rpcs3/rpcs3/Emu/Io/PadHandler.h
2024-11-16 09:45:31 +01:00

345 lines
12 KiB
C++

#pragma once
#include "pad_types.h"
#include "pad_config.h"
#include "pad_config_types.h"
#include "util/types.hpp"
#include <cmath>
#include <functional>
#include <string>
#include <set>
#include <vector>
#include <memory>
#include <unordered_map>
LOG_CHANNEL(input_log, "Input");
class PadDevice
{
public:
virtual ~PadDevice() = default;
cfg_pad* config{ nullptr };
u8 player_id{0};
u8 large_motor{0};
u8 small_motor{0};
bool new_output_data{true};
steady_clock::time_point last_output;
std::set<u64> trigger_code_left{};
std::set<u64> trigger_code_right{};
std::array<std::set<u64>, 4> axis_code_left{};
std::array<std::set<u64>, 4> axis_code_right{};
struct color
{
u8 r{};
u8 g{};
u8 b{};
};
color color_override{};
bool color_override_active{};
};
struct pad_ensemble
{
std::shared_ptr<Pad> pad;
std::shared_ptr<PadDevice> device;
std::shared_ptr<PadDevice> buddy_device;
explicit pad_ensemble(std::shared_ptr<Pad> _pad, std::shared_ptr<PadDevice> _device, std::shared_ptr<PadDevice> _buddy_device)
: pad(_pad), device(_device), buddy_device(_buddy_device)
{}
};
struct pad_list_entry
{
std::string name;
bool is_buddy_only = false;
explicit pad_list_entry(std::string _name, bool _is_buddy_only)
: name(std::move(_name)), is_buddy_only(_is_buddy_only)
{}
};
using pad_preview_values = std::array<int, 6>;
using pad_callback = std::function<void(u16 /*button_value*/, std::string /*button_name*/, std::string /*pad_name*/, u32 /*battery_level*/, pad_preview_values /*preview_values*/)>;
using pad_fail_callback = std::function<void(std::string /*pad_name*/)>;
using motion_preview_values = std::array<u16, 4>;
using motion_callback = std::function<void(std::string /*pad_name*/, motion_preview_values /*preview_values*/)>;
using motion_fail_callback = std::function<void(std::string /*pad_name*/, motion_preview_values /*preview_values*/)>;
class PadHandlerBase
{
public:
enum class connection
{
no_data,
connected,
disconnected
};
enum class trigger_recognition_mode
{
any, // Add all trigger modes to the button map
one_directional, // Treat trigger axis as one-directional only
two_directional // Treat trigger axis as two-directional only (similar to sticks)
};
protected:
enum button
{
up,
down,
left,
right,
cross,
square,
circle,
triangle,
l1,
l2,
l3,
r1,
r2,
r3,
start,
select,
ps,
//reserved,
ls_left,
ls_right,
ls_down,
ls_up,
rs_left,
rs_right,
rs_down,
rs_up,
skateboard_ir_nose,
skateboard_ir_tail,
skateboard_ir_left,
skateboard_ir_right,
skateboard_tilt_left,
skateboard_tilt_right,
pressure_intensity_button,
analog_limiter_button,
button_count
};
static constexpr u32 MAX_GAMEPADS = 7;
static constexpr u16 button_press_threshold = 50;
static constexpr u16 touch_threshold = static_cast<u16>(255 * 0.9f);
static constexpr auto min_output_interval = 300ms;
std::array<bool, MAX_GAMEPADS> last_connection_status{{ false, false, false, false, false, false, false }};
std::string m_name_string;
usz m_max_devices = 0;
u32 m_trigger_threshold = 0;
u32 m_thumb_threshold = 0;
trigger_recognition_mode m_trigger_recognition_mode = trigger_recognition_mode::any;
bool b_has_led = false;
bool b_has_rgb = false;
bool b_has_player_led = false;
bool b_has_battery = false;
bool b_has_battery_led = false;
bool b_has_deadzones = false;
bool b_has_rumble = false;
bool b_has_motion = false;
bool b_has_config = false;
bool b_has_pressure_intensity_button = true;
bool b_has_analog_limiter_button = true;
std::array<cfg_pad, MAX_GAMEPADS> m_pad_configs;
std::vector<pad_ensemble> m_bindings;
std::unordered_map<u32, std::string> button_list;
std::unordered_map<u32, u16> min_button_values;
std::set<u32> blacklist;
std::shared_ptr<Pad> m_pad_for_pad_settings;
static std::set<u32> narrow_set(const std::set<u64>& src);
// Search an unordered map for a string value and return found keycode
template <typename S, typename T>
static std::set<T> FindKeyCodes(const std::unordered_map<S, std::string>& map, const cfg::string& cfg_string, bool fallback = true)
{
std::set<T> key_codes;
const std::string& def = cfg_string.def;
const std::vector<std::string> names = cfg_pad::get_buttons(cfg_string);
T def_code = umax;
for (const std::string& nam : names)
{
for (const auto& [code, name] : map)
{
if (name == nam)
{
key_codes.insert(static_cast<T>(code));
}
if (fallback && name == def)
def_code = static_cast<T>(code);
}
}
if (!key_codes.empty())
{
return key_codes;
}
if (fallback)
{
if (!names.empty())
input_log.error("FindKeyCode for [name = %s] returned with [def_code = %d] for [def = %s]", cfg_string.to_string(), def_code, def);
if (def_code != umax)
{
return { def_code };
}
}
return {};
}
// Search an unordered map for a string value and return found keycode
template <typename S, typename T>
static std::set<T> FindKeyCodes(const std::unordered_map<S, std::string>& map, const std::vector<std::string>& names)
{
std::set<T> key_codes;
for (const std::string& name : names)
{
for (const auto& [code, nam] : map)
{
if (nam == name)
{
key_codes.insert(static_cast<T>(code));
break;
}
}
}
if (!key_codes.empty())
{
return key_codes;
}
return {};
}
// Get new multiplied value based on the multiplier
static s32 MultipliedInput(s32 raw_value, s32 multiplier);
// Get new scaled value between 0 and 255 based on its minimum and maximum
static f32 ScaledInput(f32 raw_value, f32 minimum, f32 maximum, f32 deadzone, f32 range = 255.0f);
// Get new scaled value between -255 and 255 based on its minimum and maximum
static f32 ScaledAxisInput(f32 raw_value, f32 minimum, f32 maximum, f32 deadzone, f32 range = 255.0f);
// Get normalized trigger value based on the range defined by a threshold
u16 NormalizeTriggerInput(u16 value, u32 threshold) const;
// normalizes a directed input, meaning it will correspond to a single "button" and not an axis with two directions
// the input values must lie in 0+
u16 NormalizeDirectedInput(s32 raw_value, s32 threshold, s32 maximum) const;
// This function normalizes stick deadzone based on the DS3's deadzone, which is ~13%
// X and Y is expected to be in (-255) to 255 range, deadzone should be in terms of thumb stick range
// return is new x and y values in 0-255 range
std::tuple<u16, u16> NormalizeStickDeadzone(s32 inX, s32 inY, u32 deadzone, u32 anti_deadzone) const;
// get clamped value between 0 and 255
static u16 Clamp0To255(f32 input);
// get clamped value between 0 and 1023
static u16 Clamp0To1023(f32 input);
// input has to be [-1,1]. result will be [0,255]
static u16 ConvertAxis(f32 value);
// The DS3, (and i think xbox controllers) give a 'square-ish' type response, so that the corners will give (almost)max x/y instead of the ~30x30 from a perfect circle
// using a simple scale/sensitivity increase would *work* although it eats a chunk of our usable range in exchange
// this might be the best for now, in practice it seems to push the corners to max of 20x20, with a squircle_factor of 8000
// This function assumes inX and inY is already in 0-255
static void ConvertToSquirclePoint(u16& inX, u16& inY, u32 squircle_factor);
public:
// u32 thumb_min = 0; // Unused. Make sure all handlers report 0+ values for sticks in get_button_values.
u32 thumb_max = 255;
u32 trigger_min = 0;
u32 trigger_max = 255;
u32 connected_devices = 0;
pad_handler m_type;
bool m_is_init = false;
enum class gui_call_type
{
normal,
get_connection,
reset_input,
blacklist
};
std::vector<pad_ensemble>& bindings() { return m_bindings; }
std::string name_string() const { return m_name_string; }
usz max_devices() const { return m_max_devices; }
bool has_config() const { return b_has_config; }
bool has_rumble() const { return b_has_rumble; }
bool has_motion() const { return b_has_motion; }
bool has_deadzones() const { return b_has_deadzones; }
bool has_led() const { return b_has_led; }
bool has_rgb() const { return b_has_rgb; }
bool has_player_led() const { return b_has_player_led; }
bool has_battery() const { return b_has_battery; }
bool has_battery_led() const { return b_has_battery_led; }
bool has_pressure_intensity_button() const { return b_has_pressure_intensity_button; }
bool has_analog_limiter_button() const { return b_has_analog_limiter_button; }
u16 NormalizeStickInput(u16 raw_value, s32 threshold, s32 multiplier, bool ignore_threshold = false) const;
void convert_stick_values(u16& x_out, u16& y_out, s32 x_in, s32 y_in, u32 deadzone, u32 anti_deadzone, u32 padsquircling) const;
void set_trigger_recognition_mode(trigger_recognition_mode mode) { m_trigger_recognition_mode = mode; }
virtual bool Init() { return true; }
PadHandlerBase(pad_handler type = pad_handler::null);
virtual ~PadHandlerBase() = default;
// Sets window to config the controller(optional)
virtual void SetPadData(const std::string& /*padId*/, u8 /*player_id*/, u8 /*large_motor*/, u8 /*small_motor*/, s32 /*r*/, s32 /*g*/, s32 /*b*/, bool /*player_led*/, bool /*battery_led*/, u32 /*battery_led_brightness*/) {}
virtual u32 get_battery_level(const std::string& /*padId*/) { return 0; }
// Return list of devices for that handler
virtual std::vector<pad_list_entry> list_devices() = 0;
// Callback called during pad_thread::ThreadFunc
virtual void process();
// Binds a Pad to a device
virtual bool bindPadToDevice(std::shared_ptr<Pad> pad);
virtual void init_config(cfg_pad* cfg) = 0;
virtual connection get_next_button_press(const std::string& padId, const pad_callback& callback, const pad_fail_callback& fail_callback, gui_call_type call_type, const std::vector<std::string>& buttons);
virtual void get_motion_sensors(const std::string& pad_id, const motion_callback& callback, const motion_fail_callback& fail_callback, motion_preview_values preview_values, const std::array<AnalogSensor, 4>& sensors);
virtual std::unordered_map<u32, std::string> get_motion_axis_list() const { return {}; }
private:
virtual std::shared_ptr<PadDevice> get_device(const std::string& /*device*/) { return nullptr; }
virtual bool get_is_left_trigger(const std::shared_ptr<PadDevice>& /*device*/, u64 /*keyCode*/) { return false; }
virtual bool get_is_right_trigger(const std::shared_ptr<PadDevice>& /*device*/, u64 /*keyCode*/) { return false; }
virtual bool get_is_left_stick(const std::shared_ptr<PadDevice>& /*device*/, u64 /*keyCode*/) { return false; }
virtual bool get_is_right_stick(const std::shared_ptr<PadDevice>& /*device*/, u64 /*keyCode*/) { return false; }
virtual bool get_is_touch_pad_motion(const std::shared_ptr<PadDevice>& /*device*/, u64 /*keyCode*/) { return false; }
virtual PadHandlerBase::connection update_connection(const std::shared_ptr<PadDevice>& /*device*/) { return connection::disconnected; }
virtual void get_extended_info(const pad_ensemble& /*binding*/) {}
virtual void apply_pad_data(const pad_ensemble& /*binding*/) {}
virtual std::unordered_map<u64, u16> get_button_values(const std::shared_ptr<PadDevice>& /*device*/) { return {}; }
virtual pad_preview_values get_preview_values(const std::unordered_map<u64, u16>& /*data*/) { return {}; }
protected:
virtual std::array<std::set<u32>, PadHandlerBase::button::button_count> get_mapped_key_codes(const std::shared_ptr<PadDevice>& device, const cfg_pad* cfg);
virtual void get_mapping(const pad_ensemble& binding);
void TranslateButtonPress(const std::shared_ptr<PadDevice>& device, u64 keyCode, bool& pressed, u16& val, bool use_stick_multipliers, bool ignore_stick_threshold = false, bool ignore_trigger_threshold = false);
void init_configs();
cfg_pad* get_config(const std::string& pad_id);
};