rpcs3/rpcs3/Emu/SysCalls/Modules/cellGifDec.cpp
Alexandro Sánchez Bach a11de0f607 Improved image decoding modules
* Huge improvement in the speed of cell{Png|Gif|Jpg}DecDecodeData when
reading input files.

Note: Sorry if this commit is too "small", but I need to sync every
change since I use two PCs.
2013-09-19 23:40:43 +02:00

258 lines
No EOL
7.8 KiB
C++

#include "stdafx.h"
#include "Emu/SysCalls/SysCalls.h"
#include "Emu/SysCalls/SC_FUNC.h"
#include "stblib/stb_image.h"
#include "stblib/stb_image.c" // (TODO: Should we put this elsewhere?)
void cellGifDec_init();
Module cellGifDec(0xf010, cellGifDec_init);
//Return Codes
enum
{
CELL_GIFDEC_ERROR_OPEN_FILE = 0x80611300,
CELL_GIFDEC_ERROR_STREAM_FORMAT = 0x80611301,
CELL_GIFDEC_ERROR_SEQ = 0x80611302,
CELL_GIFDEC_ERROR_ARG = 0x80611303,
CELL_GIFDEC_ERROR_FATAL = 0x80611304,
CELL_GIFDEC_ERROR_SPU_UNSUPPORT = 0x80611305,
CELL_GIFDEC_ERROR_SPU_ERROR = 0x80611306,
CELL_GIFDEC_ERROR_CB_PARAM = 0x80611307,
};
enum CellGifDecColorSpace
{
CELL_GIFDEC_RGBA = 10,
CELL_GIFDEC_ARGB = 20,
};
struct CellGifDecInfo
{
u32 SWidth;
u32 SHeight;
u32 SGlobalColorTableFlag;
u32 SColorResolution;
u32 SSortFlag;
u32 SSizeOfGlobalColorTable;
u32 SBackGroundColor;
u32 SPixelAspectRatio;
};
struct CellGifDecSrc
{
u32 srcSelect; // CellGifDecStreamSrcSel
u32 fileName; // const char*
u64 fileOffset; // int64_t
u32 fileSize;
u32 streamPtr;
u32 streamSize;
u32 spuThreadEnable; // CellGifDecSpuThreadEna
};
struct CellGifDecInParam
{
u32 *commandPtr;
u32 colorSpace; // CellGifDecColorSpace
u8 outputColorAlpha1;
u8 outputColorAlpha2;
u8 reserved[2];
};
struct CellGifDecOutParam
{
u64 outputWidthByte;
u32 outputWidth;
u32 outputHeight;
u32 outputComponents;
u32 outputBitDepth;
u32 outputColorSpace; // CellGifDecColorSpace
u32 useMemorySpace;
};
struct CellGifDecSubHandle //Custom struct
{
u32 fd;
u64 fileSize;
CellGifDecInParam inParam;
};
CellGifDecInfo current_info;
CellGifDecSrc current_src;
int cellGifDecCreate(u32 mainHandle, u32 threadInParam, u32 threadOutParam)
{
UNIMPLEMENTED_FUNC(cellGifDec);
return CELL_OK;
}
int cellGifDecExtCreate(u32 mainHandle, u32 threadInParam, u32 threadOutParam, u32 extThreadInParam, u32 extThreadOutParam)
{
UNIMPLEMENTED_FUNC(cellGifDec);
return CELL_OK;
}
int cellGifDecOpen(u32 mainHandle, u32 subHandle_addr, u32 src_addr, u32 openInfo)
{
//current_src.srcSelect = Memory.Read32(src_addr);
current_src.fileName = Memory.Read32(src_addr+4);
//current_src.fileOffset = Memory.Read32(src_addr+8);
//current_src.fileSize = Memory.Read32(src_addr+12);
//current_src.streamPtr = Memory.Read32(src_addr+16);
//current_src.streamSize = Memory.Read32(src_addr+20);
//current_src.spuThreadEnable = Memory.Read32(src_addr+24);
CellGifDecSubHandle *subHandle = new CellGifDecSubHandle;
// Get file descriptor
u32 fd_addr = Memory.Alloc(sizeof(u32), 1);
int ret = cellFsOpen(current_src.fileName, 0, fd_addr, NULL, 0);
subHandle->fd = Memory.Read32(fd_addr);
Memory.Free(fd_addr);
if(ret != 0) return CELL_GIFDEC_ERROR_OPEN_FILE;
// Get size of file
u32 sb_addr = Memory.Alloc(52,1); // Alloc a CellFsStat struct
cellFsFstat(subHandle->fd, sb_addr);
subHandle->fileSize = Memory.Read64(sb_addr+36); // Get CellFsStat.st_size
Memory.Free(sb_addr);
// From now, every u32 subHandle argument is a pointer to a CellPngDecSubHandle struct.
Memory.Write32(subHandle_addr, (u32)subHandle);
return CELL_OK;
}
int cellGifDecReadHeader(u32 mainHandle, u32 subHandle, u32 info_addr)
{
const u32& fd = ((CellGifDecSubHandle*)subHandle)->fd;
const u64& fileSize = ((CellGifDecSubHandle*)subHandle)->fileSize;
//Write the header to buffer
u32 buffer = Memory.Alloc(13,1); // Alloc buffer for GIF header
u32 pos_addr = Memory.Alloc(8,1);
cellFsLseek(fd, 0, 0, pos_addr);
cellFsRead(fd, buffer, 13, NULL);
Memory.Free(pos_addr);
if (Memory.Read32(buffer) != 0x47494638 ||
(Memory.Read16(buffer+4) != 0x3961 &&
Memory.Read16(buffer+4) != 0x3761)) // Error: The first 6 bytes are not a valid GIF signature
{
Memory.Free(buffer);
return CELL_GIFDEC_ERROR_STREAM_FORMAT; // Surprisingly there is no error code related with headerss
}
u8 packedField = Memory.Read8(buffer+10);
current_info.SWidth = Memory.Read8(buffer+6) + Memory.Read8(buffer+7) * 256;
current_info.SHeight = Memory.Read8(buffer+8) + Memory.Read8(buffer+9) * 256;
current_info.SGlobalColorTableFlag = packedField >> 7;
current_info.SColorResolution = ((packedField >> 4) & 7)+1;
current_info.SSortFlag = (packedField >> 3) & 1;
current_info.SSizeOfGlobalColorTable = (packedField & 7)+1;
current_info.SBackGroundColor = Memory.Read8(buffer+11);
current_info.SPixelAspectRatio = Memory.Read8(buffer+12);
mem_class_t info(info_addr);
info += current_info.SWidth;
info += current_info.SHeight;
info += current_info.SGlobalColorTableFlag;
info += current_info.SColorResolution;
info += current_info.SSortFlag;
info += current_info.SSizeOfGlobalColorTable;
info += current_info.SBackGroundColor;
info += current_info.SPixelAspectRatio;
Memory.Free(buffer);
return CELL_OK;
}
int cellGifDecSetParameter(u32 mainHandle, u32 subHandle, u32 inParam_addr, u32 outParam_addr)
{
CellGifDecInParam& inParam = ((CellGifDecSubHandle*)subHandle)->inParam;
inParam.colorSpace = Memory.Read32(inParam_addr+4);
// (TODO)
return CELL_OK;
}
int cellGifDecDecodeData(u32 mainHandle, u32 subHandle, u32 data_addr, u32 dataCtrlParam_addr, u32 dataOutInfo_addr)
{
const u32& fd = ((CellGifDecSubHandle*)subHandle)->fd;
const u64& fileSize = ((CellGifDecSubHandle*)subHandle)->fileSize;
const CellGifDecInParam& inParam = ((CellGifDecSubHandle*)subHandle)->inParam; // (TODO: We should use the outParam)
//Copy the GIF file to a buffer
u32 buffer = Memory.Alloc(fileSize,1);
u32 pos_addr = Memory.Alloc(8,1);
cellFsLseek(fd, 0, 0, pos_addr);
cellFsRead(fd, buffer, fileSize, NULL);
Memory.Free(pos_addr);
//Decode GIF file. (TODO: Is there any faster alternative? Can we do it without external libraries?)
int width, height, actual_components;
unsigned char *gif = (unsigned char*)Memory.VirtualToRealAddr(buffer);
unsigned char *image = stbi_load_from_memory(gif, fileSize, &width, &height, &actual_components, 4);
Memory.Free(buffer);
if (!image) return CELL_GIFDEC_ERROR_STREAM_FORMAT;
u32 image_size = width * height * 4;
if (inParam.colorSpace == CELL_GIFDEC_RGBA){
for(u32 i = 0; i < image_size; i+=4){
Memory.Write8(data_addr+i+0, image[i+0]);
Memory.Write8(data_addr+i+1, image[i+1]);
Memory.Write8(data_addr+i+2, image[i+2]);
Memory.Write8(data_addr+i+3, image[i+3]);
}
}
if (inParam.colorSpace == CELL_GIFDEC_ARGB){
for(u32 i = 0; i < image_size; i+=4){
Memory.Write8(data_addr+i+0, image[i+3]);
Memory.Write8(data_addr+i+1, image[i+0]);
Memory.Write8(data_addr+i+2, image[i+1]);
Memory.Write8(data_addr+i+3, image[i+2]);
}
}
delete[] image;
//The output data is an image (dataOutInfo.recordType = 1)
Memory.Write32(dataOutInfo_addr, 1);
u32 outExtensionData_addr = Memory.Alloc(20,1); // (TODO: Is this the best way to avoid exceptions when trying to access this data? Will this produce a memory leak?)
Memory.Write32(dataOutInfo_addr+8, outExtensionData_addr);
return CELL_OK;
}
int cellGifDecClose(u32 mainHandle, u32 subHandle)
{
cellFsClose( ((CellGifDecSubHandle*)subHandle)->fd );
delete (CellGifDecSubHandle*)subHandle;
return CELL_OK;
}
int cellGifDecDestroy(u32 mainHandle)
{
UNIMPLEMENTED_FUNC(cellGifDec);
return CELL_OK;
}
void cellGifDec_init()
{
cellGifDec.AddFunc(0xb60d42a5, cellGifDecCreate);
cellGifDec.AddFunc(0x4711cb7f, cellGifDecExtCreate);
cellGifDec.AddFunc(0x75745079, cellGifDecOpen);
cellGifDec.AddFunc(0xf0da95de, cellGifDecReadHeader);
cellGifDec.AddFunc(0x41a90dc4, cellGifDecSetParameter);
cellGifDec.AddFunc(0x44b1bc61, cellGifDecDecodeData);
cellGifDec.AddFunc(0x116a7da9, cellGifDecClose);
cellGifDec.AddFunc(0xe74b2cb1, cellGifDecDestroy);
/*cellGifDec.AddFunc(0x17fb83c1, cellGifDecExtOpen);
cellGifDec.AddFunc(0xe53f91f2, cellGifDecExtReadHeader);
cellGifDec.AddFunc(0x95cae771, cellGifDecExtSetParameter);
cellGifDec.AddFunc(0x02e7e03e, cellGifDecExtDecodeData);*/
}