rpcs3/rpcs3/Emu/RSX/Program/program_util.h
2022-03-17 22:02:20 +03:00

59 lines
1.5 KiB
C++

#pragma once
#include "util/types.hpp"
#include "../gcm_enums.h"
namespace rsx
{
enum program_limits
{
max_vertex_program_instructions = 544
};
#pragma pack(push, 1)
// NOTE: This structure must be packed to match GPU layout (std140).
struct fragment_program_texture_config
{
struct TIU_slot
{
float scale[3];
float subpixel_bias;
u32 remap;
u32 control;
u32 padding[2];
}
slots_[16]; // QT headers will collide with any variable named 'slots' because reasons
TIU_slot& operator[](u32 index) { return slots_[index]; }
void write_to(void* dst, u16 mask);
void load_from(const void* src, u16 mask);
static void masked_transfer(void* dst, const void* src, u16 mask);
};
#pragma pack(pop)
struct fragment_program_texture_state
{
u32 texture_dimensions = 0;
u16 redirected_textures = 0;
u16 shadow_textures = 0;
u16 multisampled_textures = 0;
void clear(u32 index);
void import(const fragment_program_texture_state& other, u16 mask);
void set_dimension(texture_dimension_extended type, u32 index);
bool operator == (const fragment_program_texture_state& other) const;
};
struct vertex_program_texture_state
{
u32 texture_dimensions = 0;
u16 multisampled_textures = 0;
void clear(u32 index);
void import(const vertex_program_texture_state& other, u16 mask);
void set_dimension(texture_dimension_extended type, u32 index);
bool operator == (const vertex_program_texture_state& other) const;
};
}