mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-07-02 13:01:27 +12:00
* Minor fixes * temporary disable 2-sided lighting * Disable user clip planes until they are properly handled
809 lines
25 KiB
C++
809 lines
25 KiB
C++
#include "stdafx.h"
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#include "Utilities/Config.h"
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#include "Emu/Memory/Memory.h"
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#include "GLGSRender.h"
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#include "../rsx_methods.h"
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#include "../Common/BufferUtils.h"
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#include "../rsx_utils.h"
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extern cfg::bool_entry g_cfg_rsx_debug_output;
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extern cfg::bool_entry g_cfg_rsx_overlay;
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#define DUMP_VERTEX_DATA 0
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namespace
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{
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u32 get_max_depth_value(rsx::surface_depth_format format)
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{
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switch (format)
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{
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case rsx::surface_depth_format::z16: return 0xFFFF;
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case rsx::surface_depth_format::z24s8: return 0xFFFFFF;
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}
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fmt::throw_exception("Unknown depth format" HERE);
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}
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}
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GLGSRender::GLGSRender() : GSRender(frame_type::OpenGL)
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{
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shaders_cache.load(rsx::old_shaders_cache::shader_language::glsl);
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}
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u32 GLGSRender::enable(u32 condition, u32 cap)
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{
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if (condition)
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{
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glEnable(cap);
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}
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else
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{
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glDisable(cap);
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}
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return condition;
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}
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u32 GLGSRender::enable(u32 condition, u32 cap, u32 index)
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{
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if (condition)
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{
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glEnablei(cap, index);
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}
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else
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{
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glDisablei(cap, index);
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}
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return condition;
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}
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extern CellGcmContextData current_context;
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namespace
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{
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GLenum comparison_op(rsx::comparison_function op)
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{
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switch (op)
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{
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case rsx::comparison_function::never: return GL_NEVER;
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case rsx::comparison_function::less: return GL_LESS;
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case rsx::comparison_function::equal: return GL_EQUAL;
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case rsx::comparison_function::less_or_equal: return GL_LEQUAL;
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case rsx::comparison_function::greater: return GL_GREATER;
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case rsx::comparison_function::not_equal: return GL_NOTEQUAL;
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case rsx::comparison_function::greater_or_equal: return GL_GEQUAL;
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case rsx::comparison_function::always: return GL_ALWAYS;
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}
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throw;
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}
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GLenum stencil_op(rsx::stencil_op op)
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{
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switch (op)
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{
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case rsx::stencil_op::keep: return GL_KEEP;
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case rsx::stencil_op::zero: return GL_ZERO;
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case rsx::stencil_op::replace: return GL_REPLACE;
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case rsx::stencil_op::incr: return GL_INCR;
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case rsx::stencil_op::decr: return GL_DECR;
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case rsx::stencil_op::incr_wrap: return GL_INCR_WRAP;
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case rsx::stencil_op::decr_wrap: return GL_DECR_WRAP;
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}
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throw;
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}
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GLenum blend_equation(rsx::blend_equation op)
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{
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switch (op)
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{
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// Note : maybe add is signed on gl
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case rsx::blend_equation::add: return GL_FUNC_ADD;
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case rsx::blend_equation::min: return GL_MIN;
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case rsx::blend_equation::max: return GL_MAX;
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case rsx::blend_equation::substract: return GL_FUNC_SUBTRACT;
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case rsx::blend_equation::reverse_substract: return GL_FUNC_REVERSE_SUBTRACT;
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case rsx::blend_equation::reverse_substract_signed: throw "unsupported";
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case rsx::blend_equation::add_signed: throw "unsupported";
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case rsx::blend_equation::reverse_add_signed: throw "unsupported";
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}
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throw;
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}
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GLenum blend_factor(rsx::blend_factor op)
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{
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switch (op)
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{
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case rsx::blend_factor::zero: return GL_ZERO;
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case rsx::blend_factor::one: return GL_ONE;
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case rsx::blend_factor::src_color: return GL_SRC_COLOR;
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case rsx::blend_factor::one_minus_src_color: return GL_ONE_MINUS_SRC_COLOR;
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case rsx::blend_factor::dst_color: return GL_DST_COLOR;
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case rsx::blend_factor::one_minus_dst_color: return GL_ONE_MINUS_DST_COLOR;
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case rsx::blend_factor::src_alpha: return GL_SRC_ALPHA;
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case rsx::blend_factor::one_minus_src_alpha: return GL_ONE_MINUS_SRC_ALPHA;
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case rsx::blend_factor::dst_alpha: return GL_DST_ALPHA;
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case rsx::blend_factor::one_minus_dst_alpha: return GL_ONE_MINUS_DST_ALPHA;
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case rsx::blend_factor::src_alpha_saturate: return GL_SRC_ALPHA_SATURATE;
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case rsx::blend_factor::constant_color: return GL_CONSTANT_COLOR;
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case rsx::blend_factor::one_minus_constant_color: return GL_ONE_MINUS_CONSTANT_COLOR;
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case rsx::blend_factor::constant_alpha: return GL_CONSTANT_ALPHA;
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case rsx::blend_factor::one_minus_constant_alpha: return GL_ONE_MINUS_CONSTANT_ALPHA;
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}
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throw;
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}
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GLenum logic_op(rsx::logic_op op)
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{
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switch (op)
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{
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case rsx::logic_op::logic_clear: return GL_CLEAR;
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case rsx::logic_op::logic_and: return GL_AND;
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case rsx::logic_op::logic_and_reverse: return GL_AND_REVERSE;
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case rsx::logic_op::logic_copy: return GL_COPY;
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case rsx::logic_op::logic_and_inverted: return GL_AND_INVERTED;
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case rsx::logic_op::logic_noop: return GL_NOOP;
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case rsx::logic_op::logic_xor: return GL_XOR;
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case rsx::logic_op::logic_or: return GL_OR;
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case rsx::logic_op::logic_nor: return GL_NOR;
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case rsx::logic_op::logic_equiv: return GL_EQUIV;
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case rsx::logic_op::logic_invert: return GL_INVERT;
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case rsx::logic_op::logic_or_reverse: return GL_OR_REVERSE;
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case rsx::logic_op::logic_copy_inverted: return GL_COPY_INVERTED;
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case rsx::logic_op::logic_or_inverted: return GL_OR_INVERTED;
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case rsx::logic_op::logic_nand: return GL_NAND;
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case rsx::logic_op::logic_set: return GL_SET;
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}
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throw;
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}
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GLenum front_face(rsx::front_face op)
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{
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GLenum mask = 0;
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if (rsx::method_registers.shader_window_origin() == rsx::window_origin::bottom)
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mask = 1;
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switch (op)
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{
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case rsx::front_face::cw: return GL_CW ^ mask;
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case rsx::front_face::ccw: return GL_CCW ^ mask;
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}
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throw;
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}
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GLenum cull_face(rsx::cull_face op)
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{
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switch (op)
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{
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case rsx::cull_face::front: return GL_FRONT;
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case rsx::cull_face::back: return GL_BACK;
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case rsx::cull_face::front_and_back: return GL_FRONT_AND_BACK;
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}
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throw;
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}
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}
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void GLGSRender::begin()
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{
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rsx::thread::begin();
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init_buffers();
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std::chrono::time_point<std::chrono::system_clock> then = std::chrono::system_clock::now();
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bool color_mask_b = rsx::method_registers.color_mask_b();
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bool color_mask_g = rsx::method_registers.color_mask_g();
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bool color_mask_r = rsx::method_registers.color_mask_r();
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bool color_mask_a = rsx::method_registers.color_mask_a();
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__glcheck glColorMask(color_mask_r, color_mask_g, color_mask_b, color_mask_a);
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__glcheck glDepthMask(rsx::method_registers.depth_write_enabled());
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__glcheck glStencilMask(rsx::method_registers.stencil_mask());
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if (__glcheck enable(rsx::method_registers.depth_test_enabled(), GL_DEPTH_TEST))
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{
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__glcheck glDepthFunc(comparison_op(rsx::method_registers.depth_func()));
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__glcheck glDepthMask(rsx::method_registers.depth_write_enabled());
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}
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if (glDepthBoundsEXT && (__glcheck enable(rsx::method_registers.depth_bounds_test_enabled(), GL_DEPTH_BOUNDS_TEST_EXT)))
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{
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__glcheck glDepthBoundsEXT(rsx::method_registers.depth_bounds_min(), rsx::method_registers.depth_bounds_max());
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}
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__glcheck glDepthRange(rsx::method_registers.clip_min(), rsx::method_registers.clip_max());
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__glcheck enable(rsx::method_registers.dither_enabled(), GL_DITHER);
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if (__glcheck enable(rsx::method_registers.blend_enabled(), GL_BLEND))
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{
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__glcheck glBlendFuncSeparate(blend_factor(rsx::method_registers.blend_func_sfactor_rgb()),
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blend_factor(rsx::method_registers.blend_func_dfactor_rgb()),
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blend_factor(rsx::method_registers.blend_func_sfactor_a()),
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blend_factor(rsx::method_registers.blend_func_dfactor_a()));
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if (m_surface.color_format == rsx::surface_color_format::w16z16y16x16) //TODO: check another color formats
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{
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u16 blend_color_r = rsx::method_registers.blend_color_16b_r();
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u16 blend_color_g = rsx::method_registers.blend_color_16b_g();
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u16 blend_color_b = rsx::method_registers.blend_color_16b_b();
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u16 blend_color_a = rsx::method_registers.blend_color_16b_a();
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__glcheck glBlendColor(blend_color_r / 65535.f, blend_color_g / 65535.f, blend_color_b / 65535.f, blend_color_a / 65535.f);
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}
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else
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{
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u8 blend_color_r = rsx::method_registers.blend_color_8b_r();
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u8 blend_color_g = rsx::method_registers.blend_color_8b_g();
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u8 blend_color_b = rsx::method_registers.blend_color_8b_b();
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u8 blend_color_a = rsx::method_registers.blend_color_8b_a();
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__glcheck glBlendColor(blend_color_r / 255.f, blend_color_g / 255.f, blend_color_b / 255.f, blend_color_a / 255.f);
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}
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__glcheck glBlendEquationSeparate(blend_equation(rsx::method_registers.blend_equation_rgb()),
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blend_equation(rsx::method_registers.blend_equation_a()));
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}
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if (__glcheck enable(rsx::method_registers.stencil_test_enabled(), GL_STENCIL_TEST))
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{
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__glcheck glStencilFunc(comparison_op(rsx::method_registers.stencil_func()), rsx::method_registers.stencil_func_ref(),
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rsx::method_registers.stencil_func_mask());
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__glcheck glStencilOp(stencil_op(rsx::method_registers.stencil_op_fail()), stencil_op(rsx::method_registers.stencil_op_zfail()),
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stencil_op(rsx::method_registers.stencil_op_zpass()));
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if (rsx::method_registers.two_sided_stencil_test_enabled()) {
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__glcheck glStencilMaskSeparate(GL_BACK, rsx::method_registers.back_stencil_mask());
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__glcheck glStencilFuncSeparate(GL_BACK, comparison_op(rsx::method_registers.back_stencil_func()),
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rsx::method_registers.back_stencil_func_ref(), rsx::method_registers.back_stencil_func_mask());
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__glcheck glStencilOpSeparate(GL_BACK, stencil_op(rsx::method_registers.back_stencil_op_fail()),
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stencil_op(rsx::method_registers.back_stencil_op_zfail()), stencil_op(rsx::method_registers.back_stencil_op_zpass()));
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}
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}
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__glcheck enable(rsx::method_registers.blend_enabled_surface_1(), GL_BLEND, 1);
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__glcheck enable(rsx::method_registers.blend_enabled_surface_2(), GL_BLEND, 2);
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__glcheck enable(rsx::method_registers.blend_enabled_surface_3(), GL_BLEND, 3);
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if (__glcheck enable(rsx::method_registers.logic_op_enabled(), GL_COLOR_LOGIC_OP))
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{
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__glcheck glLogicOp(logic_op(rsx::method_registers.logic_operation()));
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}
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__glcheck glLineWidth(rsx::method_registers.line_width());
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__glcheck enable(rsx::method_registers.line_smooth_enabled(), GL_LINE_SMOOTH);
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//TODO
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//NV4097_SET_ANISO_SPREAD
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__glcheck enable(rsx::method_registers.poly_offset_point_enabled(), GL_POLYGON_OFFSET_POINT);
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__glcheck enable(rsx::method_registers.poly_offset_line_enabled(), GL_POLYGON_OFFSET_LINE);
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__glcheck enable(rsx::method_registers.poly_offset_fill_enabled(), GL_POLYGON_OFFSET_FILL);
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__glcheck glPolygonOffset(rsx::method_registers.poly_offset_scale(),
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rsx::method_registers.poly_offset_bias());
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//NV4097_SET_SPECULAR_ENABLE
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//NV4097_SET_TWO_SIDE_LIGHT_EN
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//NV4097_SET_FLAT_SHADE_OP
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//NV4097_SET_EDGE_FLAG
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if (__glcheck enable(rsx::method_registers.cull_face_enabled(), GL_CULL_FACE))
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{
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__glcheck glCullFace(cull_face(rsx::method_registers.cull_face_mode()));
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}
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__glcheck glFrontFace(front_face(rsx::method_registers.front_face_mode()));
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__glcheck enable(rsx::method_registers.poly_smooth_enabled(), GL_POLYGON_SMOOTH);
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//NV4097_SET_COLOR_KEY_COLOR
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//NV4097_SET_SHADER_CONTROL
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//NV4097_SET_ZMIN_MAX_CONTROL
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//NV4097_SET_ANTI_ALIASING_CONTROL
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//NV4097_SET_CLIP_ID_TEST_ENABLE
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if (__glcheck enable(rsx::method_registers.restart_index_enabled(), GL_PRIMITIVE_RESTART))
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{
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__glcheck glPrimitiveRestartIndex(rsx::method_registers.restart_index());
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}
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std::chrono::time_point<std::chrono::system_clock> now = std::chrono::system_clock::now();
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m_begin_time += (u32)std::chrono::duration_cast<std::chrono::microseconds>(now - then).count();
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m_draw_calls++;
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}
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namespace
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{
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GLenum get_gl_target_for_texture(const rsx::texture& tex)
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{
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switch (tex.get_extended_texture_dimension())
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{
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case rsx::texture_dimension_extended::texture_dimension_1d: return GL_TEXTURE_1D;
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case rsx::texture_dimension_extended::texture_dimension_2d: return GL_TEXTURE_2D;
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case rsx::texture_dimension_extended::texture_dimension_cubemap: return GL_TEXTURE_CUBE_MAP;
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case rsx::texture_dimension_extended::texture_dimension_3d: return GL_TEXTURE_3D;
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}
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fmt::throw_exception("Unknown texture target" HERE);
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}
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GLenum get_gl_target_for_texture(const rsx::vertex_texture& tex)
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{
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switch (tex.get_extended_texture_dimension())
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{
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case rsx::texture_dimension_extended::texture_dimension_1d: return GL_TEXTURE_1D;
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case rsx::texture_dimension_extended::texture_dimension_2d: return GL_TEXTURE_2D;
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case rsx::texture_dimension_extended::texture_dimension_cubemap: return GL_TEXTURE_CUBE_MAP;
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case rsx::texture_dimension_extended::texture_dimension_3d: return GL_TEXTURE_3D;
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}
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fmt::throw_exception("Unknown texture target" HERE);
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}
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}
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void GLGSRender::end()
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{
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if (!draw_fbo || !load_program())
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{
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rsx::thread::end();
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return;
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}
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draw_fbo.bind();
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m_program->use();
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//Check if depth buffer is bound and valid
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//If ds is not initialized clear it; it seems new depth textures should have depth cleared
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gl::render_target *ds = std::get<1>(m_rtts.m_bound_depth_stencil);
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if (ds && !ds->cleared())
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{
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glDepthMask(GL_TRUE);
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glClearDepth(1.f);
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glClear(GL_DEPTH_BUFFER_BIT);
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glDepthMask(rsx::method_registers.depth_write_enabled());
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ds->set_cleared();
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}
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//Setup textures
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for (int i = 0; i < rsx::limits::fragment_textures_count; ++i)
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{
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int location;
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if (m_program->uniforms.has_location("tex" + std::to_string(i), &location))
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{
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if (!rsx::method_registers.fragment_textures[i].enabled())
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{
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glActiveTexture(GL_TEXTURE0 + i);
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glBindTexture(GL_TEXTURE_2D, 0);
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glProgramUniform1i(m_program->id(), location, i);
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continue;
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}
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m_gl_textures[i].set_target(get_gl_target_for_texture(rsx::method_registers.fragment_textures[i]));
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__glcheck m_gl_texture_cache.upload_texture(i, rsx::method_registers.fragment_textures[i], m_gl_textures[i], m_rtts);
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glProgramUniform1i(m_program->id(), location, i);
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}
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}
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u32 vertex_draw_count;
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std::optional<std::tuple<GLenum, u32> > indexed_draw_info;
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std::tie(vertex_draw_count, indexed_draw_info) = set_vertex_buffer();
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m_vao.bind();
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std::chrono::time_point<std::chrono::system_clock> then = std::chrono::system_clock::now();
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if (g_cfg_rsx_debug_output)
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{
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m_program->validate();
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}
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if (indexed_draw_info)
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{
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__glcheck glDrawElements(gl::draw_mode(rsx::method_registers.current_draw_clause.primitive), vertex_draw_count, std::get<0>(indexed_draw_info.value()), (GLvoid *)(std::ptrdiff_t)std::get<1>(indexed_draw_info.value()));
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}
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else
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{
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draw_fbo.draw_arrays(rsx::method_registers.current_draw_clause.primitive, vertex_draw_count);
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}
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std::chrono::time_point<std::chrono::system_clock> now = std::chrono::system_clock::now();
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m_draw_time += (u32)std::chrono::duration_cast<std::chrono::microseconds>(now - then).count();
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write_buffers();
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rsx::thread::end();
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}
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void GLGSRender::set_viewport()
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{
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u16 viewport_x = rsx::method_registers.viewport_origin_x();
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u16 viewport_y = rsx::method_registers.viewport_origin_y();
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u16 viewport_w = rsx::method_registers.viewport_width();
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u16 viewport_h = rsx::method_registers.viewport_height();
|
|
|
|
u16 scissor_x = rsx::method_registers.scissor_origin_x();
|
|
u16 scissor_w = rsx::method_registers.scissor_width();
|
|
u16 scissor_y = rsx::method_registers.scissor_origin_y();
|
|
u16 scissor_h = rsx::method_registers.scissor_height();
|
|
|
|
rsx::window_origin shader_window_origin = rsx::method_registers.shader_window_origin();
|
|
|
|
if (shader_window_origin == rsx::window_origin::bottom)
|
|
{
|
|
__glcheck glViewport(viewport_x, viewport_y, viewport_w, viewport_h);
|
|
__glcheck glScissor(scissor_x, scissor_y, scissor_w, scissor_h);
|
|
}
|
|
else
|
|
{
|
|
u16 shader_window_height = rsx::method_registers.shader_window_height();
|
|
|
|
__glcheck glViewport(viewport_x, shader_window_height - viewport_y - viewport_h + 1, viewport_w, viewport_h);
|
|
__glcheck glScissor(scissor_x, shader_window_height - scissor_y - scissor_h + 1, scissor_w, scissor_h);
|
|
}
|
|
|
|
glEnable(GL_SCISSOR_TEST);
|
|
}
|
|
|
|
void GLGSRender::on_init_thread()
|
|
{
|
|
GSRender::on_init_thread();
|
|
|
|
gl::init();
|
|
if (g_cfg_rsx_debug_output)
|
|
gl::enable_debugging();
|
|
LOG_NOTICE(RSX, "%s", (const char*)glGetString(GL_VERSION));
|
|
LOG_NOTICE(RSX, "%s", (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION));
|
|
LOG_NOTICE(RSX, "%s", (const char*)glGetString(GL_VENDOR));
|
|
|
|
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
|
|
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &m_uniform_buffer_offset_align);
|
|
glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &m_min_texbuffer_alignment);
|
|
m_vao.create();
|
|
|
|
for (gl::texture &tex : m_gl_attrib_buffers)
|
|
{
|
|
tex.create();
|
|
tex.set_target(gl::texture::target::textureBuffer);
|
|
}
|
|
|
|
m_attrib_ring_buffer.create(gl::buffer::target::texture, 16 * 0x100000);
|
|
m_uniform_ring_buffer.create(gl::buffer::target::uniform, 16 * 0x100000);
|
|
m_index_ring_buffer.create(gl::buffer::target::element_array, 0x100000);
|
|
|
|
m_vao.element_array_buffer = m_index_ring_buffer;
|
|
m_gl_texture_cache.initialize_rtt_cache();
|
|
}
|
|
|
|
void GLGSRender::on_exit()
|
|
{
|
|
glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
|
|
|
|
m_prog_buffer.clear();
|
|
|
|
if (draw_fbo)
|
|
{
|
|
draw_fbo.remove();
|
|
}
|
|
|
|
if (m_flip_fbo)
|
|
{
|
|
m_flip_fbo.remove();
|
|
}
|
|
|
|
if (m_flip_tex_color)
|
|
{
|
|
m_flip_tex_color.remove();
|
|
}
|
|
|
|
if (m_vao)
|
|
{
|
|
m_vao.remove();
|
|
}
|
|
|
|
for (gl::texture &tex : m_gl_attrib_buffers)
|
|
{
|
|
tex.remove();
|
|
}
|
|
|
|
m_attrib_ring_buffer.remove();
|
|
m_uniform_ring_buffer.remove();
|
|
m_index_ring_buffer.remove();
|
|
|
|
return GSRender::on_exit();
|
|
}
|
|
|
|
void nv4097_clear_surface(u32 arg, GLGSRender* renderer)
|
|
{
|
|
if (rsx::method_registers.surface_color_target() == rsx::surface_target::none) return;
|
|
|
|
if ((arg & 0xf3) == 0)
|
|
{
|
|
//do nothing
|
|
return;
|
|
}
|
|
|
|
renderer->init_buffers(true);
|
|
renderer->draw_fbo.bind();
|
|
|
|
GLbitfield mask = 0;
|
|
|
|
rsx::surface_depth_format surface_depth_format = rsx::method_registers.surface_depth_fmt();
|
|
|
|
if (arg & 0x1)
|
|
{
|
|
u32 max_depth_value = get_max_depth_value(surface_depth_format);
|
|
|
|
u32 clear_depth = rsx::method_registers.z_clear_value();
|
|
|
|
glDepthMask(GL_TRUE);
|
|
glClearDepth(double(clear_depth) / max_depth_value);
|
|
mask |= GLenum(gl::buffers::depth);
|
|
}
|
|
|
|
if (surface_depth_format == rsx::surface_depth_format::z24s8 && (arg & 0x2))
|
|
{
|
|
u8 clear_stencil = rsx::method_registers.stencil_clear_value();
|
|
|
|
__glcheck glStencilMask(rsx::method_registers.stencil_mask());
|
|
glClearStencil(clear_stencil);
|
|
|
|
mask |= GLenum(gl::buffers::stencil);
|
|
}
|
|
|
|
if (arg & 0xf0)
|
|
{
|
|
u8 clear_a = rsx::method_registers.clear_color_a();
|
|
u8 clear_r = rsx::method_registers.clear_color_r();
|
|
u8 clear_g = rsx::method_registers.clear_color_g();
|
|
u8 clear_b = rsx::method_registers.clear_color_b();
|
|
|
|
glColorMask(((arg & 0x20) ? 1 : 0), ((arg & 0x40) ? 1 : 0), ((arg & 0x80) ? 1 : 0), ((arg & 0x10) ? 1 : 0));
|
|
glClearColor(clear_r / 255.f, clear_g / 255.f, clear_b / 255.f, clear_a / 255.f);
|
|
|
|
mask |= GLenum(gl::buffers::color);
|
|
}
|
|
|
|
glClear(mask);
|
|
renderer->write_buffers();
|
|
}
|
|
|
|
using rsx_method_impl_t = void(*)(u32, GLGSRender*);
|
|
|
|
static const std::unordered_map<u32, rsx_method_impl_t> g_gl_method_tbl =
|
|
{
|
|
{ NV4097_CLEAR_SURFACE, nv4097_clear_surface }
|
|
};
|
|
|
|
bool GLGSRender::do_method(u32 cmd, u32 arg)
|
|
{
|
|
auto found = g_gl_method_tbl.find(cmd);
|
|
|
|
if (found == g_gl_method_tbl.end())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
found->second(arg, this);
|
|
|
|
switch (cmd)
|
|
{
|
|
case NV4097_CLEAR_SURFACE:
|
|
{
|
|
if (arg & 0x1)
|
|
{
|
|
gl::render_target *ds = std::get<1>(m_rtts.m_bound_depth_stencil);
|
|
if (ds && !ds->cleared())
|
|
ds->set_cleared();
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GLGSRender::load_program()
|
|
{
|
|
RSXVertexProgram vertex_program = get_current_vertex_program();
|
|
RSXFragmentProgram fragment_program = get_current_fragment_program();
|
|
|
|
m_program = &m_prog_buffer.getGraphicPipelineState(vertex_program, fragment_program, nullptr);
|
|
m_program->use();
|
|
|
|
u32 fragment_constants_size = m_prog_buffer.get_fragment_constants_buffer_size(fragment_program);
|
|
fragment_constants_size = std::max(32U, fragment_constants_size);
|
|
u32 max_buffer_sz = 512 + 8192 + align(fragment_constants_size, m_uniform_buffer_offset_align);
|
|
m_uniform_ring_buffer.reserve_and_map(max_buffer_sz);
|
|
|
|
u8 *buf;
|
|
u32 scale_offset_offset;
|
|
u32 vertex_constants_offset;
|
|
u32 fragment_constants_offset;
|
|
|
|
// Scale offset
|
|
auto mapping = m_uniform_ring_buffer.alloc_from_reserve(512);
|
|
buf = static_cast<u8*>(mapping.first);
|
|
scale_offset_offset = mapping.second;
|
|
fill_scale_offset_data(buf, false);
|
|
|
|
// Fragment state
|
|
u32 is_alpha_tested = rsx::method_registers.alpha_test_enabled();
|
|
float alpha_ref = rsx::method_registers.alpha_ref() / 255.f;
|
|
f32 fog0 = rsx::method_registers.fog_params_0();
|
|
f32 fog1 = rsx::method_registers.fog_params_1();
|
|
memcpy(buf + 16 * sizeof(float), &fog0, sizeof(float));
|
|
memcpy(buf + 17 * sizeof(float), &fog1, sizeof(float));
|
|
memcpy(buf + 18 * sizeof(float), &is_alpha_tested, sizeof(u32));
|
|
memcpy(buf + 19 * sizeof(float), &alpha_ref, sizeof(float));
|
|
|
|
// Vertex constants
|
|
mapping = m_uniform_ring_buffer.alloc_from_reserve(8192);
|
|
buf = static_cast<u8*>(mapping.first);
|
|
vertex_constants_offset = mapping.second;
|
|
fill_vertex_program_constants_data(buf);
|
|
|
|
// Fragment constants
|
|
if (fragment_constants_size)
|
|
{
|
|
mapping = m_uniform_ring_buffer.alloc_from_reserve(fragment_constants_size);
|
|
buf = static_cast<u8*>(mapping.first);
|
|
fragment_constants_offset = mapping.second;
|
|
m_prog_buffer.fill_fragment_constants_buffer({ reinterpret_cast<float*>(buf), gsl::narrow<int>(fragment_constants_size) }, fragment_program);
|
|
}
|
|
|
|
m_uniform_ring_buffer.unmap();
|
|
|
|
m_uniform_ring_buffer.bind_range(0, scale_offset_offset, 512);
|
|
m_uniform_ring_buffer.bind_range(1, vertex_constants_offset, 8192);
|
|
if (fragment_constants_size)
|
|
{
|
|
m_uniform_ring_buffer.bind_range(2, fragment_constants_offset, fragment_constants_size);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void GLGSRender::flip(int buffer)
|
|
{
|
|
u32 buffer_width = gcm_buffers[buffer].width;
|
|
u32 buffer_height = gcm_buffers[buffer].height;
|
|
u32 buffer_pitch = gcm_buffers[buffer].pitch;
|
|
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
glDisable(GL_SCISSOR_TEST);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_STENCIL_TEST);
|
|
|
|
rsx::tiled_region buffer_region = get_tiled_address(gcm_buffers[buffer].offset, CELL_GCM_LOCATION_LOCAL);
|
|
u32 absolute_address = buffer_region.address + buffer_region.base;
|
|
|
|
if (0)
|
|
{
|
|
LOG_NOTICE(RSX, "flip(%d) -> 0x%x [0x%x]", buffer, absolute_address, rsx::get_address(gcm_buffers[1 - buffer].offset, CELL_GCM_LOCATION_LOCAL));
|
|
}
|
|
|
|
gl::texture *render_target_texture = m_rtts.get_texture_from_render_target_if_applicable(absolute_address);
|
|
|
|
/**
|
|
* Calling read_buffers will overwrite cached content
|
|
*/
|
|
|
|
__glcheck m_flip_fbo.recreate();
|
|
m_flip_fbo.bind();
|
|
|
|
auto *flip_fbo = &m_flip_fbo;
|
|
|
|
if (render_target_texture)
|
|
{
|
|
__glcheck m_flip_fbo.color = *render_target_texture;
|
|
__glcheck m_flip_fbo.read_buffer(m_flip_fbo.color);
|
|
}
|
|
else if (draw_fbo)
|
|
{
|
|
//HACK! it's here, because textures cache isn't implemented correctly!
|
|
flip_fbo = &draw_fbo;
|
|
}
|
|
else
|
|
{
|
|
if (!m_flip_tex_color || m_flip_tex_color.size() != sizei{ (int)buffer_width, (int)buffer_height })
|
|
{
|
|
m_flip_tex_color.recreate(gl::texture::target::texture2D);
|
|
|
|
__glcheck m_flip_tex_color.config()
|
|
.size({ (int)buffer_width, (int)buffer_height })
|
|
.type(gl::texture::type::uint_8_8_8_8)
|
|
.format(gl::texture::format::bgra);
|
|
|
|
m_flip_tex_color.pixel_unpack_settings().aligment(1).row_length(buffer_pitch / 4);
|
|
}
|
|
|
|
if (buffer_region.tile)
|
|
{
|
|
std::unique_ptr<u8[]> temp(new u8[buffer_height * buffer_pitch]);
|
|
buffer_region.read(temp.get(), buffer_width, buffer_height, buffer_pitch);
|
|
__glcheck m_flip_tex_color.copy_from(temp.get(), gl::texture::format::bgra, gl::texture::type::uint_8_8_8_8);
|
|
}
|
|
else
|
|
{
|
|
__glcheck m_flip_tex_color.copy_from(buffer_region.ptr, gl::texture::format::bgra, gl::texture::type::uint_8_8_8_8);
|
|
}
|
|
|
|
m_flip_fbo.color = m_flip_tex_color;
|
|
__glcheck m_flip_fbo.read_buffer(m_flip_fbo.color);
|
|
}
|
|
|
|
areai screen_area = coordi({}, { (int)buffer_width, (int)buffer_height });
|
|
|
|
coordi aspect_ratio;
|
|
if (1) //enable aspect ratio
|
|
{
|
|
sizei csize(m_frame->client_width(), m_frame->client_height());
|
|
sizei new_size = csize;
|
|
|
|
const double aq = (double)buffer_width / buffer_height;
|
|
const double rq = (double)new_size.width / new_size.height;
|
|
const double q = aq / rq;
|
|
|
|
if (q > 1.0)
|
|
{
|
|
new_size.height = int(new_size.height / q);
|
|
aspect_ratio.y = (csize.height - new_size.height) / 2;
|
|
}
|
|
else if (q < 1.0)
|
|
{
|
|
new_size.width = int(new_size.width * q);
|
|
aspect_ratio.x = (csize.width - new_size.width) / 2;
|
|
}
|
|
|
|
aspect_ratio.size = new_size;
|
|
}
|
|
else
|
|
{
|
|
aspect_ratio.size = { m_frame->client_width(), m_frame->client_height() };
|
|
}
|
|
|
|
gl::screen.clear(gl::buffers::color_depth_stencil);
|
|
|
|
__glcheck flip_fbo->blit(gl::screen, screen_area, areai(aspect_ratio).flipped_vertical());
|
|
|
|
m_frame->flip(m_context);
|
|
|
|
if (g_cfg_rsx_overlay)
|
|
{
|
|
//TODO: Display overlay in a cross-platform manner
|
|
//Core context throws wgl font functions out of the window as they use display lists
|
|
//Only show debug info if the user really requests it
|
|
|
|
if (g_cfg_rsx_debug_output)
|
|
{
|
|
std::string message =
|
|
"draw_calls: " + std::to_string(m_draw_calls) + ", " + "draw_call_setup: " + std::to_string(m_begin_time) + "us, " + "vertex_upload_time: " + std::to_string(m_vertex_upload_time) + "us, " + "draw_call_execution: " + std::to_string(m_draw_time) + "us";
|
|
|
|
LOG_ERROR(RSX, "%s", message);
|
|
}
|
|
}
|
|
|
|
m_draw_calls = 0;
|
|
m_begin_time = 0;
|
|
m_draw_time = 0;
|
|
m_vertex_upload_time = 0;
|
|
|
|
for (auto &tex : m_rtts.invalidated_resources)
|
|
{
|
|
tex->remove();
|
|
}
|
|
|
|
m_rtts.invalidated_resources.clear();
|
|
}
|
|
|
|
|
|
u64 GLGSRender::timestamp() const
|
|
{
|
|
GLint64 result;
|
|
glGetInteger64v(GL_TIMESTAMP, &result);
|
|
return result;
|
|
}
|
|
|
|
bool GLGSRender::on_access_violation(u32 address, bool is_writing)
|
|
{
|
|
if (is_writing) return m_gl_texture_cache.mark_as_dirty(address);
|
|
return false;
|
|
}
|