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- Use Bind instead of connect. It's recommended for anyone using wx 2.9+ - Remove AppConnector. All this did was destroy objects used in the UI. However, wxWidgets handles this. So it's redundant. - Misc other unimportant changes.
99 lines
No EOL
1.6 KiB
C++
99 lines
No EOL
1.6 KiB
C++
#include "Ini.h"
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#include <time.h>
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enum ButtonIDs
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{
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id_pad_lstick_left = 0x777,
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id_pad_lstick_down,
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id_pad_lstick_right,
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id_pad_lstick_up,
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id_pad_left,
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id_pad_down,
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id_pad_right,
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id_pad_up,
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id_pad_l1,
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id_pad_l2,
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id_pad_l3,
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id_pad_start,
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id_pad_select,
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id_pad_r1,
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id_pad_r2,
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id_pad_r3,
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id_pad_square,
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id_pad_cross,
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id_pad_circle,
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id_pad_triangle,
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id_pad_rstick_left,
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id_pad_rstick_down,
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id_pad_rstick_right,
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id_pad_rstick_up,
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id_reset_parameters,
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};
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struct PadButtons
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{
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wxButton* b_up_lstick;
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wxButton* b_down_lstick;
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wxButton* b_left_lstick;
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wxButton* b_right_lstick;
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wxButton* b_up;
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wxButton* b_down;
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wxButton* b_left;
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wxButton* b_right;
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wxButton* b_shift_l1;
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wxButton* b_shift_l2;
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wxButton* b_shift_l3;
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wxButton* b_start;
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wxButton* b_select;
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wxButton* b_shift_r1;
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wxButton* b_shift_r2;
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wxButton* b_shift_r3;
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wxButton* b_square;
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wxButton* b_cross;
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wxButton* b_circle;
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wxButton* b_triangle;
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wxButton* b_up_rstick;
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wxButton* b_down_rstick;
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wxButton* b_left_rstick;
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wxButton* b_right_rstick;
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wxButton* b_ok;
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wxButton* b_cancel;
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wxButton* b_reset;
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};
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class PADManager : public wxDialog, PadButtons
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{
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private:
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u32 m_seconds;
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u32 m_button_id;
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bool m_key_pressed, m_emu_paused;
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public:
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PADManager(wxWindow* parent);
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~PADManager() { if(m_emu_paused) Emu.Resume(); }
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void OnKeyDown(wxKeyEvent &keyEvent);
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void OnKeyUp(wxKeyEvent &keyEvent);
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void OnButtonClicked(wxCommandEvent &event);
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void UpdateLabel();
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void ResetParameters();
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void UpdateTimerLabel(const u32 id);
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void SwitchButtons(const bool IsEnabled);
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const wxString GetKeyName(const u32 keyCode);
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void RunTimer(const u32 seconds, const u32 id);
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}; |