rpcs3/rpcs3/Emu/FS/VFS.h
nohbdy d136adc73f RSX Bugfixes and plugging memory leaks
BUGFIX: Add break after NV4097_SET_TEXTURE_BORDER_COLOR in RSXThread.cpp
BUGFIX: Fix parameters passed to RSXTexture::SetControl3 (they were being
passed in reverse order)
BUGFIX: Remove invalid, non-sensical call to glPixelStorei in GLGSRender.h
BUGFIX: Fix signed/unsigned comparison compiler warnings in GLGSRender.h
CHANGE: Make GLFragmentProgram::Decompiler synchronous by default
CHANGE: Update wxWidgets submodule to latest commit
BUGFIX: Fix several memory leaks
ADDED: Created a new MSVC debug configuration to output locations
  of allocations that end up leaking after the program
  is closed.
BUGFIX: Fix the stupid PadHandler crash due to the lack of a virtual d'tor
2014-04-17 15:15:43 -05:00

72 lines
2 KiB
C++

#pragma once
#include "vfsDevice.h"
enum vfsDeviceType
{
vfsDevice_LocalFile,
vfsDevice_HDD,
};
static const char* vfsDeviceTypeNames[] =
{
"Local",
"HDD",
};
struct VFSManagerEntry
{
vfsDeviceType device;
std::string device_path;
std::string path;
std::string mount;
VFSManagerEntry()
: device(vfsDevice_LocalFile)
, device_path("")
, path("")
, mount("")
{
}
VFSManagerEntry(const vfsDeviceType& device, const std::string& path, const std::string& mount)
: device(device)
, device_path("")
, path(path)
, mount(mount)
{
}
};
struct VFS
{
~VFS();
//TODO: find out where these are supposed to be deleted or just make it shared_ptr
//and also make GetDevice and GetDeviceLocal return shared_ptr then.
// A vfsDevice will be deleted when they're unmounted or the VFS struct is destroyed.
// This will cause problems if other code stores the pointer returned by GetDevice/GetDeviceLocal
// and tries to use it after the device is unmounted.
std::vector<vfsDevice *> m_devices;
void Mount(const std::string& ps3_path, const std::string& local_path, vfsDevice* device);
void UnMount(const std::string& ps3_path);
void UnMountAll();
vfsFileBase* OpenFile(const std::string& ps3_path, vfsOpenMode mode) const;
vfsDirBase* OpenDir(const std::string& ps3_path) const;
bool CreateFile(const std::string& ps3_path) const;
bool CreateDir(const std::string& ps3_path) const;
bool RemoveFile(const std::string& ps3_path) const;
bool RemoveDir(const std::string& ps3_path) const;
bool ExistsFile(const std::string& ps3_path) const;
bool ExistsDir(const std::string& ps3_path) const;
bool RenameFile(const std::string& ps3_path_from, const std::string& ps3_path_to) const;
bool RenameDir(const std::string& ps3_path_from, const std::string& ps3_path_to) const;
vfsDevice* GetDevice(const std::string& ps3_path, std::string& path) const;
vfsDevice* GetDeviceLocal(const std::string& local_path, std::string& path) const;
void Init(const std::string& path);
void SaveLoadDevices(std::vector<VFSManagerEntry>& res, bool is_load);
};