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GLSLInterpreter
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gl: Deswizzle textures on the GPU
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2022-05-31 23:34:14 +03:00 |
GLSLSnippets
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gl: Do some macro patching for intel driver
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2022-07-21 22:29:40 +03:00 |
CgBinaryFragmentProgram.cpp
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[Config] Use std::less<> for std::map<...>
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2021-12-02 21:36:57 +03:00 |
CgBinaryProgram.h
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rsx: Restore shader disassembler to working state
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2021-11-05 23:55:07 +03:00 |
CgBinaryVertexProgram.cpp
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[Config] Use std::less<> for std::map<...>
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2021-12-02 21:36:57 +03:00 |
FragmentProgramDecompiler.cpp
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rsx/vk: Rework MSAA implementation
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2022-03-17 22:02:20 +03:00 |
FragmentProgramDecompiler.h
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rsx/vk: Rework MSAA implementation
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2022-03-17 22:02:20 +03:00 |
GLSLCommon.cpp
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rsx/vp: Fix SNORM16 vertex decoding
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2022-08-03 18:11:46 +03:00 |
GLSLCommon.h
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rsx: Optimize software sampling further for the 6-tap kernel
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2022-04-04 16:51:03 +03:00 |
GLSLTypes.h
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rsx/vk: Rework MSAA implementation
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2022-03-17 22:02:20 +03:00 |
program_state_cache2.hpp
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rsx: Relocatable transform constants
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2022-03-26 16:10:18 +03:00 |
program_util.cpp
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rsx/vk: Rework MSAA implementation
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2022-03-17 22:02:20 +03:00 |
program_util.h
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rsx/vk: Rework MSAA implementation
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2022-03-17 22:02:20 +03:00 |
ProgramStateCache.cpp
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rsx/vk: Rework MSAA implementation
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2022-03-17 22:02:20 +03:00 |
ProgramStateCache.h
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rsx: Relocatable transform constants
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2022-03-26 16:10:18 +03:00 |
RSXFragmentProgram.h
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rsx/vk: Rework MSAA implementation
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2022-03-17 22:02:20 +03:00 |
RSXVertexProgram.h
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rsx: Minor optimization; avoid preparing unused vertex streams
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2021-09-28 17:43:15 +03:00 |
ShaderInterpreter.h
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gl: Deswizzle textures on the GPU
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2022-05-31 23:34:14 +03:00 |
ShaderParam.h
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rsx: Fix program generation and compact referenced data blocks
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2022-03-26 16:10:18 +03:00 |
VertexProgramDecompiler.cpp
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rsx/vp: Zero-initialize temporary registers
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2022-04-28 01:31:07 +03:00 |
VertexProgramDecompiler.h
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rsx: Fix program generation and compact referenced data blocks
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2022-03-26 16:10:18 +03:00 |