 * 0x100000);
m_vertex_env_buffer->create(gl::buffer::target::uniform, 16 * 0x100000);
m_texture_parameters_buffer->create(gl::buffer::target::uniform, 16 * 0x100000);
m_vertex_layout_buffer->create(gl::buffer::target::uniform, 16 * 0x100000);
m_raster_env_ring_buffer->create(gl::buffer::target::uniform, 16 * 0x100000);
if (shadermode == shader_mode::async_with_interpreter || shadermode == shader_mode::interpreter_only)
{
m_vertex_instructions_buffer->create(gl::buffer::target::ssbo, 16 * 0x100000);
m_fragment_instructions_buffer->create(gl::buffer::target::ssbo, 16 * 0x100000);
m_shader_interpreter.create();
}
if (gl_caps.vendor_AMD)
{
m_identity_index_buffer = std::make_unique<gl::buffer>();
m_identity_index_buffer->create(gl::buffer::target::element_array, 1 * 0x100000, nullptr, gl::buffer::memory_type::host_visible);
// Initialize with 256k identity entries
auto* dst = reinterpret_cast<u32*>(m_identity_index_buffer->map(gl::buffer::access::write));
for (u32 n = 0; n < (0x100000 >> 2); ++n)
{
dst[n] = n;
}
m_identity_index_buffer->unmap();
}
else if (gl_caps.vendor_NVIDIA)
{
// NOTE: On NVIDIA cards going back decades (including the PS3) there is a slight normalization inaccuracy in compressed formats.
// Confirmed in BLES01916 (The Evil Within) which uses RGB565 for some virtual texturing data.
backend_config.supports_hw_renormalization = true;
}
m_persistent_stream_view.update(m_attrib_ring_buffer.get(), 0, std::min<u32>(static_cast<u32>(m_attrib_ring_buffer->size()), m_max_texbuffer_size));
m_volatile_stream_view.update(m_attrib_ring_buffer.get(), 0, std::min<u32>(static_cast<u32>(m_attrib_ring_buffer->size()), m_max_texbuffer_size));
m_gl_persistent_stream_buffer->copy_from(m_persistent_stream_view);
m_gl_volatile_stream_buffer->copy_from(m_volatile_stream_view);
m_vao.element_array_buffer = *m_index_ring_buffer;
int image_unit = 0;
for (auto &sampler : m_fs_sampler_states)
{
sampler.create();
sampler.bind(image_unit++);
}
for (auto &sampler : m_fs_sampler_mirror_states)
{
sampler.create();
sampler.apply_defaults();
sampler.bind(image_unit++);
}
for (auto &sampler : m_vs_sampler_states)
{
sampler.create();
sampler.bind(image_unit++);
}
//Occlusion query
for (u32 i = 0; i < occlusion_query_count; ++i)
{
GLuint handle = 0;
auto &query = m_occlusion_query_data[i];
glGenQueries(1, &handle);
query.driver_handle = handle;
query.pending = false;
query.active = false;
query.result = 0;
}
//Clip planes are shader controlled; enable all planes driver-side
glEnable(GL_CLIP_DISTANCE0 + 0);
glEnable(GL_CLIP_DISTANCE0 + 1);
glEnable(GL_CLIP_DISTANCE0 + 2);
glEnable(GL_CLIP_DISTANCE0 + 3);
glEnable(GL_CLIP_DISTANCE0 + 4);
glEnable(GL_CLIP_DISTANCE0 + 5);
m_ui_renderer.create();
m_video_output_pass.create();
m_gl_texture_cache.initialize();
m_prog_buffer.initialize
(
[this](void* const& props, const RSXVertexProgram& vp, const RSXFragmentProgram& fp)
{
// Program was linked or queued for linking
m_shaders_cache->store(props, vp, fp);
}
);
if (!m_overlay_manager)
{
m_frame->hide();
m_shaders_cache->load(nullptr);
m_frame->show();
}
else
{
rsx::shader_loading_dialog_native dlg(this);
m_shaders_cache->load(&dlg);
}
}
void GLGSRender::on_exit()
{
// Destroy internal RSX state, may call upon this->do_local_task
GSRender::on_exit();
// Globals
// TODO: Move these
gl::destroy_compute_tasks();
if (gl::g_typeless_transfer_buffer)
{
gl::g_typeless_transfer_buffer.remove();
}
gl::destroy_pipe_compiler();
m_prog_buffer.clear();
m_rtts.destroy();
for (auto &fbo : m_framebuffer_cache)
{
fbo.remove();
}
m_framebuffer_cache.clear();
if (m_flip_fbo)
{
m_flip_fbo.remove();
}
if (m_flip_tex_color)
{
m_flip_tex_color.reset();
}
if (m_vao)
{
m_vao.remove();
}
m_gl_persistent_stream_buffer.reset();
m_gl_volatile_stream_buffer.reset();
for (auto &sampler : m_fs_sampler_states)
{
sampler.remove();
}
for (auto &sampler : m_fs_sampler_mirror_states)
{
sampler.remove();
}
for (auto &sampler : m_vs_sampler_states)
{
sampler.remove();
}
if (m_attrib_ring_buffer)
{
m_attrib_ring_buffer->remove();
}
if (m_transform_constants_buffer)
{
m_transform_constants_buffer->remove();
}
if (m_fragment_constants_buffer)
{
m_fragment_constants_buffer->remove();
}
if (m_fragment_env_buffer)
{
m_fragment_env_buffer->remove();
}
if (m_vertex_env_buffer)
{
m_vertex_env_buffer->remove();
}
if (m_texture_parameters_buffer)
{
m_texture_parameters_buffer->remove();
}
if (m_vertex_layout_buffer)
{
m_vertex_layout_buffer->remove();
}
if (m_index_ring_buffer)
{
m_index_ring_buffer->remove();
}
if (m_identity_index_buffer)
{
m_identity_index_buffer->remove();
}
if (m_vertex_instructions_buffer)
{
m_vertex_instructions_buffer->remove();
}
if (m_fragment_instructions_buffer)
{
m_fragment_instructions_buffer->remove();
}
if (m_raster_env_ring_buffer)
{
m_raster_env_ring_buffer->remove();
}
m_null_textures.clear();
m_text_printer.close();
m_gl_texture_cache.destroy();
m_ui_renderer.destroy();
m_video_output_pass.destroy();
m_shader_interpreter.destroy();
for (u32 i = 0; i < occlusion_query_count; ++i)
{
auto &query = m_occlusion_query_data[i];
query.active = false;
query.pending = false;
GLuint handle = query.driver_handle;
glDeleteQueries(1, &handle);
query.driver_handle = 0;
}
zcull_ctrl.release();
gl::set_primary_context_thread(false);
}
void GLGSRender::clear_surface(u32 arg)
{
if (skip_current_frame) return;
// If stencil write mask is disabled, remove clear_stencil bit
if (!rsx::method_registers.stencil_mask()) arg &= ~0x2u;
// Ignore invalid clear flags
if ((arg & 0xf3) == 0) return;
u8 ctx = rsx::framebuffer_creation_context::context_draw;
if (arg & 0xF0) ctx |= rsx::framebuffer_creation_context::context_clear_color;
if (arg & 0x3) ctx |= rsx::framebuffer_creation_context::context_clear_depth;
init_buffers(static_cast<rsx::framebuffer_creation_context>(ctx), true);
if (!framebuffer_status_valid) return;
GLbitfield mask = 0;
gl::command_context cmd{ gl_state };
const bool require_mem_load =
rsx::method_registers.scissor_origin_x() > 0 ||
rsx::method_registers.scissor_origin_y() > 0 ||
rsx::method_registers.scissor_width() < rsx::method_registers.surface_clip_width() ||
rsx::method_registers.scissor_height() < rsx::method_registers.surface_clip_height();
bool update_color = false, update_z = false;
rsx::surface_depth_format2 surface_depth_format = rsx::method_registers.surface_depth_fmt();
if (auto ds = std::get<1>(m_rtts.m_bound_depth_stencil); arg & 0x3)
{
if (arg & 0x1)
{
u32 max_depth_value = get_max_depth_value(surface_depth_format);
u32 clear_depth = rsx::method_registers.z_clear_value(is_depth_stencil_format(surface_depth_format));
gl_state.depth_mask(GL_TRUE);
gl_state.clear_depth(f32(clear_depth) / max_depth_value);
mask |= GLenum(gl::buffers::depth);
}
if (is_depth_stencil_format(surface_depth_format))
{
if (arg & 0x2)
{
u8 clear_stencil = rsx::method_registers.stencil_clear_value();
gl_state.stencil_mask(rsx::method_registers.stencil_mask());
gl_state.clear_stencil(clear_stencil);
mask |= GLenum(gl::buffers::stencil);
}
if ((arg & 0x3) != 0x3 && !require_mem_load && ds->dirty())
{
ensure(mask);
// Only one aspect was cleared. Make sure to memory initialize the other before removing dirty flag
if (arg == 1)
{
// Depth was cleared, initialize stencil
gl_state.stencil_mask(0xFF);
gl_state.clear_stencil(0xFF);
mask |= GLenum(gl::buffers::stencil);
}
else
{
// Stencil was cleared, initialize depth
gl_state.depth_mask(GL_TRUE);
gl_state.clear_depth(1.f);
mask |= GLenum(gl::buffers::depth);
}
}
}
if (mask)
{
if (require_mem_load) ds->write_barrier(cmd);
// Memory has been initialized
update_z = true;
}
}
if (auto colormask = (arg & 0xf0))
{
u8 clear_a = rsx::method_registers.clear_color_a();
u8 clear_r = rsx::method_registers.clear_color_r();
u8 clear_g = rsx::method_registers.clear_color_g();
u8 clear_b = rsx::method_registers.clear_color_b();
switch (rsx::method_registers.surface_color())
{
case rsx::surface_color_format::x32:
case rsx::surface_color_format::w16z16y16x16:
case rsx::surface_color_format::w32z32y32x32:
{
//Nop
colormask = 0;
break;
}
case rsx::surface_color_format::g8b8:
{
rsx::get_g8b8_clear_color(clear_r, clear_g, clear_b, clear_a);
colormask = rsx::get_g8b8_r8g8_colormask(colormask);
break;
}
case rsx::surface_color_format::a8b8g8r8:
case rsx::surface_color_format::x8b8g8r8_o8b8g8r8:
case rsx::surface_color_format::x8b8g8r8_z8b8g8r8:
{
rsx::get_abgr8_clear_color(clear_r, clear_g, clear_b, clear_a);
colormask = rsx::get_abgr8_colormask(colormask);
break;
}
default:
{
break;
}
}
if (colormask)
{
gl_state.clear_color(clear_r, clear_g, clear_b, clear_a);
mask |= GLenum(gl::buffers::color);
for (u8 index = m_rtts.m_bound_render_targets_config.first, count = 0;
count < m_rtts.m_bound_render_targets_config.second;
++count, ++index)
{
if (require_mem_load) m_rtts.m_bound_render_targets[index].second->write_barrier(cmd);
gl_state.color_maski(count, colormask);
}
update_color = true;
}
}
if (update_color || update_z)
{
const bool write_all_mask[] = { true, true, true, true };
m_rtts.on_write(update_color ? write_all_mask : nullptr, update_z);
}
glClear(mask);
}
bool GLGSRender::load_program()
{
const auto shadermode = g_cfg.video.shadermode.get();
if (m_graphics_state & rsx::pipeline_state::invalidate_pipeline_bits)
{
get_current_fragment_program(fs_sampler_state);
ensure(current_fragment_program.valid);
get_current_vertex_program(vs_sampler_state);
current_vertex_program.skip_vertex_input_check = true; //not needed for us since decoding is done server side
current_fragment_program.unnormalized_coords = 0; //unused
}
else if (m_program)
{
if (!m_shader_interpreter.is_interpreter(m_program)) [[likely]]
{
return true;
}
if (shadermode == shader_mode::interpreter_only)
{
m_program = m_shader_interpreter.get(current_fp_metadata);
return true;
}
}
const bool was_interpreter = m_shader_interpreter.is_interpreter(m_program);
if (shadermode != shader_mode::interpreter_only) [[likely]]
{
void* pipeline_properties = nullptr;
m_program = m_prog_buffer.get_graphics_pipeline(current_vertex_program, current_fragment_program, pipeline_properties,
shadermode != shader_mode::recompiler, true);
if (m_prog_buffer.check_cache_missed())
{
// Notify the user with HUD notification
if (g_cfg.misc.show_shader_compilation_hint)
{
if (m_overlay_manager)
{
if (auto dlg = m_overlay_manager->get<rsx::overlays::shader_compile_notification>())
{
// Extend duration
dlg->touch();
}
else
{
// Create dialog but do not show immediately
m_overlay_manager->create<rsx::overlays::shader_compile_notification>();
}
}
}
}
else
{
ensure(m_program);
m_program->sync();
}
}
else
{
m_program = nullptr;
}
if (!m_program && (shadermode == shader_mode::async_with_interpreter || shadermode == shader_mode::interpreter_only))
{
// Fall back to interpreter
m_program = m_shader_interpreter.get(current_fp_metadata);
if (was_interpreter != m_shader_interpreter.is_interpreter(m_program))
{
// Program has changed, reupload
m_interpreter_state = rsx::invalidate_pipeline_bits;
}
}
return m_program != nullptr;
}
void GLGSRender::load_program_env()
{
if (!m_program)
{
fmt::throw_exception("Unreachable right now");
}
const u32 fragment_constants_size = current_fp_metadata.program_constants_buffer_length;
const bool update_transform_constants = !!(m_graphics_state & rsx::pipeline_state::transform_constants_dirty);
const bool update_fragment_constants = !!(m_graphics_state & rsx::pipeline_state::fragment_constants_dirty) && fragment_constants_size;
const bool update_vertex_env = !!(m_graphics_state & rsx::pipeline_state::vertex_state_dirty);
const bool update_fragment_env = !!(m_graphics_state & rsx::pipeline_state::fragment_state_dirty);
const bool update_fragment_texture_env = !!(m_graphics_state & rsx::pipeline_state::fragment_texture_state_dirty);
const bool update_instruction_buffers = (!!m_interpreter_state && m_shader_interpreter.is_interpreter(m_program));
const bool update_raster_env = (rsx::method_registers.polygon_stipple_enabled() && !!(m_graphics_state & rsx::pipeline_state::polygon_stipple_pattern_dirty));
m_program->use();
if (manually_flush_ring_buffers)
{
if (update_fragment_env) m_fragment_env_buffer->reserve_storage_on_heap(128);
if (update_vertex_env) m_vertex_env_buffer->reserve_storage_on_heap(256);
if (update_fragment_texture_env) m_texture_parameters_buffer->reserve_storage_on_heap(256);
if (update_fragment_constants) m_fragment_constants_buffer->reserve_storage_on_heap(utils::align(fragment_constants_size, 256));
if (update_transform_constants) m_transform_constants_buffer->reserve_storage_on_heap(8192);
if (update_raster_env) m_raster_env_ring_buffer->reserve_storage_on_heap(128);
if (update_instruction_buffers)
{
m_vertex_instructions_buffer->reserve_storage_on_heap(513 * 16);
m_fragment_instructions_buffer->reserve_storage_on_heap(current_fp_metadata.program_ucode_length);
}
}
if (update_vertex_env)
{
// Vertex state
auto mapping = m_vertex_env_buffer->alloc_from_heap(144, m_uniform_buffer_offset_align);
auto buf = static_cast<u8*>(mapping.first);
fill_scale_offset_data(buf, false);
fill_user_clip_data(buf + 64);
*(reinterpret_cast<u32*>(buf + 128)) = rsx::method_registers.transform_branch_bits();
*(reinterpret_cast<f32*>(buf + 132)) = rsx::method_registers.point_size();
*(reinterpret_cast<f32*>(buf + 136)) = rsx::method_registers.clip_min();
*(reinterpret_cast<f32*>(buf + 140)) = rsx::method_registers.clip_max();
m_vertex_env_buffer->bind_range(GL_VERTEX_PARAMS_BIND_SLOT, mapping.second, 144);
}
if (update_transform_constants)
{
// Vertex constants
auto mapping = m_transform_constants_buffer->alloc_from_heap(8192, m_uniform_buffer_offset_align);
auto buf = static_cast<u8*>(mapping.first);
fill_vertex_program_constants_data(buf);
m_transform_constants_buffer->bind_range(GL_VERTEX_CONSTANT_BUFFERS_BIND_SLOT, mapping.second, 8192);
}
if (update_fragment_constants && !update_instruction_buffers)
{
// Fragment constants
auto mapping = m_fragment_constants_buffer->alloc_from_heap(fragment_constants_size, m_uniform_buffer_offset_align);
auto buf = static_cast<u8*>(mapping.first);
m_prog_buffer.fill_fragment_constants_buffer({ reinterpret_cast<float*>(buf), fragment_constants_size },
current_fragment_program, true);
m_fragment_constants_buffer->bind_range(GL_FRAGMENT_CONSTANT_BUFFERS_BIND_SLOT, mapping.second, fragment_constants_size);
}
if (update_fragment_env)
{
// Fragment state
auto mapping = m_fragment_env_buffer->alloc_from_heap(32, m_uniform_buffer_offset_align);
auto buf = static_cast<u8*>(mapping.first);
fill_fragment_state_buffer(buf, current_fragment_program);
m_fragment_env_buffer->bind_range(GL_FRAGMENT_STATE_BIND_SLOT, mapping.second, 32);
}
if (update_fragment_texture_env)
{
// Fragment texture parameters
auto mapping = m_texture_parameters_buffer->alloc_from_heap(256, m_uniform_buffer_offset_align);
auto buf = static_cast<u8*>(mapping.first);
fill_fragment_texture_parameters(buf, current_fragment_program);
m_texture_parameters_buffer->bind_range(GL_FRAGMENT_TEXTURE_PARAMS_BIND_SLOT, mapping.second, 256);
}
if (update_raster_env)
{
auto mapping = m_raster_env_ring_buffer->alloc_from_heap(128, m_uniform_buffer_offset_align);
std::memcpy(mapping.first, rsx::method_registers.polygon_stipple_pattern(), 128);
m_raster_env_ring_buffer->bind_range(GL_RASTERIZER_STATE_BIND_SLOT, mapping.second, 128);
m_graphics_state &= ~(rsx::pipeline_state::polygon_stipple_pattern_dirty);
}
if (update_instruction_buffers)
{
if (m_interpreter_state & rsx::vertex_program_dirty)
{
// Attach vertex buffer data
const auto vp_block_length = current_vp_metadata.ucode_length + 16;
auto vp_mapping = m_vertex_instructions_buffer->alloc_from_heap(vp_block_length, 16);
auto vp_buf = static_cast<u8*>(vp_mapping.first);
auto vp_config = reinterpret_cast<u32*>(vp_buf);
vp_config[0] = current_vertex_program.base_address;
vp_config[1] = current_vertex_program.entry;
vp_config[2] = current_vertex_program.output_mask;
vp_config[3] = rsx::method_registers.two_side_light_en() ? 1u : 0u;
std::memcpy(vp_buf + 16, current_vertex_program.data.data(), current_vp_metadata.ucode_length);
m_vertex_instructions_buffer->bind_range(GL_INTERPRETER_VERTEX_BLOCK, vp_mapping.second, vp_block_length);
m_vertex_instructions_buffer->notify();
}
if (m_interpreter_state & rsx::fragment_program_dirty)
{
// Attach fragment buffer data
const auto fp_block_length = current_fp_metadata.program_ucode_length + 80;
auto fp_mapping = m_fragment_instructions_buffer->alloc_from_heap(fp_block_length, 16);
auto fp_buf = static_cast<u8*>(fp_mapping.first);
// Control mask
const auto control_masks = reinterpret_cast<u32*>(fp_buf);
control_masks[0] = rsx::method_registers.shader_control();
control_masks[1] = current_fragment_program.texture_dimensions;
// Bind textures
m_shader_interpreter.update_fragment_textures(fs_sampler_state, current_fp_metadata.referenced_textures_mask, reinterpret_cast<u32*>(fp_buf + 16));
std::memcpy(fp_buf + 80, current_fragment_program.get_data(), current_fragment_program.ucode_length);
m_fragment_instructions_buffer->bind_range(GL_INTERPRETER_FRAGMENT_BLOCK, fp_mapping.second, fp_block_length);
m_fragment_instructions_buffer->notify();
}
}
if (manually_flush_ring_buffers)
{
if (update_fragment_env) m_fragment_env_buffer->unmap();
if (update_vertex_env) m_vertex_env_buffer->unmap();
if (update_fragment_texture_env) m_texture_parameters_buffer->unmap();
if (update_fragment_constants) m_fragment_constants_buffer->unmap();
if (update_transform_constants) m_transform_constants_buffer->unmap();
if (update_raster_env) m_raster_env_ring_buffer->unmap();
if (update_instruction_buffers)
{
m_vertex_instructions_buffer->unmap();
m_fragment_instructions_buffer->unmap();
}
}
const u32 handled_flags = (rsx::pipeline_state::fragment_state_dirty | rsx::pipeline_state::vertex_state_dirty | rsx::pipeline_state::transform_constants_dirty | rsx::pipeline_state::fragment_constants_dirty | rsx::pipeline_state::fragment_texture_state_dirty);
m_graphics_state &= ~handled_flags;
}
void GLGSRender::update_vertex_env(const gl::vertex_upload_info& upload_info)
{
if (manually_flush_ring_buffers)
{
m_vertex_layout_buffer->reserve_storage_on_heap(128 + 16);
}
// Vertex layout state
auto mapping = m_vertex_layout_buffer->alloc_from_heap(128 + 16, m_uniform_buffer_offset_align);
auto buf = static_cast<u32*>(mapping.first);
buf[0] = upload_info.vertex_index_base;
buf[1] = upload_info.vertex_index_offset;
buf += 4;
fill_vertex_layout_state(m_vertex_layout, upload_info.first_vertex, upload_info.allocated_vertex_count, reinterpret_cast<s32*>(buf), upload_info.persistent_mapping_offset, upload_info.volatile_mapping_offset);
m_vertex_layout_buffer->bind_range(GL_VERTEX_LAYOUT_BIND_SLOT, mapping.second, 128 + 16);
if (manually_flush_ring_buffers)
{
m_vertex_layout_buffer->unmap();
}
}
bool GLGSRender::on_access_violation(u32 address, bool is_writing)
{
const bool can_flush = (std::this_thread::get_id() == m_rsx_thread);
const rsx::invalidation_cause cause =
is_writing ? (can_flush ? rsx::invalidation_cause::write : rsx::invalidation_cause::deferred_write)
: (can_flush ? rsx::invalidation_cause::read : rsx::invalidation_cause::deferred_read);
auto cmd = can_flush ? gl::command_context{ gl_state } : gl::command_context{};
auto result = m_gl_texture_cache.invalidate_address(cmd, address, cause);
if (!result.violation_handled)
return false;
{
std::lock_guard lock(m_sampler_mutex);
m_samplers_dirty.store(true);
}
if (result.num_flushable > 0)
{
auto &task = post_flush_request(address, result);
vm::temporary_unlock();
task.producer_wait();
}
return true;
}
void GLGSRender::on_invalidate_memory_range(const utils::address_range &range, rsx::invalidation_cause cause)
{
gl::command_context cmd{ gl_state };
auto data = std::move(m_gl_texture_cache.invalidate_range(cmd, range, cause));
AUDIT(data.empty());
if (cause == rsx::invalidation_cause::unmap && data.violation_handled)
{
m_gl_texture_cache.purge_unreleased_sections();
{
std::lock_guard lock(m_sampler_mutex);
m_samplers_dirty.store(true);
}
}
}
void GLGSRender::on_semaphore_acquire_wait()
{
if (!work_queue.empty() ||
(async_flip_requested & flip_request::emu_requested))
{
do_local_task(rsx::FIFO_state::lock_wait);
}
}
void GLGSRender::do_local_task(rsx::FIFO_state state)
{
if (!work_queue.empty())
{
std::lock_guard lock(queue_guard);
work_queue.remove_if([](auto &q) { return q.received; });
for (auto& q : work_queue)
{
if (q.processed) continue;
gl::command_context cmd{ gl_state };
q.result = m_gl_texture_cache.flush_all(cmd, q.section_data);
q.processed = true;
}
}
else if (!in_begin_end && state != rsx::FIFO_state::lock_wait)
{
if (m_graphics_state & rsx::pipeline_state::framebuffer_reads_dirty)
{
//This will re-engage locks and break the texture cache if another thread is waiting in access violation handler!
//Only call when there are no waiters
m_gl_texture_cache.do_update();
m_graphics_state &= ~rsx::pipeline_state::framebuffer_reads_dirty;
}
}
rsx::thread::do_local_task(state);
if (state == rsx::FIFO_state::lock_wait)
{
// Critical check finished
return;
}
if (m_overlay_manager)
{
if (!in_begin_end && async_flip_requested & flip_request::native_ui)
{
rsx::display_flip_info_t info{};
info.buffer = current_display_buffer;
flip(info);
}
}
}
gl::work_item& GLGSRender::post_flush_request(u32 address, gl::texture_cache::thrashed_set& flush_data)
{
std::lock_guard lock(queue_guard);
auto &result = work_queue.emplace_back();
result.address_to_flush = address;
result.section_data = std::move(flush_data);
return result;
}
bool GLGSRender::scaled_image_from_memory(rsx::blit_src_info& src, rsx::blit_dst_info& dst, bool interpolate)
{
gl::command_context cmd{ gl_state };
if (m_gl_texture_cache.blit(cmd, src, dst, interpolate, m_rtts))
{
m_samplers_dirty.store(true);
return true;
}
return false;
}
void GLGSRender::notify_tile_unbound(u32 tile)
{
// TODO: Handle texture writeback
if (false)
{
u32 addr = rsx::get_address(tiles[tile].offset, tiles[tile].location);
on_notify_memory_unmapped(addr, tiles[tile].size);
m_rtts.invalidate_surface_address(addr, false);
}
{
std::lock_guard lock(m_sampler_mutex);
m_samplers_dirty.store(true);
}
}
void GLGSRender::begin_occlusion_query(rsx::reports::occlusion_query_info* query)
{
query->result = 0;
glBeginQuery(GL_ANY_SAMPLES_PASSED, query->driver_handle);
}
void GLGSRender::end_occlusion_query(rsx::reports::occlusion_query_info* query)
{
ensure(query->active);
glEndQuery(GL_ANY_SAMPLES_PASSED);
}
bool GLGSRender::check_occlusion_query_status(rsx::reports::occlusion_query_info* query)
{
if (!query->num_draws)
return true;
GLint status = GL_TRUE;
glGetQueryObjectiv(query->driver_handle, GL_QUERY_RESULT_AVAILABLE, &status);
return status != GL_FALSE;
}
void GLGSRender::get_occlusion_query_result(rsx::reports::occlusion_query_info* query)
{
if (query->num_draws)
{
GLint result = 0;
glGetQueryObjectiv(query->driver_handle, GL_QUERY_RESULT, &result);
query->result += result;
}
}
void GLGSRender::discard_occlusion_query(rsx::reports::occlusion_query_info* query)
{
if (query->active)
{
//Discard is being called on an active query, close it
glEndQuery(GL_ANY_SAMPLES_PASSED);
}
}