rpcs3/rpcs3/Emu/RSX/GL/GLProgramBuffer.h

151 lines
4.3 KiB
C++

#pragma once
#include "GLVertexProgram.h"
#include "GLFragmentProgram.h"
#include "GLPipelineCompiler.h"
#include "../Program/ProgramStateCache.h"
#include "../rsx_utils.h"
struct GLTraits
{
using vertex_program_type = GLVertexProgram;
using fragment_program_type = GLFragmentProgram;
using pipeline_type = gl::glsl::program;
using pipeline_storage_type = std::unique_ptr<gl::glsl::program>;
using pipeline_properties = void*;
static
void recompile_fragment_program(const RSXFragmentProgram &RSXFP, fragment_program_type& fragmentProgramData, usz /*ID*/)
{
fragmentProgramData.Decompile(RSXFP);
}
static
void recompile_vertex_program(const RSXVertexProgram &RSXVP, vertex_program_type& vertexProgramData, usz /*ID*/)
{
vertexProgramData.Decompile(RSXVP);
}
static
void validate_pipeline_properties(const vertex_program_type&, const fragment_program_type&, pipeline_properties&)
{
}
static
pipeline_type* build_pipeline(
const vertex_program_type &vertexProgramData,
const fragment_program_type &fragmentProgramData,
const pipeline_properties&,
bool compile_async,
std::function<pipeline_type*(pipeline_storage_type&)> callback)
{
auto compiler = gl::get_pipe_compiler();
auto flags = (compile_async) ? gl::pipe_compiler::COMPILE_DEFERRED : gl::pipe_compiler::COMPILE_INLINE;
auto post_create_func = [vp = &vertexProgramData.shader, fp = &fragmentProgramData.shader]
(gl::glsl::program* program)
{
if (!vp->compiled())
{
const_cast<gl::glsl::shader*>(vp)->compile();
}
if (!fp->compiled())
{
const_cast<gl::glsl::shader*>(fp)->compile();
}
program->attach(*vp)
.attach(*fp)
.bind_fragment_data_location("ocol0", 0)
.bind_fragment_data_location("ocol1", 1)
.bind_fragment_data_location("ocol2", 2)
.bind_fragment_data_location("ocol3", 3);
if (g_cfg.video.log_programs)
{
rsx_log.notice("*** prog id = %d", program->id());
rsx_log.notice("*** vp id = %d", vp->id());
rsx_log.notice("*** fp id = %d", fp->id());
}
};
auto post_link_func = [](gl::glsl::program* program)
{
// Program locations are guaranteed to not change after linking
// Texture locations are simply bound to the TIUs so this can be done once
for (int i = 0; i < rsx::limits::fragment_textures_count; ++i)
{
int location;
if (program->uniforms.has_location(rsx::constants::fragment_texture_names[i], &location))
{
// Assign location to TIU
program->uniforms[location] = GL_FRAGMENT_TEXTURES_START + i;
// Check for stencil mirror
const std::string mirror_name = std::string(rsx::constants::fragment_texture_names[i]) + "_stencil";
if (program->uniforms.has_location(mirror_name, &location))
{
// Assign mirror to TIU
program->uniforms[location] = GL_STENCIL_MIRRORS_START + i;
}
}
}
for (int i = 0; i < rsx::limits::vertex_textures_count; ++i)
{
int location;
if (program->uniforms.has_location(rsx::constants::vertex_texture_names[i], &location))
program->uniforms[location] = GL_VERTEX_TEXTURES_START + i;
}
// Bind locations 0 and 1 to the stream buffers
program->uniforms[0] = GL_STREAM_BUFFER_START + 0;
program->uniforms[1] = GL_STREAM_BUFFER_START + 1;
};
auto pipeline = compiler->compile(flags, post_create_func, post_link_func, callback);
return callback(pipeline);
}
};
struct GLProgramBuffer : public program_state_cache<GLTraits>
{
GLProgramBuffer() = default;
void initialize(decompiler_callback_t callback)
{
notify_pipeline_compiled = callback;
}
u64 get_hash(void* const&)
{
return 0;
}
u64 get_hash(const RSXVertexProgram &prog)
{
return program_hash_util::vertex_program_utils::get_vertex_program_ucode_hash(prog);
}
u64 get_hash(const RSXFragmentProgram &prog)
{
return program_hash_util::fragment_program_utils::get_fragment_program_ucode_hash(prog);
}
template <typename... Args>
void add_pipeline_entry(const RSXVertexProgram& vp, const RSXFragmentProgram& fp, void* &props, Args&& ...args)
{
get_graphics_pipeline(nullptr, vp, fp, props, false, false, std::forward<Args>(args)...);
}
void preload_programs(rsx::program_cache_hint_t* cache_hint, const RSXVertexProgram& vp, const RSXFragmentProgram& fp)
{
search_vertex_program(cache_hint, vp);
search_fragment_program(cache_hint, fp);
}
bool check_cache_missed() const
{
return m_cache_miss_flag;
}
};