rpcs3/rpcs3/Emu/RSX/D3D12/D3D12VertexProgramDecompiler.cpp
Vincent Lejeune bab52c132d rsx/common/d3d12/gl: Clean ProgramStateCache
Use a_b_c format.
Use using =
Use tuple as output
Use RAII to delete program safely
Ensure const correctness.
2016-01-11 19:21:57 +01:00

188 lines
6 KiB
C++

#include "stdafx.h"
#include "stdafx_d3d12.h"
#ifdef _MSC_VER
#include "D3D12VertexProgramDecompiler.h"
#include "D3D12CommonDecompiler.h"
#include "Emu/System.h"
std::string D3D12VertexProgramDecompiler::getFloatTypeName(size_t elementCount)
{
return getFloatTypeNameImp(elementCount);
}
std::string D3D12VertexProgramDecompiler::getIntTypeName(size_t elementCount)
{
return "int4";
}
std::string D3D12VertexProgramDecompiler::getFunction(enum class FUNCTION f)
{
return getFunctionImp(f);
}
std::string D3D12VertexProgramDecompiler::compareFunction(COMPARE f, const std::string &Op0, const std::string &Op1)
{
return compareFunctionImp(f, Op0, Op1);
}
void D3D12VertexProgramDecompiler::insertHeader(std::stringstream &OS)
{
OS << "cbuffer SCALE_OFFSET : register(b0)" << std::endl;
OS << "{" << std::endl;
OS << " float4x4 scaleOffsetMat;" << std::endl;
OS << " int isAlphaTested;" << std::endl;
OS << " float alphaRef;" << std::endl;
OS << " int tex0_is_unorm;" << std::endl;
OS << " int tex1_is_unorm;" << std::endl;
OS << " int tex2_is_unorm;" << std::endl;
OS << " int tex3_is_unorm;" << std::endl;
OS << " int tex4_is_unorm;" << std::endl;
OS << " int tex5_is_unorm;" << std::endl;
OS << " int tex6_is_unorm;" << std::endl;
OS << " int tex7_is_unorm;" << std::endl;
OS << " int tex8_is_unorm;" << std::endl;
OS << " int tex9_is_unorm;" << std::endl;
OS << " int tex10_is_unorm;" << std::endl;
OS << " int tex11_is_unorm;" << std::endl;
OS << " int tex12_is_unorm;" << std::endl;
OS << " int tex13_is_unorm;" << std::endl;
OS << " int tex14_is_unorm;" << std::endl;
OS << " int tex15_is_unorm;" << std::endl;
OS << "};" << std::endl;
}
void D3D12VertexProgramDecompiler::insertInputs(std::stringstream & OS, const std::vector<ParamType>& inputs)
{
OS << "struct VertexInput" << std::endl;
OS << "{" << std::endl;
for (const ParamType PT : inputs)
{
for (const ParamItem &PI : PT.items)
{
OS << " " << PT.type << " " << PI.name << ": TEXCOORD" << PI.location << ";" << std::endl;
input_slots.push_back(PI.location);
}
}
OS << "};" << std::endl;
}
void D3D12VertexProgramDecompiler::insertConstants(std::stringstream & OS, const std::vector<ParamType> & constants)
{
OS << "cbuffer CONSTANT_BUFFER : register(b1)" << std::endl;
OS << "{" << std::endl;
for (const ParamType PT : constants)
{
for (const ParamItem &PI : PT.items)
OS << " " << PT.type << " " << PI.name << ";" << std::endl;
}
OS << "};" << std::endl;
}
void D3D12VertexProgramDecompiler::insertOutputs(std::stringstream & OS, const std::vector<ParamType> & outputs)
{
OS << "struct PixelInput" << std::endl;
OS << "{" << std::endl;
OS << " float4 dst_reg0 : SV_POSITION;" << std::endl;
OS << " float4 dst_reg1 : COLOR0;" << std::endl;
OS << " float4 dst_reg2 : COLOR1;" << std::endl;
OS << " float4 dst_reg3 : COLOR2;" << std::endl;
OS << " float4 dst_reg4 : COLOR3;" << std::endl;
OS << " float dst_reg5 : FOG;" << std::endl;
OS << " float4 dst_reg6 : TEXCOORD9;" << std::endl;
OS << " float4 dst_reg7 : TEXCOORD0;" << std::endl;
OS << " float4 dst_reg8 : TEXCOORD1;" << std::endl;
OS << " float4 dst_reg9 : TEXCOORD2;" << std::endl;
OS << " float4 dst_reg10 : TEXCOORD3;" << std::endl;
OS << " float4 dst_reg11 : TEXCOORD4;" << std::endl;
OS << " float4 dst_reg12 : TEXCOORD5;" << std::endl;
OS << " float4 dst_reg13 : TEXCOORD6;" << std::endl;
OS << " float4 dst_reg14 : TEXCOORD7;" << std::endl;
OS << " float4 dst_reg15 : TEXCOORD8;" << std::endl;
OS << "};" << std::endl;
}
struct reg_info
{
std::string name;
bool need_declare;
std::string src_reg;
std::string src_reg_mask;
bool need_cast;
};
static const reg_info reg_table[] =
{
{ "gl_Position", false, "dst_reg0", "", false },
{ "diff_color", true, "dst_reg1", "", false },
{ "spec_color", true, "dst_reg2", "", false },
{ "front_diff_color", true, "dst_reg3", "", false },
{ "front_spec_color", true, "dst_reg4", "", false },
{ "fogc", true, "dst_reg5", ".x", true },
{ "gl_ClipDistance[0]", false, "dst_reg5", ".y", false },
{ "gl_ClipDistance[1]", false, "dst_reg5", ".z", false },
{ "gl_ClipDistance[2]", false, "dst_reg5", ".w", false },
// TODO: Handle user clip distance properly
/* { "gl_PointSize", false, "dst_reg6", ".x", false },
{ "gl_ClipDistance[3]", false, "dst_reg6", ".y", false },
{ "gl_ClipDistance[4]", false, "dst_reg6", ".z", false },
{ "gl_ClipDistance[5]", false, "dst_reg6", ".w", false },*/
{ "tc9", false, "dst_reg6", "", false },
{ "tc0", true, "dst_reg7", "", false },
{ "tc1", true, "dst_reg8", "", false },
{ "tc2", true, "dst_reg9", "", false },
{ "tc3", true, "dst_reg10", "", false },
{ "tc4", true, "dst_reg11", "", false },
{ "tc5", true, "dst_reg12", "", false },
{ "tc6", true, "dst_reg13", "", false },
{ "tc7", true, "dst_reg14", "", false },
{ "tc8", true, "dst_reg15", "", false },
};
void D3D12VertexProgramDecompiler::insertMainStart(std::stringstream & OS)
{
OS << "PixelInput main(VertexInput In)" << std::endl;
OS << "{" << std::endl;
// Declare inside main function
for (const ParamType PT : m_parr.params[PF_PARAM_NONE])
{
for (const ParamItem &PI : PT.items)
{
OS << " " << PT.type << " " << PI.name;
if (!PI.value.empty())
OS << " = " << PI.value;
else
OS << " = " << "float4(0., 0., 0., 0.);";
OS << ";" << std::endl;
}
}
for (const ParamType PT : m_parr.params[PF_PARAM_IN])
{
for (const ParamItem &PI : PT.items)
OS << " " << PT.type << " " << PI.name << " = In." << PI.name << ";" << std::endl;
}
}
void D3D12VertexProgramDecompiler::insertMainEnd(std::stringstream & OS)
{
OS << " PixelInput Out = (PixelInput)0;" << std::endl;
// Declare inside main function
for (auto &i : reg_table)
{
if (m_parr.HasParam(PF_PARAM_NONE, "float4", i.src_reg))
OS << " Out." << i.src_reg << " = " << i.src_reg << ";" << std::endl;
}
OS << " Out.dst_reg0 = mul(Out.dst_reg0, scaleOffsetMat);" << std::endl;
OS << " return Out;" << std::endl;
OS << "}" << std::endl;
}
D3D12VertexProgramDecompiler::D3D12VertexProgramDecompiler(const RSXVertexProgram &prog) :
VertexProgramDecompiler(prog)
{
}
#endif