rpcs3/rpcs3/Emu/RSX/Common/TextureUtils.h
Vincent Lejeune 42467ba40f RSX/common: Clean TextureUtils code.
* Use a_b_c code style
* Add noexcept
* Use anonymous namespace
2015-10-29 18:48:50 +01:00

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#pragma once
#include "../RSXTexture.h"
#include <vector>
struct MipmapLevelInfo
{
size_t offset;
size_t width;
size_t height;
size_t rowPitch;
};
/**
* Get size to store texture in a linear fashion.
* Storage is assumed to use a rowPitchAlignement boundary for every row of texture.
*/
size_t get_placed_texture_storage_size(const rsx::texture &texture, size_t rowPitchAlignement) noexcept;
/**
* Write texture data to textureData.
* Data are not packed, they are stored per rows using rowPitchAlignement.
* Similarly, offset for every mipmaplevel is aligned to rowPitchAlignement boundary.
*/
std::vector<MipmapLevelInfo> upload_placed_texture(const rsx::texture &texture, size_t rowPitchAlignement, void* textureData) noexcept;
/**
* Get number of bytes occupied by texture in RSX mem
*/
size_t get_texture_size(const rsx::texture &texture) noexcept;