rpcs3/rpcs3/Input/pad_thread.cpp

425 lines
11 KiB
C++

#include "stdafx.h"
#include "pad_thread.h"
#include "product_info.h"
#include "ds3_pad_handler.h"
#include "ds4_pad_handler.h"
#include "dualsense_pad_handler.h"
#ifdef _WIN32
#include "xinput_pad_handler.h"
#include "mm_joystick_handler.h"
#elif HAVE_LIBEVDEV
#include "evdev_joystick_handler.h"
#endif
#include "keyboard_pad_handler.h"
#include "Emu/Io/Null/NullPadHandler.h"
#include "Emu/Io/PadHandler.h"
#include "Emu/Io/pad_config.h"
LOG_CHANNEL(input_log, "Input");
namespace pad
{
atomic_t<pad_thread*> g_current = nullptr;
shared_mutex g_pad_mutex;
std::string g_title_id;
atomic_t<bool> g_reset{false};
atomic_t<bool> g_enabled{true};
atomic_t<bool> g_active{false};
}
struct pad_setting
{
u32 port_status = 0;
u32 device_capability = 0;
u32 device_type = 0;
s32 ldd_handle = -1;
};
pad_thread::pad_thread(void *_curthread, void *_curwindow, std::string_view title_id) : curthread(_curthread), curwindow(_curwindow)
{
pad::g_title_id = title_id;
Init();
thread = std::make_shared<std::thread>(&pad_thread::ThreadFunc, this);
pad::g_current = this;
}
pad_thread::~pad_thread()
{
pad::g_current = nullptr;
pad::g_active = false;
thread->join();
handlers.clear();
}
void pad_thread::Init()
{
std::lock_guard lock(pad::g_pad_mutex);
// Cache old settings if possible
std::array<pad_setting, CELL_PAD_MAX_PORT_NUM> pad_settings;
for (u32 i = 0; i < CELL_PAD_MAX_PORT_NUM; i++) // max 7 pads
{
if (m_pads[i])
{
pad_settings[i] =
{
m_pads[i]->m_port_status,
m_pads[i]->m_device_capability,
m_pads[i]->m_device_type,
m_pads[i]->ldd ? static_cast<s32>(i) : -1
};
}
else
{
pad_settings[i] =
{
CELL_PAD_STATUS_DISCONNECTED,
CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_ACTUATOR,
CELL_PAD_DEV_TYPE_STANDARD,
-1
};
}
}
num_ldd_pad = 0;
m_info.now_connect = 0;
handlers.clear();
g_cfg_profile.load();
// Load in order to get the pad handlers
if (!g_cfg_input.load(pad::g_title_id, g_cfg_profile.active_profiles.get_value(pad::g_title_id)))
{
input_log.notice("Loaded empty pad config");
}
// Adjust to the different pad handlers
for (usz i = 0; i < g_cfg_input.player.size(); i++)
{
std::shared_ptr<PadHandlerBase> handler;
pad_thread::InitPadConfig(g_cfg_input.player[i]->config, g_cfg_input.player[i]->handler, handler);
}
// Reload with proper defaults
if (!g_cfg_input.load(pad::g_title_id, g_cfg_profile.active_profiles.get_value(pad::g_title_id)))
{
input_log.notice("Reloaded empty pad config");
}
std::shared_ptr<keyboard_pad_handler> keyptr;
// Always have a Null Pad Handler
std::shared_ptr<NullPadHandler> nullpad = std::make_shared<NullPadHandler>();
handlers.emplace(pad_handler::null, nullpad);
for (u32 i = 0; i < CELL_PAD_MAX_PORT_NUM; i++) // max 7 pads
{
std::shared_ptr<PadHandlerBase> cur_pad_handler;
const bool is_ldd_pad = pad_settings[i].ldd_handle == static_cast<s32>(i);
const auto handler_type = is_ldd_pad ? pad_handler::null : g_cfg_input.player[i]->handler.get();
if (handlers.contains(handler_type))
{
cur_pad_handler = handlers[handler_type];
}
else
{
switch (handler_type)
{
case pad_handler::keyboard:
keyptr = std::make_shared<keyboard_pad_handler>();
keyptr->moveToThread(static_cast<QThread*>(curthread));
keyptr->SetTargetWindow(static_cast<QWindow*>(curwindow));
cur_pad_handler = keyptr;
break;
case pad_handler::ds3:
cur_pad_handler = std::make_shared<ds3_pad_handler>();
break;
case pad_handler::ds4:
cur_pad_handler = std::make_shared<ds4_pad_handler>();
break;
case pad_handler::dualsense:
cur_pad_handler = std::make_shared<dualsense_pad_handler>();
break;
#ifdef _WIN32
case pad_handler::xinput:
cur_pad_handler = std::make_shared<xinput_pad_handler>();
break;
case pad_handler::mm:
cur_pad_handler = std::make_shared<mm_joystick_handler>();
break;
#endif
#ifdef HAVE_LIBEVDEV
case pad_handler::evdev:
cur_pad_handler = std::make_shared<evdev_joystick_handler>();
break;
#endif
case pad_handler::null:
break;
}
handlers.emplace(handler_type, cur_pad_handler);
}
cur_pad_handler->Init();
m_pads[i] = std::make_shared<Pad>(CELL_PAD_STATUS_DISCONNECTED, pad_settings[i].device_capability, pad_settings[i].device_type);
if (is_ldd_pad)
{
InitLddPad(pad_settings[i].ldd_handle);
}
else if (!cur_pad_handler->bindPadToDevice(m_pads[i], g_cfg_input.player[i]->device.to_string(), i))
{
// Failed to bind the device to cur_pad_handler so binds to NullPadHandler
input_log.error("Failed to bind device %s to handler %s", g_cfg_input.player[i]->device.to_string(), handler_type);
nullpad->bindPadToDevice(m_pads[i], g_cfg_input.player[i]->device.to_string(), i);
}
m_pads_interface[i] = std::make_shared<Pad>(CELL_PAD_STATUS_DISCONNECTED, pad_settings[i].device_capability, pad_settings[i].device_type);
*m_pads_interface[i] = *m_pads[i];
input_log.notice("Pad %d: %s", i, g_cfg_input.player[i]->device.to_string());
}
}
void pad_thread::SetRumble(const u32 pad, u8 largeMotor, bool smallMotor)
{
if (pad > m_pads_interface.size())
return;
if (m_pads_interface[pad]->m_vibrateMotors.size() >= 2)
{
m_pads_interface[pad]->m_vibrateMotors[0].m_value = largeMotor;
m_pads_interface[pad]->m_vibrateMotors[1].m_value = smallMotor ? 255 : 0;
}
}
void pad_thread::SetIntercepted(bool intercepted)
{
if (intercepted)
{
m_info.system_info |= CELL_PAD_INFO_INTERCEPTED;
m_info.ignore_input = true;
}
else
{
m_info.system_info &= ~CELL_PAD_INFO_INTERCEPTED;
}
}
void pad_thread::ThreadFunc()
{
pad::g_active = true;
while (pad::g_active)
{
if (!pad::g_enabled)
{
std::this_thread::sleep_for(1ms);
continue;
}
if (pad::g_reset && pad::g_reset.exchange(false))
{
Init();
}
u32 connected_devices = 0;
// Copy public pad data - which might have been changed - to internal pads
{
std::lock_guard lock(pad::g_pad_mutex);
for (usz i = 0; i < m_pads.size(); i++)
{
*m_pads[i] = *m_pads_interface[i];
}
}
for (auto& cur_pad_handler : handlers)
{
cur_pad_handler.second->ThreadProc();
connected_devices += cur_pad_handler.second->connected_devices;
}
// Copy new internal pad data back to public pads
{
std::lock_guard lock(pad::g_pad_mutex);
m_info.now_connect = connected_devices + num_ldd_pad;
// The input_ignored section is only reached when a dialog was closed and the pads are still intercepted.
// As long as any of the listed buttons is pressed, cellPadGetData will ignore all input (needed for Hotline Miami).
// ignore_input was added because if we keep the pads intercepted, then some games will enter the menu due to unexpected system interception (tested with Ninja Gaiden Sigma).
const bool input_ignored = m_info.ignore_input && !(m_info.system_info & CELL_PAD_INFO_INTERCEPTED);
bool any_button_pressed = false;
for (usz i = 0; i < m_pads.size(); i++)
{
const auto& pad = m_pads[i];
// I guess this is the best place to add pressure sensitivity without too much code duplication.
if (pad->m_port_status & CELL_PAD_STATUS_CONNECTED)
{
const bool adjust_pressure = pad->m_pressure_intensity_button_index >= 0 && pad->m_buttons[pad->m_pressure_intensity_button_index].m_pressed;
for (auto& button : pad->m_buttons)
{
if (button.m_pressed)
{
if (button.m_outKeyCode == CELL_PAD_CTRL_CROSS ||
button.m_outKeyCode == CELL_PAD_CTRL_CIRCLE ||
button.m_outKeyCode == CELL_PAD_CTRL_TRIANGLE ||
button.m_outKeyCode == CELL_PAD_CTRL_SQUARE ||
button.m_outKeyCode == CELL_PAD_CTRL_START ||
button.m_outKeyCode == CELL_PAD_CTRL_SELECT)
{
any_button_pressed = true;
}
if (adjust_pressure)
{
button.m_value = pad->m_pressure_intensity;
}
}
}
}
*m_pads_interface[i] = *pad;
}
if (input_ignored && !any_button_pressed)
{
m_info.ignore_input = false;
}
}
std::this_thread::sleep_for(1ms);
}
}
void pad_thread::InitLddPad(u32 handle)
{
if (handle >= m_pads.size())
{
return;
}
input_log.notice("Pad %d: LDD", handle);
static const auto product = input::get_product_info(input::product_type::playstation_3_controller);
m_pads[handle]->ldd = true;
m_pads[handle]->Init
(
CELL_PAD_STATUS_CONNECTED | CELL_PAD_STATUS_ASSIGN_CHANGES | CELL_PAD_STATUS_CUSTOM_CONTROLLER,
CELL_PAD_CAPABILITY_PS3_CONFORMITY,
CELL_PAD_DEV_TYPE_LDD,
0, // CELL_PAD_PCLASS_TYPE_STANDARD
product.pclass_profile,
product.vendor_id,
product.product_id,
50
);
*m_pads_interface[handle] = *m_pads[handle];
num_ldd_pad++;
}
s32 pad_thread::AddLddPad()
{
// Look for first null pad
for (u32 i = 0; i < CELL_PAD_MAX_PORT_NUM; i++)
{
if (g_cfg_input.player[i]->handler == pad_handler::null && !m_pads[i]->ldd)
{
InitLddPad(i);
return i;
}
}
return -1;
}
void pad_thread::UnregisterLddPad(u32 handle)
{
ensure(handle < m_pads.size());
m_pads[handle]->ldd = false;
m_pads_interface[handle]->ldd = false;
num_ldd_pad--;
}
std::shared_ptr<PadHandlerBase> pad_thread::GetHandler(pad_handler type)
{
switch (type)
{
case pad_handler::null:
return std::make_unique<NullPadHandler>();
case pad_handler::keyboard:
return std::make_unique<keyboard_pad_handler>();
case pad_handler::ds3:
return std::make_unique<ds3_pad_handler>();
case pad_handler::ds4:
return std::make_unique<ds4_pad_handler>();
case pad_handler::dualsense:
return std::make_unique<dualsense_pad_handler>();
#ifdef _WIN32
case pad_handler::xinput:
return std::make_unique<xinput_pad_handler>();
case pad_handler::mm:
return std::make_unique<mm_joystick_handler>();
#endif
#ifdef HAVE_LIBEVDEV
case pad_handler::evdev:
return std::make_unique<evdev_joystick_handler>();
#endif
}
return nullptr;
}
void pad_thread::InitPadConfig(cfg_pad& cfg, pad_handler type, std::shared_ptr<PadHandlerBase>& handler)
{
if (!handler)
{
handler = GetHandler(type);
}
switch (handler->m_type)
{
case pad_handler::null:
static_cast<NullPadHandler*>(handler.get())->init_config(&cfg);
break;
case pad_handler::keyboard:
static_cast<keyboard_pad_handler*>(handler.get())->init_config(&cfg);
break;
case pad_handler::ds3:
static_cast<ds3_pad_handler*>(handler.get())->init_config(&cfg);
break;
case pad_handler::ds4:
static_cast<ds4_pad_handler*>(handler.get())->init_config(&cfg);
break;
case pad_handler::dualsense:
static_cast<dualsense_pad_handler*>(handler.get())->init_config(&cfg);
break;
#ifdef _WIN32
case pad_handler::xinput:
static_cast<xinput_pad_handler*>(handler.get())->init_config(&cfg);
break;
case pad_handler::mm:
static_cast<mm_joystick_handler*>(handler.get())->init_config(&cfg);
break;
#endif
#ifdef HAVE_LIBEVDEV
case pad_handler::evdev:
static_cast<evdev_joystick_handler*>(handler.get())->init_config(&cfg);
break;
#endif
}
}