rpcs3/rpcs3/rpcs3qt/game_compatibility.h

90 lines
3.1 KiB
C++

#pragma once
#include <memory>
#include <QPainter>
#include <QJsonObject>
#define NOMINMAX
#define CURL_STATICLIB
#include <curl/curl.h>
class gui_settings;
class progress_dialog;
struct compat_status
{
int index;
QString date;
QString color;
QString text;
QString tooltip;
QString latest_version;
};
class game_compatibility : public QObject
{
Q_OBJECT
private:
const std::map<QString, compat_status> Status_Data =
{
{ "Playable", { 0, "", "#1ebc61", tr("Playable"), tr("Games that can be properly played from start to finish") } },
{ "Ingame", { 1, "", "#f9b32f", tr("Ingame"), tr("Games that either can't be finished, have serious glitches or have insufficient performance") } },
{ "Intro", { 2, "", "#e08a1e", tr("Intro"), tr("Games that display image but don't make it past the menus") } },
{ "Loadable", { 3, "", "#e74c3c", tr("Loadable"), tr("Games that display a black screen with a framerate on the window's title") } },
{ "Nothing", { 4, "", "#455556", tr("Nothing"), tr("Games that don't initialize properly, not loading at all and/or crashing the emulator") } },
{ "NoResult", { 5, "", "", tr("No results found"), tr("There is no entry for this game or application in the compatibility database yet.") } },
{ "NoData", { 6, "", "", tr("Database missing"), tr("Right click here and download the current database.\nMake sure you are connected to the internet.") } },
{ "Download", { 7, "", "", tr("Retrieving..."), tr("Downloading the compatibility database. Please wait...") } }
};
int m_timer_count = 0;
QString m_filepath;
std::string m_url;
std::atomic<bool> m_curl_abort = false;
double m_actual_dwnld_size = -1.0;
CURL *m_curl = nullptr;
QByteArray m_curl_buf;
progress_dialog* m_progress_dialog = nullptr;
std::shared_ptr<gui_settings> m_xgui_settings;
std::map<std::string, compat_status> m_compat_database;
/** Creates new map from the database */
bool ReadJSON(const QJsonObject& json_data, bool after_download);
public:
/** Handles reads, writes and downloads for the compatibility database */
game_compatibility(std::shared_ptr<gui_settings> settings);
/** Reads database. If online set to true: Downloads and writes the database to file */
void RequestCompatibility(bool online = false);
/** Returns the compatibility status for the requested title */
compat_status GetCompatibility(const std::string& title_id);
/** Returns the data for the requested status */
compat_status GetStatusData(const QString& status);
size_t update_buffer(char* data, size_t size);
Q_SIGNALS:
void DownloadStarted();
void DownloadFinished();
void DownloadError(const QString& error);
};
class compat_pixmap : public QPixmap
{
public:
compat_pixmap(const QColor& color, qreal pixel_ratio) : QPixmap(16 * pixel_ratio, 16 * pixel_ratio)
{
fill(Qt::transparent);
QPainter painter(this);
setDevicePixelRatio(pixel_ratio);
painter.setRenderHint(QPainter::Antialiasing);
painter.setPen(Qt::NoPen);
painter.setBrush(color);
painter.drawEllipse(0, 0, width(), height());
}
};