rpcs3/rpcs3/Emu/RSX/GL/GLGSRender.cpp
raven02 bb66b97251 GL: minor fixes (#2105)
* Minor fixes

* temporary disable 2-sided lighting

* Disable user clip planes until they are properly handled
2016-08-27 14:12:44 +08:00

809 lines
25 KiB
C++

#include "stdafx.h"
#include "Utilities/Config.h"
#include "Emu/Memory/Memory.h"
#include "GLGSRender.h"
#include "../rsx_methods.h"
#include "../Common/BufferUtils.h"
#include "../rsx_utils.h"
extern cfg::bool_entry g_cfg_rsx_debug_output;
extern cfg::bool_entry g_cfg_rsx_overlay;
#define DUMP_VERTEX_DATA 0
namespace
{
u32 get_max_depth_value(rsx::surface_depth_format format)
{
switch (format)
{
case rsx::surface_depth_format::z16: return 0xFFFF;
case rsx::surface_depth_format::z24s8: return 0xFFFFFF;
}
fmt::throw_exception("Unknown depth format" HERE);
}
}
GLGSRender::GLGSRender() : GSRender(frame_type::OpenGL)
{
shaders_cache.load(rsx::old_shaders_cache::shader_language::glsl);
}
u32 GLGSRender::enable(u32 condition, u32 cap)
{
if (condition)
{
glEnable(cap);
}
else
{
glDisable(cap);
}
return condition;
}
u32 GLGSRender::enable(u32 condition, u32 cap, u32 index)
{
if (condition)
{
glEnablei(cap, index);
}
else
{
glDisablei(cap, index);
}
return condition;
}
extern CellGcmContextData current_context;
namespace
{
GLenum comparison_op(rsx::comparison_function op)
{
switch (op)
{
case rsx::comparison_function::never: return GL_NEVER;
case rsx::comparison_function::less: return GL_LESS;
case rsx::comparison_function::equal: return GL_EQUAL;
case rsx::comparison_function::less_or_equal: return GL_LEQUAL;
case rsx::comparison_function::greater: return GL_GREATER;
case rsx::comparison_function::not_equal: return GL_NOTEQUAL;
case rsx::comparison_function::greater_or_equal: return GL_GEQUAL;
case rsx::comparison_function::always: return GL_ALWAYS;
}
throw;
}
GLenum stencil_op(rsx::stencil_op op)
{
switch (op)
{
case rsx::stencil_op::keep: return GL_KEEP;
case rsx::stencil_op::zero: return GL_ZERO;
case rsx::stencil_op::replace: return GL_REPLACE;
case rsx::stencil_op::incr: return GL_INCR;
case rsx::stencil_op::decr: return GL_DECR;
case rsx::stencil_op::incr_wrap: return GL_INCR_WRAP;
case rsx::stencil_op::decr_wrap: return GL_DECR_WRAP;
}
throw;
}
GLenum blend_equation(rsx::blend_equation op)
{
switch (op)
{
// Note : maybe add is signed on gl
case rsx::blend_equation::add: return GL_FUNC_ADD;
case rsx::blend_equation::min: return GL_MIN;
case rsx::blend_equation::max: return GL_MAX;
case rsx::blend_equation::substract: return GL_FUNC_SUBTRACT;
case rsx::blend_equation::reverse_substract: return GL_FUNC_REVERSE_SUBTRACT;
case rsx::blend_equation::reverse_substract_signed: throw "unsupported";
case rsx::blend_equation::add_signed: throw "unsupported";
case rsx::blend_equation::reverse_add_signed: throw "unsupported";
}
throw;
}
GLenum blend_factor(rsx::blend_factor op)
{
switch (op)
{
case rsx::blend_factor::zero: return GL_ZERO;
case rsx::blend_factor::one: return GL_ONE;
case rsx::blend_factor::src_color: return GL_SRC_COLOR;
case rsx::blend_factor::one_minus_src_color: return GL_ONE_MINUS_SRC_COLOR;
case rsx::blend_factor::dst_color: return GL_DST_COLOR;
case rsx::blend_factor::one_minus_dst_color: return GL_ONE_MINUS_DST_COLOR;
case rsx::blend_factor::src_alpha: return GL_SRC_ALPHA;
case rsx::blend_factor::one_minus_src_alpha: return GL_ONE_MINUS_SRC_ALPHA;
case rsx::blend_factor::dst_alpha: return GL_DST_ALPHA;
case rsx::blend_factor::one_minus_dst_alpha: return GL_ONE_MINUS_DST_ALPHA;
case rsx::blend_factor::src_alpha_saturate: return GL_SRC_ALPHA_SATURATE;
case rsx::blend_factor::constant_color: return GL_CONSTANT_COLOR;
case rsx::blend_factor::one_minus_constant_color: return GL_ONE_MINUS_CONSTANT_COLOR;
case rsx::blend_factor::constant_alpha: return GL_CONSTANT_ALPHA;
case rsx::blend_factor::one_minus_constant_alpha: return GL_ONE_MINUS_CONSTANT_ALPHA;
}
throw;
}
GLenum logic_op(rsx::logic_op op)
{
switch (op)
{
case rsx::logic_op::logic_clear: return GL_CLEAR;
case rsx::logic_op::logic_and: return GL_AND;
case rsx::logic_op::logic_and_reverse: return GL_AND_REVERSE;
case rsx::logic_op::logic_copy: return GL_COPY;
case rsx::logic_op::logic_and_inverted: return GL_AND_INVERTED;
case rsx::logic_op::logic_noop: return GL_NOOP;
case rsx::logic_op::logic_xor: return GL_XOR;
case rsx::logic_op::logic_or: return GL_OR;
case rsx::logic_op::logic_nor: return GL_NOR;
case rsx::logic_op::logic_equiv: return GL_EQUIV;
case rsx::logic_op::logic_invert: return GL_INVERT;
case rsx::logic_op::logic_or_reverse: return GL_OR_REVERSE;
case rsx::logic_op::logic_copy_inverted: return GL_COPY_INVERTED;
case rsx::logic_op::logic_or_inverted: return GL_OR_INVERTED;
case rsx::logic_op::logic_nand: return GL_NAND;
case rsx::logic_op::logic_set: return GL_SET;
}
throw;
}
GLenum front_face(rsx::front_face op)
{
GLenum mask = 0;
if (rsx::method_registers.shader_window_origin() == rsx::window_origin::bottom)
mask = 1;
switch (op)
{
case rsx::front_face::cw: return GL_CW ^ mask;
case rsx::front_face::ccw: return GL_CCW ^ mask;
}
throw;
}
GLenum cull_face(rsx::cull_face op)
{
switch (op)
{
case rsx::cull_face::front: return GL_FRONT;
case rsx::cull_face::back: return GL_BACK;
case rsx::cull_face::front_and_back: return GL_FRONT_AND_BACK;
}
throw;
}
}
void GLGSRender::begin()
{
rsx::thread::begin();
init_buffers();
std::chrono::time_point<std::chrono::system_clock> then = std::chrono::system_clock::now();
bool color_mask_b = rsx::method_registers.color_mask_b();
bool color_mask_g = rsx::method_registers.color_mask_g();
bool color_mask_r = rsx::method_registers.color_mask_r();
bool color_mask_a = rsx::method_registers.color_mask_a();
__glcheck glColorMask(color_mask_r, color_mask_g, color_mask_b, color_mask_a);
__glcheck glDepthMask(rsx::method_registers.depth_write_enabled());
__glcheck glStencilMask(rsx::method_registers.stencil_mask());
if (__glcheck enable(rsx::method_registers.depth_test_enabled(), GL_DEPTH_TEST))
{
__glcheck glDepthFunc(comparison_op(rsx::method_registers.depth_func()));
__glcheck glDepthMask(rsx::method_registers.depth_write_enabled());
}
if (glDepthBoundsEXT && (__glcheck enable(rsx::method_registers.depth_bounds_test_enabled(), GL_DEPTH_BOUNDS_TEST_EXT)))
{
__glcheck glDepthBoundsEXT(rsx::method_registers.depth_bounds_min(), rsx::method_registers.depth_bounds_max());
}
__glcheck glDepthRange(rsx::method_registers.clip_min(), rsx::method_registers.clip_max());
__glcheck enable(rsx::method_registers.dither_enabled(), GL_DITHER);
if (__glcheck enable(rsx::method_registers.blend_enabled(), GL_BLEND))
{
__glcheck glBlendFuncSeparate(blend_factor(rsx::method_registers.blend_func_sfactor_rgb()),
blend_factor(rsx::method_registers.blend_func_dfactor_rgb()),
blend_factor(rsx::method_registers.blend_func_sfactor_a()),
blend_factor(rsx::method_registers.blend_func_dfactor_a()));
if (m_surface.color_format == rsx::surface_color_format::w16z16y16x16) //TODO: check another color formats
{
u16 blend_color_r = rsx::method_registers.blend_color_16b_r();
u16 blend_color_g = rsx::method_registers.blend_color_16b_g();
u16 blend_color_b = rsx::method_registers.blend_color_16b_b();
u16 blend_color_a = rsx::method_registers.blend_color_16b_a();
__glcheck glBlendColor(blend_color_r / 65535.f, blend_color_g / 65535.f, blend_color_b / 65535.f, blend_color_a / 65535.f);
}
else
{
u8 blend_color_r = rsx::method_registers.blend_color_8b_r();
u8 blend_color_g = rsx::method_registers.blend_color_8b_g();
u8 blend_color_b = rsx::method_registers.blend_color_8b_b();
u8 blend_color_a = rsx::method_registers.blend_color_8b_a();
__glcheck glBlendColor(blend_color_r / 255.f, blend_color_g / 255.f, blend_color_b / 255.f, blend_color_a / 255.f);
}
__glcheck glBlendEquationSeparate(blend_equation(rsx::method_registers.blend_equation_rgb()),
blend_equation(rsx::method_registers.blend_equation_a()));
}
if (__glcheck enable(rsx::method_registers.stencil_test_enabled(), GL_STENCIL_TEST))
{
__glcheck glStencilFunc(comparison_op(rsx::method_registers.stencil_func()), rsx::method_registers.stencil_func_ref(),
rsx::method_registers.stencil_func_mask());
__glcheck glStencilOp(stencil_op(rsx::method_registers.stencil_op_fail()), stencil_op(rsx::method_registers.stencil_op_zfail()),
stencil_op(rsx::method_registers.stencil_op_zpass()));
if (rsx::method_registers.two_sided_stencil_test_enabled()) {
__glcheck glStencilMaskSeparate(GL_BACK, rsx::method_registers.back_stencil_mask());
__glcheck glStencilFuncSeparate(GL_BACK, comparison_op(rsx::method_registers.back_stencil_func()),
rsx::method_registers.back_stencil_func_ref(), rsx::method_registers.back_stencil_func_mask());
__glcheck glStencilOpSeparate(GL_BACK, stencil_op(rsx::method_registers.back_stencil_op_fail()),
stencil_op(rsx::method_registers.back_stencil_op_zfail()), stencil_op(rsx::method_registers.back_stencil_op_zpass()));
}
}
__glcheck enable(rsx::method_registers.blend_enabled_surface_1(), GL_BLEND, 1);
__glcheck enable(rsx::method_registers.blend_enabled_surface_2(), GL_BLEND, 2);
__glcheck enable(rsx::method_registers.blend_enabled_surface_3(), GL_BLEND, 3);
if (__glcheck enable(rsx::method_registers.logic_op_enabled(), GL_COLOR_LOGIC_OP))
{
__glcheck glLogicOp(logic_op(rsx::method_registers.logic_operation()));
}
__glcheck glLineWidth(rsx::method_registers.line_width());
__glcheck enable(rsx::method_registers.line_smooth_enabled(), GL_LINE_SMOOTH);
//TODO
//NV4097_SET_ANISO_SPREAD
__glcheck enable(rsx::method_registers.poly_offset_point_enabled(), GL_POLYGON_OFFSET_POINT);
__glcheck enable(rsx::method_registers.poly_offset_line_enabled(), GL_POLYGON_OFFSET_LINE);
__glcheck enable(rsx::method_registers.poly_offset_fill_enabled(), GL_POLYGON_OFFSET_FILL);
__glcheck glPolygonOffset(rsx::method_registers.poly_offset_scale(),
rsx::method_registers.poly_offset_bias());
//NV4097_SET_SPECULAR_ENABLE
//NV4097_SET_TWO_SIDE_LIGHT_EN
//NV4097_SET_FLAT_SHADE_OP
//NV4097_SET_EDGE_FLAG
if (__glcheck enable(rsx::method_registers.cull_face_enabled(), GL_CULL_FACE))
{
__glcheck glCullFace(cull_face(rsx::method_registers.cull_face_mode()));
}
__glcheck glFrontFace(front_face(rsx::method_registers.front_face_mode()));
__glcheck enable(rsx::method_registers.poly_smooth_enabled(), GL_POLYGON_SMOOTH);
//NV4097_SET_COLOR_KEY_COLOR
//NV4097_SET_SHADER_CONTROL
//NV4097_SET_ZMIN_MAX_CONTROL
//NV4097_SET_ANTI_ALIASING_CONTROL
//NV4097_SET_CLIP_ID_TEST_ENABLE
if (__glcheck enable(rsx::method_registers.restart_index_enabled(), GL_PRIMITIVE_RESTART))
{
__glcheck glPrimitiveRestartIndex(rsx::method_registers.restart_index());
}
std::chrono::time_point<std::chrono::system_clock> now = std::chrono::system_clock::now();
m_begin_time += (u32)std::chrono::duration_cast<std::chrono::microseconds>(now - then).count();
m_draw_calls++;
}
namespace
{
GLenum get_gl_target_for_texture(const rsx::texture& tex)
{
switch (tex.get_extended_texture_dimension())
{
case rsx::texture_dimension_extended::texture_dimension_1d: return GL_TEXTURE_1D;
case rsx::texture_dimension_extended::texture_dimension_2d: return GL_TEXTURE_2D;
case rsx::texture_dimension_extended::texture_dimension_cubemap: return GL_TEXTURE_CUBE_MAP;
case rsx::texture_dimension_extended::texture_dimension_3d: return GL_TEXTURE_3D;
}
fmt::throw_exception("Unknown texture target" HERE);
}
GLenum get_gl_target_for_texture(const rsx::vertex_texture& tex)
{
switch (tex.get_extended_texture_dimension())
{
case rsx::texture_dimension_extended::texture_dimension_1d: return GL_TEXTURE_1D;
case rsx::texture_dimension_extended::texture_dimension_2d: return GL_TEXTURE_2D;
case rsx::texture_dimension_extended::texture_dimension_cubemap: return GL_TEXTURE_CUBE_MAP;
case rsx::texture_dimension_extended::texture_dimension_3d: return GL_TEXTURE_3D;
}
fmt::throw_exception("Unknown texture target" HERE);
}
}
void GLGSRender::end()
{
if (!draw_fbo || !load_program())
{
rsx::thread::end();
return;
}
draw_fbo.bind();
m_program->use();
//Check if depth buffer is bound and valid
//If ds is not initialized clear it; it seems new depth textures should have depth cleared
gl::render_target *ds = std::get<1>(m_rtts.m_bound_depth_stencil);
if (ds && !ds->cleared())
{
glDepthMask(GL_TRUE);
glClearDepth(1.f);
glClear(GL_DEPTH_BUFFER_BIT);
glDepthMask(rsx::method_registers.depth_write_enabled());
ds->set_cleared();
}
//Setup textures
for (int i = 0; i < rsx::limits::fragment_textures_count; ++i)
{
int location;
if (m_program->uniforms.has_location("tex" + std::to_string(i), &location))
{
if (!rsx::method_registers.fragment_textures[i].enabled())
{
glActiveTexture(GL_TEXTURE0 + i);
glBindTexture(GL_TEXTURE_2D, 0);
glProgramUniform1i(m_program->id(), location, i);
continue;
}
m_gl_textures[i].set_target(get_gl_target_for_texture(rsx::method_registers.fragment_textures[i]));
__glcheck m_gl_texture_cache.upload_texture(i, rsx::method_registers.fragment_textures[i], m_gl_textures[i], m_rtts);
glProgramUniform1i(m_program->id(), location, i);
}
}
u32 vertex_draw_count;
std::optional<std::tuple<GLenum, u32> > indexed_draw_info;
std::tie(vertex_draw_count, indexed_draw_info) = set_vertex_buffer();
m_vao.bind();
std::chrono::time_point<std::chrono::system_clock> then = std::chrono::system_clock::now();
if (g_cfg_rsx_debug_output)
{
m_program->validate();
}
if (indexed_draw_info)
{
__glcheck glDrawElements(gl::draw_mode(rsx::method_registers.current_draw_clause.primitive), vertex_draw_count, std::get<0>(indexed_draw_info.value()), (GLvoid *)(std::ptrdiff_t)std::get<1>(indexed_draw_info.value()));
}
else
{
draw_fbo.draw_arrays(rsx::method_registers.current_draw_clause.primitive, vertex_draw_count);
}
std::chrono::time_point<std::chrono::system_clock> now = std::chrono::system_clock::now();
m_draw_time += (u32)std::chrono::duration_cast<std::chrono::microseconds>(now - then).count();
write_buffers();
rsx::thread::end();
}
void GLGSRender::set_viewport()
{
u16 viewport_x = rsx::method_registers.viewport_origin_x();
u16 viewport_y = rsx::method_registers.viewport_origin_y();
u16 viewport_w = rsx::method_registers.viewport_width();
u16 viewport_h = rsx::method_registers.viewport_height();
u16 scissor_x = rsx::method_registers.scissor_origin_x();
u16 scissor_w = rsx::method_registers.scissor_width();
u16 scissor_y = rsx::method_registers.scissor_origin_y();
u16 scissor_h = rsx::method_registers.scissor_height();
rsx::window_origin shader_window_origin = rsx::method_registers.shader_window_origin();
if (shader_window_origin == rsx::window_origin::bottom)
{
__glcheck glViewport(viewport_x, viewport_y, viewport_w, viewport_h);
__glcheck glScissor(scissor_x, scissor_y, scissor_w, scissor_h);
}
else
{
u16 shader_window_height = rsx::method_registers.shader_window_height();
__glcheck glViewport(viewport_x, shader_window_height - viewport_y - viewport_h + 1, viewport_w, viewport_h);
__glcheck glScissor(scissor_x, shader_window_height - scissor_y - scissor_h + 1, scissor_w, scissor_h);
}
glEnable(GL_SCISSOR_TEST);
}
void GLGSRender::on_init_thread()
{
GSRender::on_init_thread();
gl::init();
if (g_cfg_rsx_debug_output)
gl::enable_debugging();
LOG_NOTICE(RSX, "%s", (const char*)glGetString(GL_VERSION));
LOG_NOTICE(RSX, "%s", (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION));
LOG_NOTICE(RSX, "%s", (const char*)glGetString(GL_VENDOR));
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &m_uniform_buffer_offset_align);
glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &m_min_texbuffer_alignment);
m_vao.create();
for (gl::texture &tex : m_gl_attrib_buffers)
{
tex.create();
tex.set_target(gl::texture::target::textureBuffer);
}
m_attrib_ring_buffer.create(gl::buffer::target::texture, 16 * 0x100000);
m_uniform_ring_buffer.create(gl::buffer::target::uniform, 16 * 0x100000);
m_index_ring_buffer.create(gl::buffer::target::element_array, 0x100000);
m_vao.element_array_buffer = m_index_ring_buffer;
m_gl_texture_cache.initialize_rtt_cache();
}
void GLGSRender::on_exit()
{
glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
m_prog_buffer.clear();
if (draw_fbo)
{
draw_fbo.remove();
}
if (m_flip_fbo)
{
m_flip_fbo.remove();
}
if (m_flip_tex_color)
{
m_flip_tex_color.remove();
}
if (m_vao)
{
m_vao.remove();
}
for (gl::texture &tex : m_gl_attrib_buffers)
{
tex.remove();
}
m_attrib_ring_buffer.remove();
m_uniform_ring_buffer.remove();
m_index_ring_buffer.remove();
return GSRender::on_exit();
}
void nv4097_clear_surface(u32 arg, GLGSRender* renderer)
{
if (rsx::method_registers.surface_color_target() == rsx::surface_target::none) return;
if ((arg & 0xf3) == 0)
{
//do nothing
return;
}
renderer->init_buffers(true);
renderer->draw_fbo.bind();
GLbitfield mask = 0;
rsx::surface_depth_format surface_depth_format = rsx::method_registers.surface_depth_fmt();
if (arg & 0x1)
{
u32 max_depth_value = get_max_depth_value(surface_depth_format);
u32 clear_depth = rsx::method_registers.z_clear_value();
glDepthMask(GL_TRUE);
glClearDepth(double(clear_depth) / max_depth_value);
mask |= GLenum(gl::buffers::depth);
}
if (surface_depth_format == rsx::surface_depth_format::z24s8 && (arg & 0x2))
{
u8 clear_stencil = rsx::method_registers.stencil_clear_value();
__glcheck glStencilMask(rsx::method_registers.stencil_mask());
glClearStencil(clear_stencil);
mask |= GLenum(gl::buffers::stencil);
}
if (arg & 0xf0)
{
u8 clear_a = rsx::method_registers.clear_color_a();
u8 clear_r = rsx::method_registers.clear_color_r();
u8 clear_g = rsx::method_registers.clear_color_g();
u8 clear_b = rsx::method_registers.clear_color_b();
glColorMask(((arg & 0x20) ? 1 : 0), ((arg & 0x40) ? 1 : 0), ((arg & 0x80) ? 1 : 0), ((arg & 0x10) ? 1 : 0));
glClearColor(clear_r / 255.f, clear_g / 255.f, clear_b / 255.f, clear_a / 255.f);
mask |= GLenum(gl::buffers::color);
}
glClear(mask);
renderer->write_buffers();
}
using rsx_method_impl_t = void(*)(u32, GLGSRender*);
static const std::unordered_map<u32, rsx_method_impl_t> g_gl_method_tbl =
{
{ NV4097_CLEAR_SURFACE, nv4097_clear_surface }
};
bool GLGSRender::do_method(u32 cmd, u32 arg)
{
auto found = g_gl_method_tbl.find(cmd);
if (found == g_gl_method_tbl.end())
{
return false;
}
found->second(arg, this);
switch (cmd)
{
case NV4097_CLEAR_SURFACE:
{
if (arg & 0x1)
{
gl::render_target *ds = std::get<1>(m_rtts.m_bound_depth_stencil);
if (ds && !ds->cleared())
ds->set_cleared();
}
}
}
return true;
}
bool GLGSRender::load_program()
{
RSXVertexProgram vertex_program = get_current_vertex_program();
RSXFragmentProgram fragment_program = get_current_fragment_program();
m_program = &m_prog_buffer.getGraphicPipelineState(vertex_program, fragment_program, nullptr);
m_program->use();
u32 fragment_constants_size = m_prog_buffer.get_fragment_constants_buffer_size(fragment_program);
fragment_constants_size = std::max(32U, fragment_constants_size);
u32 max_buffer_sz = 512 + 8192 + align(fragment_constants_size, m_uniform_buffer_offset_align);
m_uniform_ring_buffer.reserve_and_map(max_buffer_sz);
u8 *buf;
u32 scale_offset_offset;
u32 vertex_constants_offset;
u32 fragment_constants_offset;
// Scale offset
auto mapping = m_uniform_ring_buffer.alloc_from_reserve(512);
buf = static_cast<u8*>(mapping.first);
scale_offset_offset = mapping.second;
fill_scale_offset_data(buf, false);
// Fragment state
u32 is_alpha_tested = rsx::method_registers.alpha_test_enabled();
float alpha_ref = rsx::method_registers.alpha_ref() / 255.f;
f32 fog0 = rsx::method_registers.fog_params_0();
f32 fog1 = rsx::method_registers.fog_params_1();
memcpy(buf + 16 * sizeof(float), &fog0, sizeof(float));
memcpy(buf + 17 * sizeof(float), &fog1, sizeof(float));
memcpy(buf + 18 * sizeof(float), &is_alpha_tested, sizeof(u32));
memcpy(buf + 19 * sizeof(float), &alpha_ref, sizeof(float));
// Vertex constants
mapping = m_uniform_ring_buffer.alloc_from_reserve(8192);
buf = static_cast<u8*>(mapping.first);
vertex_constants_offset = mapping.second;
fill_vertex_program_constants_data(buf);
// Fragment constants
if (fragment_constants_size)
{
mapping = m_uniform_ring_buffer.alloc_from_reserve(fragment_constants_size);
buf = static_cast<u8*>(mapping.first);
fragment_constants_offset = mapping.second;
m_prog_buffer.fill_fragment_constants_buffer({ reinterpret_cast<float*>(buf), gsl::narrow<int>(fragment_constants_size) }, fragment_program);
}
m_uniform_ring_buffer.unmap();
m_uniform_ring_buffer.bind_range(0, scale_offset_offset, 512);
m_uniform_ring_buffer.bind_range(1, vertex_constants_offset, 8192);
if (fragment_constants_size)
{
m_uniform_ring_buffer.bind_range(2, fragment_constants_offset, fragment_constants_size);
}
return true;
}
void GLGSRender::flip(int buffer)
{
u32 buffer_width = gcm_buffers[buffer].width;
u32 buffer_height = gcm_buffers[buffer].height;
u32 buffer_pitch = gcm_buffers[buffer].pitch;
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_DEPTH_TEST);
glDisable(GL_STENCIL_TEST);
rsx::tiled_region buffer_region = get_tiled_address(gcm_buffers[buffer].offset, CELL_GCM_LOCATION_LOCAL);
u32 absolute_address = buffer_region.address + buffer_region.base;
if (0)
{
LOG_NOTICE(RSX, "flip(%d) -> 0x%x [0x%x]", buffer, absolute_address, rsx::get_address(gcm_buffers[1 - buffer].offset, CELL_GCM_LOCATION_LOCAL));
}
gl::texture *render_target_texture = m_rtts.get_texture_from_render_target_if_applicable(absolute_address);
/**
* Calling read_buffers will overwrite cached content
*/
__glcheck m_flip_fbo.recreate();
m_flip_fbo.bind();
auto *flip_fbo = &m_flip_fbo;
if (render_target_texture)
{
__glcheck m_flip_fbo.color = *render_target_texture;
__glcheck m_flip_fbo.read_buffer(m_flip_fbo.color);
}
else if (draw_fbo)
{
//HACK! it's here, because textures cache isn't implemented correctly!
flip_fbo = &draw_fbo;
}
else
{
if (!m_flip_tex_color || m_flip_tex_color.size() != sizei{ (int)buffer_width, (int)buffer_height })
{
m_flip_tex_color.recreate(gl::texture::target::texture2D);
__glcheck m_flip_tex_color.config()
.size({ (int)buffer_width, (int)buffer_height })
.type(gl::texture::type::uint_8_8_8_8)
.format(gl::texture::format::bgra);
m_flip_tex_color.pixel_unpack_settings().aligment(1).row_length(buffer_pitch / 4);
}
if (buffer_region.tile)
{
std::unique_ptr<u8[]> temp(new u8[buffer_height * buffer_pitch]);
buffer_region.read(temp.get(), buffer_width, buffer_height, buffer_pitch);
__glcheck m_flip_tex_color.copy_from(temp.get(), gl::texture::format::bgra, gl::texture::type::uint_8_8_8_8);
}
else
{
__glcheck m_flip_tex_color.copy_from(buffer_region.ptr, gl::texture::format::bgra, gl::texture::type::uint_8_8_8_8);
}
m_flip_fbo.color = m_flip_tex_color;
__glcheck m_flip_fbo.read_buffer(m_flip_fbo.color);
}
areai screen_area = coordi({}, { (int)buffer_width, (int)buffer_height });
coordi aspect_ratio;
if (1) //enable aspect ratio
{
sizei csize(m_frame->client_width(), m_frame->client_height());
sizei new_size = csize;
const double aq = (double)buffer_width / buffer_height;
const double rq = (double)new_size.width / new_size.height;
const double q = aq / rq;
if (q > 1.0)
{
new_size.height = int(new_size.height / q);
aspect_ratio.y = (csize.height - new_size.height) / 2;
}
else if (q < 1.0)
{
new_size.width = int(new_size.width * q);
aspect_ratio.x = (csize.width - new_size.width) / 2;
}
aspect_ratio.size = new_size;
}
else
{
aspect_ratio.size = { m_frame->client_width(), m_frame->client_height() };
}
gl::screen.clear(gl::buffers::color_depth_stencil);
__glcheck flip_fbo->blit(gl::screen, screen_area, areai(aspect_ratio).flipped_vertical());
m_frame->flip(m_context);
if (g_cfg_rsx_overlay)
{
//TODO: Display overlay in a cross-platform manner
//Core context throws wgl font functions out of the window as they use display lists
//Only show debug info if the user really requests it
if (g_cfg_rsx_debug_output)
{
std::string message =
"draw_calls: " + std::to_string(m_draw_calls) + ", " + "draw_call_setup: " + std::to_string(m_begin_time) + "us, " + "vertex_upload_time: " + std::to_string(m_vertex_upload_time) + "us, " + "draw_call_execution: " + std::to_string(m_draw_time) + "us";
LOG_ERROR(RSX, "%s", message);
}
}
m_draw_calls = 0;
m_begin_time = 0;
m_draw_time = 0;
m_vertex_upload_time = 0;
for (auto &tex : m_rtts.invalidated_resources)
{
tex->remove();
}
m_rtts.invalidated_resources.clear();
}
u64 GLGSRender::timestamp() const
{
GLint64 result;
glGetInteger64v(GL_TIMESTAMP, &result);
return result;
}
bool GLGSRender::on_access_violation(u32 address, bool is_writing)
{
if (is_writing) return m_gl_texture_cache.mark_as_dirty(address);
return false;
}